const SaveLoad *GetOrderDescription() { static const SaveLoad _order_desc[] = { SLE_VAR(Order, type, SLE_UINT8), SLE_VAR(Order, flags, SLE_UINT8), SLE_VAR(Order, dest, SLE_UINT16), SLE_REF(Order, next, REF_ORDER), SLE_CONDVAR(Order, refit_cargo, SLE_UINT8, 36, SL_MAX_VERSION), SLE_CONDVAR(Order, refit_subtype, SLE_UINT8, 36, SL_MAX_VERSION), SLE_CONDVAR(Order, wait_time, SLE_UINT16, 67, SL_MAX_VERSION), SLE_CONDVAR(Order, travel_time, SLE_UINT16, 67, SL_MAX_VERSION), /* Leftover from the minor savegame version stuff * We will never use those free bytes, but we have to keep this line to allow loading of old savegames */ SLE_CONDNULL(10, 5, 35), SLE_END() }; return _order_desc; }
rs->GetEntry(DIAGDIR_NE)->Rebuild(rs); rs->GetEntry(DIAGDIR_NW)->Rebuild(rs); } } static const SaveLoad _roadstop_desc[] = { SLE_VAR(RoadStop, xy, SLE_UINT32), SLE_CONDNULL(1, 0, 44), SLE_VAR(RoadStop, status, SLE_UINT8), /* Index was saved in some versions, but this is not needed */ SLE_CONDNULL(4, 0, 8), SLE_CONDNULL(2, 0, 44), SLE_CONDNULL(1, 0, 25), SLE_REF(RoadStop, next, REF_ROADSTOPS), SLE_CONDNULL(2, 0, 44), SLE_CONDNULL(4, 0, 24), SLE_CONDNULL(1, 25, 25), SLE_END() }; static const SaveLoad _old_station_desc[] = { SLE_CONDVAR(Station, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), SLE_CONDVAR(Station, xy, SLE_UINT32, 6, SL_MAX_VERSION), SLE_CONDNULL(4, 0, 5), ///< bus/lorry tile SLE_CONDVAR(Station, train_station.tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), SLE_CONDVAR(Station, train_station.tile, SLE_UINT32, 6, SL_MAX_VERSION), SLE_CONDVAR(Station, airport_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
/** @file object_sl.cpp Code handling saving and loading of objects */ #include "../stdafx.h" #include "../object_base.h" #include "../object_map.h" #include "saveload.h" #include "newgrf_sl.h" #include "../safeguards.h" static const SaveLoad _object_desc[] = { SLE_VAR(Object, location.tile, SLE_UINT32), SLE_VAR(Object, location.w, SLE_FILE_U8 | SLE_VAR_U16), SLE_VAR(Object, location.h, SLE_FILE_U8 | SLE_VAR_U16), SLE_REF(Object, town, REF_TOWN), SLE_VAR(Object, build_date, SLE_UINT32), SLE_CONDVAR(Object, colour, SLE_UINT8, SLV_148, SL_MAX_VERSION), SLE_CONDVAR(Object, view, SLE_UINT8, SLV_155, SL_MAX_VERSION), SLE_CONDVAR(Object, type, SLE_UINT16, SLV_186, SL_MAX_VERSION), SLE_END() }; static void Save_OBJS() { Object *o; /* Write the objects */ FOR_ALL_OBJECTS(o) { SlSetArrayIndex(o->index);
*/ /** @file industry_sl.cpp Code handling saving and loading of industries */ #include "../stdafx.h" #include "../industry.h" #include "saveload.h" #include "newgrf_sl.h" static const SaveLoad _industry_desc[] = { SLE_CONDVAR(Industry, location.tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), SLE_CONDVAR(Industry, location.tile, SLE_UINT32, 6, SL_MAX_VERSION), SLE_VAR(Industry, location.w, SLE_FILE_U8 | SLE_VAR_U16), SLE_VAR(Industry, location.h, SLE_FILE_U8 | SLE_VAR_U16), SLE_REF(Industry, town, REF_TOWN), SLE_CONDNULL( 2, 0, 60), ///< used to be industry's produced_cargo SLE_CONDARR(Industry, produced_cargo, SLE_UINT8, 2, 78, SL_MAX_VERSION), SLE_CONDARR(Industry, incoming_cargo_waiting, SLE_UINT16, 3, 70, SL_MAX_VERSION), SLE_ARR(Industry, produced_cargo_waiting, SLE_UINT16, 2), SLE_ARR(Industry, production_rate, SLE_UINT8, 2), SLE_CONDNULL( 3, 0, 60), ///< used to be industry's accepts_cargo SLE_CONDARR(Industry, accepts_cargo, SLE_UINT8, 3, 78, SL_MAX_VERSION), SLE_VAR(Industry, prod_level, SLE_UINT8), SLE_ARR(Industry, this_month_production, SLE_UINT16, 2), SLE_ARR(Industry, this_month_transported, SLE_UINT16, 2), SLE_ARR(Industry, last_month_pct_transported, SLE_UINT8, 2), SLE_ARR(Industry, last_month_production, SLE_UINT16, 2), SLE_ARR(Industry, last_month_transported, SLE_UINT16, 2), SLE_VAR(Industry, counter, SLE_UINT16),
/** Economy variables */ static void Save_ECMY() { SlObject(&_economy, _economy_desc); } /** Economy variables */ static void Load_ECMY() { SlObject(&_economy, _economy_desc); StartupIndustryDailyChanges(IsSavegameVersionBefore(102)); // old savegames will need to be initialized } static const SaveLoad _cargopayment_desc[] = { SLE_REF(CargoPayment, front, REF_VEHICLE), SLE_VAR(CargoPayment, route_profit, SLE_INT64), SLE_VAR(CargoPayment, visual_profit, SLE_INT64), SLE_CONDVAR(CargoPayment, transfer_profit, SLE_INT64, 181, SL_MAX_VERSION), SLE_END() }; static void Save_CAPY() { CargoPayment *cp; FOR_ALL_CARGO_PAYMENTS(cp) { SlSetArrayIndex(cp->index); SlObject(cp, _cargopayment_desc); }
*/ /** @file autoreplace_sl.cpp Code handling saving and loading of autoreplace rules */ #include "../stdafx.h" #include "../autoreplace_base.h" #include "saveload.h" #include "../safeguards.h" static const SaveLoad _engine_renew_desc[] = { SLE_VAR(EngineRenew, from, SLE_UINT16), SLE_VAR(EngineRenew, to, SLE_UINT16), SLE_REF(EngineRenew, next, REF_ENGINE_RENEWS), SLE_CONDVAR(EngineRenew, group_id, SLE_UINT16, SLV_60, SL_MAX_VERSION), SLE_CONDVAR(EngineRenew, replace_when_old, SLE_BOOL, SLV_175, SL_MAX_VERSION), SLE_END() }; static void Save_ERNW() { EngineRenew *er; FOR_ALL_ENGINE_RENEWS(er) { SlSetArrayIndex(er->index); SlObject(er, _engine_renew_desc); } }