Ejemplo n.º 1
0
// only ever called by binding-display code, therefore returns non-technical "friendly" names 
//	in any language that don't necessarily match those in the config file...
//
void Key_KeynumToStringBuf( int keynum, char *buf, int buflen ) 
{
	const char *psKeyName = Key_KeynumToString( keynum/*, qtrue */);

	// see if there's a more friendly (or localised) name...
	//
	const char *psKeyNameFriendly = SP_GetStringTextString( va("KEYNAMES_KEYNAME_%s",psKeyName) );

	Q_strncpyz( buf, (psKeyNameFriendly && psKeyNameFriendly[0]) ? psKeyNameFriendly : psKeyName, buflen );
}
Ejemplo n.º 2
0
// do a quick mem test to check for any potential future mem problems...
//
static void QuickMemTest(void)
{
//	if (!Sys_LowPhysicalMemory())
	{
		const int iMemTestMegs = 64;	// useful search label
		// special test, 
		void *pvData = malloc(iMemTestMegs * 1024 * 1024);
		if (pvData)
		{
			free(pvData);
		}
		else
		{
			// err...
			//
			extern qboolean Language_IsAsian(void);
			LPCSTR psContinue = Language_IsAsian() ? 
								"Your machine failed to allocate %dMB in a memory test, which may mean you'll have problems running this game all the way through.\n\nContinue anyway?"
								: 
								SP_GetStringTextString("CON_TEXT_FAILED_MEMTEST");
								// ( since it's too much hassle doing MBCS code pages and decodings etc for MessageBox command )

			#define GetYesNo(psQuery)	(!!(MessageBox(NULL,psQuery,"Query",MB_YESNO|MB_ICONWARNING|MB_TASKMODAL)==IDYES))
			if (!GetYesNo(va(psContinue,iMemTestMegs)))
			{
				LPCSTR psNoMem = Language_IsAsian() ?
								"Insufficient memory to run this game!\n"
								:
								SP_GetStringTextString("CON_TEXT_INSUFFICIENT_MEMORY");
								// ( since it's too much hassle doing MBCS code pages and decodings etc for MessageBox command )

				Com_Error( ERR_FATAL, psNoMem );
			}
		}
	}
}
Ejemplo n.º 3
0
/*
====================
CL_UISystemCalls

The ui module is making a system call
====================
*/
int CL_UISystemCalls( int *args ) {
	switch( args[0] ) {
	case UI_ERROR:
		Com_Error( ERR_DROP, "%s", VMA(1) );
		return 0;

	case UI_PRINT:
		Com_Printf( "%s", VMA(1) );
		return 0;

	case UI_MILLISECONDS:
		return Sys_Milliseconds();

	case UI_CVAR_REGISTER:
		Cvar_Register( (vmCvar_t *)VMA(1), (const char *)VMA(2), (const char *)VMA(3), args[4] ); 
		return 0;

	case UI_CVAR_UPDATE:
		Cvar_Update( (vmCvar_t *)VMA(1) );
		return 0;

	case UI_CVAR_SET:
		Cvar_Set( (const char *)VMA(1), (const char *)VMA(2) );
		return 0;

	case UI_CVAR_VARIABLEVALUE:
		return FloatAsInt( Cvar_VariableValue( (const char *)VMA(1) ) );

	case UI_CVAR_VARIABLESTRINGBUFFER:
		Cvar_VariableStringBuffer( (const char *)VMA(1), (char *)VMA(2), args[3] );
		return 0;

	case UI_CVAR_SETVALUE:
		Cvar_SetValue( (const char *)VMA(1), VMF(2) );
		return 0;

	case UI_CVAR_RESET:
		Cvar_Reset( (const char *)VMA(1) );
		return 0;

	case UI_CVAR_CREATE:
		Cvar_Get( (const char *)VMA(1), (const char *)VMA(2), args[3] );
		return 0;

	case UI_CVAR_INFOSTRINGBUFFER:
		Cvar_InfoStringBuffer( args[1], (char *)VMA(2), args[3] );
		return 0;

	case UI_ARGC:
		return Cmd_Argc();

	case UI_ARGV:
		Cmd_ArgvBuffer( args[1], (char *)VMA(2), args[3] );
		return 0;

	case UI_CMD_EXECUTETEXT:
		Cbuf_ExecuteText( args[1], (const char *)VMA(2) );
		return 0;

	case UI_FS_FOPENFILE:
		return FS_FOpenFileByMode( (const char *)VMA(1), (int *)VMA(2), (fsMode_t)args[3] );

	case UI_FS_READ:
		FS_Read2( VMA(1), args[2], args[3] );
		return 0;

	case UI_FS_WRITE:
		FS_Write( VMA(1), args[2], args[3] );
		return 0;

	case UI_FS_FCLOSEFILE:
		FS_FCloseFile( args[1] );
		return 0;

	case UI_FS_GETFILELIST:
		return FS_GetFileList( (const char *)VMA(1), (const char *)VMA(2), (char *)VMA(3), args[4] );

	case UI_R_REGISTERMODEL:
		return re.RegisterModel( (const char *)VMA(1) );

	case UI_R_REGISTERSKIN:
		return re.RegisterSkin( (const char *)VMA(1) );

	case UI_R_REGISTERSHADERNOMIP:
		return re.RegisterShaderNoMip( (const char *)VMA(1) );

	case UI_R_CLEARSCENE:
		re.ClearScene();
		return 0;

	case UI_R_ADDREFENTITYTOSCENE:
		re.AddRefEntityToScene( (const refEntity_t *)VMA(1) );
		return 0;

	case UI_R_ADDPOLYTOSCENE:
		re.AddPolyToScene( args[1], args[2], (const polyVert_t *)VMA(3), 1 );
		return 0;

	case UI_R_ADDLIGHTTOSCENE:
		re.AddLightToScene( (const float *)VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) );
		return 0;

	case UI_R_RENDERSCENE:
		re.RenderScene( (const refdef_t *)VMA(1) );
		return 0;

	case UI_R_SETCOLOR:
		re.SetColor( (const float *)VMA(1) );
		return 0;

	case UI_R_DRAWSTRETCHPIC:
		re.DrawStretchPic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9] );
		return 0;

  case UI_R_MODELBOUNDS:
		re.ModelBounds( args[1], (float *)VMA(2), (float *)VMA(3) );
		return 0;

	case UI_UPDATESCREEN:
		SCR_UpdateScreen();
		return 0;

	case UI_CM_LERPTAG:
		re.LerpTag( (orientation_t *)VMA(1), args[2], args[3], args[4], VMF(5), (const char *)VMA(6) );
		return 0;

	case UI_S_REGISTERSOUND:
		return S_RegisterSound( (const char *)VMA(1) );

	case UI_S_STARTLOCALSOUND:
		S_StartLocalSound( args[1], args[2] );
		return 0;

	case UI_KEY_KEYNUMTOSTRINGBUF:
		Key_KeynumToStringBuf( args[1], (char *)VMA(2), args[3] );
		return 0;

	case UI_KEY_GETBINDINGBUF:
		Key_GetBindingBuf( args[1], (char *)VMA(2), args[3] );
		return 0;

	case UI_KEY_SETBINDING:
		Key_SetBinding( args[1], (const char *)VMA(2) );
		return 0;

	case UI_KEY_ISDOWN:
		return Key_IsDown( args[1] );

	case UI_KEY_GETOVERSTRIKEMODE:
		return Key_GetOverstrikeMode();

	case UI_KEY_SETOVERSTRIKEMODE:
		Key_SetOverstrikeMode( (qboolean)args[1] );
		return 0;

	case UI_KEY_CLEARSTATES:
		Key_ClearStates();
		return 0;

	case UI_KEY_GETCATCHER:
		return Key_GetCatcher();

	case UI_KEY_SETCATCHER:
		Key_SetCatcher( args[1] );
		return 0;

	case UI_GETCLIPBOARDDATA:
		GetClipboardData( (char *)VMA(1), args[2] );
		return 0;

	case UI_GETCLIENTSTATE:
		GetClientState( (uiClientState_t *)VMA(1) );
		return 0;		

	case UI_GETGLCONFIG:
		CL_GetGlconfig( (glconfig_t *)VMA(1) );
		return 0;

	case UI_GETCONFIGSTRING:
		return GetConfigString( args[1], (char *)VMA(2), args[3] );

	case UI_LAN_LOADCACHEDSERVERS:
		LAN_LoadCachedServers();
		return 0;

	case UI_LAN_SAVECACHEDSERVERS:
		LAN_SaveServersToCache();
		return 0;

	case UI_LAN_ADDSERVER:
		return LAN_AddServer(args[1], (const char *)VMA(2), (const char *)VMA(3));

	case UI_LAN_REMOVESERVER:
		LAN_RemoveServer(args[1], (const char *)VMA(2));
		return 0;

	case UI_LAN_GETPINGQUEUECOUNT:
		return LAN_GetPingQueueCount();

	case UI_LAN_CLEARPING:
		LAN_ClearPing( args[1] );
		return 0;

	case UI_LAN_GETPING:
		LAN_GetPing( args[1], (char *)VMA(2), args[3], (int *)VMA(4) );
		return 0;

	case UI_LAN_GETPINGINFO:
		LAN_GetPingInfo( args[1], (char *)VMA(2), args[3] );
		return 0;

	case UI_LAN_GETSERVERCOUNT:
		return LAN_GetServerCount(args[1]);

	case UI_LAN_GETSERVERADDRESSSTRING:
		LAN_GetServerAddressString( args[1], args[2], (char *)VMA(3), args[4] );
		return 0;

	case UI_LAN_GETSERVERINFO:
		LAN_GetServerInfo( args[1], args[2], (char *)VMA(3), args[4] );
		return 0;

	case UI_LAN_GETSERVERPING:
		return LAN_GetServerPing( args[1], args[2] );

	case UI_LAN_MARKSERVERVISIBLE:
		LAN_MarkServerVisible( args[1], args[2], (qboolean)args[3] );
		return 0;

	case UI_LAN_SERVERISVISIBLE:
		return LAN_ServerIsVisible( args[1], args[2] );

	case UI_LAN_UPDATEVISIBLEPINGS:
		return LAN_UpdateVisiblePings( args[1] );

	case UI_LAN_RESETPINGS:
		LAN_ResetPings( args[1] );
		return 0;

	case UI_LAN_SERVERSTATUS:
		return LAN_GetServerStatus( (char *)VMA(1), (char *)VMA(2), args[3] );

	case UI_LAN_COMPARESERVERS:
		return LAN_CompareServers( args[1], args[2], args[3], args[4], args[5] );

	case UI_MEMORY_REMAINING:
		return Hunk_MemoryRemaining();

#ifdef USE_CD_KEY
	case UI_GET_CDKEY:
		CLUI_GetCDKey( (char *)VMA(1), args[2] );
		return 0;

	case UI_SET_CDKEY:
		CLUI_SetCDKey( (char *)VMA(1) );
		return 0;
#endif	// USE_CD_KEY

	case UI_R_REGISTERFONT:
		return re.RegisterFont( (const char *)VMA(1) );

	case UI_R_FONT_STRLENPIXELS:
		return re.Font_StrLenPixels( (const char *)VMA(1), args[2], VMF(3) );

	case UI_R_FONT_STRLENCHARS:
		return re.Font_StrLenChars( (const char *)VMA(1) );

	case UI_R_FONT_STRHEIGHTPIXELS:
		return re.Font_HeightPixels( args[1], VMF(2) );

	case UI_R_FONT_DRAWSTRING:
		re.Font_DrawString( args[1], args[2], (const char *)VMA(3), (const float *) VMA(4), args[5], args[6], VMF(7) );
		return 0;

	case UI_LANGUAGE_ISASIAN:
		return re.Language_IsAsian();

	case UI_LANGUAGE_USESSPACES:
		return re.Language_UsesSpaces();

	case UI_ANYLANGUAGE_READCHARFROMSTRING:
		return re.AnyLanguage_ReadCharFromString( (const char *)VMA(1), (int *) VMA(2), (qboolean *) VMA(3) );

	case UI_MEMSET:
		Com_Memset( VMA(1), args[2], args[3] );
		return 0;

	case UI_MEMCPY:
		Com_Memcpy( VMA(1), VMA(2), args[3] );
		return 0;

	case UI_STRNCPY:
		return (int)strncpy( (char *)VMA(1), (const char *)VMA(2), args[3] );

	case UI_SIN:
		return FloatAsInt( sin( VMF(1) ) );

	case UI_COS:
		return FloatAsInt( cos( VMF(1) ) );

	case UI_ATAN2:
		return FloatAsInt( atan2( VMF(1), VMF(2) ) );

	case UI_SQRT:
		return FloatAsInt( sqrt( VMF(1) ) );

	case UI_FLOOR:
		return FloatAsInt( floor( VMF(1) ) );

	case UI_CEIL:
		return FloatAsInt( ceil( VMF(1) ) );

	case UI_PC_ADD_GLOBAL_DEFINE:
		return botlib_export->PC_AddGlobalDefine( (char *)VMA(1) );
	case UI_PC_LOAD_SOURCE:
		return botlib_export->PC_LoadSourceHandle( (const char *)VMA(1) );
	case UI_PC_FREE_SOURCE:
		return botlib_export->PC_FreeSourceHandle( args[1] );
	case UI_PC_READ_TOKEN:
		return botlib_export->PC_ReadTokenHandle( args[1], (struct pc_token_s *)VMA(2) );
	case UI_PC_SOURCE_FILE_AND_LINE:
		return botlib_export->PC_SourceFileAndLine( args[1], (char *)VMA(2), (int *)VMA(3) );
	case UI_PC_LOAD_GLOBAL_DEFINES:
		return botlib_export->PC_LoadGlobalDefines ( (char *)VMA(1) );
	case UI_PC_REMOVE_ALL_GLOBAL_DEFINES:
		botlib_export->PC_RemoveAllGlobalDefines ( );
		return 0;

	case UI_S_STOPBACKGROUNDTRACK:
		S_StopBackgroundTrack();
		return 0;
	case UI_S_STARTBACKGROUNDTRACK:
		S_StartBackgroundTrack( (const char *)VMA(1), (const char *)VMA(2), qfalse);
		return 0;

	case UI_REAL_TIME:
		return Com_RealTime( (struct qtime_s *)VMA(1) );

	case UI_CIN_PLAYCINEMATIC:
	  Com_DPrintf("UI_CIN_PlayCinematic\n");
	  return CIN_PlayCinematic((const char *)VMA(1), args[2], args[3], args[4], args[5], args[6]);

	case UI_CIN_STOPCINEMATIC:
	  return CIN_StopCinematic(args[1]);

	case UI_CIN_RUNCINEMATIC:
	  return CIN_RunCinematic(args[1]);

	case UI_CIN_DRAWCINEMATIC:
	  CIN_DrawCinematic(args[1]);
	  return 0;

	case UI_CIN_SETEXTENTS:
	  CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]);
	  return 0;

	case UI_R_REMAP_SHADER:
		re.RemapShader( (const char *)VMA(1), (const char *)VMA(2), (const char *)VMA(3) );
		return 0;

#ifdef USE_CD_KEY
	case UI_VERIFY_CDKEY:
		return CL_CDKeyValidate((const char *)VMA(1), (const char *)VMA(2));
#endif // USE_CD_KEY

	case UI_SP_REGISTER:
		return !!SP_Register((const char *)VMA(1),SP_REGISTER_MENU);

	case UI_SP_GETSTRINGTEXTSTRING:
		const char* text;

		assert(VMA(1));
		assert(VMA(2));
		text = SP_GetStringTextString((const char *) VMA(1));
		Q_strncpyz( (char *) VMA(2), text, args[3] );
		return qtrue;

/*
Ghoul2 Insert Start
*/
	case UI_G2_ANGLEOVERRIDE:
		return G2API_SetBoneAngles(*((CGhoul2Info_v *)VMA(1)), args[2], (const char *)VMA(3), (float *)VMA(4), args[5],
							 (const Eorientations) args[6], (const Eorientations) args[7], (const Eorientations) args[8],
							 (qhandle_t *)VMA(9), args[10], args[11] );
/*
Ghoul2 Insert End
*/
	default:
		Com_Error( ERR_DROP, "Bad UI system trap: %i", args[0] );

	}

	return 0;
}
Ejemplo n.º 4
0
/*
** GLW_SetMode
*/
static rserr_t GLW_SetMode( int mode, 
							int colorbits, 
							qboolean cdsFullscreen )
{
	HDC hDC;
	const char *win_fs[] = { "W", "FS" };
	int		cdsRet;
	DEVMODE dm;
		
	//
	// print out informational messages
	//
	ri.Printf( PRINT_ALL, "...setting mode %d:", mode );
	if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, mode ) )
	{
		ri.Printf( PRINT_ALL, " invalid mode\n" );
		return RSERR_INVALID_MODE;
	}
	ri.Printf( PRINT_ALL, " %d %d %s\n", glConfig.vidWidth, glConfig.vidHeight, win_fs[cdsFullscreen] );

	//
	// check our desktop attributes
	//
	hDC = GetDC( GetDesktopWindow() );
	glw_state.desktopBitsPixel = GetDeviceCaps( hDC, BITSPIXEL );
	glw_state.desktopWidth = GetDeviceCaps( hDC, HORZRES );
	glw_state.desktopHeight = GetDeviceCaps( hDC, VERTRES );
	ReleaseDC( GetDesktopWindow(), hDC );

	//
	// verify desktop bit depth
	//
	if ( glw_state.desktopBitsPixel < 15 || glw_state.desktopBitsPixel == 24 )
	{
		if ( colorbits == 0 || ( !cdsFullscreen && colorbits >= 15 ) )
		{
			// since I can't be bothered trying to mess around with asian codepages and MBCS stuff for a windows
			//	error box that'll only appear if something's seriously f****d then I'm going to fallback to
			//	english text when these would otherwise be used...
			//
			char sErrorHead[1024];	// ott

			extern qboolean Language_IsAsian(void);
			Q_strncpyz(sErrorHead, Language_IsAsian() ? "Low Desktop Color Depth" : SP_GetStringTextString("CON_TEXT_LOW_DESKTOP_COLOUR_DEPTH"), sizeof(sErrorHead) );

			const char *psErrorBody = Language_IsAsian() ?
												"It is highly unlikely that a correct windowed\n"
												"display can be initialized with the current\n"
												"desktop display depth.  Select 'OK' to try\n"
												"anyway.  Select 'Cancel' to try a fullscreen\n"
												"mode instead."
												:
												SP_GetStringTextString("CON_TEXT_TRY_ANYWAY");

			if ( MessageBox( NULL, 							
						psErrorBody,
						sErrorHead,
						MB_OKCANCEL | MB_ICONEXCLAMATION ) != IDOK )
			{
				return RSERR_INVALID_MODE;
			}
		}
	}

	// do a CDS if needed
	if ( cdsFullscreen )
	{
		memset( &dm, 0, sizeof( dm ) );
		
		dm.dmSize = sizeof( dm );
		
		dm.dmPelsWidth  = glConfig.vidWidth;
		dm.dmPelsHeight = glConfig.vidHeight;
		dm.dmFields     = DM_PELSWIDTH | DM_PELSHEIGHT;

		if ( r_displayRefresh->integer != 0 )
		{
			dm.dmDisplayFrequency = r_displayRefresh->integer;
			dm.dmFields |= DM_DISPLAYFREQUENCY;
		}
		
		// try to change color depth if possible
		if ( colorbits != 0 )
		{
			if ( glw_state.allowdisplaydepthchange )
			{
				dm.dmBitsPerPel = colorbits;
				dm.dmFields |= DM_BITSPERPEL;
				ri.Printf( PRINT_ALL, "...using colorsbits of %d\n", colorbits );
			}
			else
			{
				ri.Printf( PRINT_ALL, "WARNING:...changing depth not supported on Win95 < pre-OSR 2.x\n" );
			}
		}
		else
		{
			ri.Printf( PRINT_ALL, "...using desktop display depth of %d\n", glw_state.desktopBitsPixel );
		}

		//
		// if we're already in fullscreen then just create the window
		//
		if ( glw_state.cdsFullscreen )
		{
			ri.Printf( PRINT_ALL, "...already fullscreen, avoiding redundant CDS\n" );

			if ( !GLW_CreateWindow ( glConfig.vidWidth, glConfig.vidHeight, colorbits, qtrue ) )
			{
				ri.Printf( PRINT_ALL, "...restoring display settings\n" );
				ChangeDisplaySettings( 0, 0 );
				return RSERR_INVALID_MODE;
			}
		}
		//
		// need to call CDS
		//
		else
		{
			ri.Printf( PRINT_ALL, "...calling CDS: " );
			
			// try setting the exact mode requested, because some drivers don't report
			// the low res modes in EnumDisplaySettings, but still work
			if ( ( cdsRet = ChangeDisplaySettings( &dm, CDS_FULLSCREEN ) ) == DISP_CHANGE_SUCCESSFUL )
			{
				ri.Printf( PRINT_ALL, "ok\n" );

				if ( !GLW_CreateWindow ( glConfig.vidWidth, glConfig.vidHeight, colorbits, qtrue) )
				{
					ri.Printf( PRINT_ALL, "...restoring display settings\n" );
					ChangeDisplaySettings( 0, 0 );
					return RSERR_INVALID_MODE;
				}
				
				glw_state.cdsFullscreen = qtrue;
			}
			else
			{
				//
				// the exact mode failed, so scan EnumDisplaySettings for the next largest mode
				//
				DEVMODE		devmode;
				int			modeNum;

				ri.Printf( PRINT_ALL, "failed, " );
				
				PrintCDSError( cdsRet );
			
				ri.Printf( PRINT_ALL, "...trying next higher resolution:" );
				
				// we could do a better matching job here...
				for ( modeNum = 0 ; ; modeNum++ ) {
					if ( !EnumDisplaySettings( NULL, modeNum, &devmode ) ) {
						modeNum = -1;
						break;
					}
					if ( devmode.dmPelsWidth >= glConfig.vidWidth
						&& devmode.dmPelsHeight >= glConfig.vidHeight
						&& devmode.dmBitsPerPel >= 15 ) {
						break;
					}
				}

				if ( modeNum != -1 && ( cdsRet = ChangeDisplaySettings( &devmode, CDS_FULLSCREEN ) ) == DISP_CHANGE_SUCCESSFUL )
				{
					ri.Printf( PRINT_ALL, " ok\n" );
					if ( !GLW_CreateWindow( glConfig.vidWidth, glConfig.vidHeight, colorbits, qtrue) )
					{
						ri.Printf( PRINT_ALL, "...restoring display settings\n" );
						ChangeDisplaySettings( 0, 0 );
						return RSERR_INVALID_MODE;
					}
					
					glw_state.cdsFullscreen = qtrue;
				}
				else
				{
					ri.Printf( PRINT_ALL, " failed, " );
					
					PrintCDSError( cdsRet );
					
					ri.Printf( PRINT_ALL, "...restoring display settings\n" );
					ChangeDisplaySettings( 0, 0 );
					
/*				jfm:  i took out the following code to allow fallback to mode 3, with this code it goes half windowed and just doesn't work.
					glw_state.cdsFullscreen = qfalse;
					glConfig.isFullscreen = qfalse;
					if ( !GLW_CreateWindow( glConfig.vidWidth, glConfig.vidHeight, colorbits, qfalse) )
					{
						return RSERR_INVALID_MODE;
					}
*/
					return RSERR_INVALID_FULLSCREEN;
				}
			}
		}
	}
	else
	{
		if ( glw_state.cdsFullscreen )
		{
			ChangeDisplaySettings( 0, 0 );
		}

		glw_state.cdsFullscreen = qfalse;
		if ( !GLW_CreateWindow( glConfig.vidWidth, glConfig.vidHeight, colorbits, qfalse ) )
		{
			return RSERR_INVALID_MODE;
		}
	}

	//
	// success, now check display frequency, although this won't be valid on Voodoo(2)
	//
	memset( &dm, 0, sizeof( dm ) );
	dm.dmSize = sizeof( dm );
	if ( EnumDisplaySettings( NULL, ENUM_CURRENT_SETTINGS, &dm ) )
	{
		glConfig.displayFrequency = dm.dmDisplayFrequency;
	}

	// NOTE: this is overridden later on standalone 3Dfx drivers
	glConfig.isFullscreen = cdsFullscreen;

	return RSERR_OK;
}