Ejemplo n.º 1
0
static int node_animation_properties(bNodeTree *ntree, bNode *node)
{
	bNodeSocket *sock;
	const ListBase *lb;
	Link *link;
	PointerRNA ptr;
	PropertyRNA *prop;

	/* check to see if any of the node's properties have fcurves */
	RNA_pointer_create((ID *)ntree, &RNA_Node, node, &ptr);
	lb = RNA_struct_type_properties(ptr.type);

	for (link = lb->first; link; link = link->next) {
		prop = (PropertyRNA *)link;

		if (RNA_property_animated(&ptr, prop)) {
			nodeUpdate(ntree, node);
			return 1;
		}
	}

	/* now check node sockets */
	for (sock = node->inputs.first; sock; sock = sock->next) {
		RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, sock, &ptr);
		prop = RNA_struct_find_property(&ptr, "default_value");

		if (RNA_property_animated(&ptr, prop)) {
			nodeUpdate(ntree, node);
			return 1;
		}
	}

	return 0;
}
Ejemplo n.º 2
0
static bool render_layer_exclude_animated(Scene *scene, SceneRenderLayer *srl)
{
	PointerRNA ptr;
	PropertyRNA *prop;

	RNA_pointer_create(&scene->id, &RNA_SceneRenderLayer, srl, &ptr);
	prop = RNA_struct_find_property(&ptr, "layers_exclude");

	return RNA_property_animated(&ptr, prop);
}