Ejemplo n.º 1
0
int APIENTRY WinMain(HINSTANCE hInstance,
                     HINSTANCE hPrevInstance,
                     LPSTR     lpCmdLine,
                     int       nCmdShow)
{
    // All we do here is call the real main function after setting up our se translator
    // this allows us to catch exceptions and report errors to Steam.
    //
    // Note that you must set your compiler flags correctly to enable structured exception
    // handling in order for this particular setup method to work.

    if ( IsDebuggerPresent() )
    {
        // We don't want to mask exceptions (or report them to Steam!) when debugging.
        // If you would like to step through the exception handler, attach a debugger
        // after running the game outside of the debugger.
        return RealMain( lpCmdLine, hInstance, nCmdShow );
    }

    _set_se_translator( MiniDumpFunction );
    try  // this try block allows the SE translator to work
    {
        return RealMain( lpCmdLine, hInstance, nCmdShow );
    }
    catch( ... )
    {
        return -1;
    }
}
Ejemplo n.º 2
0
int main(int argc, const char **argv)
{
    char szCmdLine[1024];
    char *pszStart = szCmdLine;
    char * const pszEnd = szCmdLine + Q_ARRAYSIZE(szCmdLine);

    *szCmdLine = '\0';

    for ( int i = 1; i < argc; i++ )
    {
        const char *parm = argv[i];
        while ( *parm && (pszStart < pszEnd) )
        {
            *pszStart++ = *parm++;
        }

        if ( pszStart >= pszEnd )
            break;

        if ( i < argc-1 )
            *pszStart++ = ' ';
    }

    szCmdLine[Q_ARRAYSIZE(szCmdLine) - 1] = '\0';

    return RealMain( szCmdLine, 0, 0 );
}
Ejemplo n.º 3
0
int main
(
    int     argc,   ///< Number of command line arguments.
    char  **argv    ///< Array of command line arguments.
)
{
	int rc = RealMain( argc, argv );

    if ( IsDebuggerPresent() )
    {
        printf( "\nPress RETURN to exit\n" );
        getchar();
    }

	return rc;
}