/** * Destroy directly */ void p2String::destroy() { RELEASE_ARRAY(string); reset(); }
ModuleInput::~ModuleInput(){ RELEASE_ARRAY(keyboard); }
// Destructor j1PathFinding::~j1PathFinding() { RELEASE_ARRAY(map); }
void CGutParticle::Release(void) { RELEASE_ARRAY(m_pParticleArray); RELEASE_ARRAY(m_pVertexArray); RELEASE_ARRAY(m_pIndexArray); }