Ejemplo n.º 1
0
/**
 * Calculate index for the given resource.
 */
GLuint
_mesa_program_resource_index(struct gl_shader_program *shProg,
                             struct gl_program_resource *res)
{
   if (!res)
      return GL_INVALID_INDEX;

   switch (res->Type) {
   case GL_ATOMIC_COUNTER_BUFFER:
      return RESOURCE_ATC(res) - shProg->AtomicBuffers;
   case GL_VERTEX_SUBROUTINE:
   case GL_GEOMETRY_SUBROUTINE:
   case GL_FRAGMENT_SUBROUTINE:
   case GL_COMPUTE_SUBROUTINE:
   case GL_TESS_CONTROL_SUBROUTINE:
   case GL_TESS_EVALUATION_SUBROUTINE:
      return RESOURCE_SUB(res)->index;
   case GL_UNIFORM_BLOCK:
   case GL_SHADER_STORAGE_BLOCK:
   case GL_TRANSFORM_FEEDBACK_BUFFER:
   case GL_TRANSFORM_FEEDBACK_VARYING:
   default:
      return calc_resource_index(shProg, res);
   }
}
Ejemplo n.º 2
0
/**
 * Check if resource is referenced by given 'referenced by' stage enum.
 * ATC and UBO resources hold stage references of their own.
 */
static bool
is_resource_referenced(struct gl_shader_program *shProg,
                       struct gl_program_resource *res,
                       GLuint index, uint8_t stage)
{
   /* First, check if we even have such a stage active. */
   if (!shProg->_LinkedShaders[stage])
      return false;

   if (res->Type == GL_ATOMIC_COUNTER_BUFFER)
      return RESOURCE_ATC(res)->StageReferences[stage];

   if (res->Type == GL_UNIFORM_BLOCK || res->Type == GL_SHADER_STORAGE_BLOCK)
      return shProg->UniformBlockStageIndex[stage][index] != -1;

   return res->StageReferences & (1 << stage);
}
Ejemplo n.º 3
0
/**
 * Calculate index for the given resource.
 */
GLuint
_mesa_program_resource_index(struct gl_shader_program *shProg,
                             struct gl_program_resource *res)
{
   if (!res)
      return GL_INVALID_INDEX;

   switch (res->Type) {
   case GL_ATOMIC_COUNTER_BUFFER:
      return RESOURCE_ATC(res) - shProg->AtomicBuffers;
   case GL_UNIFORM_BLOCK:
   case GL_SHADER_STORAGE_BLOCK:
   case GL_TRANSFORM_FEEDBACK_VARYING:
   default:
      return calc_resource_index(shProg, res);
   }
}
Ejemplo n.º 4
0
static unsigned
get_buffer_property(struct gl_shader_program *shProg,
                    struct gl_program_resource *res, const GLenum prop,
                    GLint *val, const char *caller)
{
   GET_CURRENT_CONTEXT(ctx);
   if (res->Type != GL_UNIFORM_BLOCK &&
       res->Type != GL_ATOMIC_COUNTER_BUFFER &&
       res->Type != GL_SHADER_STORAGE_BLOCK &&
       res->Type != GL_TRANSFORM_FEEDBACK_BUFFER)
      goto invalid_operation;

   if (res->Type == GL_UNIFORM_BLOCK) {
      switch (prop) {
      case GL_BUFFER_BINDING:
         *val = RESOURCE_UBO(res)->Binding;
         return 1;
      case GL_BUFFER_DATA_SIZE:
         *val = RESOURCE_UBO(res)->UniformBufferSize;
         return 1;
      case GL_NUM_ACTIVE_VARIABLES:
         *val = 0;
         for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
            const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
            struct gl_program_resource *uni =
               _mesa_program_resource_find_name(shProg, GL_UNIFORM, iname,
                                                NULL);
            if (!uni)
               continue;
            (*val)++;
         }
         return 1;
      case GL_ACTIVE_VARIABLES: {
         unsigned num_values = 0;
         for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
            const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
            struct gl_program_resource *uni =
               _mesa_program_resource_find_name(shProg, GL_UNIFORM, iname,
                                                NULL);
            if (!uni)
               continue;
            *val++ =
               _mesa_program_resource_index(shProg, uni);
            num_values++;
         }
         return num_values;
      }
      }
   } else if (res->Type == GL_SHADER_STORAGE_BLOCK) {
      switch (prop) {
      case GL_BUFFER_BINDING:
         *val = RESOURCE_UBO(res)->Binding;
         return 1;
      case GL_BUFFER_DATA_SIZE:
         *val = RESOURCE_UBO(res)->UniformBufferSize;
         return 1;
      case GL_NUM_ACTIVE_VARIABLES:
         *val = 0;
         for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
            const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
            struct gl_program_resource *uni =
               _mesa_program_resource_find_name(shProg, GL_BUFFER_VARIABLE,
                                                iname, NULL);
            if (!uni)
               continue;
            (*val)++;
         }
         return 1;
      case GL_ACTIVE_VARIABLES: {
         unsigned num_values = 0;
         for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
            const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
            struct gl_program_resource *uni =
               _mesa_program_resource_find_name(shProg, GL_BUFFER_VARIABLE,
                                                iname, NULL);
            if (!uni)
               continue;
            *val++ =
               _mesa_program_resource_index(shProg, uni);
            num_values++;
         }
         return num_values;
      }
      }
   } else if (res->Type == GL_ATOMIC_COUNTER_BUFFER) {
      switch (prop) {
      case GL_BUFFER_BINDING:
         *val = RESOURCE_ATC(res)->Binding;
         return 1;
      case GL_BUFFER_DATA_SIZE:
         *val = RESOURCE_ATC(res)->MinimumSize;
         return 1;
      case GL_NUM_ACTIVE_VARIABLES:
         *val = RESOURCE_ATC(res)->NumUniforms;
         return 1;
      case GL_ACTIVE_VARIABLES:
         for (unsigned i = 0; i < RESOURCE_ATC(res)->NumUniforms; i++) {
            /* Active atomic buffer contains index to UniformStorage. Find
             * out gl_program_resource via data pointer and then calculate
             * index of that uniform.
             */
            unsigned idx = RESOURCE_ATC(res)->Uniforms[i];
            struct gl_program_resource *uni =
               program_resource_find_data(shProg,
                                          &shProg->UniformStorage[idx]);
            assert(uni);
            *val++ = _mesa_program_resource_index(shProg, uni);
         }
         return RESOURCE_ATC(res)->NumUniforms;
      }
   } else if (res->Type == GL_TRANSFORM_FEEDBACK_BUFFER) {
      switch (prop) {
      case GL_BUFFER_BINDING:
         *val = RESOURCE_XFB(res)->Binding;
         return 1;
      case GL_NUM_ACTIVE_VARIABLES:
         *val = RESOURCE_XFB(res)->NumVaryings;
         return 1;
      case GL_ACTIVE_VARIABLES:
         int i = 0;
         for ( ; i < shProg->LinkedTransformFeedback.NumVarying; i++) {
            unsigned index =
               shProg->LinkedTransformFeedback.Varyings[i].BufferIndex;
            struct gl_program_resource *buf_res =
               _mesa_program_resource_find_index(shProg,
                                                 GL_TRANSFORM_FEEDBACK_BUFFER,
                                                 index);
            assert(buf_res);
            if (res == buf_res) {
               *val++ = i;
            }
         }
         return RESOURCE_XFB(res)->NumVaryings;
      }
   }
   assert(!"support for property type not implemented");

invalid_operation:
   _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s prop %s)", caller,
               _mesa_enum_to_string(res->Type),
               _mesa_enum_to_string(prop));

   return 0;
}
Ejemplo n.º 5
0
static unsigned
get_buffer_property(struct gl_shader_program *shProg,
                    struct gl_program_resource *res, const GLenum prop,
                    GLint *val, const char *caller)
{
   GET_CURRENT_CONTEXT(ctx);
   if (res->Type != GL_UNIFORM_BLOCK &&
       res->Type != GL_ATOMIC_COUNTER_BUFFER &&
       res->Type != GL_SHADER_STORAGE_BLOCK)
      goto invalid_operation;

   if (res->Type == GL_UNIFORM_BLOCK) {
      switch (prop) {
      case GL_BUFFER_BINDING:
         *val = RESOURCE_UBO(res)->Binding;
         return 1;
      case GL_BUFFER_DATA_SIZE:
         *val = RESOURCE_UBO(res)->UniformBufferSize;
         return 1;
      case GL_NUM_ACTIVE_VARIABLES:
         *val = 0;
         for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
            const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
            struct gl_program_resource *uni =
               _mesa_program_resource_find_name(shProg, GL_UNIFORM, iname,
                                                NULL);
            if (!uni)
               continue;
            (*val)++;
         }
         return 1;
      case GL_ACTIVE_VARIABLES: {
         unsigned num_values = 0;
         for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
            const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
            struct gl_program_resource *uni =
               _mesa_program_resource_find_name(shProg, GL_UNIFORM, iname,
                                                NULL);
            if (!uni)
               continue;
            *val++ =
               _mesa_program_resource_index(shProg, uni);
            num_values++;
         }
         return num_values;
      }
      }
   } else if (res->Type == GL_SHADER_STORAGE_BLOCK) {
      switch (prop) {
      case GL_BUFFER_BINDING:
         *val = RESOURCE_UBO(res)->Binding;
         return 1;
      case GL_BUFFER_DATA_SIZE:
         *val = RESOURCE_UBO(res)->UniformBufferSize;
         return 1;
      case GL_NUM_ACTIVE_VARIABLES:
         *val = 0;
         for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
            const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
            struct gl_program_resource *uni =
               _mesa_program_resource_find_name(shProg, GL_BUFFER_VARIABLE,
                                                iname, NULL);
            if (!uni)
               continue;
            (*val)++;
         }
         return 1;
      case GL_ACTIVE_VARIABLES: {
         unsigned num_values = 0;
         for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
            const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
            struct gl_program_resource *uni =
               _mesa_program_resource_find_name(shProg, GL_BUFFER_VARIABLE,
                                                iname, NULL);
            if (!uni)
               continue;
            *val++ =
               _mesa_program_resource_index(shProg, uni);
            num_values++;
         }
         return num_values;
      }
      }
   } else if (res->Type == GL_ATOMIC_COUNTER_BUFFER) {
      switch (prop) {
      case GL_BUFFER_BINDING:
         *val = RESOURCE_ATC(res)->Binding;
         return 1;
      case GL_BUFFER_DATA_SIZE:
         *val = RESOURCE_ATC(res)->MinimumSize;
         return 1;
      case GL_NUM_ACTIVE_VARIABLES:
         *val = RESOURCE_ATC(res)->NumUniforms;
         return 1;
      case GL_ACTIVE_VARIABLES:
         for (unsigned i = 0; i < RESOURCE_ATC(res)->NumUniforms; i++)
            *val++ = RESOURCE_ATC(res)->Uniforms[i];
         return RESOURCE_ATC(res)->NumUniforms;
      }
   }
   assert(!"support for property type not implemented");

invalid_operation:
   _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s prop %s)", caller,
               _mesa_enum_to_string(res->Type),
               _mesa_enum_to_string(prop));

   return 0;
}