Ejemplo n.º 1
0
void ButtonRendering::RenderSelected(bounds2f viewport, bounds2f bounds)
{
	//RenderTextureRect(viewport, _texture_selected, bounds, bounds2(0, 0, 1, 1));
	RenderCornerButton(viewport, _textureButtonSelected, bounds.grow(10), 32);
}
Ejemplo n.º 2
0
void ButtonRendering::RenderSelected(const glm::mat4& transform, bounds2f bounds)
{
	RenderCornerButton(transform, _textureButtonSelected, bounds.grow(10), 32);
}
Ejemplo n.º 3
0
void ButtonRendering::RenderBackground(bounds2f viewport, bounds2f bounds)
{
	RenderCornerButton(viewport, _textureButtonBackground, bounds.grow(10), 32);
}