DataTableProp PropVector( const char *pVarName, int offset, int sizeofVar, int nBits, // Number of bits (for each floating-point component) to use when encoding. int flags, float fLowValue, // For floating point, low and high values. float fHighValue // High value. If HIGH_DEFAULT, it's (1<<nBits). ) { #if !defined (CLIENT_DLL) return SendPropVector( pVarName, offset, sizeofVar, nBits, flags, fLowValue, fHighValue ); #else return RecvPropVector( pVarName, offset, sizeofVar, flags ); #endif }
private: C_NPC_Surface( const C_NPC_Surface & ); // not defined, not accessible }; //----------------------------------------------------------------------------- // Purpose: setup network receive table //----------------------------------------------------------------------------- IMPLEMENT_CLIENTCLASS_DT(C_NPC_Surface, DT_NPC_Surface, CNPC_Surface) RecvPropFloat ( RECVINFO( m_flRadius ) ), RecvPropInt ( RECVINFO( m_nActiveParticles ) ), RecvPropUtlVector( RECVINFO_UTLVECTOR( m_vecSurfacePos ), MAX_SURFACE_ELEMENTS, RecvPropVector(NULL, 0, sizeof( Vector ))), RecvPropUtlVector( RECVINFO_UTLVECTOR( m_flSurfaceV ), MAX_SURFACE_ELEMENTS, RecvPropFloat(NULL, 0, sizeof( float ))), RecvPropUtlVector( RECVINFO_UTLVECTOR( m_flSurfaceR ), MAX_SURFACE_ELEMENTS, RecvPropFloat(NULL, 0, sizeof( float ))), END_RECV_TABLE() //----------------------------------------------------------------------------- // Purpose: link networked elements to local data //----------------------------------------------------------------------------- C_NPC_Surface::C_NPC_Surface()