float CQuakePacket::ReadAngle() { float nReturnMe; ReadAngle( nReturnMe ); return nReturnMe; }
void CQuakePacket::ReadAngles( CVector& rReadMe ) { ReadAngle( rReadMe.GetSetX() ); ReadAngle( rReadMe.GetSetY() ); ReadAngle( rReadMe.GetSetZ() ); }
void XShamber::Update(){ AnalogUpdate(); ReadTemperature(); ReadAngle(); }