Ejemplo n.º 1
0
RenderBoxRegionInfo* RenderRegion::setRenderBoxRegionInfo(const RenderBox* box, LayoutUnit logicalLeftInset, LayoutUnit logicalRightInset,
    bool containingBlockChainIsInset)
{
    ASSERT(isValid());

    OwnPtr<RenderBoxRegionInfo>& boxInfo = m_renderBoxRegionInfo.add(box, nullptr).iterator->value;
    if (boxInfo)
        *boxInfo = RenderBoxRegionInfo(logicalLeftInset, logicalRightInset, containingBlockChainIsInset);
    else
        boxInfo = adoptPtr(new RenderBoxRegionInfo(logicalLeftInset, logicalRightInset, containingBlockChainIsInset));

    return boxInfo.get();
}
Ejemplo n.º 2
0
RenderBoxRegionInfo* RenderRegion::setRenderBoxRegionInfo(const RenderBox* box, LayoutUnit logicalLeftInset, LayoutUnit logicalRightInset,
    bool containingBlockChainIsInset)
{
    ASSERT(m_isValid && m_flowThread);
    if (!m_isValid || !m_flowThread)
        return 0;

    OwnPtr<RenderBoxRegionInfo>& boxInfo = m_renderBoxRegionInfo.add(box, nullptr).iterator->second;
    if (boxInfo)
        *boxInfo = RenderBoxRegionInfo(logicalLeftInset, logicalRightInset, containingBlockChainIsInset);
    else
        boxInfo = adoptPtr(new RenderBoxRegionInfo(logicalLeftInset, logicalRightInset, containingBlockChainIsInset));

    return boxInfo.get();
}
Ejemplo n.º 3
0
RenderBoxRegionInfo* RenderRegion::setRenderBoxRegionInfo(const RenderBox* box, LayoutUnit logicalLeftInset, LayoutUnit logicalRightInset,
    bool containingBlockChainIsInset)
{
    ASSERT(m_isValid && m_flowThread);
    if (!m_isValid || !m_flowThread)
        return 0;

    RenderBoxRegionInfo* existingBoxInfo = m_renderBoxRegionInfo.get(box);
    if (existingBoxInfo) {
        *existingBoxInfo = RenderBoxRegionInfo(logicalLeftInset, logicalRightInset, containingBlockChainIsInset);
        return existingBoxInfo;
    }
    
    RenderBoxRegionInfo* newBoxInfo = new RenderBoxRegionInfo(logicalLeftInset, logicalRightInset, containingBlockChainIsInset);
    m_renderBoxRegionInfo.set(box, newBoxInfo);
    return newBoxInfo;
}