Ejemplo n.º 1
0
void AShooterPlayerController::ClientGameStarted_Implementation()
{
	AShooterHUD* ShooterHUD = GetShooterHUD();
	if (ShooterHUD)
	{
		ShooterHUD->SetMatchState(EShooterMatchState::Playing);
	}

	QueryAchievements();
}
void FOnlineAchievementsGameCircle::QueryAchievementDescriptions(const FUniqueNetId& PlayerId, const FOnQueryAchievementsCompleteDelegate& Delegate)
{
	// FIXME: This feels a little redundant, but we can see how platforms evolve, and make a decision then
	QueryAchievements(PlayerId, Delegate);
}