Ejemplo n.º 1
0
void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket & recv_data)
{
    sLog.outDebug("CMSG_ARENA_TEAM_INVITE");

    uint32 ArenaTeamId;                                     // arena team id
    std::string Invitedname;

    Player * player = NULL;

    recv_data >> ArenaTeamId >> Invitedname;

    if(!Invitedname.empty())
    {
        if(!normalizePlayerName(Invitedname))
            return;

        player = ObjectAccessor::FindPlayerByName(Invitedname.c_str());
    }

    if(!player)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", Invitedname, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
        return;
    }

    if(player->getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", player->GetName(), ERR_ARENA_TEAM_PLAYER_TO_LOW);
        return;
    }

    ArenaTeam *arenateam = sObjectMgr.GetArenaTeamById(ArenaTeamId);
    if(!arenateam)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM);
        return;
    }

    // OK result but not send invite
    if(player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
        return;

    if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != GetPlayer()->GetTeam())
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
        return;
    }

    if(player->GetArenaTeamId(arenateam->GetSlot()))
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", player->GetName(), ERR_ALREADY_IN_ARENA_TEAM_S);
        return;
    }

    if(player->GetArenaTeamIdInvited())
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", player->GetName(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
        return;
    }

    if(arenateam->GetMembersSize() >= arenateam->GetType() * 2)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S,arenateam->GetName(),"",ERR_ARENA_TEAM_FULL);
        return;
    }

    sLog.outDebug("Player %s Invited %s to Join his ArenaTeam", GetPlayer()->GetName(), Invitedname.c_str());

    player->SetArenaTeamIdInvited(arenateam->GetId());

    WorldPacket data(SMSG_ARENA_TEAM_INVITE, (8+10));
    data << GetPlayer()->GetName();
    data << arenateam->GetName();
    player->GetSession()->SendPacket(&data);

    sLog.outDebug("WORLD: Sent SMSG_ARENA_TEAM_INVITE");
}
Ejemplo n.º 2
0
void WorldSession::HandlePetitionRenameOpcode(WorldPacket & recv_data)
{
    DEBUG_LOG("Received opcode MSG_PETITION_RENAME");   // ok
    //recv_data.hexlike();

    ObjectGuid petitionGuid;
    uint32 type;
    std::string newname;

    recv_data >> petitionGuid;                              // guid
    recv_data >> newname;                                   // new name

    Item *item = _player->GetItemByGuid(petitionGuid);
    if(!item)
        return;

    QueryResult *result = CharacterDatabase.PQuery("SELECT type FROM petition WHERE petitionguid = '%u'", petitionGuid.GetCounter());

    if(result)
    {
        Field* fields = result->Fetch();
        type = fields[0].GetUInt32();
        delete result;
    }
    else
    {
        DEBUG_LOG("CMSG_PETITION_QUERY failed for petition: %s", petitionGuid.GetString().c_str());
        return;
    }

    if(type == 9)
    {
        if(sObjectMgr.GetGuildByName(newname))
        {
            SendGuildCommandResult(GUILD_CREATE_S, newname, ERR_GUILD_NAME_EXISTS_S);
            return;
        }
        if(sObjectMgr.IsReservedName(newname) || !ObjectMgr::IsValidCharterName(newname))
        {
            SendGuildCommandResult(GUILD_CREATE_S, newname, ERR_GUILD_NAME_INVALID);
            return;
        }
    }
    else
    {
        if(sObjectMgr.GetArenaTeamByName(newname))
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, newname, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
            return;
        }
        if(sObjectMgr.IsReservedName(newname) || !ObjectMgr::IsValidCharterName(newname))
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, newname, "", ERR_ARENA_TEAM_NAME_INVALID);
            return;
        }
    }

    std::string db_newname = newname;
    CharacterDatabase.escape_string(db_newname);
    CharacterDatabase.PExecute("UPDATE petition SET name = '%s' WHERE petitionguid = '%u'",
        db_newname.c_str(), petitionGuid.GetCounter());

    DEBUG_LOG("Petition %s renamed to '%s'", petitionGuid.GetString().c_str(), newname.c_str());

    WorldPacket data(MSG_PETITION_RENAME, (8+newname.size()+1));
    data << ObjectGuid(petitionGuid);
    data << newname;
    SendPacket(&data);
}
Ejemplo n.º 3
0
void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data)
{
    DEBUG_LOG("Received opcode CMSG_OFFER_PETITION");   // ok
    //recv_data.hexlike();

    ObjectGuid petitionGuid;
    ObjectGuid playerGuid;
    uint32 junk;
    recv_data >> junk;                                      // this is not petition type!
    recv_data >> petitionGuid;                              // petition guid
    recv_data >> playerGuid;                                // player guid

    Player *player = ObjectAccessor::FindPlayer(playerGuid);
    if (!player)
        return;

    /// Get petition type and check
    QueryResult *result = CharacterDatabase.PQuery("SELECT type FROM petition WHERE petitionguid = '%u'", petitionGuid.GetCounter());
    if (!result)
        return;

    Field *fields = result->Fetch();
    uint32 type = fields[0].GetUInt32();
    delete result;

    DEBUG_LOG("OFFER PETITION: type %u petition %s to %s", type, petitionGuid.GetString().c_str(), playerGuid.GetString().c_str());

    if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != player->GetTeam() )
    {
        if(type != 9)
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
        else
            SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_NOT_ALLIED);
        return;
    }

    if(type != 9)
    {
        if(player->getLevel() < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
        {
            // player is too low level to join an arena team
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
            return;
        }

        uint8 slot = ArenaTeam::GetSlotByType(type);
        if(slot >= MAX_ARENA_SLOT)
            return;

        if(player->GetArenaTeamId(slot))
        {
            // player is already in an arena team
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", player->GetName(), ERR_ALREADY_IN_ARENA_TEAM_S);
            return;
        }

        if(player->GetArenaTeamIdInvited())
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
            return;
        }
    }
    else
    {
        if(player->GetGuildId())
        {
            SendGuildCommandResult(GUILD_INVITE_S, _player->GetName(), ERR_ALREADY_IN_GUILD_S);
            return;
        }

        if(player->GetGuildIdInvited())
        {
            SendGuildCommandResult(GUILD_INVITE_S, _player->GetName(), ERR_ALREADY_INVITED_TO_GUILD_S);
            return;
        }
    }

    /// Get petition signs count
    uint8 signs = 0;
    result = CharacterDatabase.PQuery("SELECT playerguid FROM petition_sign WHERE petitionguid = '%u'", petitionGuid.GetCounter());
    // result==NULL also correct charter without signs
    if(result)
        signs = (uint8)result->GetRowCount();

    /// Send response
    WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8+8+4+signs+signs*12));
    data << ObjectGuid(petitionGuid);                       // petition guid
    data << ObjectGuid(_player->GetObjectGuid());           // owner guid
    data << uint32(petitionGuid.GetCounter());              // guild guid (in mangos always same as low part of petition guid)
    data << uint8(signs);                                   // sign's count

    for(uint8 i = 1; i <= signs; ++i)
    {
        Field *fields2 = result->Fetch();
        ObjectGuid signerGuid = ObjectGuid(HIGHGUID_PLAYER, fields2[0].GetUInt32());

        data << ObjectGuid(signerGuid);                     // Player GUID
        data << uint32(0);                                  // there 0 ...

        result->NextRow();
    }

    delete result;
    player->GetSession()->SendPacket(&data);
}
Ejemplo n.º 4
0
void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data)
{
    DEBUG_LOG("Received opcode CMSG_TURN_IN_PETITION"); // ok
    //recv_data.hexlike();

    ObjectGuid petitionGuid;

    recv_data >> petitionGuid;

    DEBUG_LOG("Petition %s turned in by %s", petitionGuid.GetString().c_str(), _player->GetGuidStr().c_str());

    /// Collect petition info data
    ObjectGuid ownerGuid;
    uint32 type;
    std::string name;

    // data
    QueryResult *result = CharacterDatabase.PQuery("SELECT ownerguid, name, type FROM petition WHERE petitionguid = '%u'", petitionGuid.GetCounter());
    if (result)
    {
        Field *fields = result->Fetch();
        ownerGuid = ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt32());
        name = fields[1].GetCppString();
        type = fields[2].GetUInt32();
        delete result;
    }
    else
    {
        sLog.outError("CMSG_TURN_IN_PETITION: petition table not have data for guid %u!", petitionGuid.GetCounter());
        return;
    }

    if(type == 9)
    {
        if(_player->GetGuildId())
        {
            WorldPacket data(SMSG_TURN_IN_PETITION_RESULTS, 4);
            data << uint32(PETITION_TURN_ALREADY_IN_GUILD); // already in guild
            _player->GetSession()->SendPacket(&data);
            return;
        }
    }
    else
    {
        uint8 slot = ArenaTeam::GetSlotByType(type);
        if (slot >= MAX_ARENA_SLOT)
            return;

        if (_player->GetArenaTeamId(slot))
        {
            //data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
            //data << (uint32)PETITION_TURN_ALREADY_IN_GUILD;   // already in guild
            //_player->GetSession()->SendPacket(&data);
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ALREADY_IN_ARENA_TEAM);
            return;
        }
    }

    if (_player->GetObjectGuid() != ownerGuid)
        return;

    // signs
    result = CharacterDatabase.PQuery("SELECT playerguid FROM petition_sign WHERE petitionguid = '%u'", petitionGuid.GetCounter());
    uint8 signs = result ? (uint8)result->GetRowCount() : 0;

    uint32 count = type == 9 ? sWorld.getConfig(CONFIG_UINT32_MIN_PETITION_SIGNS) : type - 1;
    if (signs < count)
    {
        WorldPacket data(SMSG_TURN_IN_PETITION_RESULTS, 4);
        data << uint32(PETITION_TURN_NEED_MORE_SIGNATURES); // need more signatures...
        SendPacket(&data);
        delete result;
        return;
    }

    if(type == 9)
    {
        if(sObjectMgr.GetGuildByName(name))
        {
            SendGuildCommandResult(GUILD_CREATE_S, name, ERR_GUILD_NAME_EXISTS_S);
            delete result;
            return;
        }
    }
    else
    {
        if(sObjectMgr.GetArenaTeamByName(name))
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
            delete result;
            return;
        }
    }

    // and at last charter item check
    Item *item = _player->GetItemByGuid(petitionGuid);
    if (!item)
    {
        delete result;
        return;
    }

    // OK!

    // delete charter item
    _player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);

    if(type == 9)                                           // create guild
    {
        Guild* guild = new Guild;
        if(!guild->Create(_player, name))
        {
            delete guild;
            delete result;
            return;
        }

        // register guild and add guildmaster
        sObjectMgr.AddGuild(guild);

        // add members
        for(uint8 i = 0; i < signs; ++i)
        {
            Field* fields = result->Fetch();

            ObjectGuid signGuid = ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt32());
            if (signGuid.IsEmpty())
                continue;

            guild->AddMember(signGuid, guild->GetLowestRank());
            result->NextRow();
        }
    }
    else                                                    // or arena team
    {
        ArenaTeam* at = new ArenaTeam;
        if (!at->Create(_player->GetObjectGuid(), type, name))
        {
            sLog.outError("PetitionsHandler: arena team create failed.");
            delete at;
            delete result;
            return;
        }

        uint32 icon, iconcolor, border, bordercolor, backgroud;
        recv_data >> backgroud >> icon >> iconcolor >> border >> bordercolor;

        at->SetEmblem(backgroud, icon, iconcolor, border, bordercolor);

        // register team and add captain
        sObjectMgr.AddArenaTeam(at);
        DEBUG_LOG("PetitonsHandler: arena team added to objmrg");

        // add members
        for(uint8 i = 0; i < signs; ++i)
        {
            Field* fields = result->Fetch();
            ObjectGuid memberGUID = ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt32());
            if (memberGUID.IsEmpty())
                continue;

            DEBUG_LOG("PetitionsHandler: adding arena member %s", memberGUID.GetString().c_str());
            at->AddMember(memberGUID);
            result->NextRow();
        }
    }

    delete result;

    CharacterDatabase.BeginTransaction();
    CharacterDatabase.PExecute("DELETE FROM petition WHERE petitionguid = '%u'", petitionGuid.GetCounter());
    CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE petitionguid = '%u'", petitionGuid.GetCounter());
    CharacterDatabase.CommitTransaction();

    // created
    DEBUG_LOG("TURN IN PETITION %s", petitionGuid.GetString().c_str());

    WorldPacket data(SMSG_TURN_IN_PETITION_RESULTS, 4);
    data << uint32(PETITION_TURN_OK);
    SendPacket(&data);
}
Ejemplo n.º 5
0
void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_OFFER_PETITION");   // ok

    uint8 signs = 0;
    uint64 petitionguid, plguid;
    uint32 type, junk;
    Player* player;
    recv_data >> junk;                                      // this is not petition type!
    recv_data >> petitionguid;                              // petition guid
    recv_data >> plguid;                                    // player guid

    player = ObjectAccessor::FindPlayer(plguid);
    if (!player)
        return;

    QueryResult result = CharacterDatabase.PQuery("SELECT type FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
    if (!result)
        return;

    Field* fields = result->Fetch();
    type = fields[0].GetUInt8();

    sLog->outDebug(LOG_FILTER_NETWORKIO, "OFFER PETITION: type %u, GUID1 %u, to player id: %u", type, GUID_LOPART(petitionguid), GUID_LOPART(plguid));

    if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != player->GetTeam())
    {
        if (type != GUILD_CHARTER_TYPE)
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
        else
            Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_NOT_ALLIED);
        return;
    }

    if (type != GUILD_CHARTER_TYPE)
    {
        if (player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
        {
            // player is too low level to join an arena team
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, player->GetName(), "", ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
            return;
        }

        uint8 slot = ArenaTeam::GetSlotByType(type);
        if (slot >= MAX_ARENA_SLOT)
            return;

        if (player->GetArenaTeamId(slot))
        {
            // player is already in an arena team
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, player->GetName(), "", ERR_ALREADY_IN_ARENA_TEAM_S);
            return;
        }

        if (player->GetArenaTeamIdInvited())
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
            return;
        }
    }
    else
    {
        if (player->GetGuildId())
        {
            Guild::SendCommandResult(this, GUILD_INVITE_S, ERR_ALREADY_IN_GUILD_S, _player->GetName());
            return;
        }

        if (player->GetGuildIdInvited())
        {
            Guild::SendCommandResult(this, GUILD_INVITE_S, ERR_ALREADY_INVITED_TO_GUILD_S, _player->GetName());
            return;
        }
    }

    result = CharacterDatabase.PQuery("SELECT playerguid FROM petition_sign WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
    // result == NULL also correct charter without signs
    if (result)
        signs = uint8(result->GetRowCount());

    WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8+8+4+signs+signs*12));
    data << uint64(petitionguid);                           // petition guid
    data << uint64(_player->GetGUID());                     // owner guid
    data << uint32(GUID_LOPART(petitionguid));              // guild guid
    data << uint8(signs);                                   // sign's count

    for (uint8 i = 1; i <= signs; ++i)
    {
        Field *fields2 = result->Fetch();
        plguid = fields2[0].GetUInt64();

        data << uint64(plguid);                             // Player GUID
        data << uint32(0);                                  // there 0 ...

        result->NextRow();
    }

    player->GetSession()->SendPacket(&data);
}
Ejemplo n.º 6
0
void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_TURN_IN_PETITION");

    // Get petition guid from packet
    WorldPacket data;
    uint64 petitionGuid;

    recv_data >> petitionGuid;

    // Check if player really has the required petition charter
    Item* item = _player->GetItemByGuid(petitionGuid);
    if (!item)
        return;

    sLog->outDebug(LOG_FILTER_NETWORKIO, "Petition %u turned in by %u", GUID_LOPART(petitionGuid), _player->GetGUIDLow());

    // Get petition data from db
    uint32 ownerguidlo;
    uint32 type;
    std::string name;

    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PETITION);
    stmt->setUInt32(0, GUID_LOPART(petitionGuid));
    PreparedQueryResult result = CharacterDatabase.Query(stmt);

    if (result)
    {
        Field* fields = result->Fetch();
        ownerguidlo = fields[0].GetUInt32();
        name = fields[1].GetString();
        type = fields[2].GetUInt8();
    }
    else
    {
        sLog->outError("Player %s (guid: %u) tried to turn in petition (guid: %u) that is not present in the database", _player->GetName(), _player->GetGUIDLow(), GUID_LOPART(petitionGuid));
        return;
    }

    // Only the petition owner can turn in the petition
    if (_player->GetGUIDLow() != ownerguidlo)
        return;

    // Petition type (guild/arena) specific checks
    if (type == GUILD_CHARTER_TYPE)
    {
        // Check if player is already in a guild
        if (_player->GetGuildId())
        {
            data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
            data << (uint32)PETITION_TURN_ALREADY_IN_GUILD;
            _player->GetSession()->SendPacket(&data);
            return;
        }

        // Check if guild name is already taken
        if (sGuildMgr->GetGuildByName(name))
        {
            Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_NAME_EXISTS_S, name);
            return;
        }
    }
    else
    {
        // Check for valid arena bracket (2v2, 3v3, 5v5)
        uint8 slot = ArenaTeam::GetSlotByType(type);
        if (slot >= MAX_ARENA_SLOT)
            return;

        // Check if player is already in an arena team
        if (_player->GetArenaTeamId(slot))
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ALREADY_IN_ARENA_TEAM);
            return;
        }

        // Check if arena team name is already taken
        if (sArenaTeamMgr->GetArenaTeamByName(name))
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
            return;
        }
    }

    // Get petition signatures from db
    uint8 signatures;

    stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PETITION_SIGNATURE);
    stmt->setUInt32(0, GUID_LOPART(petitionGuid));
    result = CharacterDatabase.Query(stmt);

    if (result)
        signatures = uint8(result->GetRowCount());
    else
        signatures = 0;

    uint32 requiredSignatures;
    if (type == GUILD_CHARTER_TYPE)
        requiredSignatures = sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS);
    else
        requiredSignatures = type-1;

    // Notify player if signatures are missing
    if (signatures < requiredSignatures)
    {
        data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
        data << (uint32)PETITION_TURN_NEED_MORE_SIGNATURES;
        SendPacket(&data);
        return;
    }

    // Proceed with guild/arena team creation

    // Delete charter item
    _player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);

    if (type == GUILD_CHARTER_TYPE)
    {
        // Create guild
        Guild* guild = new Guild;

        if (!guild->Create(_player, name))
        {
            delete guild;
            return;
        }

        // Register guild and add guild master
        sGuildMgr->AddGuild(guild);

        // Add members from signatures
        for (uint8 i = 0; i < signatures; ++i)
        {
            Field* fields = result->Fetch();
            guild->AddMember(MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER));
            result->NextRow();
        }
    }
    else
    {
        // Receive the rest of the packet in arena team creation case
        uint32 background, icon, iconcolor, border, bordercolor;
        recv_data >> background >> icon >> iconcolor >> border >> bordercolor;

        // Create arena team
        ArenaTeam* arenaTeam = new ArenaTeam();

        if (!arenaTeam->Create(_player->GetGUID(), type, name, background, icon, iconcolor, border, bordercolor))
        {
            delete arenaTeam;
            return;
        }

        // Register arena team
        sArenaTeamMgr->AddArenaTeam(arenaTeam);
        sLog->outDebug(LOG_FILTER_NETWORKIO, "PetitonsHandler: Arena team (guid: %u) added to ObjectMgr", arenaTeam->GetId());

        // Add members
        for (uint8 i = 0; i < signatures; ++i)
        {
            Field* fields = result->Fetch();
            uint32 memberGUID = fields[0].GetUInt32();
            sLog->outDebug(LOG_FILTER_NETWORKIO, "PetitionsHandler: Adding arena team (guid: %u) member %u", arenaTeam->GetId(), memberGUID);
            arenaTeam->AddMember(MAKE_NEW_GUID(memberGUID, 0, HIGHGUID_PLAYER));
            result->NextRow();
        }
    }

    SQLTransaction trans = CharacterDatabase.BeginTransaction();
    trans->PAppend("DELETE FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionGuid));
    trans->PAppend("DELETE FROM petition_sign WHERE petitionguid = '%u'", GUID_LOPART(petitionGuid));
    CharacterDatabase.CommitTransaction(trans);

    // created
    sLog->outDebug(LOG_FILTER_NETWORKIO, "TURN IN PETITION GUID %u", GUID_LOPART(petitionGuid));

    data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
    data << (uint32)PETITION_TURN_OK;
    SendPacket(&data);
}
Ejemplo n.º 7
0
void WorldSession::HandlePetitionRenameOpcode(WorldPacket & recv_data)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode MSG_PETITION_RENAME");   // ok

    uint64 petitionguid;
    uint32 type;
    std::string newname;

    recv_data >> petitionguid;                              // guid
    recv_data >> newname;                                   // new name

    Item *item = _player->GetItemByGuid(petitionguid);
    if (!item)
        return;

    QueryResult result = CharacterDatabase.PQuery("SELECT type FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));

    if (result)
    {
        Field* fields = result->Fetch();
        type = fields[0].GetUInt8();
    }
    else
    {
        sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_PETITION_QUERY failed for petition (GUID: %u)", GUID_LOPART(petitionguid));
        return;
    }

    if (type == GUILD_CHARTER_TYPE)
    {
        if (sGuildMgr->GetGuildByName(newname))
        {
            Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_NAME_EXISTS_S, newname);
            return;
        }
        if (sObjectMgr->IsReservedName(newname) || !ObjectMgr::IsValidCharterName(newname))
        {
            Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_NAME_INVALID, newname);
            return;
        }
    }
    else
    {
        if (sArenaTeamMgr->GetArenaTeamByName(newname))
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, newname, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
            return;
        }
        if (sObjectMgr->IsReservedName(newname) || !ObjectMgr::IsValidCharterName(newname))
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, newname, "", ERR_ARENA_TEAM_NAME_INVALID);
            return;
        }
    }

    std::string db_newname = newname;
    CharacterDatabase.EscapeString(db_newname);
    CharacterDatabase.PExecute("UPDATE petition SET name = '%s' WHERE petitionguid = '%u'",
        db_newname.c_str(), GUID_LOPART(petitionguid));

    sLog->outDebug(LOG_FILTER_NETWORKIO, "Petition (GUID: %u) renamed to '%s'", GUID_LOPART(petitionguid), newname.c_str());
    WorldPacket data(MSG_PETITION_RENAME, (8+newname.size()+1));
    data << uint64(petitionguid);
    data << newname;
    SendPacket(&data);
}
Ejemplo n.º 8
0
void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket & recvData)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
    sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_INVITE");
#endif

    uint32 arenaTeamId;                                     // arena team id
    std::string invitedName;

    Player* player = NULL;

    recvData >> arenaTeamId >> invitedName;

    if (!invitedName.empty())
    {
        if (!normalizePlayerName(invitedName))
            return;

        player = ObjectAccessor::FindPlayerByName(invitedName, false);
    }

    if (!player)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", invitedName, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
        return;
    }

    if (player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", invitedName, ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
        return;
    }

    ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
    if (!arenaTeam)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM);
        return;
    }

    if (GetPlayer()->GetArenaTeamId(arenaTeam->GetSlot()) != arenaTeamId)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
        return;
    }

    // OK result but don't send invite
    if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
        return;

    if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeamId() != GetPlayer()->GetTeamId())
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
        return;
    }

    if (player->GetArenaTeamId(arenaTeam->GetSlot()))
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", invitedName, ERR_ALREADY_IN_ARENA_TEAM_S);
        return;
    }

    if (player->GetArenaTeamIdInvited())
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", invitedName, ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
        return;
    }

    if (arenaTeam->GetMembersSize() >= arenaTeam->GetType() * 2)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, arenaTeam->GetName(), "", ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S);
        return;
    }

#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
    sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Player %s Invited %s to Join his ArenaTeam", GetPlayer()->GetName().c_str(), invitedName.c_str());
#endif

    player->SetArenaTeamIdInvited(arenaTeam->GetId());

    WorldPacket data(SMSG_ARENA_TEAM_INVITE, (8+10));
    data << GetPlayer()->GetName();
    data << arenaTeam->GetName();
    player->GetSession()->SendPacket(&data);

#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_INVITE");
#endif
}
void WorldSession::HandlePetitionRenameOpcode(WorldPacket& recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode MSG_PETITION_RENAME");   // ok

    uint64 petitionGuid;
    uint32 type;
    std::string newName;

    recvData >> petitionGuid;                              // guid
    recvData >> newName;                                   // new name

    Item* item = _player->GetItemByGuid(petitionGuid);
    if (!item)
        return;

    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_TYPE);

    stmt->setUInt32(0, GUID_LOPART(petitionGuid));

    PreparedQueryResult result = CharacterDatabase.Query(stmt);

    if (result)
    {
        Field* fields = result->Fetch();
        type = fields[0].GetUInt8();
    }
    else
    {
        sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_PETITION_QUERY failed for petition (GUID: %u)", GUID_LOPART(petitionGuid));
        return;
    }

    if (type == GUILD_CHARTER_TYPE)
    {
        if (sGuildMgr->GetGuildByName(newName))
        {
            Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_EXISTS_S, newName);
            return;
        }
        if (sObjectMgr->IsReservedName(newName) || !ObjectMgr::IsValidCharterName(newName))
        {
            Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_INVALID, newName);
            return;
        }
    }
    else
    {
        if (sArenaTeamMgr->GetArenaTeamByName(newName))
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, newName, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
            return;
        }
        if (sObjectMgr->IsReservedName(newName) || !ObjectMgr::IsValidCharterName(newName))
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, newName, "", ERR_ARENA_TEAM_NAME_INVALID);
            return;
        }
    }

    stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PETITION_NAME);

    stmt->setString(0, newName);
    stmt->setUInt32(1, GUID_LOPART(petitionGuid));

    CharacterDatabase.Execute(stmt);

    sLog->outDebug(LOG_FILTER_NETWORKIO, "Petition (GUID: %u) renamed to '%s'", GUID_LOPART(petitionGuid), newName.c_str());
    WorldPacket data(MSG_PETITION_RENAME, (8+newName.size()+1));
    data << uint64(petitionGuid);
    data << newName;
    SendPacket(&data);
}
void WorldSession::HandlePetitionBuyOpcode(WorldPacket& recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_BUY");

    uint64 guidNPC;
    uint32 clientIndex;                                     // 1 for guild and arenaslot+1 for arenas in client
    std::string name;

    recvData >> guidNPC;                                   // NPC GUID
    recvData.read_skip<uint32>();                          // 0
    recvData.read_skip<uint64>();                          // 0
    recvData >> name;                                      // name
    recvData.read_skip<std::string>();                     // some string
    recvData.read_skip<uint32>();                          // 0
    recvData.read_skip<uint32>();                          // 0
    recvData.read_skip<uint32>();                          // 0
    recvData.read_skip<uint32>();                          // 0
    recvData.read_skip<uint32>();                          // 0
    recvData.read_skip<uint32>();                          // 0
    recvData.read_skip<uint32>();                          // 0
    recvData.read_skip<uint16>();                          // 0
    recvData.read_skip<uint32>();                          // 0
    recvData.read_skip<uint32>();                          // 0
    recvData.read_skip<uint32>();                          // 0

    for (int i = 0; i < 10; ++i)
        recvData.read_skip<std::string>();

    recvData >> clientIndex;                               // index
    recvData.read_skip<uint32>();                          // 0

    sLog->outDebug(LOG_FILTER_NETWORKIO, "Petitioner with GUID %u tried sell petition: name %s", GUID_LOPART(guidNPC), name.c_str());

    // prevent cheating
    Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guidNPC, UNIT_NPC_FLAG_PETITIONER);
    if (!creature)
    {
        sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandlePetitionBuyOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(guidNPC));
        return;
    }

    // remove fake death
    if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
        GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);

    uint32 charterid = 0;
    uint32 cost = 0;
    uint32 type = 0;
    if (creature->isTabardDesigner())
    {
        // if tabard designer, then trying to buy a guild charter.
        // do not let if already in guild.
        if (_player->GetGuildId())
            return;

        charterid = GUILD_CHARTER;
        cost = GUILD_CHARTER_COST;
        type = GUILD_CHARTER_TYPE;
    }
    else
    {
        // TODO: find correct opcode
        if (_player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
        {
            SendNotification(LANG_ARENA_ONE_TOOLOW, sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
            return;
        }

        switch (clientIndex)                                 // arenaSlot+1 as received from client (1 from 3 case)
        {
            case 1:
                charterid = ARENA_TEAM_CHARTER_2v2;
                cost = ARENA_TEAM_CHARTER_2v2_COST;
                type = ARENA_TEAM_CHARTER_2v2_TYPE;
                break;
            case 2:
                charterid = ARENA_TEAM_CHARTER_3v3;
                cost = ARENA_TEAM_CHARTER_3v3_COST;
                type = ARENA_TEAM_CHARTER_3v3_TYPE;
                break;
            case 3:
                charterid = ARENA_TEAM_CHARTER_5v5;
                cost = ARENA_TEAM_CHARTER_5v5_COST;
                type = ARENA_TEAM_CHARTER_5v5_TYPE;
                break;
            default:
                sLog->outDebug(LOG_FILTER_NETWORKIO, "unknown selection at buy arena petition: %u", clientIndex);
                return;
        }

        if (_player->GetArenaTeamId(clientIndex - 1))        // arenaSlot+1 as received from client
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ALREADY_IN_ARENA_TEAM);
            return;
        }
    }

    if (type == GUILD_CHARTER_TYPE)
    {
        if (sGuildMgr->GetGuildByName(name))
        {
            Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_EXISTS_S, name);
            return;
        }

        if (sObjectMgr->IsReservedName(name) || !ObjectMgr::IsValidCharterName(name))
        {
            Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_INVALID, name);
            return;
        }
    }
    else
    {
        if (sArenaTeamMgr->GetArenaTeamByName(name))
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
            return;
        }
        if (sObjectMgr->IsReservedName(name) || !ObjectMgr::IsValidCharterName(name))
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_INVALID);
            return;
        }
    }

    ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(charterid);
    if (!pProto)
    {
        _player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, NULL, charterid, 0);
        return;
    }

    if (!_player->HasEnoughMoney(cost))
    {                                                       //player hasn't got enough money
        _player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, charterid, 0);
        return;
    }

    ItemPosCountVec dest;
    InventoryResult msg = _player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, charterid, pProto->BuyCount);
    if (msg != EQUIP_ERR_OK)
    {
        _player->SendEquipError(msg, NULL, NULL, charterid);
        return;
    }

    _player->ModifyMoney(-(int32)cost);
    Item* charter = _player->StoreNewItem(dest, charterid, true);
    if (!charter)
        return;

    charter->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, charter->GetGUIDLow());
    // ITEM_FIELD_ENCHANTMENT_1_1 is guild/arenateam id
    // ITEM_FIELD_ENCHANTMENT_1_1+1 is current signatures count (showed on item)
    charter->SetState(ITEM_CHANGED, _player);
    _player->SendNewItem(charter, 1, true, false);

    // a petition is invalid, if both the owner and the type matches
    // we checked above, if this player is in an arenateam, so this must be
    // datacorruption
    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_BY_OWNER);
    stmt->setUInt32(0, _player->GetGUIDLow());
    stmt->setUInt8(1, type);
    PreparedQueryResult result = CharacterDatabase.Query(stmt);

    std::ostringstream ssInvalidPetitionGUIDs;

    if (result)
    {
        do
        {
            Field* fields = result->Fetch();
            ssInvalidPetitionGUIDs << '\'' << fields[0].GetUInt32() << "', ";
        } while (result->NextRow());
    }

    // delete petitions with the same guid as this one
    ssInvalidPetitionGUIDs << '\'' << charter->GetGUIDLow() << '\'';

    sLog->outDebug(LOG_FILTER_NETWORKIO, "Invalid petition GUIDs: %s", ssInvalidPetitionGUIDs.str().c_str());
    CharacterDatabase.EscapeString(name);
    SQLTransaction trans = CharacterDatabase.BeginTransaction();
    trans->PAppend("DELETE FROM petition WHERE petitionguid IN (%s)",  ssInvalidPetitionGUIDs.str().c_str());
    trans->PAppend("DELETE FROM petition_sign WHERE petitionguid IN (%s)", ssInvalidPetitionGUIDs.str().c_str());

    stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PETITION);
    stmt->setUInt32(0, _player->GetGUIDLow());
    stmt->setUInt32(1, charter->GetGUIDLow());
    stmt->setString(2, name);
    stmt->setUInt8(3, uint8(type));
    trans->Append(stmt);

    CharacterDatabase.CommitTransaction(trans);
}
Ejemplo n.º 11
0
void WorldSession::HandleOfferPetitionOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "Received opcode CMSG_OFFER_PETITION");   // ok

    uint8 signs = 0;
    ObjectGuid petitionguid, plguid;
    uint32 type, junk;
    Player* player;
    recvData >> junk;                                      // this is not petition type!
    recvData >> petitionguid;                              // petition guid
    recvData >> plguid;                                    // player guid

    player = ObjectAccessor::FindConnectedPlayer(plguid);
    if (!player)
        return;

    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_TYPE);

    stmt->setUInt32(0, petitionguid.GetCounter());

    PreparedQueryResult result = CharacterDatabase.Query(stmt);

    if (!result)
        return;

    Field* fields = result->Fetch();
    type = fields[0].GetUInt8();

    TC_LOG_DEBUG("network", "OFFER PETITION: type %u, %s, to %s", type, petitionguid.ToString().c_str(), plguid.ToString().c_str());

    if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != player->GetTeam())
    {
        if (type != GUILD_CHARTER_TYPE)
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
        else
            Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NOT_ALLIED);
        return;
    }

    if (type != GUILD_CHARTER_TYPE)
    {
        if (player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
        {
            // player is too low level to join an arena team
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, player->GetName().c_str(), "", ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
            return;
        }

        uint8 slot = ArenaTeam::GetSlotByType(type);
        if (slot >= MAX_ARENA_SLOT)
            return;

        if (player->GetArenaTeamId(slot))
        {
            // player is already in an arena team
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, player->GetName().c_str(), "", ERR_ALREADY_IN_ARENA_TEAM_S);
            return;
        }

        if (player->GetArenaTeamIdInvited())
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName().c_str(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
            return;
        }
    }
    else
    {
        if (player->GetGuildId())
        {
            Guild::SendCommandResult(this, GUILD_COMMAND_INVITE, ERR_ALREADY_IN_GUILD_S, _player->GetName());
            return;
        }

        if (player->GetGuildIdInvited())
        {
            Guild::SendCommandResult(this, GUILD_COMMAND_INVITE, ERR_ALREADY_INVITED_TO_GUILD_S, _player->GetName());
            return;
        }
    }


    stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURE);

    stmt->setUInt32(0, petitionguid.GetCounter());

    result = CharacterDatabase.Query(stmt);

    // result == NULL also correct charter without signs
    if (result)
        signs = uint8(result->GetRowCount());

    WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8+8+4+signs+signs*12));
    data << uint64(petitionguid);                           // petition guid
    data << uint64(_player->GetGUID());                     // owner guid
    data << uint32(petitionguid.GetCounter());              // guild guid
    data << uint8(signs);                                   // sign's count

    for (uint8 i = 1; i <= signs; ++i)
    {
        Field* fields2 = result->Fetch();
        data << uint64(ObjectGuid(HighGuid::Player, fields2[0].GetUInt32())); // Player GUID
        data << uint32(0);                                  // there 0 ...

        result->NextRow();
    }

    player->GetSession()->SendPacket(&data);
}
Ejemplo n.º 12
0
void WorldSession::HandlePetitionSignOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "Received opcode CMSG_PETITION_SIGN");    // ok

    Field* fields;
    ObjectGuid petitionGuid;
    uint8 unk;
    recvData >> petitionGuid;                              // petition guid
    recvData >> unk;

    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURES);

    stmt->setUInt32(0, petitionGuid.GetCounter());
    stmt->setUInt32(1, petitionGuid.GetCounter());

    PreparedQueryResult result = CharacterDatabase.Query(stmt);

    if (!result)
    {
        TC_LOG_ERROR("network", "Petition %s is not found for player %u %s", petitionGuid.ToString().c_str(), GetPlayer()->GetGUID().GetCounter(), GetPlayer()->GetName().c_str());
        return;
    }

    fields = result->Fetch();
    ObjectGuid ownerGuid(HighGuid::Player, fields[0].GetUInt32());
    uint64 signs = fields[1].GetUInt64();
    uint8 type = fields[2].GetUInt8();

    uint32 playerGuid = _player->GetGUID().GetCounter();
    if (ownerGuid == _player->GetGUID())
        return;

    // not let enemies sign guild charter
    if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != sObjectMgr->GetPlayerTeamByGUID(ownerGuid))
    {
        if (type != GUILD_CHARTER_TYPE)
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
        else
            Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NOT_ALLIED);
        return;
    }

    if (type != GUILD_CHARTER_TYPE)
    {
        if (_player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", _player->GetName().c_str(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
            return;
        }

        uint8 slot = ArenaTeam::GetSlotByType(type);
        if (slot >= MAX_ARENA_SLOT)
            return;

        if (_player->GetArenaTeamId(slot))
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName().c_str(), ERR_ALREADY_IN_ARENA_TEAM_S);
            return;
        }

        if (_player->GetArenaTeamIdInvited())
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName().c_str(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
            return;
        }
    }
    else
    {
        if (_player->GetGuildId())
        {
            Guild::SendCommandResult(this, GUILD_COMMAND_INVITE, ERR_ALREADY_IN_GUILD_S, _player->GetName());
            return;
        }
        if (_player->GetGuildIdInvited())
        {
            Guild::SendCommandResult(this, GUILD_COMMAND_INVITE, ERR_ALREADY_INVITED_TO_GUILD_S, _player->GetName());
            return;
        }
    }

    if (++signs > type)                                        // client signs maximum
        return;

    // Client doesn't allow to sign petition two times by one character, but not check sign by another character from same account
    // not allow sign another player from already sign player account
    stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIG_BY_ACCOUNT);

    stmt->setUInt32(0, GetAccountId());
    stmt->setUInt32(1, petitionGuid.GetCounter());

    result = CharacterDatabase.Query(stmt);

    if (result)
    {
        WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4));
        data << uint64(petitionGuid);
        data << uint64(_player->GetGUID());
        data << (uint32)PETITION_SIGN_ALREADY_SIGNED;

        // close at signer side
        SendPacket(&data);

        // update for owner if online
        if (Player* owner = ObjectAccessor::FindConnectedPlayer(ownerGuid))
            owner->GetSession()->SendPacket(&data);
        return;
    }

    stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PETITION_SIGNATURE);

    stmt->setUInt32(0, ownerGuid.GetCounter());
    stmt->setUInt32(1, petitionGuid.GetCounter());
    stmt->setUInt32(2, playerGuid);
    stmt->setUInt32(3, GetAccountId());

    CharacterDatabase.Execute(stmt);

    TC_LOG_DEBUG("network", "PETITION SIGN: %s by player: %s (GUID: %u Account: %u)", petitionGuid.ToString().c_str(), _player->GetName().c_str(), playerGuid, GetAccountId());

    WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4));
    data << uint64(petitionGuid);
    data << uint64(_player->GetGUID());
    data << uint32(PETITION_SIGN_OK);

    // close at signer side
    SendPacket(&data);

    // update signs count on charter, required testing...
    //Item* item = _player->GetItemByGuid(petitionguid));
    //if (item)
    //    item->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1+1, signs);

    // update for owner if online
    if (Player* owner = ObjectAccessor::FindConnectedPlayer(ownerGuid))
        owner->GetSession()->SendPacket(&data);
}
Ejemplo n.º 13
0
void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data)
{
    sLog.outDebug("Received opcode CMSG_TURN_IN_PETITION"); // ok
    //recv_data.hexlike();

    WorldPacket data;
    uint64 petitionguid;

    uint32 ownerguidlo;
    uint32 type;
    std::string name;

    recv_data >> petitionguid;

    sLog.outDebug("Petition %u turned in by %u", GUID_LOPART(petitionguid), _player->GetGUIDLow());

    // data
    QueryResult *result = CharacterDatabase.PQuery("SELECT ownerguid, name, type FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
    if(result)
    {
        Field *fields = result->Fetch();
        ownerguidlo = fields[0].GetUInt32();
        name = fields[1].GetCppString();
        type = fields[2].GetUInt32();
        delete result;
    }
    else
    {
        sLog.outError("petition table has broken data!");
        return;
    }

    if(type == 9)
    {
        if(_player->GetGuildId())
        {
            data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
            data << (uint32)PETITION_TURN_ALREADY_IN_GUILD; // already in guild
            _player->GetSession()->SendPacket(&data);
            return;
        }
    }
    else
    {
        uint8 slot = ArenaTeam::GetSlotByType(type);
        if(slot >= MAX_ARENA_SLOT)
            return;

        if(_player->GetArenaTeamId(slot))
        {
            //data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
            //data << (uint32)PETITION_TURN_ALREADY_IN_GUILD;                          // already in guild
            //_player->GetSession()->SendPacket(&data);
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ALREADY_IN_ARENA_TEAM);
            return;
        }
    }

    if(_player->GetGUIDLow() != ownerguidlo)
        return;

    // signs
    uint8 signs;
    result = CharacterDatabase.PQuery("SELECT playerguid FROM petition_sign WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
    if(result)
        signs = result->GetRowCount();
    else
        signs = 0;

    uint32 count;
    //if(signs < sWorld.getConfig(CONFIG_MIN_PETITION_SIGNS))
    if(type == 9)
        count = sWorld.getConfig(CONFIG_MIN_PETITION_SIGNS);
    else
        count = type-1;
    if(signs < count)
    {
        data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
        data << (uint32)PETITION_TURN_NEED_MORE_SIGNATURES; // need more signatures...
        SendPacket(&data);
        delete result;
        return;
    }

    if(type == 9)
    {
        if(objmgr.GetGuildByName(name))
        {
            SendGuildCommandResult(GUILD_CREATE_S, name, GUILD_NAME_EXISTS);
            delete result;
            return;
        }
    }
    else
    {
        if(objmgr.GetArenaTeamByName(name))
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
            delete result;
            return;
        }
    }

    // and at last charter item check
    Item *item = _player->GetItemByGuid(petitionguid);
    if(!item)
    {
        delete result;
        return;
    }

    // OK!

    // delete charter item
    _player->DestroyItem(item->GetBagSlot(),item->GetSlot(), true);

    if(type == 9)                                           // create guild
    {
        Guild* guild = new Guild;
        if(!guild->Create(_player, name))
        {
            delete guild;
            delete result;
            return;
        }

        // register guild and add guildmaster
        objmgr.AddGuild(guild);

        // add members
        for(uint8 i = 0; i < signs; ++i)
        {
            Field* fields = result->Fetch();
            guild->AddMember(fields[0].GetUInt64(), guild->GetLowestRank());
            result->NextRow();
        }
    }
    else                                                    // or arena team
    {
        ArenaTeam* at = new ArenaTeam;
        if(!at->Create(_player->GetGUID(), type, name))
        {
            sLog.outError("PetitionsHandler: arena team create failed.");
            delete at;
            delete result;
            return;
        }

        uint32 icon, iconcolor, border, bordercolor, backgroud;
        recv_data >> backgroud >> icon >> iconcolor >> border >> bordercolor;

        at->SetEmblem(backgroud, icon, iconcolor, border, bordercolor);

        // register team and add captain
        objmgr.AddArenaTeam(at);
        sLog.outDebug("PetitonsHandler: arena team added to objmrg");

        // add members
        for(uint8 i = 0; i < signs; ++i)
        {
            Field* fields = result->Fetch();
            uint64 memberGUID = fields[0].GetUInt64();
            sLog.outDebug("PetitionsHandler: adding arena member %u", GUID_LOPART(memberGUID));
            at->AddMember(memberGUID);
            result->NextRow();
        }
    }

    delete result;

    CharacterDatabase.BeginTransaction();
    CharacterDatabase.PExecute("DELETE FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
    CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
    CharacterDatabase.CommitTransaction();

    // created
    sLog.outDebug("TURN IN PETITION GUID %u", GUID_LOPART(petitionguid));

    data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
    data << (uint32)PETITION_TURN_OK;
    SendPacket(&data);
}
Ejemplo n.º 14
0
void WorldSession::HandlePetitionSignOpcode(WorldPacket & recv_data)
{
    DEBUG_LOG("Received opcode CMSG_PETITION_SIGN");    // ok
    //recv_data.hexlike();

    Field *fields;
    ObjectGuid petitionGuid;
    uint8 unk;
    recv_data >> petitionGuid;                              // petition guid
    recv_data >> unk;

    uint32 petitionLowGuid = petitionGuid.GetCounter();

    QueryResult *result = CharacterDatabase.PQuery(
        "SELECT ownerguid, "
        "  (SELECT COUNT(playerguid) FROM petition_sign WHERE petition_sign.petitionguid = '%u') AS signs, "
        "  type "
        "FROM petition WHERE petitionguid = '%u'", petitionLowGuid, petitionLowGuid);

    if(!result)
    {
        sLog.outError("any petition on server...");
        return;
    }

    fields = result->Fetch();
    uint32 ownerLowGuid = fields[0].GetUInt32();
    ObjectGuid ownerGuid = ObjectGuid(HIGHGUID_PLAYER, ownerLowGuid);
    uint8 signs = fields[1].GetUInt8();
    uint32 type = fields[2].GetUInt32();

    delete result;

    if (ownerGuid == _player->GetObjectGuid())
        return;

    // not let enemies sign guild charter
    if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD) &&
        GetPlayer()->GetTeam() != sObjectMgr.GetPlayerTeamByGUID(ownerGuid))
    {
        if(type != 9)
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
        else
            SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_NOT_ALLIED);
        return;
    }

    if(type != 9)
    {
        if(_player->getLevel() < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", _player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
            return;
        }

        uint8 slot = ArenaTeam::GetSlotByType(type);
        if(slot >= MAX_ARENA_SLOT)
            return;

        if(_player->GetArenaTeamId(slot))
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName(), ERR_ALREADY_IN_ARENA_TEAM_S);
            return;
        }

        if(_player->GetArenaTeamIdInvited())
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
            return;
        }
    }
    else
    {
        if(_player->GetGuildId())
        {
            SendGuildCommandResult(GUILD_INVITE_S, _player->GetName(), ERR_ALREADY_IN_GUILD_S);
            return;
        }
        if(_player->GetGuildIdInvited())
        {
            SendGuildCommandResult(GUILD_INVITE_S, _player->GetName(), ERR_ALREADY_INVITED_TO_GUILD_S);
            return;
        }
    }

    if(++signs > type)                                        // client signs maximum
        return;

    //client doesn't allow to sign petition two times by one character, but not check sign by another character from same account
    //not allow sign another player from already sign player account
    result = CharacterDatabase.PQuery("SELECT playerguid FROM petition_sign WHERE player_account = '%u' AND petitionguid = '%u'", GetAccountId(), petitionLowGuid);

    if(result)
    {
        delete result;
        WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4));
        data << ObjectGuid(petitionGuid);
        data << ObjectGuid(_player->GetObjectGuid());
        data << uint32(PETITION_SIGN_ALREADY_SIGNED);

        // close at signer side
        SendPacket(&data);

        // update for owner if online
        if(Player *owner = sObjectMgr.GetPlayer(ownerGuid))
            owner->GetSession()->SendPacket(&data);
        return;
    }

    CharacterDatabase.PExecute("INSERT INTO petition_sign (ownerguid,petitionguid, playerguid, player_account) VALUES ('%u', '%u', '%u','%u')",
        ownerLowGuid, petitionLowGuid, _player->GetGUIDLow(), GetAccountId());

    DEBUG_LOG("PETITION SIGN: %s by %s", petitionGuid.GetString().c_str(), _player->GetGuidStr().c_str());

    WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4));
    data << ObjectGuid(petitionGuid);
    data << ObjectGuid(_player->GetObjectGuid());
    data << uint32(PETITION_SIGN_OK);

    // close at signer side
    SendPacket(&data);

    // update signs count on charter, required testing...
    //Item *item = _player->GetItemByGuid(petitionguid));
    //if(item)
    //    item->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1+1, signs);

    // update for owner if online
    if(Player *owner = sObjectMgr.GetPlayer(ownerGuid))
        owner->GetSession()->SendPacket(&data);
}
Ejemplo n.º 15
0
void WorldSession::HandlePetitionSignOpcode(WorldPacket & recv_data)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_SIGN");    // ok

    Field* fields;
    uint64 petitionguid;
    uint8 unk;
    recv_data >> petitionguid;                              // petition guid
    recv_data >> unk;

    QueryResult result = CharacterDatabase.PQuery(
        "SELECT ownerguid, "
        "  (SELECT COUNT(playerguid) FROM petition_sign WHERE petition_sign.petitionguid = '%u') AS signs, "
        "  type "
        "FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionguid), GUID_LOPART(petitionguid));

    if (!result)
    {
        sLog->outError("Petition %u is not found for player %u %s", GUID_LOPART(petitionguid), GetPlayer()->GetGUIDLow(), GetPlayer()->GetName());
        return;
    }

    fields = result->Fetch();
    uint64 ownerguid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
    uint8 signs = fields[1].GetUInt8();
    uint32 type = fields[2].GetUInt32();

    uint32 plguidlo = _player->GetGUIDLow();
    if (GUID_LOPART(ownerguid) == plguidlo)
        return;

    // not let enemies sign guild charter
    if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != sObjectMgr->GetPlayerTeamByGUID(ownerguid))
    {
        if (type != GUILD_CHARTER_TYPE)
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
        else
            Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_NOT_ALLIED);
        return;
    }

    if (type != GUILD_CHARTER_TYPE)
    {
        if (_player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", _player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
            return;
        }

        uint8 slot = ArenaTeam::GetSlotByType(type);
        if (slot >= MAX_ARENA_SLOT)
            return;

        if (_player->GetArenaTeamId(slot))
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName(), ERR_ALREADY_IN_ARENA_TEAM_S);
            return;
        }

        if (_player->GetArenaTeamIdInvited())
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
            return;
        }
    }
    else
    {
        if (_player->GetGuildId())
        {
            Guild::SendCommandResult(this, GUILD_INVITE_S, ERR_ALREADY_IN_GUILD_S, _player->GetName());
            return;
        }
        if (_player->GetGuildIdInvited())
        {
            Guild::SendCommandResult(this, GUILD_INVITE_S, ERR_ALREADY_INVITED_TO_GUILD_S, _player->GetName());
            return;
        }
    }

    if (++signs > type)                                        // client signs maximum
        return;

    //client doesn't allow to sign petition two times by one character, but not check sign by another character from same account
    //not allow sign another player from already sign player account
    result = CharacterDatabase.PQuery("SELECT playerguid FROM petition_sign WHERE player_account = '%u' AND petitionguid = '%u'", GetAccountId(), GUID_LOPART(petitionguid));

    if (result)
    {
        WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4));
        data << uint64(petitionguid);
        data << uint64(_player->GetGUID());
        data << (uint32)PETITION_SIGN_ALREADY_SIGNED;

        // close at signer side
        SendPacket(&data);

        // update for owner if online
        if (Player *owner = ObjectAccessor::FindPlayer(ownerguid))
            owner->GetSession()->SendPacket(&data);
        return;
    }

    CharacterDatabase.PExecute("INSERT INTO petition_sign (ownerguid, petitionguid, playerguid, player_account) VALUES ('%u', '%u', '%u', '%u')", GUID_LOPART(ownerguid), GUID_LOPART(petitionguid), plguidlo, GetAccountId());

    sLog->outDebug(LOG_FILTER_NETWORKIO, "PETITION SIGN: GUID %u by player: %s (GUID: %u Account: %u)", GUID_LOPART(petitionguid), _player->GetName(), plguidlo, GetAccountId());

    WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4));
    data << uint64(petitionguid);
    data << uint64(_player->GetGUID());
    data << uint32(PETITION_SIGN_OK);

    // close at signer side
    SendPacket(&data);

    // update signs count on charter, required testing...
    //Item *item = _player->GetItemByGuid(petitionguid));
    //if (item)
    //    item->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1+1, signs);

    // update for owner if online
    if (Player *owner = ObjectAccessor::FindPlayer(ownerguid))
        owner->GetSession()->SendPacket(&data);
}
Ejemplo n.º 16
0
void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data)
{
    DEBUG_LOG("Received opcode CMSG_PETITION_BUY");
    recv_data.hexlike();

    ObjectGuid guidNPC;
    uint32 clientIndex;                                     // 1 for guild and arenaslot+1 for arenas in client
    std::string name;

    recv_data >> guidNPC;                                   // NPC GUID
    recv_data.read_skip<uint32>();                          // 0
    recv_data.read_skip<uint64>();                          // 0
    recv_data >> name;                                      // name
    recv_data.read_skip<std::string>();                     // some string
    recv_data.read_skip<uint32>();                          // 0
    recv_data.read_skip<uint32>();                          // 0
    recv_data.read_skip<uint32>();                          // 0
    recv_data.read_skip<uint32>();                          // 0
    recv_data.read_skip<uint32>();                          // 0
    recv_data.read_skip<uint32>();                          // 0
    recv_data.read_skip<uint32>();                          // 0
    recv_data.read_skip<uint16>();                          // 0
    recv_data.read_skip<uint32>();                          // 0
    recv_data.read_skip<uint32>();                          // 0
    recv_data.read_skip<uint32>();                          // 0

    for (int i = 0; i < 10; ++i)
        recv_data.read_skip<std::string>();

    recv_data >> clientIndex;                               // index
    recv_data.read_skip<uint32>();                          // 0

    DEBUG_LOG("Petitioner %s tried sell petition: name %s", guidNPC.GetString().c_str(), name.c_str());

    // prevent cheating
    Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guidNPC, UNIT_NPC_FLAG_PETITIONER);
    if (!pCreature)
    {
        DEBUG_LOG("WORLD: HandlePetitionBuyOpcode - %s not found or you can't interact with him.", guidNPC.GetString().c_str());
        return;
    }

    // remove fake death
    if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
        GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);

    uint32 charterid = 0;
    uint32 cost = 0;
    uint32 type = 0;
    if(pCreature->isTabardDesigner())
    {
        // if tabard designer, then trying to buy a guild charter.
        // do not let if already in guild.
        if(_player->GetGuildId())
            return;

        charterid = GUILD_CHARTER;
        cost = GUILD_CHARTER_COST;
        type = 9;
    }
    else
    {
        // TODO: find correct opcode
        if(_player->getLevel() < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
        {
            SendNotification(LANG_ARENA_ONE_TOOLOW, sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL));
            return;
        }

        switch(clientIndex)                                 // arenaSlot+1 as received from client (1 from 3 case)
        {
            case 1:
                charterid = ARENA_TEAM_CHARTER_2v2;
                cost = ARENA_TEAM_CHARTER_2v2_COST;
                type = 2;                                   // 2v2
                break;
            case 2:
                charterid = ARENA_TEAM_CHARTER_3v3;
                cost = ARENA_TEAM_CHARTER_3v3_COST;
                type = 3;                                   // 3v3
                break;
            case 3:
                charterid = ARENA_TEAM_CHARTER_5v5;
                cost = ARENA_TEAM_CHARTER_5v5_COST;
                type = 5;                                   // 5v5
                break;
            default:
                DEBUG_LOG("unknown selection at buy arena petition: %u", clientIndex);
                return;
        }

        if(_player->GetArenaTeamId(clientIndex - 1))        // arenaSlot+1 as received from client
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ALREADY_IN_ARENA_TEAM);
            return;
        }
    }

    if(type == 9)
    {
        if(sObjectMgr.GetGuildByName(name))
        {
            SendGuildCommandResult(GUILD_CREATE_S, name, ERR_GUILD_NAME_EXISTS_S);
            return;
        }
        if(sObjectMgr.IsReservedName(name) || !ObjectMgr::IsValidCharterName(name))
        {
            SendGuildCommandResult(GUILD_CREATE_S, name, ERR_GUILD_NAME_INVALID);
            return;
        }
    }
    else
    {
        if(sObjectMgr.GetArenaTeamByName(name))
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
            return;
        }
        if(sObjectMgr.IsReservedName(name) || !ObjectMgr::IsValidCharterName(name))
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_INVALID);
            return;
        }
    }

    ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(charterid);
    if(!pProto)
    {
        _player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, NULL, charterid, 0);
        return;
    }

    if(_player->GetMoney() < cost)
    {                                                       //player hasn't got enough money
        _player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, charterid, 0);
        return;
    }

    ItemPosCountVec dest;
    uint8 msg = _player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, charterid, pProto->BuyCount );
    if(msg != EQUIP_ERR_OK)
    {
        _player->SendBuyError(msg, pCreature, charterid, 0);
        return;
    }

    _player->ModifyMoney(-(int32)cost);
    Item *charter = _player->StoreNewItem(dest, charterid, true);
    if(!charter)
        return;

    charter->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, charter->GetGUIDLow());
    // ITEM_FIELD_ENCHANTMENT_1_1 is guild/arenateam id
    // ITEM_FIELD_ENCHANTMENT_1_1+1 is current signatures count (showed on item)
    charter->SetState(ITEM_CHANGED, _player);
    _player->SendNewItem(charter, 1, true, false);

    // a petition is invalid, if both the owner and the type matches
    // we checked above, if this player is in an arenateam, so this must be data corruption
    QueryResult *result = CharacterDatabase.PQuery("SELECT petitionguid FROM petition WHERE ownerguid = '%u'  AND type = '%u'", _player->GetGUIDLow(), type);

    std::ostringstream ssInvalidPetitionGUIDs;

    if (result)
    {
        do
        {
            Field *fields = result->Fetch();
            ssInvalidPetitionGUIDs << "'" << fields[0].GetUInt32() << "' , ";
        } while (result->NextRow());

        delete result;
    }

    // delete petitions with the same guid as this one
    ssInvalidPetitionGUIDs << "'" << charter->GetGUIDLow() << "'";

    DEBUG_LOG("Invalid petition GUIDs: %s", ssInvalidPetitionGUIDs.str().c_str());
    CharacterDatabase.escape_string(name);
    CharacterDatabase.BeginTransaction();
    CharacterDatabase.PExecute("DELETE FROM petition WHERE petitionguid IN ( %s )",  ssInvalidPetitionGUIDs.str().c_str());
    CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE petitionguid IN ( %s )", ssInvalidPetitionGUIDs.str().c_str());
    CharacterDatabase.PExecute("INSERT INTO petition (ownerguid, petitionguid, name, type) VALUES ('%u', '%u', '%s', '%u')",
        _player->GetGUIDLow(), charter->GetGUIDLow(), name.c_str(), type);
    CharacterDatabase.CommitTransaction();
}
Ejemplo n.º 17
0
void WorldSession::HandleArenaTeamAddMemberOpcode(WorldPacket & recv_data)
{
    sLog.outDebug("CMSG_ARENA_TEAM_ADD_MEMBER");
    //recv_data.hexlike();

    CHECK_PACKET_SIZE(recv_data, 1+1);

    uint8 team_slot;                                        // slot?
    std::string Invitedname;

    Player * player = NULL;

    recv_data >> team_slot >> Invitedname;

    if(!Invitedname.empty())
    {
        normalizePlayerName(Invitedname);

        player = ObjectAccessor::Instance().FindPlayerByName(Invitedname.c_str());
    }

    if(!player)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", Invitedname, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
        return;
    }

    if(player->getLevel() != 70)
    {
        //SendArenaTeamCommandResult(ARENA_TEAM_INVITE_SS,"",Invitedname,ARENA_TEAM_PLAYER_NOT_FOUND_S);
        // can't find related opcode
        SendNotification("%s is not high enough level to join your team", player->GetName());
        return;
    }

    ArenaTeam *arenateam = objmgr.GetArenaTeamById(_player->GetArenaTeamId(team_slot));
    if(!arenateam)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM);
        return;
    }

    // OK result but not send invite
    if(player->HasInIgnoreList(GetPlayer()->GetGUID()))
        return;

    if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != GetPlayer()->GetTeam())
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
        return;
    }

    if(player->GetArenaTeamId(team_slot))
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, player->GetName(), "", ERR_ALREADY_IN_ARENA_TEAM_S);
        return;
    }

    if(player->GetArenaTeamIdInvited())
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, player->GetName(), "", ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
        return;
    }

    sLog.outDebug("Player %s Invited %s to Join his ArenaTeam", GetPlayer()->GetName(), Invitedname.c_str());

    player->SetArenaTeamIdInvited(GetPlayer()->GetArenaTeamId(team_slot));

    WorldPacket data(SMSG_ARENA_TEAM_INVITE, (8+10));
    data << GetPlayer()->GetName();
    data << arenateam->GetName();
    player->GetSession()->SendPacket(&data);

    sLog.outDebug("WORLD: Sent SMSG_ARENA_TEAM_INVITE");
}