Ejemplo n.º 1
0
void CDisplayText::DisplayText(const char *text, Math::Vector goal, float height,
                               float dist, float time, TextType type)
{
    CObject*    toto;
    CMotion*    motion;
    Ui::CWindow*    pw;
    Ui::CButton*    button;
    Ui::CGroup*     group;
    Ui::CLabel*     label;
    Math::Point     pos, ppos, dim;
    Sound       sound;
    float       hLine, hBox;
    int         nLine, icon, i;

    if ( !m_bEnable )  return;

    pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW2));
    if ( pw == 0 )
    {
        pos.x = 0.0f;
        pos.y = 0.0f;
        dim.x = 0.0f;
        dim.y = 0.0f;
        pw = m_interface->CreateWindows(pos, dim, 10, EVENT_WINDOW2);
    }

    hBox = 0.045f;
    hLine = m_engine->GetText()->GetHeight(Gfx::FONT_COLOBOT, FONTSIZE);

    nLine = 0;
    for ( i=0 ; i<MAXDTLINE ; i++ )
    {
        group = static_cast<CGroup*>(pw->SearchControl(EventType(EVENT_DT_GROUP0+i)));
        if ( group == 0 )  break;
        nLine ++;
    }

    if ( nLine == MAXDTLINE )
    {
        ClearLastText();
        nLine --;
    }

    pos.x = 0.10f;
    pos.y = 0.92f-hBox-hBox*nLine;
    dim.x = 0.80f;
    dim.y = hBox;

    icon = 1;  // yellow
    if ( type == TT_ERROR   )  icon =  9;  // red
    if ( type == TT_WARNING )  icon = 10;  // blue
    if ( type == TT_INFO    )  icon =  8;  // green
    if ( type == TT_MESSAGE )  icon = 11;  // yellow
    pw->CreateGroup(pos, dim, icon, EventType(EVENT_DT_GROUP0+nLine));

    pw->SetTrashEvent(false);

    ppos = pos;
    ppos.y -= hLine/2.0f;
    label = pw->CreateLabel(ppos, dim, -1, EventType(EVENT_DT_LABEL0+nLine), text);
    if ( label != 0 )
    {
        label->SetFontSize(FONTSIZE);
    }

    dim.x = dim.y*0.75f;
    pos.x -= dim.x;
    button = pw->CreateButton(pos, dim, 14, EventType(EVENT_DT_VISIT0+nLine));

    if ( goal.x == 0.0f &&
         goal.y == 0.0f &&
         goal.z == 0.0f )
    {
        button->ClearState(STATE_ENABLE);
    }

    m_bExist[nLine] = true;
    m_visitGoal[nLine] = goal;
    m_visitDist[nLine] = dist;
    m_visitHeight[nLine] = height;
    m_time[nLine] = time*m_delayFactor;

    toto = SearchToto();
    if ( toto != 0 )
    {
        motion = toto->GetMotion();
        if ( motion != 0 )
        {
            if ( type == TT_ERROR )
            {
                motion->SetAction(MT_ERROR, 4.0f);
            }
            if ( type == TT_WARNING )
            {
                motion->SetAction(MT_WARNING, 4.0f);
            }
            if ( type == TT_INFO )
            {
                motion->SetAction(MT_INFO, 4.0f);
            }
            if ( type == TT_MESSAGE )
            {
                motion->SetAction(MT_MESSAGE, 4.0f);
            }
        }
    }

    if ( m_bHide )
    {
        HideText(m_bHide);  // hide all
    }
    else
    {
        sound = SOUND_CLICK;
        if ( type == TT_ERROR   )  sound = SOUND_ERROR;
        if ( type == TT_WARNING )  sound = SOUND_WARNING;
        if ( type == TT_INFO    )  sound = SOUND_INFO;
        if ( type == TT_MESSAGE )  sound = SOUND_MESSAGE;

        if ( sound != SOUND_CLICK )
        {
            m_sound->Play(sound);
        }
    }
}
Ejemplo n.º 2
0
void CDisplayInfo::StartDisplayInfo(std::string filename, int index, bool bSoluce)
{
    Gfx::Light          light;
    Math::Point         pos, dim;
    Ui::CWindow*        pw;
    Ui::CEdit*          edit;
    Ui::CButton*        button;
    Ui::CSlider*        slider;
    CMotionToto*        toto;

    m_index = index;
    m_bSoluce = bSoluce;

    m_bEditLock = m_main->GetEditLock();
    if ( m_bEditLock )  // edition running program?
    {
        pw = static_cast<Ui::CWindow*>(m_interface->SearchControl(EVENT_WINDOW3));
        if ( pw != 0 )
        {
            pw->ClearState(STATE_ENABLE);  // CStudio inactive
        }
    }

    m_main->SetEditLock(true, false);
    m_main->SetEditFull(false);
    m_bInitPause = m_pause->GetPauseType();
    m_pause->SetPause(PAUSE_SATCOM);
    m_infoCamera = m_camera->GetType();
    m_camera->SetType(Gfx::CAM_TYPE_INFO);

    pos = m_infoActualPos = m_infoFinalPos;
    dim = m_infoActualDim = m_infoFinalDim;
    pw = m_interface->CreateWindows(pos, dim, 4, EVENT_WINDOW4);
    if ( pw == 0 )  return;
//? pw->SetClosable(true);
//? GetResource(RES_TEXT, RT_DISINFO_TITLE, res);
//? pw->SetName(res);
//? pw->SetMinDim(Math::Point(0.56f, 0.40f));
//? pw->SetMaximized(m_bInfoMaximized);
//? pw->SetMinimized(m_bInfoMinimized);
//? m_main->SetEditFull(m_bInfoMaximized);

    edit = pw->CreateEdit(pos, dim, 0, EVENT_EDIT1);
    if ( edit == 0 )  return;
    edit->SetState(STATE_SHADOW);
    edit->SetMultiFont(true);
    edit->SetMaxChar(10000);
    edit->SetFontType(Gfx::FONT_COLOBOT);
    edit->SetSoluceMode(bSoluce);
    edit->ReadText(filename.c_str());
    edit->HyperHome(filename.c_str());
    edit->SetEditCap(false);  // just to see!
    edit->SetHighlightCap(false);
    edit->SetFocus(true);

    ViewDisplayInfo();

    button = pw->CreateButton(pos, dim, 128+57, EVENT_SATCOM_HUSTON);
    button->SetState(STATE_SHADOW);
    button = pw->CreateButton(pos, dim, 128+58, EVENT_SATCOM_SAT);
    button->SetState(STATE_SHADOW);
//? button = pw->CreateButton(pos, dim, 128+59, EVENT_SATCOM_OBJECT);
//? button->SetState(STATE_SHADOW);
    button = pw->CreateButton(pos, dim, 53, EVENT_SATCOM_LOADING);
    button->SetState(STATE_SHADOW);
    button = pw->CreateButton(pos, dim, 128+60, EVENT_SATCOM_PROG);
    button->SetState(STATE_SHADOW);
    button = pw->CreateButton(pos, dim, 20, EVENT_SATCOM_SOLUCE);
    button->SetState(STATE_SHADOW);

    pw->CreateGroup(pos, dim, 18, EVENT_LABEL1);  // arrow >
    pw->CreateGroup(pos, dim, 19, EVENT_LABEL2);  // symbol SatCom

    button = pw->CreateButton(pos, dim, 55, EVENT_HYPER_PREV);
    button->SetState(STATE_SHADOW);
    button = pw->CreateButton(pos, dim, 48, EVENT_HYPER_NEXT);
    button->SetState(STATE_SHADOW);
    button = pw->CreateButton(pos, dim, 30, EVENT_HYPER_HOME);
    button->SetState(STATE_SHADOW);
    button = pw->CreateButton(pos, dim, 82, EVENT_HYPER_SIZE1);
    button->SetState(STATE_SHADOW);
    button = pw->CreateButton(pos, dim, 83, EVENT_HYPER_SIZE2);
    button->SetState(STATE_SHADOW);
    button = pw->CreateButton(pos, dim, 90, EVENT_HYPER_SIZE3);
    button->SetState(STATE_SHADOW);
    button = pw->CreateButton(pos, dim, 91, EVENT_HYPER_SIZE4);
    button->SetState(STATE_SHADOW);
    slider = pw->CreateSlider(pos, dim, 0, EVENT_STUDIO_SIZE);
    slider->SetState(STATE_SHADOW);
    slider->SetVisibleValue((m_main->GetFontSize()-9.0f)/15.0f);
    button = pw->CreateButton(pos, dim, 61, EVENT_HYPER_COPY);
    button->SetState(STATE_SHADOW);
    HyperUpdate();

    button = pw->CreateButton(pos, dim, -1, EVENT_OBJECT_INFOOK);
    button->SetState(STATE_SHADOW);
    button->SetState(STATE_SIMPLY);
    button->SetState(STATE_DEFAULT);
    pw->CreateGroup(pos, dim, 21, EVENT_LABEL3);  // symbol stand-by

    AdjustDisplayInfo(m_infoActualPos, m_infoActualDim);
    UpdateIndexButton();

    m_engine->SetDrawWorld(false);  // doesn't draw anything in the interface
    m_engine->SetDrawFront(true);  // toto draws on the interface
    m_particle->SetFrameUpdate(Gfx::SH_WORLD, false);  // particles break into world

    m_toto = SearchToto();
    if ( m_toto != 0 )
    {
        m_toto->SetDrawFront(true);

        toto = static_cast<CMotionToto*>(m_toto->GetMotion());
        if ( toto != 0 )
        {
            toto->StartDisplayInfo();
        }
    }

    light.type    = Gfx::LIGHT_DIRECTIONAL;
    light.ambient = Gfx::Color(0.0f, 0.0f, 0.0f);
    light.diffuse = Gfx::Color(1.0f, 0.1f, 0.1f);
    light.direction  = Math::Vector(1.0f, 0.0f, 1.0f);

    m_lightSuppl = m_light->CreateLight();
    m_light->SetLight(m_lightSuppl, light);
    m_light->SetLightExcludeType(m_lightSuppl, Gfx::ENG_OBJTYPE_TERRAIN);
}