Ejemplo n.º 1
0
void RenderLayersProg::initExecution()
{
  Scene *scene = this->getScene();
  Render *re = (scene) ? RE_GetSceneRender(scene) : NULL;
  RenderResult *rr = NULL;

  if (re) {
    rr = RE_AcquireResultRead(re);
  }

  if (rr) {
    ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&scene->view_layers, getLayerId());
    if (view_layer) {

      RenderLayer *rl = RE_GetRenderLayer(rr, view_layer->name);
      if (rl) {
        this->m_inputBuffer = RE_RenderLayerGetPass(
            rl, this->m_passName.c_str(), this->m_viewName);
      }
    }
  }
  if (re) {
    RE_ReleaseResult(re);
    re = NULL;
  }
}
Ejemplo n.º 2
0
static void screen_opengl_render_apply(OGLRender *oglrender)
{
	RenderResult *rr;
	RenderView *rv;
	int view_id;
	ImBuf *ibuf;
	void *lock;

	rr = RE_AcquireResultRead(oglrender->re);
	for (rv = rr->views.first, view_id = 0; rv; rv = rv->next, view_id++) {
		RE_SetActiveRenderView(oglrender->re, rv->name);
		oglrender->view_id = view_id;
		screen_opengl_render_doit(oglrender, rr);
	}

	RE_ReleaseResult(oglrender->re);

	ibuf = BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock);
	if (ibuf) {
		ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
	}
	BKE_image_release_ibuf(oglrender->ima, ibuf, lock);

	if (oglrender->write_still) {
		screen_opengl_render_write(oglrender);
	}
}
Ejemplo n.º 3
0
void RenderLayersProg::determineResolution(unsigned int resolution[2],
                                           unsigned int /*preferredResolution*/[2])
{
  Scene *sce = this->getScene();
  Render *re = (sce) ? RE_GetSceneRender(sce) : NULL;
  RenderResult *rr = NULL;

  resolution[0] = 0;
  resolution[1] = 0;

  if (re) {
    rr = RE_AcquireResultRead(re);
  }

  if (rr) {
    ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&sce->view_layers, getLayerId());
    if (view_layer) {
      RenderLayer *rl = RE_GetRenderLayer(rr, view_layer->name);
      if (rl) {
        resolution[0] = rl->rectx;
        resolution[1] = rl->recty;
      }
    }
  }

  if (re) {
    RE_ReleaseResult(re);
  }
}
void CompositorOperation::determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2])
{
	int width = this->m_rd->xsch * this->m_rd->size / 100;
	int height = this->m_rd->ysch * this->m_rd->size / 100;

	// check actual render resolution with cropping it may differ with cropped border.rendering
	// FIX for: [31777] Border Crop gives black (easy)
	Render *re = RE_GetRender(this->m_sceneName);
	if (re) {
		RenderResult *rr = RE_AcquireResultRead(re);
		if (rr) {
			width = rr->rectx;
			height = rr->recty;
		}
		RE_ReleaseResult(re);
	}

	preferredResolution[0] = width;
	preferredResolution[1] = height;

	NodeOperation::determineResolution(resolution, preferredResolution);

	resolution[0] = width;
	resolution[1] = height;
}
Ejemplo n.º 5
0
void RenderLayersBaseProg::initExecution()
{
	Scene *scene = this->getScene();
	Render *re = (scene) ? RE_GetRender(scene->id.name) : NULL;
	RenderResult *rr = NULL;
	
	if (re)
		rr = RE_AcquireResultRead(re);
	
	if (rr) {
		SceneRenderLayer *srl = (SceneRenderLayer *)BLI_findlink(&scene->r.layers, getLayerId());
		if (srl) {

			RenderLayer *rl = RE_GetRenderLayer(rr, srl->name);
			if (rl && rl->rectf) {
				this->m_inputBuffer = RE_RenderLayerGetPass(rl, this->m_renderpass);

				if (this->m_inputBuffer == NULL && this->m_renderpass == SCE_PASS_COMBINED) {
					this->m_inputBuffer = rl->rectf;
				}
			}
		}
	}
	if (re) {
		RE_ReleaseResult(re);
		re = NULL;
	}
}
Ejemplo n.º 6
0
void RenderLayersBaseProg::determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2])
{
	Scene *sce = this->getScene();
	Render *re = (sce) ? RE_GetRender(sce->id.name) : NULL;
	RenderResult *rr = NULL;
	
	resolution[0] = 0;
	resolution[1] = 0;
	
	if (re)
		rr = RE_AcquireResultRead(re);
	
	if (rr) {
		SceneRenderLayer *srl   = (SceneRenderLayer *)BLI_findlink(&sce->r.layers, getLayerId());
		if (srl) {
			RenderLayer *rl = RE_GetRenderLayer(rr, srl->name);
			if (rl && rl->rectf) {
				resolution[0] = rl->rectx;
				resolution[1] = rl->recty;
			}
		}
	}
	
	if (re)
		RE_ReleaseResult(re);

}
Ejemplo n.º 7
0
static void screen_opengl_render_apply(OGLRender *oglrender)
{
	RenderResult *rr;
	RenderView *rv;
	int view_id;
	ImBuf *ibuf;
	void *lock;

	if (oglrender->is_sequencer) {
		Scene *scene = oglrender->scene;

		SeqRenderData context;
		SpaceSeq *sseq = oglrender->sseq;
		int chanshown = sseq ? sseq->chanshown : 0;

		BKE_sequencer_new_render_data(
		        oglrender->bmain->eval_ctx, oglrender->bmain, scene,
		        oglrender->sizex, oglrender->sizey, 100.0f,
		        &context);

		for (view_id = 0; view_id < oglrender->views_len; view_id++) {
			context.view_id = view_id;
			context.gpu_offscreen = oglrender->ofs;
			context.gpu_fx = oglrender->fx;
			context.gpu_full_samples = oglrender->ofs_full_samples;

			oglrender->seq_data.ibufs_arr[view_id] = BKE_sequencer_give_ibuf(&context, CFRA, chanshown);
		}
	}

	rr = RE_AcquireResultRead(oglrender->re);
	for (rv = rr->views.first, view_id = 0; rv; rv = rv->next, view_id++) {
		BLI_assert(view_id < oglrender->views_len);
		RE_SetActiveRenderView(oglrender->re, rv->name);
		oglrender->view_id = view_id;
		/* add grease pencil passes. For sequencer, the render does not include renderpasses
		 * TODO: The sequencer render of grease pencil should be rethought */
		if (!oglrender->is_sequencer) {
			add_gpencil_renderpass(oglrender, rr, rv);
		}
		/* render composite */
		screen_opengl_render_doit(oglrender, rr);
	}

	RE_ReleaseResult(oglrender->re);

	ibuf = BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock);
	if (ibuf) {
		ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
	}
	BKE_image_release_ibuf(oglrender->ima, ibuf, lock);

	if (oglrender->write_still) {
		screen_opengl_render_write(oglrender);
	}
}
Ejemplo n.º 8
0
/* Not totally reliable, but works fine in most of cases and
 * in worst case would just make it so extra color management
 * for the whole render result is applied (which was already
 * happening already).
 */
static void render_image_update_pass_and_layer(RenderJob *rj, RenderResult *rr, ImageUser *iuser)
{
	wmWindowManager *wm;
	ScrArea *first_sa = NULL, *matched_sa = NULL;

	/* image window, compo node users */
	for (wm = rj->main->wm.first; wm && matched_sa == NULL; wm = wm->id.next) { /* only 1 wm */
		wmWindow *win;
		for (win = wm->windows.first; win && matched_sa == NULL; win = win->next) {
			ScrArea *sa;
			for (sa = win->screen->areabase.first; sa; sa = sa->next) {
				if (sa->spacetype == SPACE_IMAGE) {
					SpaceImage *sima = sa->spacedata.first;
					// sa->spacedata might be empty when toggling fullscreen mode.
					if (sima != NULL && sima->image == rj->image) {
						if (first_sa == NULL) {
							first_sa = sa;
						}
						if (sa == rj->sa) {
							matched_sa = sa;
							break;
						}
					}
				}
			}
		}
	}

	if (matched_sa == NULL) {
		matched_sa = first_sa;
	}

	if (matched_sa) {
		SpaceImage *sima = matched_sa->spacedata.first;
		RenderResult *main_rr = RE_AcquireResultRead(rj->re);

		/* TODO(sergey): is there faster way to get the layer index? */
		if (rr->renlay) {
			int layer = BLI_findstringindex(&main_rr->layers,
			                                (char *)rr->renlay->name,
			                                offsetof(RenderLayer, name));
			if (layer != rj->last_layer) {
				sima->iuser.layer = layer;
				rj->last_layer = layer;
			}
		}

		iuser->pass = sima->iuser.pass;
		iuser->layer = sima->iuser.layer;

		RE_ReleaseResult(rj->re);
	}
}
Ejemplo n.º 9
0
void RE_engine_set_error_message(RenderEngine *engine, const char *msg)
{
	Render *re = engine->re;
	if (re != NULL) {
		RenderResult *rr = RE_AcquireResultRead(re);
		if (rr->error != NULL) {
			MEM_freeN(rr->error);
		}
		rr->error = BLI_strdup(msg);
		RE_ReleaseResult(re);
	}
}
Ejemplo n.º 10
0
void uiTemplateImageLayers(uiLayout *layout, bContext *C, Image *ima, ImageUser *iuser)
{
	Scene *scene = CTX_data_scene(C);
	Render *re;
	RenderResult *rr;

	/* render layers and passes */
	if (ima && iuser) {
		const float dpi_fac = UI_DPI_FAC;
		re = RE_GetRender(scene->id.name);
		rr = RE_AcquireResultRead(re);
		uiblock_layer_pass_buttons(layout, rr, iuser, 160 * dpi_fac, (ima->type == IMA_TYPE_R_RESULT) ? &ima->render_slot : NULL);
		RE_ReleaseResult(re);
	}
}
Ejemplo n.º 11
0
static void node_composit_exec_rlayers(void *data, bNode *node, bNodeStack **UNUSED(in), bNodeStack **out)
{
	Scene *sce= (Scene *)node->id;
	Render *re= (sce)? RE_GetRender(sce->id.name): NULL;
	RenderData *rd= data;
	RenderResult *rr= NULL;

	if(re)
		rr= RE_AcquireResultRead(re);

	if(rr) {
		SceneRenderLayer *srl= BLI_findlink(&sce->r.layers, node->custom1);
		if(srl) {
			RenderLayer *rl= RE_GetRenderLayer(rr, srl->name);
			if(rl && rl->rectf) {
				CompBuf *stackbuf;

				/* we put render rect on stack, cbuf knows rect is from other ibuf when freed! */
				if(rd->scemode & R_COMP_CROP)
					stackbuf= get_cropped_compbuf(&rd->disprect, rl->rectf, rr->rectx, rr->recty, CB_RGBA);
				else {
					stackbuf= alloc_compbuf(rr->rectx, rr->recty, CB_RGBA, 0);
					stackbuf->rect= rl->rectf;
				}
				if(stackbuf==NULL) {
					printf("Error; Preview Panel in UV Window returns zero sized image\n");
				}
				else {
					stackbuf->xof= rr->xof;
					stackbuf->yof= rr->yof;

					/* put on stack */
					out[RRES_OUT_IMAGE]->data= stackbuf;

					if(out[RRES_OUT_ALPHA]->hasoutput)
						out[RRES_OUT_ALPHA]->data= valbuf_from_rgbabuf(stackbuf, CHAN_A);

					node_composit_rlayers_out(rd, rl, out, rr->rectx, rr->recty);

					generate_preview(data, node, stackbuf);
				}
			}
		}
	}

	if(re)
		RE_ReleaseResult(re);
}
Ejemplo n.º 12
0
static void image_renderinfo_cb(void *rjv, RenderStats *rs)
{
	RenderJob *rj = rjv;
	RenderResult *rr;

	rr = RE_AcquireResultRead(rj->re);

	if (rr) {
		/* malloc OK here, stats_draw is not in tile threads */
		if (rr->text == NULL)
			rr->text = MEM_callocN(IMA_MAX_RENDER_TEXT, "rendertext");

		make_renderinfo_string(rs, rj->scene, rr->text);
	}

	RE_ReleaseResult(rj->re);

	/* make jobs timer to send notifier */
	*(rj->do_update) = TRUE;

}
Ejemplo n.º 13
0
static void screen_opengl_render_write(OGLRender *oglrender)
{
	Scene *scene = oglrender->scene;
	RenderResult *rr;
	bool ok;
	char name[FILE_MAX];
	Object *camera = RE_GetCamera(oglrender->re);

	rr = RE_AcquireResultRead(oglrender->re);

	BKE_image_path_from_imformat(
	        name, scene->r.pic, oglrender->bmain->name, scene->r.cfra,
	        &scene->r.im_format, (scene->r.scemode & R_EXTENSION) != 0, false, NULL);

	/* write images as individual images or stereo */
	ok = RE_WriteRenderViewsImage(oglrender->reports, rr, scene, camera, false, name);

	RE_ReleaseResultImage(oglrender->re);

	if (ok) printf("OpenGL Render written to '%s'\n", name);
	else printf("OpenGL Render failed to write '%s'\n", name);
}
Ejemplo n.º 14
0
void RenderLayersNode::testRenderLink(NodeConverter &converter,
                                      const CompositorContext &context,
                                      Render *re) const
{
	Scene *scene = (Scene *)this->getbNode()->id;
	const short layerId = this->getbNode()->custom1;
	RenderResult *rr = RE_AcquireResultRead(re);
	if (rr == NULL) {
		missingRenderLink(converter);
		return;
	}
	SceneRenderLayer *srl = (SceneRenderLayer *)BLI_findlink(&scene->r.layers, layerId);
	if (srl == NULL) {
		missingRenderLink(converter);
		return;
	}
	RenderLayer *rl = RE_GetRenderLayer(rr, srl->name);
	if (rl == NULL) {
		missingRenderLink(converter);
		return;
	}
	const int num_outputs = this->getNumberOfOutputSockets();
	for (int i = 0; i < num_outputs; i++) {
		NodeOutput *output = this->getOutputSocket(i);
		NodeImageLayer *storage = (NodeImageLayer *)output->getbNodeSocket()->storage;
		RenderPass *rpass = (RenderPass *)BLI_findstring(
		        &rl->passes,
		        storage->pass_name,
		        offsetof(RenderPass, name));
		if (rpass == NULL) {
			missingSocketLink(converter, output);
			continue;
		}
		RenderLayersProg *operation;
		bool is_preview;
		if (STREQ(rpass->name, RE_PASSNAME_COMBINED) &&
		    STREQ(output->getbNodeSocket()->name, "Alpha"))
		{
			operation = new RenderLayersAlphaProg(rpass->name,
			                                      COM_DT_VALUE,
			                                      rpass->channels);
			is_preview = false;
		}
		else if (STREQ(rpass->name, RE_PASSNAME_Z)) {
			operation = new RenderLayersDepthProg(rpass->name,
			                                      COM_DT_VALUE,
			                                      rpass->channels);
			is_preview = false;
		}
		else {
			DataType type;
			switch (rpass->channels) {
				case 4: type = COM_DT_COLOR; break;
				case 3: type = COM_DT_VECTOR; break;
				case 1: type = COM_DT_VALUE; break;
				default:
					BLI_assert(!"Unexpected number of channels for pass");
					type = COM_DT_VALUE;
					break;
			}
			operation = new RenderLayersProg(rpass->name,
			                                 type,
			                                 rpass->channels);
			is_preview = STREQ(output->getbNodeSocket()->name, "Image");
		}
		testSocketLink(converter,
		               context,
		               output,
		               operation,
		               scene,
		               layerId,
		               is_preview);
	}
}
Ejemplo n.º 15
0
static void screen_opengl_render_apply(OGLRender *oglrender)
{
	Scene *scene = oglrender->scene;
	ARegion *ar = oglrender->ar;
	View3D *v3d = oglrender->v3d;
	RegionView3D *rv3d = oglrender->rv3d;
	RenderResult *rr;
	Object *camera = NULL;
	ImBuf *ibuf;
	void *lock;
	float winmat[4][4];
	int sizex = oglrender->sizex;
	int sizey = oglrender->sizey;
	const short view_context = (v3d != NULL);
	bool draw_bgpic = true;
	bool draw_sky = (scene->r.alphamode == R_ADDSKY);
	unsigned char *rect = NULL;

	rr = RE_AcquireResultRead(oglrender->re);

	if (oglrender->is_sequencer) {
		SeqRenderData context;
		int chanshown = oglrender->sseq ? oglrender->sseq->chanshown : 0;

		context = BKE_sequencer_new_render_data(oglrender->bmain, scene, oglrender->sizex, oglrender->sizey, 100.0f);

		ibuf = BKE_sequencer_give_ibuf(context, CFRA, chanshown);

		if (ibuf) {
			ImBuf *linear_ibuf;

			BLI_assert((oglrender->sizex == ibuf->x) && (oglrender->sizey == ibuf->y));

			linear_ibuf = IMB_dupImBuf(ibuf);
			IMB_freeImBuf(ibuf);

			if (linear_ibuf->rect_float == NULL) {
				/* internally sequencer working in display space and stores both bytes and float buffers in that space.
				 * It is possible that byte->float onversion didn't happen in sequencer (e.g. when adding image sequence/movie
				 * into sequencer) there'll be only byte buffer. Create float buffer from existing byte buffer, making it linear
				 */

				IMB_float_from_rect(linear_ibuf);
			}
			else {
				/* ensure float buffer is in linear space, not in display space */
				BKE_sequencer_imbuf_from_sequencer_space(scene, linear_ibuf);
			}

			memcpy(rr->rectf, linear_ibuf->rect_float, sizeof(float) * 4 * oglrender->sizex * oglrender->sizey);

			IMB_freeImBuf(linear_ibuf);
		}
	}
	else if (view_context) {
		ED_view3d_draw_offscreen_init(scene, v3d);

		GPU_offscreen_bind(oglrender->ofs); /* bind */

		/* render 3d view */
		if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
			/*int is_ortho = scene->r.mode & R_ORTHO;*/
			camera = v3d->camera;
			RE_GetCameraWindow(oglrender->re, camera, scene->r.cfra, winmat);
			
		}
		else {
			rctf viewplane;
			float clipsta, clipend;

			int is_ortho = ED_view3d_viewplane_get(v3d, rv3d, sizex, sizey, &viewplane, &clipsta, &clipend, NULL);
			if (is_ortho) orthographic_m4(winmat, viewplane.xmin, viewplane.xmax, viewplane.ymin, viewplane.ymax, -clipend, clipend);
			else perspective_m4(winmat, viewplane.xmin, viewplane.xmax, viewplane.ymin, viewplane.ymax, clipsta, clipend);
		}

		rect = MEM_mallocN(sizex * sizey * sizeof(unsigned char) * 4, "offscreen rect");

		if ((scene->r.mode & R_OSA) == 0) {
			ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat, draw_bgpic, draw_sky);
			GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, rect);
		}
		else {
			/* simple accumulation, less hassle then FSAA FBO's */
			static float jit_ofs[32][2];
			float winmat_jitter[4][4];
			int *accum_buffer = MEM_mallocN(sizex * sizey * sizeof(int) * 4, "accum1");
			int i, j;

			BLI_jitter_init(jit_ofs[0], scene->r.osa);

			/* first sample buffer, also initializes 'rv3d->persmat' */
			ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat, draw_bgpic, draw_sky);
			GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, rect);

			for (i = 0; i < sizex * sizey * 4; i++)
				accum_buffer[i] = rect[i];

			/* skip the first sample */
			for (j = 1; j < scene->r.osa; j++) {
				copy_m4_m4(winmat_jitter, winmat);
				window_translate_m4(winmat_jitter, rv3d->persmat,
				                    (jit_ofs[j][0] * 2.0f) / sizex,
				                    (jit_ofs[j][1] * 2.0f) / sizey);

				ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat_jitter, draw_bgpic, draw_sky);
				GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, rect);

				for (i = 0; i < sizex * sizey * 4; i++)
					accum_buffer[i] += rect[i];
			}

			for (i = 0; i < sizex * sizey * 4; i++)
				rect[i] = accum_buffer[i] / scene->r.osa;

			MEM_freeN(accum_buffer);
		}

		GPU_offscreen_unbind(oglrender->ofs); /* unbind */
	}
	else {
		/* shouldnt suddenly give errors mid-render but possible */
		char err_out[256] = "unknown";
		ImBuf *ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(scene, scene->camera, oglrender->sizex, oglrender->sizey,
		                                                         IB_rect, OB_SOLID, FALSE, TRUE,
		                                                         (draw_sky) ? R_ADDSKY: R_ALPHAPREMUL, err_out);
		camera = scene->camera;

		if (ibuf_view) {
			/* steal rect reference from ibuf */
			rect = (unsigned char *)ibuf_view->rect;
			ibuf_view->mall &= ~IB_rect;

			IMB_freeImBuf(ibuf_view);
		}
		else {
			fprintf(stderr, "%s: failed to get buffer, %s\n", __func__, err_out);
		}
	}

	/* note on color management:
	 *
	 * OpenGL renders into sRGB colors, but render buffers are expected to be
	 * linear So we convert to linear here, so the conversion back to bytes can make it
	 * sRGB (or other display space) again, and so that e.g. openexr saving also saves the
	 * correct linear float buffer.
	 */

	if (rect) {
		int profile_to;
		
		if (BKE_scene_check_color_management_enabled(scene))
			profile_to = IB_PROFILE_LINEAR_RGB;
		else
			profile_to = IB_PROFILE_SRGB;

		/* sequencer has got trickier conversion happened above
		 * also assume opengl's space matches byte buffer color space */
		IMB_buffer_float_from_byte(rr->rectf, rect,
		                           profile_to, IB_PROFILE_SRGB, true,
		                           oglrender->sizex, oglrender->sizey, oglrender->sizex, oglrender->sizex);
	}

	/* rr->rectf is now filled with image data */

	if ((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW))
		BKE_stamp_buf(scene, camera, rect, rr->rectf, rr->rectx, rr->recty, 4);

	RE_ReleaseResult(oglrender->re);

	/* update byte from float buffer */
	ibuf = BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock);

	if (ibuf) {
		/* update display buffer */
		if (ibuf->rect == NULL)
			imb_addrectImBuf(ibuf);

		IMB_partial_display_buffer_update(ibuf, rr->rectf, rect, rr->rectx, 0, 0,
		                                  &scene->view_settings, &scene->display_settings,
		                                  0, 0, rr->rectx, rr->recty, true);

		/* write file for animation */
		if (oglrender->write_still) {
			char name[FILE_MAX];
			int ok;

			if (scene->r.im_format.planes == R_IMF_CHAN_DEPTH_8) {
				IMB_color_to_bw(ibuf);
			}

			BKE_makepicstring(name, scene->r.pic, oglrender->bmain->name, scene->r.cfra, &scene->r.im_format, scene->r.scemode & R_EXTENSION, FALSE);
			ok = BKE_imbuf_write_as(ibuf, name, &scene->r.im_format, TRUE); /* no need to stamp here */
			if (ok) printf("OpenGL Render written to '%s'\n", name);
			else printf("OpenGL Render failed to write '%s'\n", name);
		}
	}
	
	BKE_image_release_ibuf(oglrender->ima, ibuf, lock);

	if (rect)
		MEM_freeN(rect);
}
Ejemplo n.º 16
0
static bool screen_opengl_render_anim_step(bContext *C, wmOperator *op)
{
	Main *bmain = CTX_data_main(C);
	OGLRender *oglrender = op->customdata;
	Scene *scene = oglrender->scene;
	char name[FILE_MAX];
	bool ok = false;
	const bool view_context = (oglrender->v3d != NULL);
	bool is_movie;
	RenderResult *rr;

	/* go to next frame */
	if (CFRA < oglrender->nfra)
		CFRA++;
	while (CFRA < oglrender->nfra) {
		unsigned int lay = screen_opengl_layers(oglrender);

		if (lay & 0xFF000000)
			lay &= 0xFF000000;

		BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, lay);
		CFRA++;
	}

	is_movie = BKE_imtype_is_movie(scene->r.im_format.imtype);

	if (!is_movie) {
		BKE_image_path_from_imformat(
		        name, scene->r.pic, oglrender->bmain->name, scene->r.cfra,
		        &scene->r.im_format, (scene->r.scemode & R_EXTENSION) != 0, true, NULL);

		if ((scene->r.mode & R_NO_OVERWRITE) && BLI_exists(name)) {
			BKE_reportf(op->reports, RPT_INFO, "Skipping existing frame \"%s\"", name);
			ok = true;
			goto finally;
		}
	}

	WM_cursor_time(oglrender->win, scene->r.cfra);

	BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, screen_opengl_layers(oglrender));

	if (view_context) {
		if (oglrender->rv3d->persp == RV3D_CAMOB && oglrender->v3d->camera && oglrender->v3d->scenelock) {
			/* since BKE_scene_update_for_newframe() is used rather
			 * then ED_update_for_newframe() the camera needs to be set */
			if (BKE_scene_camera_switch_update(scene)) {
				oglrender->v3d->camera = scene->camera;
			}
		}
	}
	else {
		BKE_scene_camera_switch_update(scene);
	}

	/* render into offscreen buffer */
	screen_opengl_render_apply(oglrender);

	/* save to disk */
	rr = RE_AcquireResultRead(oglrender->re);

	if (is_movie) {
		ok = RE_WriteRenderViewsMovie(oglrender->reports, rr, scene, &scene->r, oglrender->mh, oglrender->sizex,
		                              oglrender->sizey, oglrender->movie_ctx_arr, oglrender->totvideos, PRVRANGEON != 0);
		if (ok) {
			printf("Append frame %d", scene->r.cfra);
			BKE_reportf(op->reports, RPT_INFO, "Appended frame: %d", scene->r.cfra);
		}
	}
	else {
		ok = RE_WriteRenderViewsImage(op->reports, rr, scene, scene->camera, true, name);
		if (ok) {
			printf("Saved: %s", name);
			BKE_reportf(op->reports, RPT_INFO, "Saved file: %s", name);
		}
		else {
			printf("Write error: cannot save %s\n", name);
			BKE_reportf(op->reports, RPT_ERROR, "Write error: cannot save %s", name);
		}
	}

	RE_ReleaseResult(oglrender->re);


	/* movie stats prints have no line break */
	printf("\n");


finally:  /* Step the frame and bail early if needed */

	/* go to next frame */
	oglrender->nfra += scene->r.frame_step;

	/* stop at the end or on error */
	if (CFRA >= PEFRA || !ok) {
		screen_opengl_render_end(C, op->customdata);
		return 0;
	}

	return 1;
}
Ejemplo n.º 17
0
void uiTemplateImage(uiLayout *layout, bContext *C, PointerRNA *ptr, const char *propname, PointerRNA *userptr, int compact)
{
	PropertyRNA *prop;
	PointerRNA imaptr;
	RNAUpdateCb *cb;
	Image *ima;
	ImageUser *iuser;
	ImBuf *ibuf;
	Scene *scene = CTX_data_scene(C);
	uiLayout *row, *split, *col;
	uiBlock *block;
	uiBut *but;
	char str[128];
	void *lock;

	if (!ptr->data)
		return;

	prop = RNA_struct_find_property(ptr, propname);
	if (!prop) {
		printf("%s: property not found: %s.%s\n",
		       __func__, RNA_struct_identifier(ptr->type), propname);
		return;
	}

	if (RNA_property_type(prop) != PROP_POINTER) {
		printf("%s: expected pointer property for %s.%s\n",
		       __func__, RNA_struct_identifier(ptr->type), propname);
		return;
	}

	block = uiLayoutGetBlock(layout);

	imaptr = RNA_property_pointer_get(ptr, prop);
	ima = imaptr.data;
	iuser = userptr->data;

	cb = MEM_callocN(sizeof(RNAUpdateCb), "RNAUpdateCb");
	cb->ptr = *ptr;
	cb->prop = prop;
	cb->iuser = iuser;

	uiLayoutSetContextPointer(layout, "edit_image", &imaptr);

	if (!compact)
		uiTemplateID(layout, C, ptr, propname, "IMAGE_OT_new", "IMAGE_OT_open", NULL);

	if (ima) {
		uiBlockSetNFunc(block, rna_update_cb, MEM_dupallocN(cb), NULL);

		if (ima->source == IMA_SRC_VIEWER) {
			ibuf = BKE_image_acquire_ibuf(ima, iuser, &lock);
			image_info(scene, iuser, ima, ibuf, str);
			BKE_image_release_ibuf(ima, lock);

			uiItemL(layout, ima->id.name + 2, ICON_NONE);
			uiItemL(layout, str, ICON_NONE);

			if (ima->type == IMA_TYPE_COMPOSITE) {
				// XXX not working yet
#if 0
				iuser = ntree_get_active_iuser(scene->nodetree);
				if (iuser) {
					uiBlockBeginAlign(block);
					uiDefIconTextBut(block, BUT, B_SIMA_RECORD, ICON_REC, "Record", 10, 120, 100, 20, 0, 0, 0, 0, 0, "");
					uiDefIconTextBut(block, BUT, B_SIMA_PLAY, ICON_PLAY, "Play",    110, 120, 100, 20, 0, 0, 0, 0, 0, "");
					but = uiDefBut(block, BUT, B_NOP, "Free Cache", 210, 120, 100, 20, 0, 0, 0, 0, 0, "");
					uiButSetFunc(but, image_freecache_cb, ima, NULL);
					
					if (iuser->frames)
						BLI_snprintf(str, sizeof(str), "(%d) Frames:", iuser->framenr);
					else strcpy(str, "Frames:");
					uiBlockBeginAlign(block);
					uiDefButI(block, NUM, imagechanged, str,        10, 90, 150, 20, &iuser->frames, 0.0, MAXFRAMEF, 0, 0, "Number of images of a movie to use");
					uiDefButI(block, NUM, imagechanged, "StartFr:", 160, 90, 150, 20, &iuser->sfra, 1.0, MAXFRAMEF, 0, 0, "Global starting frame of the movie");
				}
#endif
			}
			else if (ima->type == IMA_TYPE_R_RESULT) {
				/* browse layer/passes */
				Render *re = RE_GetRender(scene->id.name);
				RenderResult *rr = RE_AcquireResultRead(re);
				uiblock_layer_pass_arrow_buttons(layout, rr, iuser, &ima->render_slot);
				RE_ReleaseResult(re);
			}
		}
		else {
			uiItemR(layout, &imaptr, "source", 0, NULL, ICON_NONE);

			if (ima->source != IMA_SRC_GENERATED) {
				row = uiLayoutRow(layout, 1);
				if (ima->packedfile)
					uiItemO(row, "", ICON_PACKAGE, "image.unpack");
				else
					uiItemO(row, "", ICON_UGLYPACKAGE, "image.pack");
				
				row = uiLayoutRow(row, 0);
				uiLayoutSetEnabled(row, ima->packedfile == NULL);
				uiItemR(row, &imaptr, "filepath", 0, "", ICON_NONE);
				uiItemO(row, "", ICON_FILE_REFRESH, "image.reload");
			}

			// XXX what was this for?
#if 0
			/* check for re-render, only buttons */
			if (imagechanged == B_IMAGECHANGED) {
				if (iuser->flag & IMA_ANIM_REFRESHED) {
					iuser->flag &= ~IMA_ANIM_REFRESHED;
					WM_event_add_notifier(C, NC_IMAGE, ima);
				}
			}
#endif

			/* multilayer? */
			if (ima->type == IMA_TYPE_MULTILAYER && ima->rr) {
				uiblock_layer_pass_arrow_buttons(layout, ima->rr, iuser, NULL);
			}
			else if (ima->source != IMA_SRC_GENERATED) {
				if (compact == 0) {
					ibuf = BKE_image_acquire_ibuf(ima, iuser, &lock);
					image_info(scene, iuser, ima, ibuf, str);
					BKE_image_release_ibuf(ima, lock);
					uiItemL(layout, str, ICON_NONE);
				}
			}
			
			if (ima->source != IMA_SRC_GENERATED) {
				if (compact == 0) { /* background image view doesnt need these */
					uiItemS(layout);

					split = uiLayoutSplit(layout, 0, 0);

					col = uiLayoutColumn(split, 0);
					uiItemR(col, &imaptr, "use_fields", 0, NULL, ICON_NONE);
					row = uiLayoutRow(col, 0);
					uiLayoutSetActive(row, RNA_boolean_get(&imaptr, "use_fields"));
					uiItemR(row, &imaptr, "field_order", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
					
					row = uiLayoutRow(layout, 0);
					uiItemR(row, &imaptr, "use_premultiply", 0, NULL, ICON_NONE);
					uiItemR(row, &imaptr, "use_color_unpremultiply", 0, NULL, ICON_NONE);
				}
			}

			if (ELEM(ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE)) {
				uiItemS(layout);
				
				split = uiLayoutSplit(layout, 0, 0);

				col = uiLayoutColumn(split, 0);
				 
				BLI_snprintf(str, sizeof(str), "(%d) Frames", iuser->framenr);
				uiItemR(col, userptr, "frame_duration", 0, str, ICON_NONE);
				if (ima->anim) {
					block = uiLayoutGetBlock(col);
					but = uiDefBut(block, BUT, 0, "Match Movie Length", 0, 0, UI_UNIT_X * 2, UI_UNIT_Y, NULL, 0, 0, 0, 0, "Set the number of frames to match the movie or sequence");
					uiButSetFunc(but, set_frames_cb, ima, iuser);
				}

				uiItemR(col, userptr, "frame_start", 0, "Start", ICON_NONE);
				uiItemR(col, userptr, "frame_offset", 0, NULL, ICON_NONE);

				col = uiLayoutColumn(split, 0);
				row = uiLayoutRow(col, 0);
				uiLayoutSetActive(row, RNA_boolean_get(&imaptr, "use_fields"));
				uiItemR(row, userptr, "fields_per_frame", 0, "Fields", ICON_NONE);
				uiItemR(col, userptr, "use_auto_refresh", 0, NULL, ICON_NONE);
				uiItemR(col, userptr, "use_cyclic", 0, NULL, ICON_NONE);
			}
			else if (ima->source == IMA_SRC_GENERATED) {
				split = uiLayoutSplit(layout, 0, 0);

				col = uiLayoutColumn(split, 1);
				uiItemR(col, &imaptr, "generated_width", 0, "X", ICON_NONE);
				uiItemR(col, &imaptr, "generated_height", 0, "Y", ICON_NONE);
				uiItemR(col, &imaptr, "use_generated_float", 0, NULL, ICON_NONE);

				uiItemR(split, &imaptr, "generated_type", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
			}

		}

		uiBlockSetNFunc(block, NULL, NULL, NULL);
	}

	MEM_freeN(cb);
}