void GossipSelectOption(Object* pObject, Player* plr, uint32 Id, uint32 IntId, const char* Code) { GossipMenu* Menu; switch(IntId) { case 1: objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 9227, plr); Menu->AddItem(0, "Im a messenger for Draenei", 2); Menu->SendTo(plr); break; case 2: objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 9229, plr); Menu->AddItem(0, "Get message", 3); Menu->SendTo(plr); break; case 3: if(!plr->GetItemInterface()->GetItemCount(24573, true)) { sEAS.AddItem(24573, plr); if(plr->GetItemInterface()->GetItemCount(24573, true)) SendQuickMenu(9231); } else SendQuickMenu(9231); break; } }
void GossipSelectOption(Object* pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code) { GossipMenu * Menu; switch(IntId) { case 0: // Return to start GossipHello(pObject, Plr, true); break; ////////////////////// // Main menu handlers ///// case 1: // Arena Vendor Plr->Gossip_SendPOI(5757, 583, 7, 6, 0, "Arena Vendor"); Plr->Gossip_Complete(); break; case 2: // Arena Battlemaster Plr->Gossip_SendPOI(5852, 609, 7, 6, 0, "Arena Battlemaster"); Plr->Gossip_Complete(); break; case 3: // Black Market Plr->Gossip_SendPOI(5919, 569, 7, 6, 0, "Black Market"); Plr->Gossip_Complete(); break; case 4: // Exit of Dalaran Plr->Gossip_SendPOI(5765, 753, 7, 6, 0, "Exit of dalaran"); SendQuickMenu(14020); break; } }
void GossipSelectOption(Object * pObject, Player * plr, uint32 Id, uint32 IntId, const char * Code) { GossipMenu *Menu; switch(IntId) { case 1: { SendQuickMenu(3558); QuestLogEntry *qle = plr->GetQuestLogForEntry(4921); if(qle == NULL) return; if(qle->GetMobCount(0) != 0) return; qle->SetMobCount(0, 1); qle->SendUpdateAddKill(0); qle->UpdatePlayerFields(); }break; } }
void GossipSelectOption(Object* pObject, Player* plr, uint32 Id, uint32 IntId, const char* Code) { GossipMenu* Menu; switch(IntId) { case 1: objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 9227, plr); Menu->AddItem(GOSSIP_ICON_CHAT, plr->GetSession()->LocalizedGossipOption(503), 2); // I'm a messenger for Draenei Menu->SendTo(plr); break; case 2: objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 9229, plr); Menu->AddItem(GOSSIP_ICON_CHAT, plr->GetSession()->LocalizedGossipOption(504), 3); // Get message Menu->SendTo(plr); break; case 3: if(!plr->GetItemInterface()->GetItemCount(24573, true)) { sEAS.AddItem(24573, plr); } SendQuickMenu(9231); break; } }
void GossipSelectOption(Object * pObject, Player * plr, uint32 Id, uint32 IntId, const char * Code) { GossipMenu * Menu; switch (IntId) // switch and case 0 can be deleted, but I added it, because in future maybe we will have to expand script with more options. { case 0: GossipHello(pObject, plr, true); break; case 1: { if (!plr->_HasSkillLine(164) || plr->_GetSkillLineCurrent(164, false) < 300) { //pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Only skilled blacksmiths can obtain this knowledge." ); SendQuickMenu(20001); } else if (!plr->HasSpell(9787)) { //pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "You need to know Weaponsmith first to learn anything more from me." ); SendQuickMenu(20002); } else if (plr->HasSpell(17040)) { //pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "You already know that." ); SendQuickMenu(20003); } else if (plr->HasSpell(17041) || plr->HasSpell(17039) || plr->HasSpell(9788)) { //pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "You already know one specialization." ); SendQuickMenu(20004); } else { if ( plr->GetUInt32Value(PLAYER_FIELD_COINAGE) < 600 ) { //pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "You need 6 silver coins to learn this skill."); SendQuickMenu(20005); } else { //pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Make good use of this knowledge." ); SendQuickMenu(20006); Creature * Trainer = TO_CREATURE(pObject); Trainer->CastSpell(plr, 39099, true); int32 gold = plr->GetUInt32Value(PLAYER_FIELD_COINAGE); plr->SetUInt32Value(PLAYER_FIELD_COINAGE, gold - 600); } } }break; case 2: { if (!plr->HasSpell(17040)) { SendQuickMenu(20007); } else if ((plr->GetUInt32Value(PLAYER_FIELD_COINAGE) < 250000 && plr->getLevel() <= 50) || (plr->GetUInt32Value(PLAYER_FIELD_COINAGE) < 500000 && plr->getLevel() > 50 && plr->getLevel() <= 65) || (plr->GetUInt32Value(PLAYER_FIELD_COINAGE) < 1000000 && plr->getLevel() > 65)) { SendQuickMenu(20008); } else { int32 unlearnGold; if (plr->getLevel() <= 50) unlearnGold = 250000; if (plr->getLevel() > 50 && plr->getLevel() <= 65) unlearnGold = 500000; if (plr->getLevel() > 65) unlearnGold = 1000000; plr->SetUInt32Value(PLAYER_FIELD_COINAGE, plr->GetUInt32Value(PLAYER_FIELD_COINAGE) - unlearnGold); plr->removeSpell(17040, false, false, 0); SendQuickMenu(20009); } }break; } }
void GossipSelectOption(Creature* pCreature, Player* Plr, uint32 Id, uint32 IntId) { GossipMenu * Menu; switch(IntId) { case 0: // Return to start GossipHello(pCreature, Plr, true); break; ////////////////////// // Main menu handlers ///// case 1: // Auction House SendQuickMenu(3834); Plr->Gossip_SendPOI(-8811.46, 667.46, 6, 6, 0, "Stormwind Auction House"); break; case 2: // Bank SendQuickMenu(764); Plr->Gossip_SendPOI(-8916.87, 622.87, 6, 6, 0, "Stormwind Bank"); break; case 3: // Tram SendQuickMenu(3813); Plr->Gossip_SendPOI(-8378.88, 554.23, 6, 6, 0, "The Deeprun Tram"); break; case 4: // Inn SendQuickMenu(3860); Plr->Gossip_SendPOI(-8869.0, 675.4, 6, 6, 0, "The Gilded Rose"); break; case 5: // Gryphon SendQuickMenu(879); Plr->Gossip_SendPOI(-8837.0, 493.5, 6, 6, 0, "Stormwind Gryphon Master"); break; case 6: // Guildmaster SendQuickMenu(882); Plr->Gossip_SendPOI(-8894.0, 611.2, 6, 6, 0, "Stormwind Vistor`s Center"); break; case 7: // Mailbox SendQuickMenu(3518); Plr->Gossip_SendPOI(-8876.48, 649.18, 6, 6, 0, "Stormwind Mailbox"); break; case 8: // Stable master SendQuickMenu(5984); Plr->Gossip_SendPOI(-8433.0, 554.7, 6, 6, 0, "Jenova Stoneshield"); break; case 9: // weapon master SendQuickMenu(4516); Plr->Gossip_SendPOI(-8797.0, 612.8, 6, 6, 0, "Woo Ping"); break; case 10: // officer lounge SendQuickMenu(7047); Plr->Gossip_SendPOI(-8759.92, 399.69, 6, 6, 0, "Champions` Hall"); break; case 11: // Battlemaster submenu { objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 7499, Plr); Menu->AddItem(0, "Alterac Valley", 14); Menu->AddItem(0, "Arathi Basin", 15); Menu->AddItem(0, "Warsong Gulch", 16); Menu->SendTo(Plr); }break; case 12: // Class Trainers { objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 4264, Plr); Menu->AddItem( 0, "Mage" , 17); Menu->AddItem( 0, "Rogue" , 18); Menu->AddItem( 0, "Warrior" , 19); Menu->AddItem( 0, "Druid" , 20); Menu->AddItem( 0, "Priest" , 21); Menu->AddItem( 0, "Shaman" , 37); Menu->AddItem( 0, "Paladin" , 22); Menu->AddItem( 0, "Hunter" , 23); Menu->AddItem( 0, "Warlock" , 24); Menu->SendTo(Plr); }break; case 13: // Profession Trainers { objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 4264, Plr); Menu->AddItem( 0, "Alchemy" , 25); Menu->AddItem( 0, "Blacksmithing" , 26); Menu->AddItem( 0, "Cooking" , 27); Menu->AddItem( 0, "Enchanting" , 28); Menu->AddItem( 0, "Engineering" , 29); Menu->AddItem( 0, "First Aid" , 30); Menu->AddItem( 0, "Fishing" , 31); Menu->AddItem( 0, "Herbalism" , 32); Menu->AddItem( 0, "Leatherworking" , 33); Menu->AddItem( 0, "Mining" , 34); Menu->AddItem( 0, "Skinning" , 35); Menu->AddItem( 0, "Tailoring" , 36); Menu->SendTo(Plr); }break; ////////////////// // Battlemaster submenu //////// case 14://AV { Plr->Gossip_SendPOI(-8443.88, 335.99, 6, 6, 0, "Thelman Slatefist"); SendQuickMenu(7500); }break; case 15://AB { Plr->Gossip_SendPOI(-8443.88, 335.99, 6, 6, 0, "Lady Hoteshem"); SendQuickMenu(7650); }break; case 16://WSG { Plr->Gossip_SendPOI(-8443.88, 335.99, 6, 6, 0, "Elfarran"); SendQuickMenu(7501); }break; //////////////// // Class trainer submenu //////// case 17: //Mage { Plr->Gossip_SendPOI(-9012.0, 867.6, 6, 6, 0, "Wizard`s Sanctum"); SendQuickMenu(899); }break; case 18: //Rogue { Plr->Gossip_SendPOI(-8753.0, 367.8, 6, 6, 0, "Stormwind - Rogue House"); SendQuickMenu(900); }break; case 19: //Warrior { Plr->Gossip_SendPOI(-8624.54, 402.61, 6, 6, 0, "Stormwind Barracks"); SendQuickMenu(901); }break; case 20: //Druid { Plr->Gossip_SendPOI(-8751.0, 1124.5, 6, 6, 0, "The Park"); SendQuickMenu(902); }break; case 21: //Priest { Plr->Gossip_SendPOI(-8512.0, 862.4, 6, 6, 0, "Cathedral Of Light"); SendQuickMenu(903); }break; case 22: //Paladin { Plr->Gossip_SendPOI(-8577.0, 881.7, 6, 6, 0, "Cathedral Of Light"); SendQuickMenu(904); }break; case 23: //Hunter { Plr->Gossip_SendPOI(-8413.0, 541.5, 6, 6, 0, "Hunter Lodge"); SendQuickMenu(905); }break; case 24: //Warlock { Plr->Gossip_SendPOI(-8948.91, 998.35, 6, 6, 0, "The Slaughtered Lamb"); SendQuickMenu(906); }break; case 37: // Shaman { SendQuickMenu(10106); }break; case 25: //Alchemy { Plr->Gossip_SendPOI(-8988.0, 759.60, 6, 6, 0, "Alchemy Needs"); SendQuickMenu(919); }break; case 26: //Blacksmithing { Plr->Gossip_SendPOI(-8424.0, 616.9, 6, 6, 0, "Therum Deepforge"); SendQuickMenu(920); }break; case 27: //Cooking { Plr->Gossip_SendPOI(-8611.0, 364.6, 6, 6, 0, "Pig and Whistle Tavern"); SendQuickMenu(921); }break; case 28: //Enchanting { Plr->Gossip_SendPOI(-8858.0, 803.7, 6, 6, 0, "Lucan Cordell"); SendQuickMenu(941); }break; case 29: //Engineering { Plr->Gossip_SendPOI(-8347.0, 644.1, 6, 6, 0, "Lilliam Sparkspindle"); SendQuickMenu(922); }break; case 30: //First Aid { Plr->Gossip_SendPOI(-8513.0, 801.8, 6, 6, 0, "Shaina Fuller"); SendQuickMenu(923); }break; case 31: //Fishing { Plr->Gossip_SendPOI(-8803.0, 767.5, 6, 6, 0, "Arnold Leland"); SendQuickMenu(940); }break; case 32: //Herbalism { Plr->Gossip_SendPOI(-8967.0, 779.5, 6, 6, 0, "Alchemy Needs"); SendQuickMenu(924); }break; case 33: //Leatherworking { Plr->Gossip_SendPOI(-8726.0, 477.4, 6, 6, 0, "The Protective Hide"); SendQuickMenu(925); }break; case 34: //Mining { Plr->Gossip_SendPOI(-8434.0, 692.8, 6, 6, 0, "Gelman Stonehand"); SendQuickMenu(927); }break; case 35: //Skinning { Plr->Gossip_SendPOI(-8716.0, 469.4, 6, 6, 0, "The Protective Hide"); SendQuickMenu(928); }break; case 36: //Tailoring { Plr->Gossip_SendPOI(-8938.0, 800.7, 6, 6, 0, "Duncan`s Textiles"); SendQuickMenu(929); }break; } }
void GossipSelectOption(Object* pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code) { GossipMenu * Menu; switch(IntId) { case 0: // Return to start GossipHello(pObject, Plr, true); break; ////////////////////// // Main menu handlers ///// case 1: //Bank SendQuickMenu(10067); break; case 2: //Hippogryph Master SendQuickMenu(10071); break; case 3: //Guild Master SendQuickMenu(10073); break; case 4: //Inn SendQuickMenu(10074); Plr->Gossip_SendPOI(-4127.81, -12467.7, 7, 6, 0, "Azure Watch, Innkeeper"); break; case 5: //Stable Master SendQuickMenu(10075); Plr->Gossip_SendPOI(-4146.42, -12492.7, 7, 6, 0, "Azure Watch, Stable Master"); break; case 6: //Class Trainer { objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 10076, Plr); Menu->AddItem( 0, "Druid" , 8); Menu->AddItem( 0, "Hunter" , 9); Menu->AddItem( 0, "Mage" , 10); Menu->AddItem( 0, "Paladin" , 11); Menu->AddItem( 0, "Priest" , 12); Menu->AddItem( 0, "Shaman" , 13); Menu->AddItem( 0, "Warrior" , 14); Menu->SendTo(Plr); }break; case 7: //Profession Trainer { objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 10087, Plr); Menu->AddItem( 0, "Alchemy" , 15); Menu->AddItem( 0, "Blacksmithing" , 16); Menu->AddItem( 0, "Cooking" , 17); Menu->AddItem( 0, "Enchanting" , 18); Menu->AddItem( 0, "Engineering" , 19); Menu->AddItem( 0, "First Aid" , 20); Menu->AddItem( 0, "Fishing" , 21); Menu->AddItem( 0, "Herbalism" , 22); Menu->AddItem( 0, "Inscription" , 23); Menu->AddItem( 0, "Jewelcrafting" , 24); Menu->AddItem( 0, "Leatherworking" , 25); Menu->AddItem( 0, "Mining" , 26); Menu->AddItem( 0, "Skinning" , 27); Menu->AddItem( 0, "Tailoring" , 28); Menu->SendTo(Plr); }break; //////////////// // Class trainer submenu //////// case 8: //Druid { SendQuickMenu(10077); }break; case 9: //Hunter { Plr->Gossip_SendPOI(-4203.65, -12467.7, 7, 6, 0, "Azure Watch, Hunter Trainer"); SendQuickMenu(10078); }break; case 10: //Mage { Plr->Gossip_SendPOI(-4149.62, -12530.1, 7, 6, 0, "Azure Watch, Mage Trainer"); SendQuickMenu(10081); }break; case 11: //Paladin { Plr->Gossip_SendPOI(-4138.98, -12468.5, 7, 6, 0, "Azure Watch, Paladin Trainer"); SendQuickMenu(10083); }break; case 12: //Priest { Plr->Gossip_SendPOI(-4131.66, -12478.6, 7, 6, 0, "Azure Watch, Priest Trainer"); SendQuickMenu(10084); }break; case 13: //Shaman { Plr->Gossip_SendPOI(-4162.33, -12456.1, 7, 6, 0, "Azure Watch, Shaman Trainer"); SendQuickMenu(10085); }break; case 14: //Warrior { Plr->Gossip_SendPOI(-4165.05, -12536.4, 7, 6, 0, "Azure Watch, Warrior Trainer"); SendQuickMenu(10086); }break; case 15: //Alchemy { Plr->Gossip_SendPOI(-4191.15, -12470, 7, 6, 0, "Azure Watch, Alchemist"); SendQuickMenu(10088); }break; case 16: //Blacksmithing { Plr->Gossip_SendPOI(-4726.29, -12387.0, 7, 6, 0, "Odesyus' Landing, Blacksmith"); SendQuickMenu(10089); }break; case 17: //Cooking { Plr->Gossip_SendPOI(-4708.59, -12400.3, 7, 6, 0, "Odesyus' Landing, Cook"); SendQuickMenu(10090); }break; case 18: //Enchanting { SendQuickMenu(10091); }break; case 19: //Engineering { Plr->Gossip_SendPOI(-4157.57, -12470.2, 7, 6, 0, "Azure Watch, Engineering Trainer"); SendQuickMenu(10092); }break; case 20: //First Aid { Plr->Gossip_SendPOI(-4199.1, -12469.9, 7, 6, 0, "Azure Watch, First Aid Trainer"); SendQuickMenu(10093); }break; case 21: //Fishing { Plr->Gossip_SendPOI(-4266.34, -12985.4, 7, 6, 0, "Ammen Ford, Fisherwoman"); SendQuickMenu(10094); }break; case 22: //Herbalism { Plr->Gossip_SendPOI(-4189.43, -12459.4, 7, 6, 0, "Azure Watch, Herbalist"); SendQuickMenu(10095); }break; case 23: //Inscription { Plr->Gossip_SendPOI(-3889.3, -11495, 7, 6, 0, "Exodar, Inscription"); SendQuickMenu(13887); }break; case 24: //Jewelcrafting { SendQuickMenu(10100); }break; case 25: //Leatherworking { Plr->Gossip_SendPOI(-3442.68, -12322.2, 7, 6, 0, "Stillpine Hold, Leatherworker"); SendQuickMenu(10096); }break; case 26: //Mining { Plr->Gossip_SendPOI(-4179.89, -12493.1, 7, 6, 0, "Azure Watch, Mining Trainer"); SendQuickMenu(10097); }break; case 27: //Skinning { Plr->Gossip_SendPOI(-3431.17, -12316.5, 7, 6, 0, "Stillpine Hold, Skinner"); SendQuickMenu(10098); }break; case 28: //Tailoring { Plr->Gossip_SendPOI(-4711.54, -12386.7, 7, 6, 0, "Odesyus' Landing, Tailor"); SendQuickMenu(10099); }break; } }
void GossipSelectOption(Object* pObject, Player* Plr, uint32 Id, uint32 IntId, const char* Code) { GossipMenu* Menu; switch(IntId) { case 0: // Return to start GossipHello(pObject, Plr, true); break; ////////////////////// // Main menu handlers ///// case 1: // The bank Plr->Gossip_SendPOI(1595.64f, 232.45f, 7, 6, 0, "Undercity Bank"); SendEmptyMenu(3514); break; case 2: // The bat handler Plr->Gossip_SendPOI(1565.9f, 271.43f, 7, 6, 0, "Undercity Bat Handler"); SendEmptyMenu(3515); break; case 3: // The guild master Plr->Gossip_SendPOI(1594.17f, 205.57f, 7, 6, 0, "Undercity Guild Master"); SendEmptyMenu(3516); break; case 4: // The inn Plr->Gossip_SendPOI(1639.43f, 220.99f, 7, 6, 0, "Undercity Inn"); SendEmptyMenu(3517); break; case 5: // The mailbox Plr->Gossip_SendPOI(1632.68f, 219.4f, 7, 6, 0, "Undercity Mailbox"); SendEmptyMenu(3518); break; case 6: // The auction house Plr->Gossip_SendPOI(1647.9f, 258.49f, 7, 6, 0, "Undercity Auction House"); SendEmptyMenu(3520); break; case 7: // The zeppelin master Plr->Gossip_SendPOI(2059, 274.86f, 7, 6, 0, "Undercity Zeppelin"); SendEmptyMenu(3519); break; case 8: // The weapon master Plr->Gossip_SendPOI(1670.31f, 324.66f, 7, 6, 0, "Archibald"); SendEmptyMenu(4521); break; case 9: // The stable master Plr->Gossip_SendPOI(1634.18f, 226.76f, 7, 6, 0, "Anya Maulray"); SendEmptyMenu(5979); break; case 10: // The battlemaster Plr->Gossip_SendPOI(1300.33f, 350.92f, 7, 6, 0, "Battlemasters Undercity"); SendEmptyMenu(7527); break; case 11: // A class trainer { objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 3542, Plr); Menu->AddItem(0, "Mage" , 13); Menu->AddItem(0, "Paladin" , 14); Menu->AddItem(0, "Priest" , 15); Menu->AddItem(0, "Rogue" , 16); Menu->AddItem(0, "Warlock" , 17); Menu->AddItem(0, "Warrior" , 18); Menu->SendTo(Plr); } break; case 12: // A profession trainer { objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 3541, Plr); Menu->AddItem(0, "Alchemy" , 19); Menu->AddItem(0, "Blacksmithing" , 20); Menu->AddItem(0, "Cooking" , 21); Menu->AddItem(0, "Enchanting" , 22); Menu->AddItem(0, "Engineering" , 23); Menu->AddItem(0, "First Aid" , 24); Menu->AddItem(0, "Fishing" , 25); Menu->AddItem(0, "Herbalism" , 26); Menu->AddItem(0, "Leatherworking" , 27); Menu->AddItem(0, "Mining" , 28); Menu->AddItem(0, "Skinning" , 29); Menu->AddItem(0, "Tailoring" , 30); Menu->SendTo(Plr); } break; //////////////// // Class trainer submenu //////// case 13: //Mage Plr->Gossip_SendPOI(1781, 53, 7, 6, 0, "Undercity Mage Trainers"); SendQuickMenu(3513); break; case 14: //Paladin Plr->Gossip_SendPOI(1298.98f, 316.51f, 7, 6, 0, "Champion Cyssa Downrose"); SendQuickMenu(3521); break; case 15: //Priest Plr->Gossip_SendPOI(1758.33f, 401.5f, 7, 6, 0, "Undercity Priest Trainers"); SendQuickMenu(3521); break; case 16: //Rogue Plr->Gossip_SendPOI(1418.56f, 65, 7, 6, 0, "Undercity Rogue Trainers"); SendQuickMenu(3526); break; case 17: //Warlock Plr->Gossip_SendPOI(1780.92f, 53.16f, 7, 6, 0, "Undercity Warlock Trainers"); SendQuickMenu(3526); break; case 18: //Warrior Plr->Gossip_SendPOI(1775.59f, 418.19f, 7, 6, 0, "Undercity Warrior Trainers"); SendQuickMenu(3527); break; case 19: //Alchemy Plr->Gossip_SendPOI(1419.82f, 417.19f, 7, 6, 0, "The Apothecarium"); SendQuickMenu(3528); break; case 20: //Blacksmithing Plr->Gossip_SendPOI(1696, 285, 7, 6, 0, "Undercity Blacksmithing Trainer"); SendQuickMenu(3529); break; case 21: //Cooking Plr->Gossip_SendPOI(1596.34f, 274.68f, 7, 6, 0, "Undercity Cooking Trainer"); SendQuickMenu(3530); break; case 22: //Enchanting Plr->Gossip_SendPOI(1488.54f, 280.19f, 7, 6, 0, "Undercity Enchanting Trainer"); SendQuickMenu(3531); break; case 23: //Engineering Plr->Gossip_SendPOI(1408.58f, 143.43f, 7, 6, 0, "Undercity Engineering Trainer"); SendQuickMenu(3532); break; case 24: //First Aid Plr->Gossip_SendPOI(1519.65f, 167.19f, 7, 6, 0, "Undercity First Aid Trainer"); SendQuickMenu(3533); break; case 25: //Fishing Plr->Gossip_SendPOI(1679.9f, 89, 7, 6, 0, "Undercity Fishing Trainer"); SendQuickMenu(3534); break; case 26: //Herbalism Plr->Gossip_SendPOI(1558, 349.36f, 7, 6, 0, "Undercity Herbalism Trainer"); SendQuickMenu(3535); break; case 27: //Leatherworking Plr->Gossip_SendPOI(1498.76f, 196.43f, 7, 6, 0, "Undercity Leatherworking Trainer"); SendQuickMenu(3536); break; case 28: //Mining Plr->Gossip_SendPOI(1642.88f, 335.58f, 7, 6, 0, "Undercity Mining Trainer"); SendQuickMenu(3537); break; case 29: //Skinning Plr->Gossip_SendPOI(1498.6f, 196.46f, 7, 6, 0, "Undercity Skinning Trainer"); SendQuickMenu(3538); break; case 30: //Tailoring Plr->Gossip_SendPOI(1689.55f, 193, 7, 6, 0, "Undercity Tailoring Trainer"); SendQuickMenu(3539); break; case 32: // Locksmith Plr->Gossip_SendPOI(1632.68f, 219.4f, 7, 99, 0, "Undercity Locksmith"); SendQuickMenu(14916); break; } }