void SSBoneFrame_CreateFromModel(ss_bone_frame_p bf, skeletal_model_p model) { vec3_set_zero(bf->bb_min); vec3_set_zero(bf->bb_max); vec3_set_zero(bf->centre); vec3_set_zero(bf->pos); bf->transform = NULL; bf->flags = 0x0000; bf->bone_tag_count = 0; bf->bone_tags = NULL; SSBoneFrame_InitSSAnim(&bf->animations, model, ANIM_TYPE_BASE); bf->animations.model = model; if(model) { bf->bone_tag_count = model->mesh_count; bf->bone_tags = (ss_bone_tag_p)malloc(bf->bone_tag_count * sizeof(ss_bone_tag_t)); bf->bone_tags[0].parent = NULL; // root for(uint16_t i = 0; i < bf->bone_tag_count; i++) { ss_bone_tag_p b_tag = bf->bone_tags + i; b_tag->index = i; b_tag->is_hidden = 0x00; b_tag->is_targeted = 0x00; b_tag->is_axis_modded = 0x00; b_tag->mesh_base = model->mesh_tree[i].mesh_base; b_tag->mesh_replace = NULL; b_tag->mesh_skin = NULL; b_tag->mesh_slot = NULL; b_tag->skin_map = NULL; b_tag->alt_anim = NULL; b_tag->body_part = model->mesh_tree[i].body_part; vec3_copy(b_tag->offset, model->mesh_tree[i].offset); vec4_set_zero(b_tag->qrotate); Mat4_E_macro(b_tag->local_transform); Mat4_E_macro(b_tag->current_transform); vec3_set_zero(b_tag->mod.target_pos); vec4_set_zero_angle(b_tag->mod.current_q); b_tag->mod.bone_local_direction[0] = 0.0f; b_tag->mod.bone_local_direction[1] = 1.0f; b_tag->mod.bone_local_direction[2] = 0.0f; b_tag->mod.limit[0] = 0.0f; b_tag->mod.limit[1] = 1.0f; b_tag->mod.limit[2] = 0.0f; b_tag->mod.limit[3] =-1.0f; b_tag->mod.current_slerp = 1.0f; vec3_set_one(b_tag->mod.axis_mod); if(i > 0) { b_tag->parent = bf->bone_tags + model->mesh_tree[i].parent; } } } }
struct ss_animation_s *SSBoneFrame_AddOverrideAnim(struct ss_bone_frame_s *bf, struct skeletal_model_s *sm, uint16_t anim_type_id) { if(!sm || (sm->mesh_count == bf->bone_tag_count)) { ss_animation_p ss_anim = (ss_animation_p)malloc(sizeof(ss_animation_t)); SSBoneFrame_InitSSAnim(ss_anim, sm, anim_type_id); ss_anim->next = bf->animations.next; if(bf->animations.next) { bf->animations.next->prev = ss_anim; } bf->animations.next = ss_anim; return ss_anim; } return NULL; }
void SSBoneFrame_CreateFromModel(ss_bone_frame_p bf, skeletal_model_p model) { vec3_set_zero(bf->bb_min); vec3_set_zero(bf->bb_max); vec3_set_zero(bf->centre); vec3_set_zero(bf->pos); bf->transform = NULL; bf->bone_tag_count = 0; bf->bone_tags = NULL; SSBoneFrame_InitSSAnim(&bf->animations, ANIM_TYPE_BASE); bf->animations.model = model; if(model) { bf->bone_tag_count = model->mesh_count; bf->bone_tags = (ss_bone_tag_p)malloc(bf->bone_tag_count * sizeof(ss_bone_tag_t)); bf->bone_tags[0].parent = NULL; // root for(uint16_t i = 0; i < bf->bone_tag_count; i++) { bf->bone_tags[i].index = i; bf->bone_tags[i].mesh_base = model->mesh_tree[i].mesh_base; bf->bone_tags[i].mesh_skin = model->mesh_tree[i].mesh_skin; bf->bone_tags[i].mesh_slot = NULL; bf->bone_tags[i].alt_anim = NULL; bf->bone_tags[i].body_part = model->mesh_tree[i].body_part; vec3_copy(bf->bone_tags[i].offset, model->mesh_tree[i].offset); vec4_set_zero(bf->bone_tags[i].qrotate); Mat4_E_macro(bf->bone_tags[i].transform); Mat4_E_macro(bf->bone_tags[i].full_transform); if(i > 0) { bf->bone_tags[i].parent = bf->bone_tags + model->mesh_tree[i].parent; } } } }