/* ================== SetLeader ================== */ void SetLeader( int team, int client ) { GameClient* cl = theLevel.getClient(client); if( !cl || cl->pers_.connected_ == GameClient::ClientPersistant::CON_DISCONNECTED ) { PrintTeam(team, va("print \"%s is not connected\n\"", cl->pers_.netname_) ); return; } if( cl->sess_.sessionTeam_ != team ) { PrintTeam(team, va("print \"%s is not on the team anymore\n\"", cl->pers_.netname_) ); return; } for( int i = 1 ; i <= theLevel.maxclients_ ; i++ ) { GameClient* currCl = theLevel.getClient(i); if( !currCl || currCl->sess_.sessionTeam_ != team ) continue; if( currCl->sess_.teamLeader_ ) { currCl->sess_.teamLeader_ = false; ClientUserinfoChanged(i); } } cl->sess_.teamLeader_ = true; ClientUserinfoChanged( client ); PrintTeam(team, va("print \"%s is the New team leader\n\"", cl->pers_.netname_) ); }
/* ================== SetLeader ================== */ void SetLeader(int team, int client) { int i; if ( level.clients[client].pers.connected == CON_DISCONNECTED ) { PrintTeam(team, va("print \"%s is not connected\n\"", level.clients[client].pers.netname) ); return; } if (level.clients[client].sess.sessionTeam != team) { PrintTeam(team, va("print \"%s is not on the team anymore\n\"", level.clients[client].pers.netname) ); return; } for ( i = 0 ; i < level.maxclients ; i++ ) { if (level.clients[i].sess.sessionTeam != team) continue; if (level.clients[i].sess.teamLeader) { level.clients[i].sess.teamLeader = qfalse; ClientUserinfoChanged(i); } } level.clients[client].sess.teamLeader = qtrue; ClientUserinfoChanged( client ); PrintTeam(team, va("print \"%s is the new team leader\n\"", level.clients[client].pers.netname) ); }