Ejemplo n.º 1
0
PsychError SCREENFrameOval(void)  
{
	PsychRectType			rect;
	double					numSlices, outerRadius, xScale, yScale, xTranslate, yTranslate, rectY, rectX, penWidth, penHeight, penSize, innerRadius;
	PsychWindowRecordType	*windowRecord;
	psych_bool				isArgThere, isclassic;
    double					*xy, *colors;
	unsigned char			*bytecolors;
	double*					penSizes;
	int						numRects, i, nc, mc, nrsize;
	GLUquadricObj			*diskQuadric;

	//all sub functions should have these two lines
	PsychPushHelp(useString, synopsisString,seeAlsoString);
	if(PsychIsGiveHelp()){PsychGiveHelp();return(PsychError_none);}
	
	//check for superfluous arguments
	PsychErrorExit(PsychCapNumInputArgs(6));   //The maximum number of inputs
	PsychErrorExit(PsychCapNumOutputArgs(0));  //The maximum number of outputs

	//get the window record from the window record argument and get info from the window record
	PsychAllocInWindowRecordArg(kPsychUseDefaultArgPosition, TRUE, &windowRecord);

	// Query, allocate and copy in all vectors...
	numRects = 4;
	nrsize = 0;
	colors = NULL;
	bytecolors = NULL;
	mc = nc = 0;
	
	// The negative position -3 means: xy coords are expected at position 3, but they are optional.
	// NULL means - don't want a size's vector.
	PsychPrepareRenderBatch(windowRecord, -3, &numRects, &xy, 2, &nc, &mc, &colors, &bytecolors, 4, &nrsize, &penSizes, FALSE);
    isclassic = PsychIsGLClassic(windowRecord);

	// Only up to one rect provided?
	if (numRects <= 1) {
		// Get the oval and draw it:
		PsychCopyRect(rect, windowRecord->clientrect);
		isArgThere=PsychCopyInRectArg(kPsychUseDefaultArgPosition, FALSE, rect);	
		if (isArgThere && IsPsychRectEmpty(rect)) return(PsychError_none);
		numRects = 1;

		// Get the pen width and height arguments
		penWidth=1;
		penHeight=1;
		PsychCopyInDoubleArg(4, FALSE, &penWidth);
		PsychCopyInDoubleArg(5, FALSE, &penHeight);
		penSize = (penWidth > penHeight) ? penWidth : penHeight;
	}
	else {
		// Multiple ovals provided. Set up the first one:
        PsychCopyRect(rect, &xy[0]);
		penSize = penSizes[0];
	}

	// Create quadric object:
	if (isclassic) diskQuadric = gluNewQuadric();

	// Draw all ovals (one or multiple):
	for (i=0; i < numRects;) {
		// Per oval color provided? If so then set it up. If only one common color
		// was provided then PsychPrepareRenderBatch() has already set it up.
		if (nc>1) {
			// Yes. Set color for this specific item:
			PsychSetArrayColor(windowRecord, i, mc, colors, bytecolors);
		}

		// Per oval penSize provided? If so, set it up. Otherwise keep at default size
		// common for all ovals, set by code outside loop:
		if (nrsize > 1) penSize = penSizes[i];

		// Compute drawing parameters for ellipse:
		if (!IsPsychRectEmpty(rect)) {
			//The glu disk object location and size with a  center point and a radius,   
			//whereas FrameOval accepts a bounding rect. Converting from one set of parameters
			//to the other we should careful what we do for rects size of even number of pixels in length.
			PsychGetCenterFromRectAbsolute(rect, &xTranslate, &yTranslate);
			rectY=PsychGetHeightFromRect(rect);
			rectX=PsychGetWidthFromRect(rect);
			if(rectX == rectY){
				xScale=1; 
				yScale=1;
				outerRadius=rectX/2;
			}else if(rectX > rectY){ 
				xScale=1;
				yScale=rectY/rectX;
				outerRadius=rectX/2;
			}else {
				yScale=1;
				xScale=rectX/rectY;
				outerRadius=rectY/2;
			}
			
			numSlices   =   3.14159265358979323846  * 2 * outerRadius;
			innerRadius = outerRadius - penSize;
			innerRadius = (innerRadius < 0) ? 0 : innerRadius;         

            if (isclassic) {
                // Draw: Set up position, scale and size via matrix transform:
                glPushMatrix();
                glTranslated(xTranslate, yTranslate, 0);
                glScaled(xScale, yScale, 1);

                // Compute disk quadric for given params: This is awfully slow and would
                // benefit a lot from shader magic on modern GPUs:
                gluDisk(diskQuadric, innerRadius, outerRadius, (int) numSlices, 1);
                glPopMatrix();
            }
            else {
                PsychDrawDisc(windowRecord, (float) xTranslate, (float) yTranslate, (float) innerRadius, (float) outerRadius, (int) numSlices, (float) xScale, (float) yScale, 0, 360);
            }
		}
		
		// Done with this one. Set up the next one, if any...
		i++;
		if (i < numRects) {
            PsychCopyRect(rect, &xy[i*4]);
        }

		// Next oval.
	}

	// Release quadric object:
	if (isclassic) gluDeleteQuadric(diskQuadric);

	// Mark end of drawing op. This is needed for single buffered drawing:
	PsychFlushGL(windowRecord);
	
 	// All Psychfunctions require this.
	return(PsychError_none);
}
Ejemplo n.º 2
0
void PsychRenderArc(unsigned int mode)
{
        PsychColorType			color;
        PsychRectType                   rect;
        double				*startAngle, *arcAngle, *penWidth, *penHeight;
	PsychWindowRecordType           *windowRecord;
	int				depthValue, whiteValue, colorPlaneSize, numColorPlanes;
	double                          dotSize;
        boolean				isArgThere;
	GLUquadric                      *diskQuadric = NULL;


	//get the window record from the window record argument and get info from the window record
	PsychAllocInWindowRecordArg(kPsychUseDefaultArgPosition, TRUE, &windowRecord);
	
	//Get the depth from the window, we need this to interpret the color argument.
	depthValue=PsychGetWindowDepthValueFromWindowRecord(windowRecord);
	numColorPlanes=PsychGetNumPlanesFromDepthValue(depthValue);
	colorPlaneSize=PsychGetColorSizeFromDepthValue(depthValue);

	//Get the color argument or use the default, then coerce to the form determened by the window depth.  
	isArgThere=PsychCopyInColorArg(kPsychUseDefaultArgPosition, FALSE, &color);
        if(!isArgThere){
                whiteValue=PsychGetWhiteValueFromDepthValue(depthValue);
                PsychLoadColorStruct(&color, kPsychIndexColor, whiteValue ); //index mode will coerce to any other.
        }
 	PsychCoerceColorModeFromSizes(numColorPlanes, colorPlaneSize, &color);
        
        // Get the rect to which the object should be inscribed: Default is "full screen"
        PsychMakeRect(rect, 0, 0, PsychGetWidthFromRect(windowRecord->rect), PsychGetHeightFromRect(windowRecord->rect));
        PsychCopyInRectArg(3, FALSE, rect);
        double w=PsychGetWidthFromRect(rect);
        double h=PsychGetHeightFromRect(rect);
        double cx, cy, aspect;
        PsychGetCenterFromRectAbsolute(rect, &cx, &cy);
        if (w==0 || h==0) PsychErrorExitMsg(PsychError_user, "Invalid rect (width or height equals zero) provided!");
        
	// Get start angle: 
	PsychAllocInDoubleArg(4, TRUE,  &startAngle);
	PsychAllocInDoubleArg(5, TRUE,  &arcAngle);

        if (mode==2) {
            // Get pen width and height:
            penWidth=NULL;
            penHeight=NULL;
            PsychAllocInDoubleArg(6, FALSE,  &penWidth);
            PsychAllocInDoubleArg(7, FALSE,  &penHeight);
            // Check if penWidth and penHeight spec'd. If so, they
            // need to be equal:
            if (penWidth && penHeight && (*penWidth!=*penHeight)) {
                PsychErrorExitMsg(PsychError_user, "penWidth and penHeight must be equal on OS-X if both are specified!");
            }
            dotSize=1;
            if (penWidth) dotSize = *penWidth;
            if (penHeight) dotSize = *penHeight;
        }
        
        // Setup OpenGL context:
	PsychSetGLContext(windowRecord);
	PsychUpdateAlphaBlendingFactorLazily(windowRecord);
	PsychSetGLColor(&color, depthValue);
        
        // Backup our modelview matrix:
        glMatrixMode(GL_MODELVIEW);
        glPushMatrix();

	// Position disk at center of rect:
        glTranslated(cx, cy, 0);
        
        // Scale in order to fit to rect in case w!=h:
        glScaled(1.0, -h/w, 1.0);
        
        // Draw filled partial disk:
        diskQuadric=gluNewQuadric();
        
        switch (mode) {
            case 1: // One pixel thin arc: InnerRadius = OuterRadius - 1
                gluPartialDisk(diskQuadric, (w/2) - 1.0, w/2, w, 2, *startAngle, *arcAngle);
                break;
            case 2: // dotSize thick arc:  InnerRadius = OuterRadius - dotsize
                gluPartialDisk(diskQuadric, (dotSize < (w/2)) ? (w/2) - dotSize : 0, w/2, w, 2, *startAngle, *arcAngle);
                break;
            case 3: // Filled arc:
                gluPartialDisk(diskQuadric, 0, w/2, w, 1, *startAngle, *arcAngle);
                break;
        }

	gluDeleteQuadric(diskQuadric);
	
        // Restore old matrix:
        glPopMatrix();

	return;
}
Ejemplo n.º 3
0
PsychError SCREENFillOval(void)  
{
	
	PsychRectType			rect;
	double					numSlices, radius, xScale, yScale, xTranslate, yTranslate, rectY, rectX;
	PsychWindowRecordType	*windowRecord;
	psych_bool				isArgThere;
    double					*xy, *colors;
	unsigned char			*bytecolors;
	int						numRects, i, nc, mc, nrsize;
	GLUquadricObj			*diskQuadric;
	double					perfectUpToMaxDiameter;
	static double			perfectUpToMaxDiameterOld = 0;

	//all sub functions should have these two lines
	PsychPushHelp(useString, synopsisString,seeAlsoString);
	if(PsychIsGiveHelp()){PsychGiveHelp();return(PsychError_none);}
	
	//check for superfluous arguments
	PsychErrorExit(PsychCapNumInputArgs(4));   //The maximum number of inputs
	PsychErrorExit(PsychCapNumOutputArgs(0));  //The maximum number of outputs

	//get the window record from the window record argument and get info from the window record
	PsychAllocInWindowRecordArg(kPsychUseDefaultArgPosition, TRUE, &windowRecord);

	perfectUpToMaxDiameter = PsychGetWidthFromRect(windowRecord->clientrect);
	if (PsychGetHeightFromRect(windowRecord->clientrect) < perfectUpToMaxDiameter) perfectUpToMaxDiameter = PsychGetHeightFromRect(windowRecord->clientrect);
	PsychCopyInDoubleArg(4, kPsychArgOptional, &perfectUpToMaxDiameter);
	
	if ((perfectUpToMaxDiameter != perfectUpToMaxDiameterOld) || (windowRecord->fillOvalDisplayList == 0)) {
		perfectUpToMaxDiameterOld = perfectUpToMaxDiameter;

		// Compute number of subdivisions (slices) to provide a perfect oval, i.e., one subdivision for each
		// distance unit on the circumference of the oval.
		numSlices=3.14159265358979323846 * perfectUpToMaxDiameter;

		// Destroy old display list so it gets rebuilt with the new numSlices setting:
		if (windowRecord->fillOvalDisplayList != 0) {
			glDeleteLists(windowRecord->fillOvalDisplayList, 1);
			windowRecord->fillOvalDisplayList = 0;
		}
	}

	// Already cached display list for filled ovals for this windowRecord available?
	if (windowRecord->fillOvalDisplayList == 0) {
		// Nope. Create our prototypical filled oval:
		// Generate a filled disk of that radius and subdivision and store it in a display list:
		diskQuadric=gluNewQuadric();
		windowRecord->fillOvalDisplayList = glGenLists(1);
		glNewList(windowRecord->fillOvalDisplayList, GL_COMPILE);
		gluDisk(diskQuadric, 0, 1, (int) numSlices, 1);
		glEndList();	
		gluDeleteQuadric(diskQuadric);
		// Display list ready for use in this and all future drawing calls for this windowRecord.
	}

	// Query, allocate and copy in all vectors...
	numRects = 4;
	nrsize = 0;
	colors = NULL;
	bytecolors = NULL;
	mc = nc = 0;
	
	// The negative position -3 means: xy coords are expected at position 3, but they are optional.
	// NULL means - don't want a size's vector.
	PsychPrepareRenderBatch(windowRecord, -3, &numRects, &xy, 2, &nc, &mc, &colors, &bytecolors, 0, &nrsize, NULL);

	// Only up to one rect provided?
	if (numRects <= 1) {
		// Get the oval and draw it:
		PsychCopyRect(rect, windowRecord->clientrect);
		isArgThere=PsychCopyInRectArg(kPsychUseDefaultArgPosition, FALSE, rect);	
		if (isArgThere && IsPsychRectEmpty(rect)) return(PsychError_none);
		numRects = 1;
	}
	else {
		// Multiple ovals provided. Set up the first one:
		PsychCopyRect(rect, &xy[0]);
	}

	// Draw all ovals (one or multiple):
	for (i=0; i<numRects;) {
		// Per oval color provided? If so then set it up. If only one common color
		// was provided then PsychPrepareRenderBatch() has already set it up.
		if (nc>1) {
			// Yes. Set color for this specific item:
			PsychSetArrayColor(windowRecord, i, mc, colors, bytecolors);
		}

		// Compute drawing parameters for ellipse:
		if (!IsPsychRectEmpty(rect)) {
			//The glu disk object location and size with a  center point and a radius,   
			//whereas FillOval accepts a bounding rect.   Converting from one set of parameters
			//to the other we should careful what we do for rects size of even number of pixels in length.
			PsychGetCenterFromRectAbsolute(rect, &xTranslate, &yTranslate);
			rectY=PsychGetHeightFromRect(rect);
			rectX=PsychGetWidthFromRect(rect);
			if(rectX == rectY){
				xScale=1; 
				yScale=1;
				radius=rectX/2;
			}else if(rectX > rectY){ 
				xScale=1;
				yScale=rectY/rectX;
				radius=rectX/2;
			}else if(rectY > rectX){
				yScale=1;
				xScale=rectX/rectY;
				radius=rectY/2;
			}
						
			// Draw: Set up position, scale and size via matrix transform:
			glPushMatrix();
			glTranslated(xTranslate,yTranslate,0);
			glScaled(xScale * radius, yScale * radius, 1);
			// Draw cached disk object (stored in display list):
			glCallList(windowRecord->fillOvalDisplayList);
			// Done.
			glPopMatrix();
		}
		
		// Done with this one. Set up the next one, if any...
		i++;
		if (i < numRects) PsychCopyRect(rect, &xy[i*4]);

		// Next oval.
	}
	
	// Mark end of drawing op. This is needed for single buffered drawing:
	PsychFlushGL(windowRecord);

 	//All psychfunctions require this.
	return(PsychError_none);
}