Ejemplo n.º 1
0
/*
=================
CL_ParseBeam
=================
*/
static void CL_ParseBeam (model_t *m)
{
	int	i, ent;
	vec3_t	start, end;
	beam_t	*b;

	ent = MSG_ReadShort ();

	start[0] = MSG_ReadCoord ();
	start[1] = MSG_ReadCoord ();
	start[2] = MSG_ReadCoord ();

	end[0] = MSG_ReadCoord ();
	end[1] = MSG_ReadCoord ();
	end[2] = MSG_ReadCoord ();
#ifdef SUPPORTS_SOFTWARE_FTESTAIN
	R_AddStain(end, 80, 12); //qbism ftestain
#endif

// override any beam with the same entity
	for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++)
	{
		if (b->entity == ent)
		{
			b->entity = ent;
			b->model = m;
			b->endtime = cl.time + 0.2;
			VectorCopy (start, b->start);
			VectorCopy (end, b->end);
			return;
		}
	}

// find a free beam
	for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++)
	{
		if (!b->model || b->endtime < cl.time)
		{
			b->entity = ent;
			b->model = m;
			b->endtime = cl.time + 0.2;
			VectorCopy (start, b->start);
			VectorCopy (end, b->end);
			return;
		}
	}

	Con_Printf ("beam list overflow!\n");
}
Ejemplo n.º 2
0
/*
===============
CL_AddParticles
===============
*/
void CL_AddParticles (void)
{
	cparticle_t		*p, *next;
	//float			alpha;
	float			cltime;
	float			time = 0, time2 = 0;
	cparticle_t		*active = NULL, *tail = NULL;
	particle_t		part;

	cltime = (float)cl.time;

	for (p=active_particles ; p ; p=next)
	{
		next = p->next;

		// PMM - added INSTANT_PARTICLE handling for heat beam
		if (p->alphavel != INSTANT_PARTICLE)
		{
			time = (cltime - p->time)*0.001f;
			part.alpha = p->alpha + time*p->alphavel;
			if (part.alpha <= 0.0f)
			{	// faded out
				p->next = free_particles;
				free_particles = p;
				continue;
			}
			else if(part.alpha <= 0.3f && p->color == 0xe8)
			{
#if 0
				if(rand() & 4) {
					trace_t		tr;
					time2 = time*time;
					part.origin[0] = p->org[0] + p->vel[0]*time + p->accel[0]*time2;
					part.origin[1] = p->org[1] + p->vel[1]*time + p->accel[1]*time2;
					part.origin[2] = p->org[2] + p->vel[2]*time + p->accel[2]*time2;
					tr = CM_BoxTrace(p->org, part.origin, vec3_origin, vec3_origin, 0, MASK_SOLID);
					if (tr.fraction != 1.0f) {
						R_AddDecal(tr.endpos, tr.plane.normal, 0, 0, 0, 1.0f, 2 + ((rand()%21*0.05) - 0.5), 1, 0, rand()%361);
					}
				}
#endif
 				R_AddStain(p->org, 0, 18);
 			}
		}
		else
		{
			part.alpha = p->alpha;
			p->alphavel = p->alpha = 0.0f;
		}

		p->next = NULL;
		if (!tail) {
			active = tail = p;
		}
		else {
			tail->next = p;
			tail = p;
		}

		if (part.alpha > 1.0f)
			part.alpha = 1.0f;

		time2 = time*time;

		part.origin[0] = p->org[0] + p->vel[0]*time + p->accel[0]*time2;
		part.origin[1] = p->org[1] + p->vel[1]*time + p->accel[1]*time2;
		part.origin[2] = p->org[2] + p->vel[2]*time + p->accel[2]*time2;
		part.color = p->color;

		V_AddParticle (&part);

		// PMM
		//if (p->alphavel == INSTANT_PARTICLE)
		//	p->alphavel = p->alpha = 0.0;
	}

	active_particles = active;
}
Ejemplo n.º 3
0
/*
=================
CL_ParseTEnt
=================
*/
void CL_ParseTEnt (void)
{
	int		type;
	vec3_t	pos;
	dlight_t	*dl;
	int		rnd;
	int		colorStart, colorLength;

	type = MSG_ReadByte ();
	switch (type)
	{
	case TE_WIZSPIKE:			// spike hitting wall
		pos[0] = MSG_ReadCoord ();
		pos[1] = MSG_ReadCoord ();
		pos[2] = MSG_ReadCoord ();
		R_RunParticleEffect (pos, vec3_origin, 20, 30);
#ifdef SUPPORTS_SOFTWARE_FTESTAIN
		R_AddStain(pos, -20, 11); //qbism ftestain
#endif
		S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1);
		break;

	case TE_KNIGHTSPIKE:			// spike hitting wall
		pos[0] = MSG_ReadCoord ();
		pos[1] = MSG_ReadCoord ();
		pos[2] = MSG_ReadCoord ();
		R_RunParticleEffect (pos, vec3_origin, 226, 20);
#ifdef SUPPORTS_SOFTWARE_FTESTAIN
		R_AddStain(pos, -20, 15); //qbism ftestain
#endif
		S_StartSound (-1, 0, cl_sfx_knighthit, pos, 1, 1);
		break;

	case TE_SPIKE:			// spike hitting wall
		pos[0] = MSG_ReadCoord ();
		pos[1] = MSG_ReadCoord ();
		pos[2] = MSG_ReadCoord ();

		R_RunParticleEffect (pos, vec3_origin, 0, 10);
#ifdef SUPPORTS_SOFTWARE_FTESTAIN
		R_AddStain(pos, -30, 10); //qbism ftestain
#endif

		if ( rand() % 5 )
		{
			S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
		}
		else
		{
			rnd = rand() & 3;
			if (rnd == 1)
				S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
			else if (rnd == 2)
				S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
			else
				S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
		}
		break;

	case TE_SUPERSPIKE:			// super spike hitting wall
		pos[0] = MSG_ReadCoord ();
		pos[1] = MSG_ReadCoord ();
		pos[2] = MSG_ReadCoord ();
		R_RunParticleEffect (pos, vec3_origin, 0, 20);
#ifdef SUPPORTS_SOFTWARE_FTESTAIN
		R_AddStain(pos, -30, 10); //qbism ftestain
#endif

		if ( rand() % 5 )
		{
			S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
		}
		else
		{
			rnd = rand() & 3;
			if (rnd == 1)
				S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
			else if (rnd == 2)
				S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
			else
				S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
		}
		break;

	case TE_GUNSHOT:			// bullet hitting wall
		pos[0] = MSG_ReadCoord ();
		pos[1] = MSG_ReadCoord ();
		pos[2] = MSG_ReadCoord ();
#ifdef SUPPORTS_KUROK
		if (!kurok)
#endif
		{
			R_RunParticleEffect (pos, vec3_origin, 0, 20);
#ifdef SUPPORTS_SOFTWARE_FTESTAIN
			R_AddStain(pos, -40, 12); //qbism ftestain
#endif
		}
		break;

	case TE_EXPLOSION:			// rocket explosion
		pos[0] = MSG_ReadCoord ();
		pos[1] = MSG_ReadCoord ();
		pos[2] = MSG_ReadCoord ();
		R_ParticleExplosion (pos);
		dl = CL_AllocDlight (0);
		VectorCopy (pos, dl->origin);
		dl->radius = 350;
		dl->die = cl.time + 0.5;
		dl->decay = 300;
#ifdef SUPPORTS_KUROK
		if(kurok)
		{
        	dl->color[0] = MSG_ReadCoord ();
			dl->color[1] = MSG_ReadCoord ();
			dl->color[2] = MSG_ReadCoord ();
		}
#endif
#ifdef SUPPORTS_SOFTWARE_FTESTAIN
		R_AddStain(pos, -30, 45); //qbism ftestain
#endif
		S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
		break;

	case TE_TAREXPLOSION:			// tarbaby explosion
		pos[0] = MSG_ReadCoord ();
		pos[1] = MSG_ReadCoord ();
		pos[2] = MSG_ReadCoord ();
		R_BlobExplosion (pos);
#ifdef SUPPORTS_KUROK
		if(kurok)
		{
			dl = CL_AllocDlight (0);
			VectorCopy (pos, dl->origin);
			dl->radius = 150;
			dl->die = cl.time + 0.75;
			dl->decay = 200;
        	dl->color[0] = MSG_ReadCoord ();
			dl->color[1] = MSG_ReadCoord ();
			dl->color[2] = MSG_ReadCoord ();
		}
#endif
#ifdef SUPPORTS_SOFTWARE_FTESTAIN
		R_AddStain(pos, -20, 60); //qbism ftestain
#endif
		S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
		break;

	case TE_LIGHTNING1:				// lightning bolts
		CL_ParseBeam (Mod_ForName("progs/bolt.mdl", true));
		break;

	case TE_LIGHTNING2:				// lightning bolts
		CL_ParseBeam (Mod_ForName("progs/bolt2.mdl", true));
		break;

	case TE_LIGHTNING3:				// lightning bolts
		CL_ParseBeam (Mod_ForName("progs/bolt3.mdl", true));
		break;

// PGM 01/21/97
	case TE_BEAM:				// grappling hook beam
		CL_ParseBeam (Mod_ForName("progs/beam.mdl", true));
		break;
// PGM 01/21/97

	case TE_LAVASPLASH:
		pos[0] = MSG_ReadCoord ();
		pos[1] = MSG_ReadCoord ();
		pos[2] = MSG_ReadCoord ();
		R_LavaSplash (pos);
		break;

	case TE_TELEPORT:
		pos[0] = MSG_ReadCoord ();
		pos[1] = MSG_ReadCoord ();
		pos[2] = MSG_ReadCoord ();
		R_TeleportSplash (pos);
		break;

	case TE_EXPLOSION2:				// color mapped explosion
		pos[0] = MSG_ReadCoord ();
		pos[1] = MSG_ReadCoord ();
		pos[2] = MSG_ReadCoord ();
		colorStart = MSG_ReadByte ();
		colorLength = MSG_ReadByte ();
		R_ParticleExplosion2 (pos, colorStart, colorLength);
		dl = CL_AllocDlight (0);
		VectorCopy (pos, dl->origin);
		dl->radius = 350;
		dl->die = cl.time + 0.5;
		dl->decay = 300;
#ifdef SUPPORTS_SOFTWARE_FTESTAIN
		R_AddStain(pos, -30, 50); //qbism ftestain
#endif
		S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
		break;

	default:
		Sys_Error ("CL_ParseTEnt: bad type");
	}
}