static void LUTxSave(struct rhdLUT *LUT) { CARD16 RegOff; int i; RHDFUNC(LUT); if (LUT->Id == RHD_LUT_A) RegOff = RHD_REGOFFSET_LUTA; else RegOff = RHD_REGOFFSET_LUTB; LUT->StoreControl = RHDRegRead(LUT, RegOff + DC_LUTA_CONTROL); LUT->StoreBlackBlue = RHDRegRead(LUT, RegOff + DC_LUTA_BLACK_OFFSET_BLUE); LUT->StoreBlackGreen = RHDRegRead(LUT, RegOff + DC_LUTA_BLACK_OFFSET_GREEN); LUT->StoreBlackRed = RHDRegRead(LUT, RegOff + DC_LUTA_BLACK_OFFSET_RED); LUT->StoreWhiteBlue = RHDRegRead(LUT, RegOff + DC_LUTA_WHITE_OFFSET_BLUE); LUT->StoreWhiteGreen = RHDRegRead(LUT, RegOff + DC_LUTA_WHITE_OFFSET_GREEN); LUT->StoreWhiteRed = RHDRegRead(LUT, RegOff + DC_LUTA_WHITE_OFFSET_RED); RHDRegWrite(LUT, DC_LUT_RW_MODE, 0); /* Table */ if (LUT->Id == RHD_LUT_A) RHDRegWrite(LUT, DC_LUT_READ_PIPE_SELECT, 0); else RHDRegWrite(LUT, DC_LUT_READ_PIPE_SELECT, 1); RHDRegWrite(LUT, DC_LUT_RW_INDEX, 0); for (i = 0; i < 0x300; i++) LUT->StoreEntry[i] = RHDRegRead(LUT, DC_LUT_SEQ_COLOR); LUT->Stored = TRUE; }
void RHDVGASave(RHDPtr rhdPtr) { struct rhdVGA *VGA = rhdPtr->VGA; RHDFUNC(rhdPtr); if (!VGA) return; /* We don't need to warn , this is intended use */ VGA->Render_Control = RHDRegRead(rhdPtr, VGA_RENDER_CONTROL); VGA->Mode_Control = RHDRegRead(rhdPtr, VGA_MODE_CONTROL); VGA->HDP_Control = RHDRegRead(rhdPtr, VGA_HDP_CONTROL); VGA->D1_Control = RHDRegRead(rhdPtr, D1VGA_CONTROL); VGA->D2_Control = RHDRegRead(rhdPtr, D2VGA_CONTROL); rhdVGASaveFB(rhdPtr); VGA->Stored = TRUE; }
static CARD32 rhdVGAFBOffsetGet(RHDPtr rhdPtr) { CARD32 FBSize, VGAFBOffset, VGAFBSize = 256 * 1024; CARD64 FBAddress = RHDMCGetFBLocation(rhdPtr, &FBSize); CARD64 VGAFBAddress = RHDRegRead(rhdPtr, VGA_MEMORY_BASE_ADDRESS); if (VGAFBAddress < FBAddress) return 0xFFFFFFFF; if ((VGAFBAddress + VGAFBSize) > (FBAddress + FBSize)) return 0xFFFFFFFF; VGAFBOffset = VGAFBAddress - FBAddress; /* < FBSize, so 32bit */ if ((VGAFBOffset + VGAFBSize) >= rhdPtr->FbMapSize) return 0xFFFFFFFF; return VGAFBOffset; }
/* * This is (usually) ok, as VGASave is called after the memory has been mapped, * but before the MC is set up. So the use of RHDMCGetFBLocation is correct in * rhdVGAFBOffsetGet. */ static void rhdVGASaveFB(RHDPtr rhdPtr) { struct rhdVGA *VGA = rhdPtr->VGA; ASSERT(rhdPtr->FbBase); RHDFUNC(rhdPtr); VGA->FBOffset = rhdVGAFBOffsetGet(rhdPtr); if (VGA->FBOffset == 0xFFFFFFFF) { xf86DrvMsg(rhdPtr->scrnIndex, X_WARNING, "%s: Unable to access the VGA " "framebuffer (0x%08X)\n", __func__, (unsigned int) RHDRegRead(rhdPtr, VGA_MEMORY_BASE_ADDRESS)); if (VGA->FB) xfree(VGA->FB); VGA->FB = NULL; VGA->FBSize = 0; return; } VGA->FBSize = 256 * 1024; RHDDebug(rhdPtr->scrnIndex, "%s: VGA FB Offset 0x%08X [0x%08X]\n", __func__, VGA->FBOffset, VGA->FBSize); if (!VGA->FB) VGA->FB = xcalloc(VGA->FBSize, 1); if (VGA->FB) memcpy(VGA->FB, ((CARD8 *) rhdPtr->FbBase) + VGA->FBOffset, VGA->FBSize); else { xf86DrvMsg(rhdPtr->scrnIndex, X_WARNING, "%s: Failed to allocate" " space for storing the VGA framebuffer.\n", __func__); VGA->FBOffset = 0xFFFFFFFF; VGA->FBSize = 0; } }
/* * current number of channels */ static int AudioChannels(struct rhdAudio* Audio) { return (RHDRegRead(Audio, AUDIO_RATE_BPS_CHANNEL) & 0x7) + 1; }
/* * current number of channels */ static int AudioChannels(struct rhdAudio* Audio) { return (RHDRegRead(Audio, AUDIO_RATE_BPS_CHANNEL) & 0x7) + 1; } /* * current bits per sample */ static int AudioBitsPerSample(struct rhdAudio* Audio) { CARD32 value = (RHDRegRead(Audio, AUDIO_RATE_BPS_CHANNEL) & 0xF0) >> 4; switch(value) { case 0x0: return 8; case 0x1: return 16; case 0x2: return 20; case 0x3: return 24; case 0x4: return 32; } xf86DrvMsg(Audio->scrnIndex, X_WARNING, "%s: unknown bits per sample 0x%x " "using 16 instead.\n", __func__, (int) value); return 16; }