Ejemplo n.º 1
0
/*
=================
Q2_ParseBrush
=================
*/
void Q2_ParseBrush(script_t *script, entity_t *mapent)
{
	mapbrush_t      *b;
	int             i, j, k;
	int             mt;
	side_t          *side, *s2;
	int             planenum;
	brush_texture_t td;
	int             planepts[3][3];
	token_t         token;

	if (nummapbrushes >= MAX_MAPFILE_BRUSHES)
	{
		Error("nummapbrushes == MAX_MAPFILE_BRUSHES");
	}

	b                 = &mapbrushes[nummapbrushes];
	b->original_sides = &brushsides[nummapbrushsides];
	b->entitynum      = num_entities - 1;
	b->brushnum       = nummapbrushes - mapent->firstbrush;
	b->leafnum        = -1;

	do
	{
		if (!PS_ReadToken(script, &token))
		{
			break;
		}
		if (!strcmp(token.string, "}"))
		{
			break;
		}

		//IDBUG: mixed use of MAX_MAPFILE_? and MAX_MAP_? this could
		//			lead to out of bound indexing of the arrays
		if (nummapbrushsides >= MAX_MAPFILE_BRUSHSIDES)
		{
			Error("MAX_MAPFILE_BRUSHSIDES");
		}
		side = &brushsides[nummapbrushsides];

		//read the three point plane definition
		for (i = 0; i < 3; i++)
		{
			if (i != 0)
			{
				PS_ExpectTokenString(script, "(");
			}
			for (j = 0; j < 3; j++)
			{
				PS_ExpectAnyToken(script, &token);
				planepts[i][j] = atof(token.string);
			} //end for
			PS_ExpectTokenString(script, ")");
		} //end for

		//
		//read the texturedef
		//
		PS_ExpectAnyToken(script, &token);
		strcpy(td.name, token.string);

		PS_ExpectAnyToken(script, &token);
		td.shift[0] = atol(token.string);
		PS_ExpectAnyToken(script, &token);
		td.shift[1] = atol(token.string);
		PS_ExpectAnyToken(script, &token);
		td.rotate = atol(token.string);
		PS_ExpectAnyToken(script, &token);
		td.scale[0] = atof(token.string);
		PS_ExpectAnyToken(script, &token);
		td.scale[1] = atof(token.string);

		//find default flags and values
		mt             = FindMiptex(td.name);
		td.flags       = textureref[mt].flags;
		td.value       = textureref[mt].value;
		side->contents = textureref[mt].contents;
		side->surf     = td.flags = textureref[mt].flags;

		//check if there's a number available
		if (PS_CheckTokenType(script, TT_NUMBER, 0, &token))
		{
			side->contents = token.intvalue;
			PS_ExpectTokenType(script, TT_NUMBER, 0, &token);
			side->surf = td.flags = token.intvalue;
			PS_ExpectTokenType(script, TT_NUMBER, 0, &token);
			td.value = token.intvalue;
		}

		// translucent objects are automatically classified as detail
//		if (side->surf & (SURF_TRANS33|SURF_TRANS66) )
//			side->contents |= CONTENTS_DETAIL;
		if (side->contents & (CONTENTS_PLAYERCLIP | CONTENTS_MONSTERCLIP))
		{
			side->contents |= CONTENTS_DETAIL;
		}
		if (fulldetail)
		{
			side->contents &= ~CONTENTS_DETAIL;
		}
		if (!(side->contents & ((LAST_VISIBLE_CONTENTS - 1)
		                        | CONTENTS_PLAYERCLIP | CONTENTS_MONSTERCLIP | CONTENTS_MIST)))
		{
			side->contents |= CONTENTS_SOLID;
		}

		// hints and skips are never detail, and have no content
//		if (side->surf & (SURF_HINT|SURF_SKIP) )
//		{
//			side->contents = 0;
//			side->surf &= ~CONTENTS_DETAIL;
//		}

#ifdef ME
		//for creating AAS... this side is textured
		side->flags |= SFL_TEXTURED;
#endif //ME
		//
		// find the plane number
		//
		planenum = PlaneFromPoints(planepts[0], planepts[1], planepts[2]);
		if (planenum == -1)
		{
			Log_Print("Entity %i, Brush %i: plane with no normal\n"
			          , b->entitynum, b->brushnum);
			continue;
		}

		//
		// see if the plane has been used already
		//
		for (k = 0 ; k < b->numsides ; k++)
		{
			s2 = b->original_sides + k;
			if (s2->planenum == planenum)
			{
				Log_Print("Entity %i, Brush %i: duplicate plane\n"
				          , b->entitynum, b->brushnum);
				break;
			}
			if (s2->planenum == (planenum ^ 1))
			{
				Log_Print("Entity %i, Brush %i: mirrored plane\n"
				          , b->entitynum, b->brushnum);
				break;
			}
		}
		if (k != b->numsides)
		{
			continue;       // duplicated

		}
		//
		// keep this side
		//

		side           = b->original_sides + b->numsides;
		side->planenum = planenum;
		side->texinfo  = TexinfoForBrushTexture(&mapplanes[planenum],
		                                        &td, vec3_origin);

		// save the td off in case there is an origin brush and we
		// have to recalculate the texinfo
		side_brushtextures[nummapbrushsides] = td;

		nummapbrushsides++;
		b->numsides++;
	}
	while (1);

	// get the content for the entire brush
	b->contents = Q2_BrushContents(b);

#ifdef ME
	if (BrushExists(b))
	{
		c_squattbrushes++;
		b->numsides = 0;
		return;
	} //end if

	if (create_aas)
	{
		//create AAS brushes, and add brush bevels
		AAS_CreateMapBrushes(b, mapent, true);
		//NOTE: if we return here then duplicate plane errors occur for the non world entities
		return;
	} //end if
#endif //ME

	// allow detail brushes to be removed
	if (nodetail && (b->contents & CONTENTS_DETAIL))
	{
		b->numsides = 0;
		return;
	}

	// allow water brushes to be removed
	if (nowater && (b->contents & (CONTENTS_LAVA | CONTENTS_SLIME | CONTENTS_WATER)))
	{
		b->numsides = 0;
		return;
	}

	// create windings for sides and bounds for brush
	MakeBrushWindings(b);

	// brushes that will not be visible at all will never be
	// used as bsp splitters
	if (b->contents & (CONTENTS_PLAYERCLIP | CONTENTS_MONSTERCLIP))
	{
		c_clipbrushes++;
		for (i = 0 ; i < b->numsides ; i++)
			b->original_sides[i].texinfo = TEXINFO_NODE;
	}

	//
	// origin brushes are removed, but they set
	// the rotation origin for the rest of the brushes
	// in the entity.  After the entire entity is parsed,
	// the planenums and texinfos will be adjusted for
	// the origin brush
	//
	if (b->contents & CONTENTS_ORIGIN)
	{
		char   string[32];
		vec3_t origin;

		if (num_entities == 1)
		{
			Error("Entity %i, Brush %i: origin brushes not allowed in world"
			      , b->entitynum, b->brushnum);
			return;
		}

		VectorAdd(b->mins, b->maxs, origin);
		VectorScale(origin, 0.5, origin);

		sprintf(string, "%i %i %i", (int)origin[0], (int)origin[1], (int)origin[2]);
		SetKeyValue(&entities[b->entitynum], "origin", string);

		VectorCopy(origin, entities[b->entitynum].origin);

		// don't keep this brush
		b->numsides = 0;

		return;
	}

	AddBrushBevels(b);

	nummapbrushes++;
	mapent->numbrushes++;
}
Ejemplo n.º 2
0
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
void Q2_BSPBrushToMapBrush(dbrush_t *bspbrush, entity_t *mapent)
{
	mapbrush_t *b;
	int i, k, n;
	side_t *side, *s2;
	int planenum;
	dbrushside_t *bspbrushside;
	dplane_t *bspplane;

	if (nummapbrushes >= MAX_MAPFILE_BRUSHES)
		Error ("nummapbrushes >= MAX_MAPFILE_BRUSHES");

	b = &mapbrushes[nummapbrushes];
	b->original_sides = &brushsides[nummapbrushsides];
	b->entitynum = mapent-entities;
	b->brushnum = nummapbrushes - mapent->firstbrush;
	b->leafnum = dbrushleafnums[bspbrush - dbrushes];

	for (n = 0; n < bspbrush->numsides; n++)
	{
		//pointer to the bsp brush side
		bspbrushside = &dbrushsides[bspbrush->firstside + n];

		if (nummapbrushsides >= MAX_MAPFILE_BRUSHSIDES)
		{
			Error ("MAX_MAPFILE_BRUSHSIDES");
		} //end if
		//pointer to the map brush side
		side = &brushsides[nummapbrushsides];
		//if the BSP brush side is textured
		if (brushsidetextured[bspbrush->firstside + n]) side->flags |= SFL_TEXTURED;
		else side->flags &= ~SFL_TEXTURED;
		//ME: can get side contents and surf directly from BSP file
		side->contents = bspbrush->contents;
		//if the texinfo is TEXINFO_NODE
		if (bspbrushside->texinfo < 0) side->surf = 0;
		else side->surf = texinfo[bspbrushside->texinfo].flags;

		// translucent objects are automatically classified as detail
		if (side->surf & (SURF_TRANS33|SURF_TRANS66) )
			side->contents |= CONTENTS_DETAIL;
		if (side->contents & (CONTENTS_PLAYERCLIP|CONTENTS_MONSTERCLIP) )
			side->contents |= CONTENTS_DETAIL;
		if (fulldetail)
			side->contents &= ~CONTENTS_DETAIL;
		if (!(side->contents & ((LAST_VISIBLE_CONTENTS-1) 
			| CONTENTS_PLAYERCLIP|CONTENTS_MONSTERCLIP|CONTENTS_MIST)  ) )
			side->contents |= CONTENTS_SOLID;

		// hints and skips are never detail, and have no content
		if (side->surf & (SURF_HINT|SURF_SKIP) )
		{
			side->contents = 0;
			side->surf &= ~CONTENTS_DETAIL;
		}

		//ME: get a plane for this side
		bspplane = &dplanes[bspbrushside->planenum];
		planenum = FindFloatPlane(bspplane->normal, bspplane->dist);
		//
		// see if the plane has been used already
		//
		//ME: this really shouldn't happen!!!
		//ME: otherwise the bsp file is corrupted??
		//ME: still it seems to happen, maybe Johny Boy's
		//ME: brush bevel adding is crappy ?
		for (k = 0; k < b->numsides; k++)
		{
			s2 = b->original_sides + k;
//			if (DotProduct (mapplanes[s2->planenum].normal, mapplanes[planenum].normal) > 0.999
//							&& fabs(mapplanes[s2->planenum].dist - mapplanes[planenum].dist) < 0.01 )

			if (s2->planenum == planenum)
			{
				Log_Print("Entity %i, Brush %i: duplicate plane\n"
					, b->entitynum, b->brushnum);
				break;
			}
			if ( s2->planenum == (planenum^1) )
			{
				Log_Print("Entity %i, Brush %i: mirrored plane\n"
					, b->entitynum, b->brushnum);
				break;
			}
		}
		if (k != b->numsides)
			continue;		// duplicated

		//
		// keep this side
		//
		//ME: reset pointer to side, why? hell I dunno (pointer is set above already)
		side = b->original_sides + b->numsides;
		//ME: store the plane number
		side->planenum = planenum;
		//ME: texinfo is already stored when bsp is loaded
		//NOTE: check for TEXINFO_NODE, otherwise crash in Q2_BrushContents
		if (bspbrushside->texinfo < 0) side->texinfo = 0;
		else side->texinfo = bspbrushside->texinfo;

		// save the td off in case there is an origin brush and we
		// have to recalculate the texinfo
		// ME: don't need to recalculate because it's already done
		//     (for non-world entities) in the BSP file
//		side_brushtextures[nummapbrushsides] = td;

		nummapbrushsides++;
		b->numsides++;
	} //end for

	// get the content for the entire brush
	b->contents = bspbrush->contents;
	Q2_BrushContents(b);

	if (BrushExists(b))
	{
		c_squattbrushes++;
		b->numsides = 0;
		return;
	} //end if

	//if we're creating AAS
	if (create_aas)
	{
		//create the AAS brushes from this brush, don't add brush bevels
		AAS_CreateMapBrushes(b, mapent, false);
		return;
	} //end if

	// allow detail brushes to be removed 
	if (nodetail && (b->contents & CONTENTS_DETAIL) )
	{
		b->numsides = 0;
		return;
	} //end if

	// allow water brushes to be removed
	if (nowater && (b->contents & (CONTENTS_LAVA | CONTENTS_SLIME | CONTENTS_WATER)) )
	{
		b->numsides = 0;
		return;
	} //end if

	// create windings for sides and bounds for brush
	MakeBrushWindings(b);

	//mark brushes without winding or with a tiny window as bevels
	MarkBrushBevels(b);

	// brushes that will not be visible at all will never be
	// used as bsp splitters
	if (b->contents & (CONTENTS_PLAYERCLIP|CONTENTS_MONSTERCLIP) )
	{
			c_clipbrushes++;
		for (i = 0; i < b->numsides; i++)
			b->original_sides[i].texinfo = TEXINFO_NODE;
	} //end for

	//
	// origin brushes are removed, but they set
	// the rotation origin for the rest of the brushes
	// in the entity.  After the entire entity is parsed,
	// the planenums and texinfos will be adjusted for
	// the origin brush
	//
	//ME: not needed because the entities in the BSP file already
	//    have an origin set
//	if (b->contents & CONTENTS_ORIGIN)
//	{
//		char	string[32];
//		vec3_t	origin;
//
//		if (num_entities == 1)
//		{
//			Error ("Entity %i, Brush %i: origin brushes not allowed in world"
//				, b->entitynum, b->brushnum);
//			return;
//		}
//
//		VectorAdd (b->mins, b->maxs, origin);
//		VectorScale (origin, 0.5, origin);
//
//		sprintf (string, "%i %i %i", (int)origin[0], (int)origin[1], (int)origin[2]);
//		SetKeyValue (&entities[b->entitynum], "origin", string);
//
//		VectorCopy (origin, entities[b->entitynum].origin);
//
//		// don't keep this brush
//		b->numsides = 0;
//
//		return;
//	}

	//ME: the bsp brushes already have bevels, so we won't try to
	//    add them again (especially since Johny Boy's bevel adding might
	//    be crappy)
//	AddBrushBevels(b);

	nummapbrushes++;
	mapent->numbrushes++;
} //end of the function Q2_BSPBrushToMapBrush