Ejemplo n.º 1
0
void onFootUpdateFollow(PLAYERID followID)
{
	ONFOOT_SYNC_DATA ofSync;
	memset(&ofSync, 0, sizeof(ONFOOT_SYNC_DATA));
	SendOnFootFullSyncData(&ofSync, 0, followID);
	SendAimSyncData(0, 0, followID);
}
Ejemplo n.º 2
0
// following functions
void onFootUpdateAtNormalPos()
{
	ONFOOT_SYNC_DATA ofSync;
	memset(&ofSync, 0, sizeof(ONFOOT_SYNC_DATA));

	ofSync.byteHealth = (BYTE)settings.fPlayerHealth;
	ofSync.byteArmour = (BYTE)settings.fPlayerArmour;
	ofSync.fQuaternion[3] = settings.fNormalModeRot;
	ofSync.vecPos[0] = settings.fNormalModePos[0];
	ofSync.vecPos[1] = settings.fNormalModePos[1];
	ofSync.vecPos[2] = settings.fNormalModePos[2];

	SendOnFootFullSyncData(&ofSync, 0, -1);

	AIM_SYNC_DATA aimSync;
	memset(&aimSync, 0, sizeof(AIM_SYNC_DATA));

	playerInfo[g_myPlayerID].aimData.byteCamMode = 4;
	playerInfo[g_myPlayerID].aimData.vecAimf1[0] = 0.1f;
	playerInfo[g_myPlayerID].aimData.vecAimf1[1] = 0.1f;
	playerInfo[g_myPlayerID].aimData.vecAimf1[2] = 0.1f;
	playerInfo[g_myPlayerID].aimData.vecAimPos[0] = settings.fNormalModePos[0];
	playerInfo[g_myPlayerID].aimData.vecAimPos[1] = settings.fNormalModePos[1];
	playerInfo[g_myPlayerID].aimData.vecAimPos[2] = settings.fNormalModePos[2];

	SendAimSyncData(0, 0, -1);
}
Ejemplo n.º 3
0
// following functions
void onFootUpdateAtNormalPos()
{
	ONFOOT_SYNC_DATA ofSync;
	memset(&ofSync, 0, sizeof(ONFOOT_SYNC_DATA));
	ofSync.byteHealth = 100;
	ofSync.fQuaternion[3] = settings.fNormalModeRot;
	ofSync.vecPos[0] = settings.fNormalModePos[0];
	ofSync.vecPos[1] = settings.fNormalModePos[1];
	ofSync.vecPos[2] = settings.fNormalModePos[2];
	SendOnFootFullSyncData(&ofSync, 0, -1);

	AIM_SYNC_DATA aimSync;
	memset(&aimSync, 0, sizeof(AIM_SYNC_DATA));
	aimSync.byteCamMode = 4;
	aimSync.vecAimf1[1] = 0.25f;
	SendAimSyncData(&aimSync, 0, 0, -1);
}