Ejemplo n.º 1
0
///////////////////////////////////////////////////////////////////////////
//
//      SD_Startup() - starts up the Sound Mgr
//              Detects all additional sound hardware and installs my ISR
//
///////////////////////////////////////////////////////////////////////////
void
SD_Startup(void)
{
    int     i;

    if (SD_Started)
        return;

    if((audioMutex = SDL_CreateMutex()) == NULL)
    {
        printf("Unable to create audio mutex\n");
        return;
    }

    if(Mix_OpenAudio(param_samplerate, AUDIO_S16, 2, param_audiobuffer))
    {
        printf("Unable to open audio: %s\n", Mix_GetError());
        return;
    }

    Mix_ReserveChannels(2);  // reserve player and boss weapon channels
    Mix_GroupChannels(2, MIX_CHANNELS-1, 1); // group remaining channels

    // Init music
    if(YM3812Init(1,3579545,param_samplerate))
    {
        printf("Unable to create virtual OPL!!\n");
    }

    for(i=1; i<0xf6; i++)
        YM3812Write(oplChip,i,0,MAX_VOLUME);

    YM3812Write(oplChip,1,0x20,MAX_VOLUME); // Set WSE=1
//    YM3812Write(0,8,0); // Set CSM=0 & SEL=0		 // already set in for statement

    samplesPerMusicTick = param_samplerate / MUSIC_RATE;    // SDL_t0FastAsmService played at 700Hz
    Mix_HookMusic(SDL_IMFMusicPlayer, 0);
    Mix_ChannelFinished(SD_ChannelFinished);
    AdLibPresent = true;
    SoundBlasterPresent = true;

    alTimeCount = 0;

    SD_SetSoundMode(sdm_Off);
    SD_SetMusicMode(smm_Off);

    SD_Started = true;

    SoundInfo.Init();
    SoundSeq.Init();
}
Ejemplo n.º 2
0
///////////////////////////////////////////////////////////////////////////
//
//      SD_Startup() - starts up the Sound Mgr
//              Detects all additional sound hardware and installs my ISR
//
///////////////////////////////////////////////////////////////////////////
void SD_Startup(void)
{
   int     i;

   if (SD_Started)
      return;

   if(Mix_OpenAudio(44100, AUDIO_S16, 2, 2048))
      return; /* Unable to open audio */

   Mix_ReserveChannels(2);  /* reserve player and boss weapon channels */
   Mix_GroupChannels(2, MIX_CHANNELS-1, 1); /* group remaining channels */

   /* Initialize music */

   samplesPerMusicTick = 44100 / 700; /*played at 700Hzs */

   if(YM3812Init(1, 3579545, 44100))
      printf("Unable to create virtual OPL!!\n");

   for(i=1;i<0xf6;i++)
      YM3812Write(0,i,0);

   YM3812Write(0,1,0x20); /* Set WSE=1 */

   Mix_HookMusic(SD_IMFMusicPlayer, 0);
   Mix_ChannelFinished(SD_ChannelFinished);
   AdLibPresent = true;
   SoundBlasterPresent = true;

   alTimeCount = 0;

   SD_SetSoundMode(SDM_OFF);
   SD_SetMusicMode(SMM_OFF);

   SD_SetupDigi();

   SD_Started = true;
}
Ejemplo n.º 3
0
static void SetDefaults()
{
#ifndef EMBEDDED
	viewsize = 15;
#endif
	
#ifdef MOUSE_ENABLED
	mouseenabled = false;
	mouseadjustment = 5;
#endif

#ifdef JOYSTICK_ENABLED
	joystickenabled = false;
	joypadenabled = false;
	joystickport = 0;
#endif

#ifdef ENABLE_AUDIO
	SD_SetMusicMode(smm_AdLib);
	SD_SetSoundMode(sdm_AdLib);
	SD_SetDigiDevice(sds_SoundBlaster);
#endif
}
Ejemplo n.º 4
0
static void ReadConfig(void)
{
    SDMode  sd;
    SMMode  sm;
    SDSMode sds;

    char configpath[300];

    if(configdir[0])
        snprintf(configpath, sizeof(configpath), "%s/%s", configdir, configname);
    else
        strcpy(configpath, configname);

    const int file = open(configpath, O_RDONLY | O_BINARY);
    if (file != -1)
    {
        /* valid config file */
        word tmp;
        read(file,&tmp,sizeof(tmp));
        if(tmp!=0xfefa)
        {
            close(file);
            goto noconfig;
        }
        read(file,Scores,sizeof(HighScore) * MaxScores);

        read(file,&sd,sizeof(sd));
        read(file,&sm,sizeof(sm));
        read(file,&sds,sizeof(sds));

        read(file,&mouseenabled,sizeof(mouseenabled));
        read(file,&joystickenabled,sizeof(joystickenabled));
        boolean dummyJoypadEnabled;
        read(file,&dummyJoypadEnabled,sizeof(dummyJoypadEnabled));
        boolean dummyJoystickProgressive;
        read(file,&dummyJoystickProgressive,sizeof(dummyJoystickProgressive));
        int dummyJoystickPort = 0;
        read(file,&dummyJoystickPort,sizeof(dummyJoystickPort));

        read(file,dirscan,sizeof(dirscan));
        read(file,buttonscan,sizeof(buttonscan));
        read(file,buttonmouse,sizeof(buttonmouse));
        read(file,buttonjoy,sizeof(buttonjoy));

        read(file,&viewsize,sizeof(viewsize));
        read(file,&mouseadjustment,sizeof(mouseadjustment));

        close(file);

        if ((sd == SDM_ADLIB || sm == SMM_ADLIB) && !AdLibPresent
                && !SoundBlasterPresent)
        {
            sd = SDM_PC;
            sm = SMM_OFF;
        }

        if ((sds == SDS_SOUNDBLASTER && !SoundBlasterPresent))
            sds = SDS_OFF;

        /* make sure values are correct */

        if(mouseenabled) mouseenabled=true;
        if(joystickenabled) joystickenabled=true;

        if (!MousePresent)
            mouseenabled = false;
        if (!IN_JoyPresent())
            joystickenabled = false;

        if(mouseadjustment<0) mouseadjustment=0;
        else if(mouseadjustment>9) mouseadjustment=9;

        if(viewsize<4) viewsize=4;
        else if(viewsize>21) viewsize=21;

        MainMenu[6].active=1;
        MainItems.curpos=0;
    }
    else
    {
        /* no config file, so select by hardware */
noconfig:
        if (SoundBlasterPresent || AdLibPresent)
        {
            sd = SDM_ADLIB;
            sm = SMM_ADLIB;
        }
        else
        {
            sd = SDM_PC;
            sm = SMM_OFF;
        }

        if (SoundBlasterPresent)
            sds = SDS_SOUNDBLASTER;
        else
            sds = SDS_OFF;

        if (MousePresent)
            mouseenabled = true;

        if (IN_JoyPresent())
            joystickenabled = true;

        viewsize = 19;                          /* start with a good size */
        mouseadjustment=5;
    }

    SD_SetMusicMode (sm);
    SD_SetSoundMode (sd);
    SD_SetDigiDevice (sds);
}
Ejemplo n.º 5
0
void CheckKeys (void)
{
	//extern id0_boolean_t autofire;

	if (screenfaded)			// don't do anything with a faded screen
		return;

#if 0
//
// pause key wierdness can't be checked as a scan code
//
	if (Paused)
	{
		CenterWindow (8,3);
		US_PrintCentered ("PAUSED");
		VW_UpdateScreen ();
//		SD_MusicOff();
		IN_Ack();
//		SD_MusicOn();
		Paused = false;
		// (REFKEEN) Minor difference from vanilla Catacomb
		if (MousePresent) BE_ST_GetEmuAccuMouseMotion(NULL, NULL);	// Clear accumulated mouse movement
		//if (MousePresent) Mouse(MDelta);	// Clear accumulated mouse movement
	}
	else
	if (Keyboard[sc_Enter])			// P = pause with no screen disruptioon
	{
//		SD_MusicOff();
		DisplaySMsg("PAUSED",NULL);
		IN_Ack();
//		SD_MusicOn();
		// (REFKEEN) Minor difference from vanilla Catacomb
		if (MousePresent) BE_ST_GetEmuAccuMouseMotion(NULL, NULL);	// Clear accumulated mouse movement
		//if (MousePresent) Mouse(MDelta);	// Clear accumulated mouse movement
	}
	else
	if (Keyboard[sc_S])
	{
		id0_char_t *Text[] = {{"Slow Mode ON"},{"Slow Mode OFF"}};

		SlowMode ^= 1;
		extravbls = SlowMode << 3;
		CenterWindow (8,3);
		US_PrintCentered (Text[SlowMode]);
		VW_UpdateScreen ();
//		SD_MusicOff();
		IN_Ack();
//		SD_MusicOn();
		// (REFKEEN) Minor difference from vanilla Catacomb
		if (MousePresent) BE_ST_GetEmuAccuMouseMotion(NULL, NULL);	// Clear accumulated mouse movement
		//if (MousePresent) Mouse(MDelta);	// Clear accumulated mouse movement
	}
#endif


// F2 - SOUND OPTIONS
//
	if (Keyboard[sc_F2])
	{
		id0_int_t height=7;
		id0_boolean_t ChoiceMade = false;

		if (AdLibPresent)
			height++;

		VW_FixRefreshBuffer();
		CenterWindow(22,height);
		US_Print( "\n        1 )  NO SOUND \n");
		US_Print(   "        2 )  PC  AUDIO \n");

		if (AdLibPresent)
			US_Print("        3 ) ADLIB AUDIO\n");

		US_Print( "\n       ESC)    EXIT    ");
		VW_UpdateScreen();

		// REFKEEN - Alternative controllers support
		extern BE_ST_ControllerMapping g_ingame_altcontrol_mapping_soundoptions;
		g_ingame_altcontrol_mapping_soundoptions.buttons[BE_ST_CTRL_BUT_X].mapClass = AdLibPresent ? BE_ST_CTRL_MAP_KEYSCANCODE : BE_ST_CTRL_MAP_NONE; // A bit of patching
		BE_ST_AltControlScheme_Push();
		BE_ST_AltControlScheme_PrepareControllerMapping(&g_ingame_altcontrol_mapping_soundoptions);

		// Switch audio device ON/OFF & load sounds if there
		// was a change in the device.

		do {

			if (Keyboard[1]) 								// ESC - Exit
				ChoiceMade = true;
			else
			if (Keyboard[2]) 							 	// 1 - No Sound
			{
				SD_SetSoundMode(sdm_Off);
				ChoiceMade = true;
			}
			else
			if (Keyboard[3])  							// 2 - PC Audio
			{
				SD_SetSoundMode(sdm_PC);
//				if (oldsoundmode != sdm_PC)
					CA_LoadAllSounds();
				ChoiceMade = true;
			}
			else
			if ((Keyboard[4]) &&	AdLibPresent)		// 3 - AdLib Audio
			{
				SD_SetSoundMode(sdm_AdLib);
//				if (oldsoundmode != sdm_AdLib)
					CA_LoadAllSounds();
				ChoiceMade = true;
			}

			BE_ST_ShortSleep();

		} while (!ChoiceMade);

		// REFKEEN - Alternative controllers support
		BE_ST_AltControlScheme_Pop();

		tics = realtics = 1;
		IN_ClearKeysDown();
	}

// F5 - CALIBRATE JOYSTICK
//
	if (Keyboard[sc_F5])
	{
		CalibrateJoystick(0);
		tics = realtics = 1;
		IN_ClearKeysDown();
	}

deadloop:;
// ESCAPE - quits game
//
	if ((Keyboard[sc_Escape]) || (Flags & FL_DEAD))
	{
		id0_char_t ch;

		DisplaySMsg("Options", NULL);
		status_flag = S_NONE;


		if (Flags & FL_DEAD)
		{
			id0_char_t choices[] = {sc_Escape,sc_R,sc_N,sc_Q,0};
			ch = DisplayMsg("Restore          New          Quit",choices);
		}
		else
		{
			id0_char_t choices[] = {sc_Escape,sc_S,sc_R,sc_N,sc_Q,0};
			ch = DisplayMsg("Save       Restore       New       Quit",choices);
		}
		DrawText(true);

		switch (ch)
		{
			case sc_S:
				if (!(Flags & FL_DEAD))
					Keyboard[sc_F3] = true;
			break;

			case sc_R:
				Keyboard[sc_F4] = true;
			break;

			case sc_N:
				DisplaySMsg("Starting anew", NULL);
				VW_WaitVBL(60);
				playstate = ex_resetgame;
				Flags &= ~FL_DEAD;
			break;

			case sc_Q:
				// REFKEEN - Alternative controllers support
				{
					extern BE_ST_ControllerMapping g_ingame_altcontrol_mapping_inackback;
					BE_ST_AltControlScheme_Push();
					BE_ST_AltControlScheme_PrepareControllerMapping(&g_ingame_altcontrol_mapping_inackback);
					// REFKEEN - We don't pop this since we quit...
				}
				DisplaySMsg("FARE THEE WELL!", NULL);
				VW_WaitVBL(120);
				if (!Flags & FL_QUICK)
					VW_FadeOut();
				NormalScreen();
				FreeUpMemory();
				Quit(NULL);
			break;
		}
		tics = realtics = 1;
	}

// F1 - DISPLAY HELP
//
	if (Keyboard[sc_F1])
	{
		PrintHelp();

#ifdef TEXT_PRESENTER

		extern PresenterInfo MainHelpText;

		VW_FadeOut();

		FreeUpMemory();
		if (!LoadPresenterScript("HELP.TXT",&MainHelpText))
		{
			VW_FadeIn();
			CenterWindow(30,5);
			US_CPrint("\nError loading HELP file.\n");
			US_CPrint("Press any key.");
			IN_Ack();
			VW_FadeOut();
		}
		else
		{
			VW_SetSplitScreen(200);
			bufferofs = displayofs = screenloc[0];
			VW_Bar(0,0,320,200,0);

			Display640();
			Presenter(&MainHelpText);
			Display320();
		}
		FreePresenterScript(&MainHelpText);
#endif
		VW_SetSplitScreen(120);
		VW_SetScreen(screenloc[0],0);
		screenpage = 0;
		CacheScaleds();

		bufferofs = 0;
		RedrawStatusWindow();
		ThreeDRefresh();
		VW_FadeIn();
		Keyboard[sc_F1] = false;
		tics = realtics = 1;
		IN_ClearKeysDown();
	}

// F3 - SAVE GAME
//
	if ((Keyboard[sc_F3]) && (!(Flags & FL_DEAD)))
	{
		PreFullDisplay();
		GE_SaveGame();
		PostFullDisplay(true);
		tics = realtics = 1;
		IN_ClearKeysDown();
	}

// F4 - LOAD GAME
//
	if (Keyboard[sc_F4])
	{
		PreFullDisplay();
		if (GE_LoadGame())
		{
			loadedgame = true;
			playstate = ex_loadedgame;
			Flags &= ~FL_DEAD;
			lasttext = -1;
			PostFullDisplay(false);
		}
		else
		if (playstate == ex_victorious)
		{
			PostFullDisplay(false);
			Victory(false);
			IN_Ack();
//			gamestate.mapon++;
		}
		else
			PostFullDisplay(true);
		Keyboard[sc_F5] = false;
		tics = realtics = 1;
		IN_ClearKeysDown();
	}

	if (Flags & FL_DEAD)
		goto deadloop;

//
// F10-? debug keys
//
	if (Keyboard[sc_BackSpace])
	{
		DebugKeys();
		// (REFKEEN) Minor difference from vanilla Catacomb
		if (MousePresent) BE_ST_GetEmuAccuMouseMotion(NULL, NULL);	// Clear accumulated mouse movement
		//if (MousePresent) Mouse(MDelta);	// Clear accumulated mouse movement
		lasttimecount = SD_GetTimeCount();
	}
}
Ejemplo n.º 6
0
void ReadConfig(void)
{
    SDMode  sd;
    SMMode  sm;
    SDSMode sds;

    char configpath[300];

#ifdef _arch_dreamcast
    DC_LoadFromVMU(configname);
#endif

    if(configdir[0])
        snprintf(configpath, sizeof(configpath), "%s/%s", configdir, configname);
    else
        strcpy(configpath, configname);

    const int file = open(configpath, O_RDONLY | O_BINARY);
    if (file != -1)
    {
        //
        // valid config file
        //
        word tmp;
        read(file,&tmp,sizeof(tmp));
        if(tmp!=0xfefa)
        {
            close(file);
            goto noconfig;
        }
        read(file,Scores,sizeof(HighScore) * MaxScores);

        read(file,&sd,sizeof(sd));
        read(file,&sm,sizeof(sm));
        read(file,&sds,sizeof(sds));

        read(file,&mouseenabled,sizeof(mouseenabled));
        read(file,&joystickenabled,sizeof(joystickenabled));
        boolean dummyJoypadEnabled;
        read(file,&dummyJoypadEnabled,sizeof(dummyJoypadEnabled));
        boolean dummyJoystickProgressive;
        read(file,&dummyJoystickProgressive,sizeof(dummyJoystickProgressive));
        int dummyJoystickPort = 0;
        read(file,&dummyJoystickPort,sizeof(dummyJoystickPort));

        read(file,dirscan,sizeof(dirscan));
        read(file,buttonscan,sizeof(buttonscan));
        read(file,buttonmouse,sizeof(buttonmouse));
        read(file,buttonjoy,sizeof(buttonjoy));

        read(file,&viewsize,sizeof(viewsize));
        read(file,&mouseadjustment,sizeof(mouseadjustment));

        close(file);

        if ((sd == sdm_AdLib || sm == smm_AdLib) && !AdLibPresent
                && !SoundBlasterPresent)
        {
            sd = sdm_PC;
            sm = smm_Off;
        }

        if ((sds == sds_SoundBlaster && !SoundBlasterPresent))
            sds = sds_Off;

        // make sure values are correct

        if(mouseenabled) mouseenabled=true;
        if(joystickenabled) joystickenabled=true;

        if (!MousePresent)
            mouseenabled = false;
        if (!IN_JoyPresent())
            joystickenabled = false;

        if(mouseadjustment<0) mouseadjustment=0;
        else if(mouseadjustment>9) mouseadjustment=9;

        if(viewsize<4) viewsize=4;
        else if(viewsize>21) viewsize=21;

        MainMenu[6].active=1;
        MainItems.curpos=0;
    }
    else
    {
        //
        // no config file, so select by hardware
        //
noconfig:
        if (SoundBlasterPresent || AdLibPresent)
        {
            sd = sdm_AdLib;
            sm = smm_AdLib;
        }
        else
        {
            sd = sdm_PC;
            sm = smm_Off;
        }

        if (SoundBlasterPresent)
            sds = sds_SoundBlaster;
        else
            sds = sds_Off;

        if (MousePresent)
            mouseenabled = true;

        if (IN_JoyPresent())
            joystickenabled = true;

        viewsize = 19;                          // start with a good size
        mouseadjustment=5;
    }

    SD_SetMusicMode (sm);
    SD_SetSoundMode (sd);
    SD_SetDigiDevice (sds);
}
Ejemplo n.º 7
0
void CheckKeys (void)
{
	boolean one_eighty=false;
	Uint8	scan;
	static boolean Plus_KeyReleased;
	static boolean Minus_KeyReleased;
	static boolean I_KeyReleased;
	static boolean S_KeyReleased;

#if IN_DEVELOPMENT || BETA_TEST
//	if (DebugOk && (Keyboard[sc_p] || PP_step))
//		PicturePause ();
#endif


	if (screenfaded || demoplayback)	// don't do anything with a faded screen
		return;

	scan = LastScan;


#if IN_DEVELOPMENT
#ifdef ACTIVATE_TERMINAL
	if (Keyboard[sc_9] && Keyboard[sc_0])
		ActivateTerminal(true);
#endif
#endif

	//
	// SECRET CHEAT CODE: 'JAM'
	//

#if GAME_VERSION != SHAREWARE_VERSION
	if (Keyboard[sc_j] || Keyboard[sc_a] || Keyboard[sc_m])
	{
		if (jam_buff[sizeof(jam_buff_cmp)-1] != LastScan)
		{
			memcpy(jam_buff,jam_buff+1,sizeof(jam_buff_cmp)-1);
			jam_buff[sizeof(jam_buff_cmp)-1] = LastScan;
		}
	}
#endif

	CheckMusicToggle();

	if (gamestate.rpower)
	{
		if (in_is_binding_pressed(e_bi_radar_magnify))
		{
			if (Plus_KeyReleased && gamestate.rzoom<2)
			{
				UpdateRadarGuage();
				gamestate.rzoom++;
				Plus_KeyReleased=false;
			}
		}
		else
			Plus_KeyReleased=true;

		if (in_is_binding_pressed(e_bi_radar_minify))
		{
			if (Minus_KeyReleased && gamestate.rzoom)
			{
				UpdateRadarGuage();
				gamestate.rzoom--;
				Minus_KeyReleased=false;
			}
		}
		else
			Minus_KeyReleased=true;
	}

	if (in_is_binding_pressed(e_bi_sfx)) {
		if (S_KeyReleased)
		{
			if ((SoundMode != sdm_Off) || (DigiMode!=sds_Off))
			{
				if (SoundMode != sdm_Off)
				{
					SD_WaitSoundDone();
					SD_SetSoundMode(sdm_Off);
				}

				if (DigiMode!=sds_Off)
					SD_SetDigiDevice(sds_Off);

				memcpy((char *)&SoundOn[55],"OFF.",4);
			}
			else
			{
				ClearMemory();
				if (SoundBlasterPresent || AdLibPresent)
					SD_SetSoundMode(sdm_AdLib);
				else
					SD_SetSoundMode(sdm_Off);

				if (SoundBlasterPresent)
					SD_SetDigiDevice(sds_SoundBlaster);
				else
				if (SoundSourcePresent)
					SD_SetDigiDevice(sds_SoundSource);
				else
					SD_SetDigiDevice(sds_Off);

				CA_LoadAllSounds();

				memcpy((char *)&SoundOn[55],"ON. ",4);
			}

			DISPLAY_TIMED_MSG(SoundOn,MP_BONUS,MT_GENERAL);
			S_KeyReleased=false;
		}
	}
	else
		S_KeyReleased=true;

	if (Keyboard[sc_return])
	{
#if (GAME_VERSION != SHAREWARE_VERSION) || GEORGE_CHEAT
		char loop;

		if ((!memcmp(jam_buff,jam_buff_cmp,sizeof(jam_buff_cmp))))
		{
			jam_buff[0]=0;

			for (loop=0; loop<NUMKEYS; loop++)
				if (gamestate.numkeys[static_cast<int>(loop)] < MAXKEYS)
					gamestate.numkeys[static_cast<int>(loop)]=1;

			gamestate.health = 100;
			gamestate.ammo = MAX_AMMO;
			gamestate.rpower = MAX_RADAR_ENERGY;

			if (!DebugOk)
			{
				gamestate.score = 0;
				gamestate.nextextra = EXTRAPOINTS;
			}

			gamestate.TimeCount += 42000L;

			for (loop=0; loop<NUMWEAPONS-1; loop++)
				GiveWeapon(loop);

			DrawWeapon();
			DrawHealth();
			DrawKeys();
			DrawScore();
			DISPLAY_TIMED_MSG("\r\r     YOU CHEATER!",MP_INTERROGATE,MT_GENERAL);
			ForceUpdateStatusBar();

			ClearMemory ();
			ClearSplitVWB ();
			VW_ScreenToScreen (static_cast<Uint16>(displayofs),static_cast<Uint16>(bufferofs),80,160);

			Message("\n NOW you're jammin'!! \n");

			IN_ClearKeysDown();
			IN_Ack();

			CleanDrawPlayBorder();
		}
		else if (!in_use_modern_bindings)
#endif
			one_eighty=true;
	}

// Handle quick turning!
//
	if (!gamestate.turn_around)
	{
	// 90 degrees left
	//
		if (in_is_binding_pressed(e_bi_quick_left))
		{
			gamestate.turn_around = -90;
			gamestate.turn_angle = player->angle + 90;
			if (gamestate.turn_angle > 359)
				gamestate.turn_angle -= ANGLES;
		}

	// 180 degrees right
	//
		if (in_is_binding_pressed(e_bi_turn_around) || one_eighty)
		{
			gamestate.turn_around = 180;
			gamestate.turn_angle = player->angle + 180;
			if (gamestate.turn_angle > 359)
				gamestate.turn_angle -= ANGLES;
		}

	// 90 degrees right
	//
		if (in_is_binding_pressed(e_bi_quick_right))
		{
			gamestate.turn_around = 90;
			gamestate.turn_angle = player->angle - 90;
			if (gamestate.turn_angle < 0)
				gamestate.turn_angle += ANGLES;
		}
	}

//
// pause key weirdness can't be checked as a scan code
//
    if (in_is_binding_pressed(e_bi_pause)) {
        SD_MusicOff();
        fontnumber = 4;
        BMAmsg(PAUSED_MSG);
        IN_Ack();
        IN_ClearKeysDown();
        fontnumber = 2;
        RedrawStatusAreas();
        SD_MusicOn();
        Paused = false;
        ::in_clear_mouse_deltas();
        return;
    }

#if IN_DEVELOPMENT
	if (TestQuickSave)
	{
//   	TestQuickSave--;
		scan = sc_f8;
	}

	if (TestAutoMapper)
		PopupAutoMap();

#endif

    scan = sc_none;

    if (Keyboard[sc_escape])
        scan = sc_escape;
    else if (in_is_binding_pressed(e_bi_help))
        scan = sc_f1;
    if (in_is_binding_pressed(e_bi_save))
        scan = sc_f2;
    else if (in_is_binding_pressed(e_bi_load))
        scan = sc_f3;
    else if (in_is_binding_pressed(e_bi_sound))
        scan = sc_f4;
    else if (in_is_binding_pressed(e_bi_controls))
        scan = sc_f6;
    else if (in_is_binding_pressed(e_bi_end_game))
        scan = sc_f7;
    else if (in_is_binding_pressed(e_bi_quick_save))
        scan = sc_f8;
    else if (in_is_binding_pressed(e_bi_quick_load))
        scan = sc_f9;
    else if (in_is_binding_pressed(e_bi_quick_exit))
        scan = sc_f10;

    switch (scan) {
    case sc_f7:							// END GAME
    case sc_f10:						// QUIT TO DOS
        FinishPaletteShifts();
        ClearMemory();
        US_ControlPanel(scan);
        CleanDrawPlayBorder();
        return;

    case sc_f2:							// SAVE MISSION
    case sc_f8:							// QUICK SAVE
        // Make sure there's room to save...
        //
        ClearMemory();
        FinishPaletteShifts();
        if (!CheckDiskSpace(DISK_SPACE_NEEDED, CANT_SAVE_GAME_TXT, cds_id_print)) {
            CleanDrawPlayBorder();
            break;
        }

    case sc_f1:							// HELP
    case sc_f3:							// LOAD MISSION
    case sc_f4:							// SOUND MENU
    case sc_f5:							//	RESIZE VIEW
    case sc_f6:							// CONTROLS MENU
    case sc_f9:							// QUICK LOAD
    case sc_escape:					// MAIN MENU
        refresh_screen = true;
        if (scan < sc_f8)
            VW_FadeOut();
        StopMusic();
        ClearMemory();
        ClearSplitVWB();
        US_ControlPanel(scan);
        if (refresh_screen) {
            boolean old = loadedgame;

            loadedgame = false;
            DrawPlayScreen(false);
            loadedgame = old;
        }
        ClearMemory();
        if (!sqActive || !loadedgame)
            StartMusic(false);
        IN_ClearKeysDown();
        if (loadedgame) {
            PreloadGraphics();
            loadedgame = false;
            DrawPlayScreen(false);
        } else
            if (!refresh_screen)
                CleanDrawPlayBorder();
        if (!sqActive)
            StartMusic(false);
        return;
    }

    scan = sc_none;

	if (in_is_binding_pressed(e_bi_stats))
		PopupAutoMap();

  	if (Keyboard[sc_back_quote])
   {
      Keyboard[sc_back_quote] = 0;
   	TryDropPlasmaDetonator();
   }


	if ((DebugOk || gamestate.flags & GS_MUSIC_TEST) && (Keyboard[sc_backspace]))
	{
		Uint8 old_num=music_num;

		if (gamestate.flags & GS_MUSIC_TEST)
		{
			if (Keyboard[sc_left_arrow])
			{
				if (music_num)
					music_num--;
				Keyboard[sc_left_arrow]=false;
			}
			else
			if (Keyboard[sc_right_arrow])
			{
				if (music_num < LASTMUSIC-1)
					music_num++;
				Keyboard[sc_right_arrow]=false;
			}

			if (old_num != music_num)
			{
				ClearMemory();

                delete [] audiosegs[STARTMUSIC + old_num];
                audiosegs[STARTMUSIC + old_num] = NULL;

				StartMusic(false);
				DrawScore();
			}
		}

		if (old_num == music_num)
		{
			fontnumber=4;
			SETFONTCOLOR(0,15);
			if (DebugKeys())
         {
				CleanDrawPlayBorder();
         }

            ::in_clear_mouse_deltas();

			lasttimecount = TimeCount;
			return;
		}
	}

	if (in_is_binding_pressed(e_bi_attack_info))
	{
		if (I_KeyReleased)
		{
			gamestate.flags ^= GS_ATTACK_INFOAREA;
			if (gamestate.flags & GS_ATTACK_INFOAREA)
				DISPLAY_TIMED_MSG(attacker_info_enabled,MP_ATTACK_INFO,MT_GENERAL);
			else
				DISPLAY_TIMED_MSG(attacker_info_disabled,MP_ATTACK_INFO,MT_GENERAL);
			I_KeyReleased = false;
		}
	}
	else
		I_KeyReleased = true;


#ifdef CEILING_FLOOR_COLORS
	if (in_is_binding_pressed(e_bi_ceiling))
	{
		gamestate.flags ^= GS_DRAW_CEILING;
		in_reset_binding_state(e_bi_ceiling);
	}

	if (in_is_binding_pressed(e_bi_flooring))
	{
		ThreeDRefresh();
		ThreeDRefresh();

		gamestate.flags ^= GS_DRAW_FLOOR;

		in_reset_binding_state(e_bi_flooring);
#if DUAL_SWAP_FILES
		ChangeSwapFiles(true);
#endif
	}
#endif

	if (in_is_binding_pressed(e_bi_lightning))
	{
		in_reset_binding_state(e_bi_lightning);
		gamestate.flags ^= GS_LIGHTING;
	}
}