void Game::DBZLoop() { float toMove; if (!g_pInput->m_Touched && g_pInput->m_PrevTouched) { toMove = (float)(ScreenHeight / 100); g_pInput->Reset(); } else { toMove = -((float)ScreenHeight / 1500); } OutputLine(toMove); projectiles[PLAYER_ONE].at(0)->m_Y += toMove; ResizeLine(projectileLines[PLAYER_ONE].at(0), PLAYER_ONE, projectiles[PLAYER_ONE].back()->m_Y); projectiles[PLAYER_TWO].at(0)->m_Y = projectiles[PLAYER_ONE].at(0)->m_Y; ResizeLine(projectileLines[PLAYER_TWO].at(0), PLAYER_TWO, projectiles[PLAYER_TWO].back()->m_Y); if(toMove > 0) { if (player[PLAYER_TWO]->HitTest(projectiles[PLAYER_TWO].at(0)->m_X + 20, projectiles[PLAYER_TWO].at(0)->m_Y + projectiles[PLAYER_TWO].at(0)->getWidth())) { DBZWin(PLAYER_TWO); } } else { if (player[PLAYER_ONE]->HitTest(projectiles[PLAYER_ONE].at(0)->m_X + 20, projectiles[PLAYER_ONE].at(0)->m_Y - projectiles[PLAYER_ONE].at(0)->getWidth())) { DBZWin(PLAYER_ONE); } } }
void Game::InitialiseHadoken(CSprite* previous, bool isAI) { Hadoken* temp = new Hadoken(); temp->m_X = previous->m_X; temp->m_Y = previous->m_Y; temp->SetImage(g_pResources->getSettingsButton()); temp->m_AnchorX = previous->m_AnchorX; temp->m_AnchorY = previous->m_AnchorY; // Fit player to Device size temp->m_ScaleX = (float)(ScreenWidth / 8) / temp->GetImage()->GetWidth(); temp->m_ScaleY = temp->m_ScaleX; temp->setWidth(ScreenWidth / 8); projectiles[isAI].push_back(temp); CSprite* tempLine = new CSprite(); tempLine->m_X = player[isAI]->m_X + (temp->getWidth() / 2); tempLine->m_Y = player[isAI]->m_Y; tempLine->m_AnchorX = 0.5; tempLine->m_AnchorY = (float)(isAI); /*1.0 for AI, 0.0 fir player*/ tempLine->SetImage(g_pResources->getGreenImage()); tempLine->m_ScaleX = (float)(ScreenWidth / 50) / lifeBars[isAI]->GetImage()->GetWidth(); projectileLines[isAI].push_back(tempLine); AddChild(projectileLines[isAI].back()); ResizeLine(tempLine, isAI, projectiles[isAI].back()->m_Y); //we add teh hadoken after to remove overlap AddChild(projectiles[isAI].back()); }
void Game::NormalGameLoop() { //check if the player's charcter is moving (We do not allow any movement on top of animation) if (!(player[PLAYER_ONE]->getAnimActiv())) { CheckResetAnimation(PLAYER_ONE); //check if there was previously an animation that has not been restored //check for finger down if (g_pInput->m_Touched && !g_pInput->m_PrevTouched) { if (CheckButtons()) { touchCounter = 0; CheckInputEvents(player[PLAYER_ONE]->getPrevMovement()); } if (player[PLAYER_ONE]->getPrevMovement() == 4) { MakeHadoken(false); } } //check for hold else if (g_pInput->m_Touched && g_pInput->m_PrevTouched) { if (CheckButtonsStillTouched()) { if (player[PLAYER_ONE]->getPrevMovement() == 4) { //resize square if (projectileLines[PLAYER_ONE].size() > 0) { ResizeLine(projectileLines[PLAYER_ONE].back(), PLAYER_ONE, projectiles[PLAYER_ONE].back()->m_Y); } } else if (touchCounter < DASH_LIMIT) { touchCounter++; } CheckInputEvents(player[PLAYER_ONE]->getPrevMovement()); } } //check for finger up else if (!g_pInput->m_Touched && g_pInput->m_PrevTouched) { FingerUp(); } //set the previous state to the current state //this is done explicitly as this was removed from Input->Update() for optimisation g_pInput->m_PrevTouched = g_pInput->m_Touched; } else if (player[PLAYER_ONE]->getAttacking()) //else you are punching or kicking check if the player two gets hit. :) { Collision(PLAYER_TWO, 20, pushBack); } if (!(player[PLAYER_TWO]->getAnimActiv())) { CheckResetAnimation(PLAYER_TWO); //This is where the code for AI goes. if (player[PLAYER_TWO]->getPrevMovement() == 4) { if (projectiles[PLAYER_TWO].size() == 0) { player[PLAYER_TWO]->setPrevMovement(-1); } } else { CheckAINextMove(); } } else if (player[PLAYER_TWO]->getAttacking()) { Collision(PLAYER_ONE, -20, -pushBack); } bool exploded = HadokenOnHadoken(); if (!exploded) { CheckProjectiles(PLAYER_ONE); CheckProjectiles(PLAYER_TWO); } }
/****************************************************************************** * Interpret the command line and scan the given GIF file. * ******************************************************************************/ int main(int argc, char **argv) { int i, iy, last_iy, l, t, w, h, Error, NumFiles, ExtCode, ImageNum = 0, SizeFlag = FALSE, ScaleFlag = FALSE, XScaleFlag = FALSE, YScaleFlag = FALSE, HelpFlag = FALSE; double Scale, y; GifRecordType RecordType; char s[80]; GifByteType *Extension; GifRowType LineIn, LineOut; char **FileName = NULL; GifFileType *GifFileIn = NULL, *GifFileOut = NULL; if ((Error = GAGetArgs(argc, argv, CtrlStr, &GifQuietPrint, &SizeFlag, &XSize, &YSize, &ScaleFlag, &Scale, &XScaleFlag, &XScale, &YScaleFlag, &YScale, &HelpFlag, &NumFiles, &FileName)) != FALSE || (NumFiles > 1 && !HelpFlag)) { if (Error) GAPrintErrMsg(Error); else if (NumFiles > 1) GIF_MESSAGE("Error in command line parsing - one GIF file please."); GAPrintHowTo(CtrlStr); exit(EXIT_FAILURE); } if (HelpFlag) { fprintf(stderr, VersionStr); GAPrintHowTo(CtrlStr); exit(EXIT_SUCCESS); } /* If specific direction was set, set other direction to 1: */ if (!XScaleFlag && YScaleFlag) XScale = 1.0; if (!YScaleFlag && XScaleFlag) YScale = 1.0; /* If the specific direction was not set, but global one did use it: */ if (!XScaleFlag && ScaleFlag) XScale = Scale; if (!YScaleFlag && ScaleFlag) YScale = Scale; if (XScale > MAX_SCALE) { sprintf(s, "XScale too big, maximum scale selected instead (%f).", MAX_SCALE); GIF_MESSAGE(s); XScale = MAX_SCALE; } if (YScale > MAX_SCALE) { sprintf(s, "YScale too big, maximum scale selected instead (%f).", MAX_SCALE); GIF_MESSAGE(s); YScale = MAX_SCALE; } if (NumFiles == 1) { if ((GifFileIn = DGifOpenFileName(*FileName)) == NULL) QuitGifError(GifFileIn, GifFileOut); } else { /* Use the stdin instead: */ if ((GifFileIn = DGifOpenFileHandle(0)) == NULL) QuitGifError(GifFileIn, GifFileOut); } BackGroundColor = GifFileIn->SBackGroundColor; /* If size was specified, it is used to derive the scale: */ if (SizeFlag) { XScale = XSize / ((double) GifFileIn->SWidth); YScale = YSize / ((double) GifFileIn->SHeight); } else { XSize = (int) (GifFileIn->SWidth * XScale + 0.5); YSize = (int) (GifFileIn->SHeight * YScale + 0.5); } /* As at this time we know the Screen size of the input gif file, and as */ /* all image(s) in file must be less/equal to it, we can allocate the */ /* scan lines for the input file, and output file. The number of lines */ /* to allocate for each is set by ScaleDown & XScale & YScale: */ LineOut = (GifRowType) malloc(XSize * sizeof(GifPixelType)); LineIn = (GifRowType) malloc(GifFileIn->SWidth * sizeof(GifPixelType)); /* Open stdout for the output file: */ if ((GifFileOut = EGifOpenFileHandle(1)) == NULL) QuitGifError(GifFileIn, GifFileOut); /* And dump out its new scaled screen information: */ if (EGifPutScreenDesc(GifFileOut, XSize, YSize, GifFileIn->SColorResolution, GifFileIn->SBackGroundColor, GifFileIn->SColorMap) == GIF_ERROR) QuitGifError(GifFileIn, GifFileOut); /* Scan the content of the GIF file and load the image(s) in: */ do { if (DGifGetRecordType(GifFileIn, &RecordType) == GIF_ERROR) QuitGifError(GifFileIn, GifFileOut); switch (RecordType) { case IMAGE_DESC_RECORD_TYPE: if (DGifGetImageDesc(GifFileIn) == GIF_ERROR) QuitGifError(GifFileIn, GifFileOut); /* Put the image descriptor to out file: */ l = (int) (GifFileIn->Image.Left * XScale + 0.5); w = (int) (GifFileIn->Image.Width * XScale + 0.5); t = (int) (GifFileIn->Image.Top * YScale + 0.5); h = (int) (GifFileIn->Image.Height * YScale + 0.5); if (l < 0) l = 0; if (t < 0) t = 0; if (l + w > XSize) w = XSize - l; if (t + h > YSize) h = YSize - t; if (EGifPutImageDesc(GifFileOut, l, t, w, h, GifFileIn->Image.Interlace, GifFileIn->Image.ColorMap) == GIF_ERROR) QuitGifError(GifFileIn, GifFileOut); if (GifFileIn->Image.Interlace) { GIF_EXIT("Cannt resize interlaced images - use GifInter first."); } else { GifQprintf("\n%s: Image %d at (%d, %d) [%dx%d]: ", PROGRAM_NAME, ++ImageNum, GifFileOut->Image.Left, GifFileOut->Image.Top, GifFileOut->Image.Width, GifFileOut->Image.Height); for (i = GifFileIn->Image.Height, y = 0.0, last_iy = -1; i-- > 0; y += YScale) { if (DGifGetLine(GifFileIn, LineIn, GifFileIn->Image.Width) == GIF_ERROR) QuitGifError(GifFileIn, GifFileOut); iy = (int) y; if (last_iy < iy && last_iy < YSize) { ResizeLine(LineIn, LineOut, GifFileIn->Image.Width, GifFileOut->Image.Width); for (; last_iy < iy && last_iy < GifFileOut->Image.Height - 1; last_iy++) { GifQprintf("\b\b\b\b%-4d", last_iy + 1); if (EGifPutLine(GifFileOut, LineOut, GifFileOut->Image.Width) == GIF_ERROR) QuitGifError(GifFileIn, GifFileOut); } } } /* If scale is not dividable - dump last lines: */ while (++last_iy < GifFileOut->Image.Height) { GifQprintf("\b\b\b\b%-4d", last_iy); if (EGifPutLine(GifFileOut, LineOut, GifFileOut->Image.Width) == GIF_ERROR) QuitGifError(GifFileIn, GifFileOut); } } break; case EXTENSION_RECORD_TYPE: /* Skip any extension blocks in file: */ if (DGifGetExtension(GifFileIn, &ExtCode, &Extension) == GIF_ERROR) QuitGifError(GifFileIn, GifFileOut); if (EGifPutExtension(GifFileOut, ExtCode, Extension[0], Extension) == GIF_ERROR) QuitGifError(GifFileIn, GifFileOut); /* No support to more than one extension blocks, so discard: */ while (Extension != NULL) { if (DGifGetExtensionNext(GifFileIn, &Extension) == GIF_ERROR) QuitGifError(GifFileIn, GifFileOut); } break; case TERMINATE_RECORD_TYPE: break; default: /* Should be traps by DGifGetRecordType. */ break; } } while (RecordType != TERMINATE_RECORD_TYPE); if (DGifCloseFile(GifFileIn) == GIF_ERROR) QuitGifError(GifFileIn, GifFileOut); if (EGifCloseFile(GifFileOut) == GIF_ERROR) QuitGifError(GifFileIn, GifFileOut); free(LineOut); free(LineIn); return 0; }