Ejemplo n.º 1
0
bool SkBaseBitmap::draw(SkAnimateMaker& maker) {
    SkBoundableAuto boundable(this, maker);
    maker.fCanvas->drawBitmap(fBitmap, x, y, maker.fPaint);
    return false;
}

enum SkDrawBitmap_Properties {
    SK_PROPERTY(erase)
};

#if SK_USE_CONDENSED_INFO == 0

const SkMemberInfo SkDrawBitmap::fInfo[] = {
    SK_MEMBER_INHERITED,
    SK_MEMBER_PROPERTY(erase, ARGB),
    SK_MEMBER(format, BitmapFormat),
    SK_MEMBER(height, Int),
    SK_MEMBER(rowBytes, Int),
    SK_MEMBER(width, Int),
};

#endif

DEFINE_GET_MEMBER(SkDrawBitmap);

SkDrawBitmap::SkDrawBitmap() : format((SkBitmap::Config) -1), height(-1),
    rowBytes(0),    width(-1), fColor(0), fColorSet(false) {
}

SkDrawBitmap::~SkDrawBitmap() {
Ejemplo n.º 2
0
    SK_PROPERTY(descent)
};

// !!! in the future, this could be compiled by build-condensed-info into an array of parameters
// with a lookup table to find the first parameter -- for now, it is iteratively searched through
const SkFunctionParamType SkDrawPaint::fFunctionParameters[] = {
    (SkFunctionParamType) SkType_String,
    (SkFunctionParamType) 0 // terminator for parameter list (there may be multiple parameter lists)
};


#if SK_USE_CONDENSED_INFO == 0

const SkMemberInfo SkDrawPaint::fInfo[] = {
    SK_MEMBER(antiAlias, Boolean),
    SK_MEMBER_PROPERTY(ascent, Float),
    SK_MEMBER(color, Color),
    SK_MEMBER_PROPERTY(descent, Float),
    SK_MEMBER(fakeBold, Boolean),
    SK_MEMBER(filterBitmap, Boolean),
    SK_MEMBER(linearText, Boolean),
    SK_MEMBER(maskFilter, MaskFilter),
    SK_MEMBER_FUNCTION(measureText, Float),
    SK_MEMBER(pathEffect, PathEffect),
    SK_MEMBER(shader, Shader),
    SK_MEMBER(strikeThru, Boolean),
    SK_MEMBER(stroke, Boolean),
    SK_MEMBER(strokeCap, Cap),
    SK_MEMBER(strokeJoin, Join),
    SK_MEMBER(strokeMiter, Float),
    SK_MEMBER(strokeWidth, Float),
Ejemplo n.º 3
0
#include "SkDisplayRandom.h"
#include "SkInterpolator.h"

enum SkDisplayRandom_Properties {
    SK_PROPERTY(random),
    SK_PROPERTY(seed)
};

#if SK_USE_CONDENSED_INFO == 0

const SkMemberInfo SkDisplayRandom::fInfo[] = {
    SK_MEMBER(blend, Float),
    SK_MEMBER(max, Float),
    SK_MEMBER(min, Float),
    SK_MEMBER_DYNAMIC_PROPERTY(random, Float),
    SK_MEMBER_PROPERTY(seed, Int)
};

#endif

DEFINE_GET_MEMBER(SkDisplayRandom);

SkDisplayRandom::SkDisplayRandom() : blend(0), min(0), max(SK_Scalar1) {
}

#ifdef SK_DUMP_ENABLED
void SkDisplayRandom::dump(SkAnimateMaker* maker) {
    dumpBase(maker);
    SkDebugf("min=\"%g\" ", SkScalarToFloat(min));
    SkDebugf("max=\"%g\" ", SkScalarToFloat(max));
    SkDebugf("blend=\"%g\" ", SkScalarToFloat(blend));
Ejemplo n.º 4
0
    SK_PROPERTY(rotate),
    SK_PROPERTY(scale),
    SK_PROPERTY(scaleX),
    SK_PROPERTY(scaleY),
    SK_PROPERTY(skewX),
    SK_PROPERTY(skewY),
    SK_PROPERTY(translate),
    SK_PROPERTY(translateX),
    SK_PROPERTY(translateY)
};

#if SK_USE_CONDENSED_INFO == 0

const SkMemberInfo SkDrawMatrix::fInfo[] = {
    SK_MEMBER_ARRAY(matrix, Float),
    SK_MEMBER_PROPERTY(perspectX, Float),
    SK_MEMBER_PROPERTY(perspectY, Float),
    SK_MEMBER_PROPERTY(rotate, Float),
    SK_MEMBER_PROPERTY(scale, Float),
    SK_MEMBER_PROPERTY(scaleX, Float),
    SK_MEMBER_PROPERTY(scaleY, Float),
    SK_MEMBER_PROPERTY(skewX, Float),
    SK_MEMBER_PROPERTY(skewY, Float),
    SK_MEMBER_PROPERTY(translate, Point),
    SK_MEMBER_PROPERTY(translateX, Float),
    SK_MEMBER_PROPERTY(translateY, Float)
};

#endif

DEFINE_GET_MEMBER(SkDrawMatrix);
Ejemplo n.º 5
0
#endif

enum SkDrawColor_Properties {
    SK_PROPERTY(alpha),
    SK_PROPERTY(blue),
    SK_PROPERTY(green),
    SK_PROPERTY(hue),
    SK_PROPERTY(red),
    SK_PROPERTY(saturation),
    SK_PROPERTY(value)
};

#if SK_USE_CONDENSED_INFO == 0

const SkMemberInfo SkDrawColor::fInfo[] = {
    SK_MEMBER_PROPERTY(alpha, Float),
    SK_MEMBER_PROPERTY(blue, Float),
    SK_MEMBER(color, ARGB),
    SK_MEMBER_PROPERTY(green, Float),
    SK_MEMBER_PROPERTY(hue, Float),
    SK_MEMBER_PROPERTY(red, Float),
    SK_MEMBER_PROPERTY(saturation, Float),
    SK_MEMBER_PROPERTY(value, Float),
};

#endif

DEFINE_GET_MEMBER(SkDrawColor);

SkDrawColor::SkDrawColor() : fDirty(false) { 
    color = SK_ColorBLACK; 
Ejemplo n.º 6
0
#include "SkCanvas.h"
#include "SkMath.h"
#include "SkMatrixParts.h"
#include "SkPaint.h"
#include "SkPathParts.h"

enum SkPath_Properties {
    SK_PROPERTY(fillType),
    SK_PROPERTY(length)
};

#if SK_USE_CONDENSED_INFO == 0

const SkMemberInfo SkDrawPath::fInfo[] = {
    SK_MEMBER(d, String),
    SK_MEMBER_PROPERTY(fillType, FillType),
    SK_MEMBER_PROPERTY(length, Float)
};

#endif

DEFINE_GET_MEMBER(SkDrawPath);

SkDrawPath::SkDrawPath()
{
    fParent = NULL;
    fLength = SK_ScalarNaN;
    fChildHasID = false;
    fDirty = false;
}
Ejemplo n.º 7
0
#include "SkKey.h"
#include "SkMetaData.h"
#include "SkScript.h"
#include "SkUtils.h"

enum SkDisplayEvent_Properties {
    SK_PROPERTY(key),
    SK_PROPERTY(keys)
};

#if SK_USE_CONDENSED_INFO == 0

const SkMemberInfo SkDisplayEvent::fInfo[] = {
    SK_MEMBER(code, EventCode),
    SK_MEMBER(disable, Boolean),
    SK_MEMBER_PROPERTY(key, String), // a single key (also last key pressed)
    SK_MEMBER_PROPERTY(keys, String), // a single key or dash-delimited range of keys
    SK_MEMBER(kind, EventKind),
    SK_MEMBER(target, String),
    SK_MEMBER(x, Float),
    SK_MEMBER(y, Float)
};

#endif

DEFINE_GET_MEMBER(SkDisplayEvent);

SkDisplayEvent::SkDisplayEvent() : code((SkKey) -1), disable(false),
    kind(kUser), x(0), y(0), fLastCode((SkKey) -1), fMax((SkKey) -1), fTarget(NULL) {
}
Ejemplo n.º 8
0
    (SkFunctionParamType) SkType_Float, // random
    (SkFunctionParamType) 0,
    (SkFunctionParamType) SkType_Float, // round
    (SkFunctionParamType) 0,
    (SkFunctionParamType) SkType_Float, // sin
    (SkFunctionParamType) 0,
    (SkFunctionParamType) SkType_Float, // sqrt
    (SkFunctionParamType) 0,
    (SkFunctionParamType) SkType_Float, // tan
    (SkFunctionParamType) 0
};

#if SK_USE_CONDENSED_INFO == 0

const SkMemberInfo SkDisplayMath::fInfo[] = {
    SK_MEMBER_PROPERTY(E, Float),
    SK_MEMBER_PROPERTY(LN10, Float),
    SK_MEMBER_PROPERTY(LN2, Float),
    SK_MEMBER_PROPERTY(LOG10E, Float),
    SK_MEMBER_PROPERTY(LOG2E, Float),
    SK_MEMBER_PROPERTY(PI, Float),
    SK_MEMBER_PROPERTY(SQRT1_2, Float),
    SK_MEMBER_PROPERTY(SQRT2, Float),
    SK_MEMBER_FUNCTION(abs, Float),
    SK_MEMBER_FUNCTION(acos, Float),
    SK_MEMBER_FUNCTION(asin, Float),
    SK_MEMBER_FUNCTION(atan, Float),
    SK_MEMBER_FUNCTION(atan2, Float),
    SK_MEMBER_FUNCTION(ceil, Float),
    SK_MEMBER_FUNCTION(cos, Float),
    SK_MEMBER_FUNCTION(exp, Float),
Ejemplo n.º 9
0
#endif
#include <ctype.h>

enum SkApply_Properties {
    SK_PROPERTY(animator),
    SK_PROPERTY(step),
    SK_PROPERTY(steps),
    SK_PROPERTY(time)
};

#if SK_USE_CONDENSED_INFO == 0

// if no attibutes, enclosed displayable is both scope & target
// only if both scope & target are specified, or if target and enclosed displayable, are scope and target different
const SkMemberInfo SkApply::fInfo[] = {
    SK_MEMBER_PROPERTY(animator, Animate),
    SK_MEMBER(begin, MSec),
    SK_MEMBER(dontDraw, Boolean),
    SK_MEMBER(dynamicScope, String),
    SK_MEMBER(interval, MSec),  // recommended redraw interval
    SK_MEMBER(mode, ApplyMode),
#if 0
    SK_MEMBER(pickup, Boolean),
#endif
    SK_MEMBER(restore, Boolean),
    SK_MEMBER(scope, Drawable), // thing that scopes animation (unnamed enclosed displayable goes here)
    SK_MEMBER_PROPERTY(step, Int),
    SK_MEMBER_PROPERTY(steps, Int),
    SK_MEMBER_PROPERTY(time, MSec),
    SK_MEMBER(transition, ApplyTransition)
};
Ejemplo n.º 10
0
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
** See the License for the specific language governing permissions and 
** limitations under the License.
*/

#include "SkAnimateSet.h"
#include "SkAnimateMaker.h"
#include "SkAnimateProperties.h"
#include "SkParse.h"

#if SK_USE_CONDENSED_INFO == 0

const SkMemberInfo SkSet::fInfo[] = {
    SK_MEMBER(begin, MSec),
    SK_MEMBER(dur, MSec),
    SK_MEMBER_PROPERTY(dynamic, Boolean),
    SK_MEMBER(field, String),
//  SK_MEMBER(formula, DynamicString),
    SK_MEMBER(lval, DynamicString),
//  SK_MEMBER_PROPERTY(reset, Boolean),
    SK_MEMBER_PROPERTY(step, Int),
    SK_MEMBER(target, DynamicString),
    SK_MEMBER(to, DynamicString)
};

#endif

DEFINE_GET_MEMBER(SkSet);

SkSet::SkSet() {
    dur = 1; 
Ejemplo n.º 11
0
// are not stored and have no effect

#if SK_USE_CONDENSED_INFO == 0

enum SkDump_Properties {
    SK_PROPERTY(displayList),
    SK_PROPERTY(eventList),
    SK_PROPERTY(events),
    SK_PROPERTY(groups),
    SK_PROPERTY(name),
    SK_PROPERTY(posts),
    SK_PROPERTY(script)
};

const SkMemberInfo SkDump::fInfo[] = {
    SK_MEMBER_PROPERTY(displayList, Boolean),
    SK_MEMBER_PROPERTY(eventList, Boolean),
    SK_MEMBER_PROPERTY(events, Boolean),
    SK_MEMBER_PROPERTY(groups, Boolean),
    SK_MEMBER_PROPERTY(name, String),
    SK_MEMBER_PROPERTY(posts, Boolean),
    SK_MEMBER_PROPERTY(script, String)
};

#endif

DEFINE_GET_MEMBER(SkDump);

bool SkDump::enable(SkAnimateMaker& maker ) {
    return true;
}
Ejemplo n.º 12
0
#include "SkCanvas.h"
#include "SkMatrixParts.h"
#include "SkPaint.h"
#include "SkScript.h"

enum SkRectangle_Properties {
    SK_PROPERTY(height),
    SK_PROPERTY(needsRedraw),
    SK_PROPERTY(width)
};

#if SK_USE_CONDENSED_INFO == 0

const SkMemberInfo SkDrawRect::fInfo[] = {
    SK_MEMBER_ALIAS(bottom, fRect.fBottom, Float),
    SK_MEMBER_PROPERTY(height, Float),
    SK_MEMBER_ALIAS(left, fRect.fLeft, Float),
    SK_MEMBER_PROPERTY(needsRedraw, Boolean),
    SK_MEMBER_ALIAS(right, fRect.fRight, Float),
    SK_MEMBER_ALIAS(top, fRect.fTop, Float),
    SK_MEMBER_PROPERTY(width, Float)
};

#endif

DEFINE_GET_MEMBER(SkDrawRect);

SkDrawRect::SkDrawRect() : fParent(NULL) {
    fRect.setEmpty();
}
Ejemplo n.º 13
0
};

enum SkDisplayString_Properties {
    SK_PROPERTY(length)
};

const SkFunctionParamType SkDisplayString::fFunctionParameters[] = {
    (SkFunctionParamType) SkType_Int,   // slice
    (SkFunctionParamType) SkType_Int,
    (SkFunctionParamType) 0
};

#if SK_USE_CONDENSED_INFO == 0

const SkMemberInfo SkDisplayString::fInfo[] = {
    SK_MEMBER_PROPERTY(length, Int),
    SK_MEMBER_FUNCTION(slice, String),
    SK_MEMBER(value, String)
};

#endif

DEFINE_GET_MEMBER(SkDisplayString);

SkDisplayString::SkDisplayString() {
}

SkDisplayString::SkDisplayString(SkString& copyFrom) : value(copyFrom) {
}

void SkDisplayString::executeFunction(SkDisplayable* target, int index,
Ejemplo n.º 14
0

#include "SkAnimateBase.h"
#include "SkAnimateMaker.h"
#include "SkAnimateProperties.h"
#include "SkAnimatorScript.h"
#include "SkDisplayApply.h"
#include "SkDrawable.h"

#if SK_USE_CONDENSED_INFO == 0

const SkMemberInfo SkAnimateBase::fInfo[] = {
    SK_MEMBER(begin, MSec),
    SK_MEMBER_ARRAY(blend, Float),
    SK_MEMBER(dur, MSec),
    SK_MEMBER_PROPERTY(dynamic, Boolean),
    SK_MEMBER(field, String),   // name of member info in target
    SK_MEMBER(formula, DynamicString),
    SK_MEMBER(from, DynamicString),
    SK_MEMBER(lval, DynamicString),
    SK_MEMBER_PROPERTY(mirror, Boolean),
    SK_MEMBER(repeat, Float),
    SK_MEMBER_PROPERTY(reset, Boolean),
    SK_MEMBER_PROPERTY(step, Int),
    SK_MEMBER(target, DynamicString),
    SK_MEMBER(to, DynamicString),
    SK_MEMBER_PROPERTY(values, DynamicString)
};

#endif
Ejemplo n.º 15
0
*/

#include "SkDisplayNumber.h"

enum SkDisplayNumber_Properties {
    SK_PROPERTY(MAX_VALUE),
    SK_PROPERTY(MIN_VALUE),
    SK_PROPERTY(NEGATIVE_INFINITY),
    SK_PROPERTY(NaN),
    SK_PROPERTY(POSITIVE_INFINITY)
};

#if SK_USE_CONDENSED_INFO == 0

const SkMemberInfo SkDisplayNumber::fInfo[] = {
    SK_MEMBER_PROPERTY(MAX_VALUE, Float),
    SK_MEMBER_PROPERTY(MIN_VALUE, Float),
    SK_MEMBER_PROPERTY(NEGATIVE_INFINITY, Float),
    SK_MEMBER_PROPERTY(NaN, Float),
    SK_MEMBER_PROPERTY(POSITIVE_INFINITY, Float)
};

#endif

DEFINE_GET_MEMBER(SkDisplayNumber);

bool SkDisplayNumber::getProperty(int index, SkScriptValue* value) const {
    SkScalar constant;
    switch (index) {
        case SK_PROPERTY(MAX_VALUE):
            constant = SK_ScalarMax;