Ejemplo n.º 1
0
void DoSerialise(SerialiserType &ser, D3D12_STREAM_OUTPUT_DESC &el)
{
  SERIALISE_MEMBER_ARRAY(pSODeclaration, NumEntries);
  SERIALISE_MEMBER(NumEntries);
  SERIALISE_MEMBER_ARRAY(pBufferStrides, NumStrides);
  SERIALISE_MEMBER(NumStrides);
  SERIALISE_MEMBER(RasterizedStream);
}
Ejemplo n.º 2
0
void DoSerialise(SerialiserType &ser, D3D12_COMMAND_SIGNATURE_DESC &el)
{
  SERIALISE_MEMBER(ByteStride);
  SERIALISE_MEMBER(NumArgumentDescs);
  SERIALISE_MEMBER_ARRAY(pArgumentDescs, NumArgumentDescs);
  SERIALISE_MEMBER(NodeMask);
}
Ejemplo n.º 3
0
void DoSerialise(SerialiserType &ser, D3D12_DISCARD_REGION &el)
{
  SERIALISE_MEMBER(NumRects);
  SERIALISE_MEMBER_ARRAY(pRects, NumRects);
  SERIALISE_MEMBER(FirstSubresource);
  SERIALISE_MEMBER(NumSubresources);
}
Ejemplo n.º 4
0
void DoSerialise(SerialiserType &ser, D3D12_SHADER_BYTECODE &el)
{
  // don't serialise size_t, otherwise capture/replay between different bit-ness won't work
  {
    uint64_t BytecodeLength = el.BytecodeLength;
    ser.Serialise("BytecodeLength", BytecodeLength);
    if(ser.IsReading())
      el.BytecodeLength = (size_t)BytecodeLength;
  }

  SERIALISE_MEMBER_ARRAY(pShaderBytecode, BytecodeLength);
}
Ejemplo n.º 5
0
void DoSerialise(SerialiserType &ser, D3D12_INPUT_LAYOUT_DESC &el)
{
  SERIALISE_MEMBER_ARRAY(pInputElementDescs, NumElements);
}