void songs_pause(void) { #ifdef _WIN32 digi_win32_pause_midi_song(); #endif if (GameCfg.MusicType == MUSIC_TYPE_REDBOOK) RBAPause(); #ifdef USE_SDLMIXER mix_pause_music(); #endif }
void PauseGame (void) { if (!gameData.app.bGamePaused) { gameData.app.bGamePaused = 1; audio.PauseAll (); RBAPause (); StopTime (); paletteManager.SaveEffect (); paletteManager.ResetEffect (); GameFlushInputs (); #if defined (TACTILE) if (TactileStick) DisableForces(); #endif } }