Ejemplo n.º 1
0
int InitLuaSystem() {
	InitLuaCore();
	InitLuaFamily(g_LuaState);
	RegisterLuaObjects(g_LuaState, g_LuaSettlementObjects);
	RegisterLuaEnums(g_LuaState, g_LuaSettlementEnums);
	lua_getglobal(g_LuaState, "Plot");
	luaL_getmetatable(g_LuaState, "Plot");
	lua_setmetatable(g_LuaState, -2);
	lua_pop(g_LuaState, 1);
	//LuaSettlementObjects(g_LuaState);
	RegisterLuaObjects(g_LuaState, g_LuaAIObjects);

	InitMissionLua(g_LuaState);
	InitVideoLua(g_LuaState);
	lua_newtable(g_LuaState);
	lua_pushstring(g_LuaState, "__index");
	lua_pushvalue(g_LuaState, LUA_REGISTRYINDEX);
	lua_pushstring(g_LuaState, "Animation");
	lua_rawget(g_LuaState, -2);
	lua_pop(g_LuaState, 1);
	lua_rawset(g_LuaState, -3);
	lua_setmetatable(g_LuaState, -2);
	LuaSetEnv(g_LuaState, "Animation");
	lua_pop(g_LuaState, 1);

	LuaWorldInit();
	Log(ELOG_INFO, "Loading Missions");
	++g_Log.Indents;
	LoadAllMissions(g_LuaState, &g_MissionEngine);
	--g_Log.Indents;
	return 1;
}
Ejemplo n.º 2
0
void LuaAILibInit(lua_State* _State) {
	luaL_newlib(_State, g_LuaAIFuncs);
	lua_setglobal(_State, "AI");
	RegisterLuaObjects(_State, g_LuaAIObjects);
	luaL_newlib(_State, g_LuaBehaviorFuncs);
	lua_setglobal(_State, "Behavior");
}
Ejemplo n.º 3
0
void InitVideoLua(lua_State* _State) {
	luaL_newlib(_State, g_LuaVideoFuncs);
	lua_setglobal(_State, "Video");
	RegisterLuaObjects(_State, g_VideoLuaObjects);
}