Ejemplo n.º 1
0
wxPaintDC::wxPaintDC(wxWindow *window)
{
    m_window = window ;
    wxTopLevelWindowMac* rootwindow = window->MacGetTopLevelWindow() ;
    WindowRef windowref = (WindowRef) rootwindow->MacGetWindowRef() ;
    wxPoint origin = window->GetClientAreaOrigin() ;
    wxSize size = window->GetClientSize() ;
    int x , y ;
    x = origin.x ;
    y = origin.y ;
    window->MacWindowToRootWindow( &x , &y ) ;
    m_macLocalOrigin.x = x ;
    m_macLocalOrigin.y = y ;
    SetRectRgn( (RgnHandle) m_macBoundaryClipRgn , origin.x , origin.y , origin.x + size.x , origin.y + size.y ) ;
    SectRgn( (RgnHandle) m_macBoundaryClipRgn , (RgnHandle) window->MacGetVisibleRegion().GetWXHRGN() , (RgnHandle) m_macBoundaryClipRgn ) ;
    OffsetRgn( (RgnHandle) m_macBoundaryClipRgn , -origin.x , -origin.y ) ;
    SectRgn( (RgnHandle) m_macBoundaryClipRgn  , (RgnHandle) window->GetUpdateRegion().GetWXHRGN() , (RgnHandle) m_macBoundaryClipRgn ) ;
    OffsetRgn( (RgnHandle) m_macBoundaryClipRgn , m_macLocalOrigin.x , m_macLocalOrigin.y ) ;
    CopyRgn( (RgnHandle) m_macBoundaryClipRgn , (RgnHandle) m_macCurrentClipRgn ) ;
    m_macPort = UMAGetWindowPort( windowref ) ;

    m_ok = TRUE ;
    SetBackground(window->MacGetBackgroundBrush());
    SetFont( window->GetFont() ) ;
}
Ejemplo n.º 2
0
/*Assumes that all regions are in the guest coordinates system*/
static void renderspu_SystemWindowApplyVisibleRegion(WindowInfo *window)
{
    ContextInfo *c = renderspuGetWindowContext(window);
    RgnHandle rgn;
    GLboolean result = true;

    DEBUG_MSG_POETZSCH (("ApplyVisibleRegion %x\n", window));

    if (!c || !c->context) return;

    rgn = NewRgn();
    SetEmptyRgn(rgn);

    if (render_spu.hRootVisibleRegion)
    {
        /* The render_spu.hRootVisibleRegion has coordinates from the root
         * window. We intersect it with the rect of the OpenGL window we
         * currently process. */
        SetRectRgn(rgn,
                   window->x, window->y,
                   window->x + window->BltInfo.width,
                   window->y + window->BltInfo.height);
        SectRgn(render_spu.hRootVisibleRegion, rgn, rgn);
        /* Because the clipping is done in the coordinate space of the OpenGL
         * window we have to remove the x/y position from the newly created
         * region. */
        OffsetRgn (rgn, -window->x, -window->y);
    }
    else
    {
        /* If there is not root clipping region is available, create a base
         * region with the size of the target window. This covers all
         * needed/possible space. */
        SetRectRgn(rgn, 0, 0, window->BltInfo.width, window->BltInfo.height);
    }

    /* Now intersect the window clipping region with a additional region e.g.
     * for the seamless mode. */
    if (window->hVisibleRegion)
        SectRgn(rgn, window->hVisibleRegion, rgn);

    if (rgn && !EmptyRgn(rgn))
    {
        /* Set the clip region to the context */
        result = render_spu.ws.aglSetInteger(c->context, AGL_CLIP_REGION, (const GLint*)rgn);
        CHECK_AGL_RC (result, "Render SPU (renderspu_SystemWindowVisibleRegion): SetInteger Failed");
        result = render_spu.ws.aglEnable(c->context, AGL_CLIP_REGION);
        CHECK_AGL_RC (result, "Render SPU (renderspu_SystemWindowVisibleRegion): Enable Failed");
    }
    /* Clear the region structure */
    DisposeRgn (rgn);
}
Ejemplo n.º 3
0
int 
TkRectInRegion(
    TkRegion region,
    int x,
    int y,
    unsigned int width,
    unsigned int height)
{
    RgnHandle rgn = (RgnHandle) region;
    RgnHandle rectRgn, destRgn;
    int result;
    
    rectRgn = NewRgn();
    destRgn = NewRgn();
    SetRectRgn(rectRgn, x,  y, x + width, y + height);
    SectRgn(rgn, rectRgn, destRgn);
    if (EmptyRgn(destRgn)) {
	result = RectangleOut;
    } else if (EqualRgn(rgn, destRgn)) {
	result = RectangleIn;
    } else {
	result = RectanglePart;
    }
    DisposeRgn(rectRgn);
    DisposeRgn(destRgn);
    return result;
}
Ejemplo n.º 4
0
void 
TkIntersectRegion(
    TkRegion sra,
    TkRegion srb,
    TkRegion dr_return)
{
    RgnHandle srcRgnA = (RgnHandle) sra;
    RgnHandle srcRgnB = (RgnHandle) srb;
    RgnHandle destRgn = (RgnHandle) dr_return;
    SectRgn(srcRgnA, srcRgnB, destRgn);
}
Ejemplo n.º 5
0
void wxTopLevelWindowMac::MacUpdate( long timestamp)
{
    wxMacPortStateHelper help( (GrafPtr) GetWindowPort( (WindowRef) m_macWindow) ) ;

    RgnHandle       visRgn = NewRgn() ;
    GetPortVisibleRegion( GetWindowPort( (WindowRef)m_macWindow ), visRgn );
    BeginUpdate( (WindowRef)m_macWindow ) ;

    RgnHandle       updateRgn = NewRgn();
    RgnHandle       diffRgn = NewRgn() ;

    if ( updateRgn && diffRgn )
    {
#if 1
        // macos internal control redraws clean up areas we'd like to redraw ourselves
        // therefore we pick the boundary rect and make sure we can redraw it
        // this has to be intersected by the visRgn in order to avoid drawing over its own
        // boundaries
        RgnHandle trueUpdateRgn = NewRgn() ;
        Rect trueUpdateRgnBoundary ;
        GetPortVisibleRegion( GetWindowPort( (WindowRef)m_macWindow ), trueUpdateRgn );
        GetRegionBounds( trueUpdateRgn , &trueUpdateRgnBoundary ) ;
        RectRgn( updateRgn , &trueUpdateRgnBoundary ) ;
        SectRgn( updateRgn , visRgn , updateRgn ) ;
        if ( trueUpdateRgn )
            DisposeRgn( trueUpdateRgn ) ;
        SetPortVisibleRegion(  GetWindowPort( (WindowRef)m_macWindow ), updateRgn ) ;
#else
        GetPortVisibleRegion( GetWindowPort( (WindowRef)m_macWindow ), updateRgn );
#endif
        DiffRgn( updateRgn , (RgnHandle) m_macNoEraseUpdateRgn , diffRgn ) ;
        if ( !EmptyRgn( updateRgn ) )
        {
            MacRedraw( updateRgn , timestamp , m_macNeedsErasing || !EmptyRgn( diffRgn )  ) ;
        }
    }
    if ( updateRgn )
        DisposeRgn( updateRgn );
    if ( diffRgn )
        DisposeRgn( diffRgn );
    if ( visRgn )
        DisposeRgn( visRgn ) ;

    EndUpdate( (WindowRef)m_macWindow ) ;
    SetEmptyRgn( (RgnHandle) m_macNoEraseUpdateRgn ) ;
    m_macNeedsErasing = false ;
}
Ejemplo n.º 6
0
void 
XCopyArea(
    Display* display,		/* Display. */
    Drawable src,		/* Source drawable. */
    Drawable dest,		/* Destination drawable. */
    GC gc,			/* GC to use. */
    int src_x,			/* X & Y, width & height */
    int src_y,			/* define the source rectangle */
    unsigned int width,		/* the will be copied. */
    unsigned int height,
    int dest_x,			/* Dest X & Y on dest rect. */
    int dest_y)
{
    Rect srcRect, destRect;
    BitMapPtr srcBit, destBit;
    MacDrawable *srcDraw = (MacDrawable *) src;
    MacDrawable *destDraw = (MacDrawable *) dest;
    GWorldPtr srcPort, destPort;
    CGrafPtr saveWorld;
    GDHandle saveDevice;
    short tmode;
    RGBColor origForeColor, origBackColor, whiteColor, blackColor;

    destPort = TkMacGetDrawablePort(dest);
    srcPort = TkMacGetDrawablePort(src);

    display->request++;
    GetGWorld(&saveWorld, &saveDevice);
    SetGWorld(destPort, NULL);
    GetForeColor(&origForeColor);
    GetBackColor(&origBackColor);
    whiteColor.red = 0;
    whiteColor.blue = 0;
    whiteColor.green = 0;
    RGBForeColor(&whiteColor);
    blackColor.red = 0xFFFF;
    blackColor.blue = 0xFFFF;
    blackColor.green = 0xFFFF;
    RGBBackColor(&blackColor);
    

    TkMacSetUpClippingRgn(dest);
    
    /*
     *  We will change the clip rgn in this routine, so we need to 
     *  be able to restore it when we exit.
     */
     
    if (tmpRgn2 == NULL) {
        tmpRgn2 = NewRgn();
    }
    GetClip(tmpRgn2);

    if (((TkpClipMask*)gc->clip_mask)->type == TKP_CLIP_REGION) {
	RgnHandle clipRgn = (RgnHandle)
	        ((TkpClipMask*)gc->clip_mask)->value.region;
	
	int xOffset, yOffset;
	
	if (tmpRgn == NULL) {
	    tmpRgn = NewRgn();
	}
	
	xOffset = destDraw->xOff + gc->clip_x_origin;
	yOffset = destDraw->yOff + gc->clip_y_origin;
	
	OffsetRgn(clipRgn, xOffset, yOffset);
	
	GetClip(tmpRgn);
	SectRgn(tmpRgn, clipRgn, tmpRgn);
	
	SetClip(tmpRgn);
	
	OffsetRgn(clipRgn, -xOffset, -yOffset);
    }
    
    srcBit = &((GrafPtr) srcPort)->portBits;
    destBit = &((GrafPtr) destPort)->portBits;
    SetRect(&srcRect, (short) (srcDraw->xOff + src_x),
	    (short) (srcDraw->yOff + src_y),
	    (short) (srcDraw->xOff + src_x + width),
	    (short) (srcDraw->yOff + src_y + height));	
    SetRect(&destRect, (short) (destDraw->xOff + dest_x),
	    (short) (destDraw->yOff + dest_y), 
	    (short) (destDraw->xOff + dest_x + width),
	    (short) (destDraw->yOff + dest_y + height));	
    tmode = srcCopy;

    CopyBits(srcBit, destBit, &srcRect, &destRect, tmode, NULL);
    RGBForeColor(&origForeColor);
    RGBBackColor(&origBackColor);
    SetClip(tmpRgn2);
    SetGWorld(saveWorld, saveDevice);
}
Ejemplo n.º 7
0
void
TkMacUpdateClipRgn(
    TkWindow *winPtr)
{
    RgnHandle rgn;
    int x, y;
    TkWindow *win2Ptr;

    if (winPtr == NULL) {
	return;
    }
    
    if (winPtr->privatePtr->flags & TK_CLIP_INVALID) {
	rgn = winPtr->privatePtr->aboveClipRgn;
	if (tmpRgn == NULL) {
	    tmpRgn = NewRgn();
	}
	
	/* 
	 * Start with a region defined by the window bounds.  
	 */

        x = winPtr->privatePtr->xOff;
        y = winPtr->privatePtr->yOff;
        SetRectRgn(rgn, (short) x, (short) y,
	    (short) (winPtr->changes.width  + x), 
	    (short) (winPtr->changes.height + y));
	    
	/* 
	 * Clip away the area of any windows that may obscure this
	 * window.  
	 * For a non-toplevel window, first, clip to the parents visable
	 * clip region.
	 * Second, clip away any siblings that are higher in the
	 * stacking order.
	 * For an embedded toplevel, just clip to the container's visible
	 * clip region.  Remember, we only allow one contained window 
	 * in a frame, and don't support any other widgets in the frame either.
	 * This is not currently enforced, however.
	 */
	
	if (!Tk_IsTopLevel(winPtr)) { 
	    TkMacUpdateClipRgn(winPtr->parentPtr);
	    SectRgn(rgn, 
		    winPtr->parentPtr->privatePtr->aboveClipRgn, rgn);
				
	    win2Ptr = winPtr->nextPtr;
	    while (win2Ptr != NULL) {
		if (Tk_IsTopLevel(win2Ptr) || !Tk_IsMapped(win2Ptr)) {
		    win2Ptr = win2Ptr->nextPtr;
		    continue;
		}
		x = win2Ptr->privatePtr->xOff;
		y = win2Ptr->privatePtr->yOff;
		SetRectRgn(tmpRgn, (short) x, (short) y,
			(short) (win2Ptr->changes.width  + x), 
			(short) (win2Ptr->changes.height + y));
		DiffRgn(rgn, tmpRgn, rgn);
							  
		win2Ptr = win2Ptr->nextPtr;
	    }
	} else if (Tk_IsEmbedded(winPtr)) {
            TkWindow *contWinPtr;
        
	    contWinPtr = TkpGetOtherWindow(winPtr);
    	     
    	    if (contWinPtr != NULL) {
 	        TkMacUpdateClipRgn(contWinPtr);
	        SectRgn(rgn, 
		        contWinPtr->privatePtr->aboveClipRgn, rgn);
   	    } else if (gMacEmbedHandler != NULL) {
   	        gMacEmbedHandler->getClipProc((Tk_Window) winPtr, tmpRgn);
   	        SectRgn(rgn, tmpRgn, rgn);
   	    }
	    
	    /*
	     * NOTE: Here we should handle out of process embedding.
	     */
		    
	}
	
	/* 
	 * The final clip region is the aboveClip region (or visable
	 * region) minus all the children of this window.
	 * Alternatively, if the window is a container, we must also 
	 * subtract the region of the embedded window.
	 */
	 
	rgn = winPtr->privatePtr->clipRgn;
	CopyRgn(winPtr->privatePtr->aboveClipRgn, rgn);
		
	win2Ptr = winPtr->childList;
	while (win2Ptr != NULL) {
	    if (Tk_IsTopLevel(win2Ptr) || !Tk_IsMapped(win2Ptr)) {
		win2Ptr = win2Ptr->nextPtr;
		continue;
	    }
	    x = win2Ptr->privatePtr->xOff;
	    y = win2Ptr->privatePtr->yOff;
	    SetRectRgn(tmpRgn, (short) x, (short) y,
		    (short) (win2Ptr->changes.width  + x), 
		    (short) (win2Ptr->changes.height + y));
	    DiffRgn(rgn, tmpRgn, rgn);
							  
	    win2Ptr = win2Ptr->nextPtr;
	}
	
	if (Tk_IsContainer(winPtr)) {
	    win2Ptr = TkpGetOtherWindow(winPtr);
	    if (win2Ptr != NULL) {
		if (Tk_IsMapped(win2Ptr)) {
		    x = win2Ptr->privatePtr->xOff;
		    y = win2Ptr->privatePtr->yOff;
		    SetRectRgn(tmpRgn, (short) x, (short) y,
			    (short) (win2Ptr->changes.width  + x), 
			    (short) (win2Ptr->changes.height + y));
		    DiffRgn(rgn, tmpRgn, rgn);
		}
	    } 
	    
	    /*
	     * NOTE: Here we should handle out of process embedding.
	     */
		    
	}
		
	winPtr->privatePtr->flags &= ~TK_CLIP_INVALID;
    }
}
Ejemplo n.º 8
0
void DrawNoSectPolyRecursive (CMap *theMap, PolyObjectHdl MapPolyHdl, DrawSpecRecPtr drawSettings,Rect subRect)
{
	long			PointCount, PlotCount = 0, PointIndex;
	LongPoint		MatrixPt;
	Point			LastScrPt, ThisScrPt, FirstScrPt;
	LongPoint		**RgnPtsHdl;
	PolyHandle		PolyHdl = nil;
	
	////////////
	Boolean  alwaysIn123 = true;
	Boolean  alwaysIn174 = true;
	Boolean  alwaysIn456 = true;
	Boolean  alwaysIn386 = true;
	Boolean canSkipDrawingPolygon = false;
	//    1 7 4
	//    2 0 5
	//    3 8 6
	////////////////

	PointCount = GetPolyPointCount (MapPolyHdl);
	RgnPtsHdl = GetPolyPointsHdl (MapPolyHdl);
	Boolean bDrawBlackAndWhite = (sharedPrinting && settings.printMode != COLORMODE);

	#define MAXNUMSEGMENTS  8000 // JLM, It seems the limit is 32K not 64K at the documentation says
	short thisSectionOfPlane,prevSectionOfPlane;
	Boolean canSkipThisPt,skippedAPt,offQuickDrawPlane=false;
	Point lastSkippedPt;
	Rect  fuzzyRect = subRect;
	long lineWidth = 1, esiCode;
	long outsetPixels = 2*lineWidth+2; // needs to be wider that the line width
	//long penWidth = 3;
	long penWidth = 2;
	long halfPenWidth = 0;
	InsetRect(&fuzzyRect,-outsetPixels,-outsetPixels);

	if (RgnPtsHdl != nil)
	{

		// must clip to this rect in addtion to the original clip
		Rect clippingRect = subRect;
		RgnHandle saveClip = NewRgn(), addition = NewRgn() , newClip = NewRgn();

		GetClip(saveClip);
		GetClip(newClip);
		RectRgn(addition, &clippingRect);
		SectRgn(newClip, addition, newClip);
		SetClip(newClip);
		if(newClip) DisposeRgn(newClip);
		if(addition) DisposeRgn(addition);


		if (drawSettings -> fillCode != kNoFillCode)
			PolyHdl = OpenPoly ();
		else
		{
			PolyHdl = OpenPoly ();
			//Our_PmForeColor (gDrawBitmapInBlackAndWhite ? kBlackColorInd : drawSettings -> foreColorInd);
			Our_PmForeColor (drawSettings -> foreColorInd);
		}

		GetObjectESICode ((ObjectRecHdl) MapPolyHdl,&esiCode); 
		if (esiCode>0) 	// -500 is the default
		{
			//halfPenWidth = penWidth/2;
#ifdef MAC
			PenSize(penWidth,penWidth);
#else
			PenStyle(BLACK,penWidth);
#endif
		}
		for (PointIndex = 0,skippedAPt = false,prevSectionOfPlane = -1; PointIndex < PointCount; ++PointIndex)
		{
			MatrixPt = (*RgnPtsHdl) [PointIndex];
//			theMap -> GetScrPoint (&MatrixPt, &ThisScrPt);

			//ThisScrPt.h = SameDifferenceX(MatrixPt.h);
			//ThisScrPt.v = (gRect.bottom + gRect.top) - SameDifferenceY(MatrixPt.v);
			ThisScrPt = GetQuickDrawPt(MatrixPt.h, MatrixPt.v, &gRect, &offQuickDrawPlane);

			// code goes here, what to do when point is off quickdraw plane?
			//if (offQuickDrawPlane) break;
			
			ThisScrPt.h += drawSettings -> offsetDx;
			ThisScrPt.v += drawSettings -> offsetDy;
			
			if(PolyHdl)
			{  //// JLM 2/18/99
				// for points outside the drawing area, it is not necessary to move to the correct point,
				// as long as we preserve the winding.  This allows us to ignore many of the points outside 
				// the drawing rectangle gRect
				thisSectionOfPlane = SectionOfPlane(&fuzzyRect,ThisScrPt);
				if( 	thisSectionOfPlane > 0 // outside of the rectangle
						&& thisSectionOfPlane == prevSectionOfPlane // we have not changed sections of the plane
						&& PointIndex < PointCount -1) // not the last point
					canSkipThisPt = true;
				else canSkipThisPt = false;
				prevSectionOfPlane = thisSectionOfPlane;
				if(canSkipThisPt) 
				{
					skippedAPt = true;
					lastSkippedPt =ThisScrPt;
					continue;
				}
				/// JLM 3/6/01
				switch(thisSectionOfPlane) {
					case 1: 															alwaysIn456 = false; alwaysIn386 = false; break;
					case 2: 								alwaysIn174 = false; alwaysIn456 = false; alwaysIn386 = false; break;
					case 3: 								alwaysIn174 = false; alwaysIn456 = false; 							break;
					case 4:	alwaysIn123 = false; 														alwaysIn386 = false; break;
					case 5:	alwaysIn123 = false;	alwaysIn174 = false; 							alwaysIn386 = false; break;
					case 6:	alwaysIn123 = false;	alwaysIn174 = false; 														break;
					case 7:	alwaysIn123 = false;								alwaysIn456 = false; alwaysIn386 = false; break;
					case 8:	alwaysIn123 = false;	alwaysIn174 = false; alwaysIn456 = false; 							break;
					default: alwaysIn123 = false;	alwaysIn174 = false; alwaysIn456 = false; alwaysIn386 = false; break;
				}
				//////
				if(skippedAPt)
				{	// then we have to draw to the previous point 
					// before we draw to the current point 
					PointIndex--; //so we do the previous point below
					ThisScrPt = lastSkippedPt; // restore the coordinates of the previous point
					prevSectionOfPlane = -1; // force the next point to not be skipped
				}
				skippedAPt = false;
				if(PlotCount > MAXNUMSEGMENTS)
				{	// there is a bug on the max when the number of points gets too large
					// try recusion
					ClosePoly();
					KillPoly(PolyHdl);
					SetClip(saveClip);// JLM 8/4/99
					goto recursion;
				}
				//////////////
			}


			if (PointIndex == 0)
			{
				MyMoveTo (ThisScrPt.h-halfPenWidth, ThisScrPt.v-halfPenWidth);
				FirstScrPt = ThisScrPt;
				LastScrPt = ThisScrPt;
				PlotCount = 0;
			}
			else
			{
				if (LastScrPt.h != ThisScrPt.h || LastScrPt.v != ThisScrPt.v)
				{
					MyLineTo (ThisScrPt.h-halfPenWidth, ThisScrPt.v-halfPenWidth);
					LastScrPt = ThisScrPt;
					++PlotCount;
				}
			}
		}

		if (drawSettings -> bClosed)	/* draw a line from last point to first point if requested */
		{
			MyLineTo (FirstScrPt.h-halfPenWidth, FirstScrPt.v-halfPenWidth);
			++PlotCount;
		}

		if (PolyHdl != nil)
		{
			ClosePoly ();
			////////////// JLM 3/6/01
			if(alwaysIn123 || alwaysIn174 || alwaysIn456 || alwaysIn386)
				canSkipDrawingPolygon = true;
			if(canSkipDrawingPolygon) PlotCount = 0; // so that we skip the code below
			////////////
			if (PlotCount > 0)
			{
				if (PlotCount > 2)			/* polygon must contain more than 2 line-to points */
				{
					if (drawSettings -> bErase || (drawSettings -> fillCode == kNoFillCode && drawSettings -> backColorInd == kWaterColorInd))
						ErasePoly (PolyHdl);
	
					if (drawSettings -> fillCode == kPaintFillCode)
					{
						// this is the usual drawing code
						Our_PmForeColor (bDrawBlackAndWhite || gDrawBitmapInBlackAndWhite ? kBlackColorInd : drawSettings -> foreColorInd);//JLM
						if(bDrawBlackAndWhite) SetPenPat(UPSTRIPES);
						PaintPoly(PolyHdl);//JLM
						if(bDrawBlackAndWhite) SetPenPat(BLACK);
					}
					else if (drawSettings -> fillCode == kPatFillCode)
						FillPoly (PolyHdl, &(drawSettings -> backPattern));
				}

				if (drawSettings -> frameCode == kPaintFrameCode)
				{
					Our_PmForeColor (bDrawBlackAndWhite || gDrawBitmapInBlackAndWhite ? kBlackColorInd : drawSettings -> foreColorInd);
					FramePoly (PolyHdl);
				}
				else if (drawSettings -> frameCode == kPatFrameCode)
				{
					PenPat (&(drawSettings -> forePattern));
					FramePoly (PolyHdl);
				}
			}
			
			KillPoly (PolyHdl);
		}
		
		SetClip(saveClip);
		if(saveClip) DisposeRgn(saveClip);

	}

#ifdef MAC
	PenSize(1,1);
#else
	PenStyle(BLACK,1);
#endif
	return;
	
	////////////////////////////////
recursion:
	////////////////////////////////
	{
		#define MAXRECURSION 20 
		static short sRecursionValue = 0;
	
		if(sRecursionValue >= MAXRECURSION) 
		{
			printError("max recusion exceeded");
		}
		else
		{
			// use recursion
			Rect subBoundingRect;
			long middleH = (subRect.left+subRect.right)/2;
			long middleV = (subRect.top+subRect.bottom)/2;
			long index;
			
			sRecursionValue++;
		
			// divide the points up and Draw again
			for(index = 0; index < 4; index++)
			{
				subBoundingRect = subRect;
				switch(index)
				{
					case 0: 
						subBoundingRect.top  = middleV;
						subBoundingRect.left  = middleH;
						break;
					case 1: 
						subBoundingRect.top  = middleV;
						subBoundingRect.right  = middleH;
						break;
					case 2: 
						subBoundingRect.bottom  = middleV;
						subBoundingRect.left  = middleH;
						break;
					default: 
						subBoundingRect.bottom  = middleV;
						subBoundingRect.right  = middleH;
						break;
				}
				
				// the recursive call
				DrawNoSectPolyRecursive (theMap,MapPolyHdl,drawSettings,subBoundingRect);
				
			}
			// all done
			sRecursionValue--;
			return;
		}
	}
	
}
Ejemplo n.º 9
0
void shellupdatecontent (Rect contentrect) {
	
	/*
	update the portion of contectrect in shellwindow that needs updating, 
	and validate the area updated
	
	2/11/91 dmb: it turns out that we usually want to update the scroll 
	bars at this time too, before redrawing contectrect
	
	12/9/91 dmb: quick bail-out if update rgn is empty
	
	9/22/92 dmb: don't draw scrollbars when update rgn is empty
	*/
	
	register hdlwindowinfo hw = shellwindowinfo;
	register hdlregion contentrgn, updatergn;
	hdlregion actualupdatergn;
	
	actualupdatergn = getupdateregion (shellwindow);

	if (EmptyRgn (actualupdatergn)) {
		
		#ifdef WIN95VERSION
			DeleteObject (actualupdatergn);
		#endif

		return;
		}
	
	shellupdatescrollbars (hw);
	
	updatergn = NewRgn ();

	CopyRgn (actualupdatergn, updatergn); /*window's update rgn is global*/
	
	globaltolocalrgn (updatergn);
	
	#ifdef MACVERSION
		RectRgn (contentrgn = NewRgn (), &contentrect);
		#if ACCESSOR_CALLS_ARE_FUNCTIONS == 1
		//in carbon a copy of the update region is returned.
		DisposeRgn(actualupdatergn);
		actualupdatergn = nil;
		#endif
	#endif
	#ifdef WIN95VERSION
		DeleteObject (actualupdatergn);
		insetrect (&contentrect, -1, -1);
		contentrgn = CreateRectRgn (contentrect.left, contentrect.top, contentrect.right, contentrect.bottom);
	#endif
	
	SectRgn (contentrgn, updatergn, contentrgn); /*re-use contentrgn*/

	
#if defined(WIN95VERSION) && fldebug

/****** DEBUG CODE *********/
	if (false) {
		
		RECT rrr;

		GetClientRect (shellwindow, &rrr);

		DeleteObject(contentrgn);

		contentrgn = CreateRectRgn (rrr.left, rrr.top, rrr.right, rrr.bottom);

		FillRect (getport(), &rrr, GetStockObject (WHITE_BRUSH));
		}

#endif

	if (!EmptyRgn (contentrgn)) {
		
		(**hw).drawrgn = contentrgn; /*for display routines to refer to*/
		//Code change by Timothy Paustian Monday, June 19, 2000 3:09:46 PM
		//Changed to Opaque call for Carbon
		#ifdef MACVERSION
			#if TARGET_API_MAC_CARBON == 1
			ValidWindowRgn((WindowRef) hw, contentrgn);
			#else
			ValidRgn (contentrgn); /*no need to draw it again.  do now to simulate beginupdate*/
			#endif
		#endif
		#ifdef WIN95VERSION
			ValidateRgn (shellwindow, contentrgn);
		#endif
		
		pushcliprgn (contentrgn, false);
		
		(*shellglobals.updateroutine) ();
		
		popclip ();
		
		(**hw).drawrgn = nil; /*keep it neat, this guy is a temp*/
		}
	
	DisposeRgn (updatergn);
	
	DisposeRgn (contentrgn);
	} /*shellupdatecontent*/