Ejemplo n.º 1
0
void WorldSession::HandleMessagechatOpcode(WorldPacket& recv_data)
{
    uint32 type;
    uint32 lang;

    recv_data >> type;
    recv_data >> lang;

    if (type >= MAX_CHAT_MSG_TYPE)
    {
        sLog.outError("CHAT: Wrong message type received: %u", type);
        return;
    }

    DEBUG_LOG("CHAT: packet received. type %u, lang %u", type, lang);

    // prevent talking at unknown language (cheating)
    LanguageDesc const* langDesc = GetLanguageDescByID(lang);
    if (!langDesc)
    {
        SendNotification(LANG_UNKNOWN_LANGUAGE);
        return;
    }
    if (langDesc->skill_id != 0 && !_player->HasSkill(langDesc->skill_id))
    {
        // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
        Unit::AuraList const& langAuras = _player->GetAurasByType(SPELL_AURA_COMPREHEND_LANGUAGE);
        bool foundAura = false;
        for (Unit::AuraList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
        {
            if ((*i)->GetModifier()->m_miscvalue == int32(lang))
            {
                foundAura = true;
                break;
            }
        }
        if (!foundAura)
        {
            SendNotification(LANG_NOT_LEARNED_LANGUAGE);
            return;
        }
    }

    if (lang == LANG_ADDON)
    {
        // Disabled addon channel?
        if (!sWorld.getConfig(CONFIG_BOOL_ADDON_CHANNEL))
            return;
    }
    // LANG_ADDON should not be changed nor be affected by flood control
    else
    {
        // send in universal language if player in .gmon mode (ignore spell effects)
        if (_player->isGameMaster())
            lang = LANG_UNIVERSAL;
        else
        {
            // send in universal language in two side iteration allowed mode
            if (sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHAT))
                lang = LANG_UNIVERSAL;
            else
            {
                switch (type)
                {
                    case CHAT_MSG_PARTY:
                    case CHAT_MSG_RAID:
                    case CHAT_MSG_RAID_LEADER:
                    case CHAT_MSG_RAID_WARNING:
                        // allow two side chat at group channel if two side group allowed
                        if (sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GROUP))
                            lang = LANG_UNIVERSAL;
                        break;
                    case CHAT_MSG_GUILD:
                    case CHAT_MSG_OFFICER:
                        // allow two side chat at guild channel if two side guild allowed
                        if (sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD))
                            lang = LANG_UNIVERSAL;
                        break;
                }
            }

            // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
            Unit::AuraList const& ModLangAuras = _player->GetAurasByType(SPELL_AURA_MOD_LANGUAGE);
            if (!ModLangAuras.empty())
                lang = ModLangAuras.front()->GetModifier()->m_miscvalue;
        }

        if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
        {
            if (!_player->CanSpeak())
            {
                std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
                SendNotification(GetMangosString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
                return;
            }

            GetPlayer()->UpdateSpeakTime();
        }
    }

    switch (type)
    {
        case CHAT_MSG_SAY:
        case CHAT_MSG_EMOTE:
        case CHAT_MSG_YELL:
        {
            std::string msg;
            recv_data >> msg;

            if (msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()))
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if (msg.empty())
                break;

            if (type == CHAT_MSG_SAY)
                GetPlayer()->Say(msg, lang);
            else if (type == CHAT_MSG_EMOTE)
                GetPlayer()->TextEmote(msg);
            else if (type == CHAT_MSG_YELL)
                GetPlayer()->Yell(msg, lang);
        } break;

        case CHAT_MSG_WHISPER:
        {
            std::string to, msg;
            recv_data >> to;
            recv_data >> msg;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if (msg.empty())
                break;

            if (!normalizePlayerName(to))
            {
                SendPlayerNotFoundNotice(to);
                break;
            }

            Player* player = sObjectMgr.GetPlayer(to.c_str());
            uint32 tSecurity = GetSecurity();
            uint32 pSecurity = player ? player->GetSession()->GetSecurity() : SEC_PLAYER;
            if (!player || (tSecurity == SEC_PLAYER && pSecurity > SEC_PLAYER && !player->isAcceptWhispers()))
            {
                SendPlayerNotFoundNotice(to);
                return;
            }

            if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHAT) && tSecurity == SEC_PLAYER && pSecurity == SEC_PLAYER)
            {
                if (GetPlayer()->GetTeam() != player->GetTeam())
                {
                    SendWrongFactionNotice();
                    return;
                }
            }
            // Playerbot mod: handle whispered command to bot
            if (player->GetPlayerbotAI())
            {
                player->GetPlayerbotAI()->HandleCommand(msg, *GetPlayer());
                GetPlayer()->m_speakTime = 0;
                GetPlayer()->m_speakCount = 0;
            }
            else
                GetPlayer()->Whisper(msg, lang, player->GetObjectGuid());
        } break;

        case CHAT_MSG_PARTY:
        {
            std::string msg;
            recv_data >> msg;

            if (msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()))
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if (msg.empty())
                break;

            // if player is in battleground, he cannot say to battleground members by /p
            Group* group = GetPlayer()->GetOriginalGroup();
            if (!group)
            {
                group = _player->GetGroup();
                if (!group || group->isBGGroup())
                    return;
            }
            
            // Playerbot mod: broadcast message to bot members
            for(GroupReference* itr = group->GetFirstMember(); itr != NULL; itr=itr->next())
            {
                Player* player = itr->getSource();
                if (player && player->GetPlayerbotAI())
                {
                    player->GetPlayerbotAI()->HandleCommand(msg, *GetPlayer());
                    GetPlayer()->m_speakTime = 0;
                    GetPlayer()->m_speakCount = 0;
                }
            }
            // END Playerbot mod

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, type, lang, msg.c_str());
            group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetObjectGuid()));

            break;
        }
        case CHAT_MSG_GUILD:
        {
            std::string msg;
            recv_data >> msg;

            if (msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()))
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if (msg.empty())
                break;

            if (GetPlayer()->GetGuildId())
                if (Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId()))
                    guild->BroadcastToGuild(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);

            break;
        }
        case CHAT_MSG_OFFICER:
        {
            std::string msg;
            recv_data >> msg;

            if (msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()))
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if (msg.empty())
                break;

            if (GetPlayer()->GetGuildId())
                if (Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId()))
                    guild->BroadcastToOfficers(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);

            break;
        }
        case CHAT_MSG_RAID:
        {
            std::string msg;
            recv_data >> msg;

            if (msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()))
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if (msg.empty())
                break;

            // if player is in battleground, he cannot say to battleground members by /ra
            Group* group = GetPlayer()->GetOriginalGroup();
            if (!group)
            {
                group = GetPlayer()->GetGroup();
                if (!group || group->isBGGroup() || !group->isRaidGroup())
                    return;
            }

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID, lang, msg.c_str());
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_RAID_LEADER:
        {
            std::string msg;
            recv_data >> msg;

            if (msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()))
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if (msg.empty())
                break;

            // if player is in battleground, he cannot say to battleground members by /ra
            Group* group = GetPlayer()->GetOriginalGroup();
            if (!group)
            {
                group = GetPlayer()->GetGroup();
                if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(_player->GetObjectGuid()))
                    return;
            }

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, msg.c_str());
            group->BroadcastPacket(&data, false);
        } break;

        case CHAT_MSG_RAID_WARNING:
        {
            std::string msg;
            recv_data >> msg;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if (msg.empty())
                break;

            Group* group = GetPlayer()->GetGroup();
            if (!group || !group->isRaidGroup() ||
                    !(group->IsLeader(GetPlayer()->GetObjectGuid()) || group->IsAssistant(GetPlayer()->GetObjectGuid())))
                return;

            WorldPacket data;
            // in battleground, raid warning is sent only to players in battleground - code is ok
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_WARNING, lang, msg.c_str());
            group->BroadcastPacket(&data, false);
        } break;

        case CHAT_MSG_BATTLEGROUND:
        {
            std::string msg;
            recv_data >> msg;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if (msg.empty())
                break;

            // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
            Group* group = GetPlayer()->GetGroup();
            if (!group || !group->isBGGroup())
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND, lang, msg.c_str());
            group->BroadcastPacket(&data, false);
        } break;

        case CHAT_MSG_BATTLEGROUND_LEADER:
        {
            std::string msg;
            recv_data >> msg;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if (msg.empty())
                break;

            // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
            Group* group = GetPlayer()->GetGroup();
            if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetObjectGuid()))
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, msg.c_str());
            group->BroadcastPacket(&data, false);
        } break;

        case CHAT_MSG_CHANNEL:
        {
            std::string channel, msg;
            recv_data >> channel;
            recv_data >> msg;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if (msg.empty())
                break;

            if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
                if (Channel* chn = cMgr->GetChannel(channel, _player))
                    chn->Say(_player->GetObjectGuid(), msg.c_str(), lang);
        } break;

        case CHAT_MSG_AFK:
        {
            std::string msg;
            recv_data >> msg;

            if (!_player->isInCombat())
            {
                if (_player->isAFK())                       // Already AFK
                {
                    if (msg.empty())
                        _player->ToggleAFK();               // Remove AFK
                    else
                        _player->autoReplyMsg = msg;        // Update message
                }
                else                                        // New AFK mode
                {
                    _player->autoReplyMsg = msg.empty() ? GetMangosString(LANG_PLAYER_AFK_DEFAULT) : msg;

                    if (_player->isDND())
                        _player->ToggleDND();

                    _player->ToggleAFK();
                }
            }
            break;
        }
        case CHAT_MSG_DND:
        {
            std::string msg;
            recv_data >> msg;

            if (_player->isDND())                           // Already DND
            {
                if (msg.empty())
                    _player->ToggleDND();                   // Remove DND
                else
                    _player->autoReplyMsg = msg;            // Update message
            }
            else                                            // New DND mode
            {
                _player->autoReplyMsg = msg.empty() ? GetMangosString(LANG_PLAYER_DND_DEFAULT) : msg;

                if (_player->isAFK())
                    _player->ToggleAFK();

                _player->ToggleDND();
            }
            break;
        }

        default:
            sLog.outError("CHAT: unknown message type %u, lang: %u", type, lang);
            break;
    }
}
Ejemplo n.º 2
0
void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
{
    uint32 type;
    uint32 lang;

    recvData >> type;
    recvData >> lang;

	if (sWorld->getBoolConfig(BATTLEGROUND_CROSSFACTION_ENABLED) && lang != LANG_ADDON)
    {
        switch (type)
        {
        case CHAT_MSG_BATTLEGROUND:
        case CHAT_MSG_BATTLEGROUND_LEADER:
            lang = LANG_UNIVERSAL;
        default:
            break;
        }
    }

    if (type >= MAX_CHAT_MSG_TYPE)
    {
        TC_LOG_ERROR("network", "CHAT: Wrong message type received: %u", type);
        recvData.rfinish();
        return;
    }

    if (lang == LANG_UNIVERSAL && type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
    {
        TC_LOG_ERROR("network", "CMSG_MESSAGECHAT: Possible hacking-attempt: %s tried to send a message in universal language", GetPlayerInfo().c_str());
        SendNotification(LANG_UNKNOWN_LANGUAGE);
        recvData.rfinish();
        return;
    }

    Player* sender = GetPlayer();

    //TC_LOG_DEBUG("CHAT: packet received. type %u, lang %u", type, lang);

    // prevent talking at unknown language (cheating)
    LanguageDesc const* langDesc = GetLanguageDescByID(lang);
    if (!langDesc)
    {
        SendNotification(LANG_UNKNOWN_LANGUAGE);
        recvData.rfinish();
        return;
    }

    if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id))
    {
        // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
        Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE);
        bool foundAura = false;
        for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
        {
            if ((*i)->GetMiscValue() == int32(lang))
            {
                foundAura = true;
                break;
            }
        }
        if (!foundAura)
        {
            SendNotification(LANG_NOT_LEARNED_LANGUAGE);
            recvData.rfinish();
            return;
        }
    }

    if (lang == LANG_ADDON)
    {
        // LANG_ADDON is only valid for the following message types
        switch (type)
        {
            case CHAT_MSG_PARTY:
            case CHAT_MSG_RAID:
            case CHAT_MSG_GUILD:
            case CHAT_MSG_BATTLEGROUND:
            case CHAT_MSG_WHISPER:
                // check if addon messages are disabled
                if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL))
                {
                    recvData.rfinish();
                    return;
                }
                break;
            default:
                TC_LOG_ERROR("network", "Player %s (GUID: %u) sent a chatmessage with an invalid language/message type combination",
                                                     GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());

                recvData.rfinish();
                return;
        }
    }
    // LANG_ADDON should not be changed nor be affected by flood control
    else
    {
        // send in universal language if player in .gmon mode (ignore spell effects)
        if (sender->IsGameMaster())
            lang = LANG_UNIVERSAL;
        else
        {
            Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE);
            if (!ModLangAuras.empty())
                lang = ModLangAuras.front()->GetMiscValue();
            else if (HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT))
                lang = LANG_UNIVERSAL;
            else
            {
                switch (type)
                {
                    case CHAT_MSG_PARTY:
                    case CHAT_MSG_PARTY_LEADER:
                    case CHAT_MSG_RAID:
                    case CHAT_MSG_RAID_LEADER:
                    case CHAT_MSG_RAID_WARNING:
                        // allow two side chat at group channel if two side group allowed
                        if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
                            lang = LANG_UNIVERSAL;
                        break;
                    case CHAT_MSG_GUILD:
                    case CHAT_MSG_OFFICER:
                        // allow two side chat at guild channel if two side guild allowed
                        if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
                            lang = LANG_UNIVERSAL;
                        break;
                }
            }
        }

        if (!sender->CanSpeak())
        {
            std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
            SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
            recvData.rfinish(); // Prevent warnings
            return;
        }

        if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
            sender->UpdateSpeakTime();
    }

    if (sender->HasAura(1852) && type != CHAT_MSG_WHISPER)
    {
        SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str());
        recvData.rfinish();
        return;
    }

    std::string to, channel, msg;
    bool ignoreChecks = false;
    switch (type)
    {
        case CHAT_MSG_SAY:
        case CHAT_MSG_EMOTE:
        case CHAT_MSG_YELL:
        case CHAT_MSG_PARTY:
        case CHAT_MSG_PARTY_LEADER:
        case CHAT_MSG_GUILD:
        case CHAT_MSG_OFFICER:
        case CHAT_MSG_RAID:
        case CHAT_MSG_RAID_LEADER:
        case CHAT_MSG_RAID_WARNING:
        case CHAT_MSG_BATTLEGROUND:
        case CHAT_MSG_BATTLEGROUND_LEADER:
            recvData >> msg;
            break;
        case CHAT_MSG_WHISPER:
            recvData >> to;
            recvData >> msg;
            break;
        case CHAT_MSG_CHANNEL:
            recvData >> channel;
            recvData >> msg;
            break;
        case CHAT_MSG_AFK:
        case CHAT_MSG_DND:
            recvData >> msg;
            ignoreChecks = true;
            break;
    }

    if (!ignoreChecks)
    {
        if (msg.empty())
            return;

        if (ChatHandler(this).ParseCommands(msg.c_str()))
            return;

        if (lang != LANG_ADDON)
        {
            // Strip invisible characters for non-addon messages
            if (sWorld->getBoolConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
                stripLineInvisibleChars(msg);

            if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && !ChatHandler(this).isValidChatMessage(msg.c_str()))
            {
                TC_LOG_ERROR("network", "Player %s (GUID: %u) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName().c_str(),
                    GetPlayer()->GetGUIDLow(), msg.c_str());

                if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK))
                    KickPlayer();

                return;
            }
        }
    }

    switch (type)
    {
        case CHAT_MSG_SAY:
        case CHAT_MSG_EMOTE:
        case CHAT_MSG_YELL:
        {
            // Prevent cheating
            if (!sender->IsAlive())
                return;

            if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
            {
                SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ));
                return;
            }

			if (!GetPlayer()->IsGameMaster())
                if (GetPlayer()->SendBattleGroundChat(type, msg))
                    return;

            if (type == CHAT_MSG_SAY)
                sender->Say(msg, lang);
            else if (type == CHAT_MSG_EMOTE)
                sender->TextEmote(msg);
            else if (type == CHAT_MSG_YELL)
                sender->Yell(msg, lang);
        } break;
        case CHAT_MSG_WHISPER:
        {
            if (!normalizePlayerName(to))
            {
                SendPlayerNotFoundNotice(to);
                break;
            }

            Player* receiver = sObjectAccessor->FindPlayerByName(to);
            if (!receiver || (lang != LANG_ADDON && !receiver->isAcceptWhispers() && receiver->GetSession()->HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !receiver->IsInWhisperWhiteList(sender->GetGUID())))
            {
                SendPlayerNotFoundNotice(to);
                return;
            }
            if (!sender->IsGameMaster() && sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) && !receiver->IsInWhisperWhiteList(sender->GetGUID()))
            {
                SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ));
                return;
            }

            if (GetPlayer()->GetTeam() != receiver->GetTeam() && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT) && !receiver->IsInWhisperWhiteList(sender->GetGUID()))
            {
                SendWrongFactionNotice();
                return;
            }

            if (GetPlayer()->HasAura(1852) && !receiver->IsGameMaster())
            {
                SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName().c_str());
                return;
            }

            // If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to
            // We also do that if a player is under the required level for whispers.
            if (receiver->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) ||
                (HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID())))
                sender->AddWhisperWhiteList(receiver->GetGUID());

            GetPlayer()->Whisper(msg, lang, receiver->GetGUID());
        } break;
        case CHAT_MSG_PARTY:
        case CHAT_MSG_PARTY_LEADER:
        {
            // if player is in battleground, he cannot say to battleground members by /p
            Group* group = GetPlayer()->GetOriginalGroup();
            if (!group)
            {
                group = sender->GetGroup();
                if (!group || group->isBGGroup())
                    return;
            }

            if (type == CHAT_MSG_PARTY_LEADER && !group->IsLeader(sender->GetGUID()))
                return;

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPacket data;
            ChatHandler::BuildChatPacket(data, ChatMsg(type), Language(lang), sender, NULL, msg);
            group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID()));
        } break;
        case CHAT_MSG_GUILD:
        {
            if (GetPlayer()->GetGuildId())
            {
                if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
                {
                    sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);

                    guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
                }
            }
        } break;
        case CHAT_MSG_OFFICER:
        {
            if (GetPlayer()->GetGuildId())
            {
                if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
                {
                    sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);

                    guild->BroadcastToGuild(this, true, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
                }
            }
        } break;
        case CHAT_MSG_RAID:
        {
            // if player is in battleground, he cannot say to battleground members by /ra
            Group* group = GetPlayer()->GetOriginalGroup();
            if (!group)
            {
                group = GetPlayer()->GetGroup();
                if (!group || group->isBGGroup() || !group->isRaidGroup())
                    return;
            }

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPacket data;
            ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID, Language(lang), sender, NULL, msg);
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_RAID_LEADER:
        {
            // if player is in battleground, he cannot say to battleground members by /ra
            Group* group = GetPlayer()->GetOriginalGroup();
            if (!group)
            {
                group = GetPlayer()->GetGroup();
                if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(sender->GetGUID()))
                    return;
            }

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPacket data;
            ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_LEADER, Language(lang), sender, NULL, msg);
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_RAID_WARNING:
        {
            Group* group = GetPlayer()->GetGroup();
            if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup())
                return;

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPacket data;
            //in battleground, raid warning is sent only to players in battleground - code is ok
            ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_WARNING, Language(lang), sender, NULL, msg);
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_BATTLEGROUND:
        {
            //battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
            Group* group = GetPlayer()->GetGroup();
            if (!group || !group->isBGGroup())
                return;

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPacket data;
            ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND, Language(lang), sender, NULL, msg);
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_BATTLEGROUND_LEADER:
        {
            // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
            Group* group = GetPlayer()->GetGroup();
            if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
                return;

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPacket data;
            ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND_LEADER, Language(lang), sender, NULL, msg);;
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_CHANNEL:
        {
            if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHAT_CHANNEL_REQ))
            {
                if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
                {
                    SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ));
                    return;
                }
            }

            if (ChannelMgr* cMgr = ChannelMgr::forTeam(sender->GetTeam()))
            {
                if (Channel* chn = cMgr->GetChannel(channel, sender))
                {
                    sScriptMgr->OnPlayerChat(sender, type, lang, msg, chn);
                    chn->Say(sender->GetGUID(), msg.c_str(), lang);
                }
            }
        } break;
        case CHAT_MSG_AFK:
        {
            if (!sender->IsInCombat())
            {
                if (sender->isAFK())                       // Already AFK
                {
                    if (msg.empty())
                        sender->ToggleAFK();               // Remove AFK
                    else
                        sender->autoReplyMsg = msg;        // Update message
                }
                else                                        // New AFK mode
                {
                    sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_AFK_DEFAULT) : msg;

                    if (sender->isDND())
                        sender->ToggleDND();

                    sender->ToggleAFK();
                }

                sScriptMgr->OnPlayerChat(sender, type, lang, msg);
            }
            break;
        }
        case CHAT_MSG_DND:
        {
            if (sender->isDND())                           // Already DND
            {
                if (msg.empty())
                    sender->ToggleDND();                   // Remove DND
                else
                    sender->autoReplyMsg = msg;            // Update message
            }
            else                                            // New DND mode
            {
                sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_DND_DEFAULT) : msg;

                if (sender->isAFK())
                    sender->ToggleAFK();

                sender->ToggleDND();
            }

            sScriptMgr->OnPlayerChat(sender, type, lang, msg);
            break;
        }
        default:
            TC_LOG_ERROR("network", "CHAT: unknown message type %u, lang: %u", type, lang);
            break;
    }
}
Ejemplo n.º 3
0
void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
{
    uint32 type;
    uint32 lang;

    recv_data >> type;
    recv_data >> lang;

    if(type >= MAX_CHAT_MSG_TYPE)
    {
        sLog.outError("CHAT: Wrong message type received: %u", type);
        return;
    }

    DEBUG_LOG("CHAT: packet received. type %u, lang %u", type, lang );

    // prevent talking at unknown language (cheating)
    LanguageDesc const* langDesc = GetLanguageDescByID(lang);
    if(!langDesc)
    {
        SendNotification(LANG_UNKNOWN_LANGUAGE);
        return;
    }
    if(langDesc->skill_id != 0 && !_player->HasSkill(langDesc->skill_id))
    {
        SendNotification(LANG_NOT_LEARNED_LANGUAGE);
        return;
    }

    if(lang == LANG_ADDON)
    {
        // Disabled addon channel?
        if(!sWorld.getConfig(CONFIG_BOOL_ADDON_CHANNEL))
            return;
    }
    // LANG_ADDON should not be changed nor be affected by flood control
    else
    {
        // send in universal language if player in .gmon mode (ignore spell effects)
        if (_player->isGameMaster())
            lang = LANG_UNIVERSAL;
        else
        {
            // send in universal language in two side iteration allowed mode
            if (sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHAT))
                lang = LANG_UNIVERSAL;
            else
            {
                switch(type)
                {
                    case CHAT_MSG_PARTY:
                    case CHAT_MSG_RAID:
                    case CHAT_MSG_RAID_LEADER:
                    case CHAT_MSG_RAID_WARNING:
                        // allow two side chat at group channel if two side group allowed
                        if(sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GROUP))
                            lang = LANG_UNIVERSAL;
                        break;
                    case CHAT_MSG_GUILD:
                    case CHAT_MSG_OFFICER:
                        // allow two side chat at guild channel if two side guild allowed
                        if(sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD))
                            lang = LANG_UNIVERSAL;
                        break;
                }
            }

            // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
            Unit::AuraList const& ModLangAuras = _player->GetAurasByType(SPELL_AURA_MOD_LANGUAGE);
            if(!ModLangAuras.empty())
                lang = ModLangAuras.front()->GetModifier()->m_miscvalue;
        }

        if (!_player->CanSpeak())
        {
            std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
            SendNotification(GetMangosString(LANG_WAIT_BEFORE_SPEAKING),timeStr.c_str());
            return;
        }

        if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
            GetPlayer()->UpdateSpeakTime();
    }

    switch(type)
    {
        case CHAT_MSG_SAY:
        case CHAT_MSG_EMOTE:
        case CHAT_MSG_YELL:
        {
            std::string msg = "";
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            if(type == CHAT_MSG_SAY)
                GetPlayer()->Say(msg, lang);
            else if(type == CHAT_MSG_EMOTE)
                GetPlayer()->TextEmote(msg);
            else if(type == CHAT_MSG_YELL)
                GetPlayer()->Yell(msg, lang);
        } break;

        case CHAT_MSG_WHISPER:
        {
            std::string to, msg;
            recv_data >> to;
            recv_data >> msg;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            if(!normalizePlayerName(to))
            {
                WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1));
                data<<to;
                SendPacket(&data);
                break;
            }

            Player *player = sObjectMgr.GetPlayer(to.c_str());
            uint32 tSecurity = GetSecurity();
            uint32 pSecurity = player ? player->GetSession()->GetSecurity() : SEC_PLAYER;
            if (!player || (tSecurity == SEC_PLAYER && pSecurity > SEC_PLAYER && !player->isAcceptWhispers()))
            {
                WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1));
                data<<to;
                SendPacket(&data);
                return;
            }

            if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHAT) && tSecurity == SEC_PLAYER && pSecurity == SEC_PLAYER )
            {
                uint32 sidea = GetPlayer()->GetTeam();
                uint32 sideb = player->GetTeam();
                if( sidea != sideb )
                {
                    SendWrongFactionNotice();
                    return;
                }
            }

            GetPlayer()->Whisper(msg, lang,player->GetGUID());
        } break;

        case CHAT_MSG_PARTY:
        {
            std::string msg = "";
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            Group *group = GetPlayer()->GetGroup();
            if(!group)
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_PARTY, lang, NULL, 0, msg.c_str(),NULL);
            group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID()));
        }
        break;
        case CHAT_MSG_GUILD:
        {
            std::string msg = "";
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            if (GetPlayer()->GetGuildId())
            {
                Guild *guild = sObjectMgr.GetGuildById(GetPlayer()->GetGuildId());
                if (guild)
                    guild->BroadcastToGuild(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
            }

            break;
        }
        case CHAT_MSG_OFFICER:
        {
            std::string msg = "";
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            if (GetPlayer()->GetGuildId())
            {
                Guild *guild = sObjectMgr.GetGuildById(GetPlayer()->GetGuildId());
                if (guild)
                    guild->BroadcastToOfficers(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
            }
            break;
        }
        case CHAT_MSG_RAID:
        {
            std::string msg="";
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            Group *group = GetPlayer()->GetGroup();
            if(!group || !group->isRaidGroup())
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID, lang, "", 0, msg.c_str(),NULL);
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_RAID_LEADER:
        {
            std::string msg="";
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            Group *group = GetPlayer()->GetGroup();
            if(!group || !group->isRaidGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, "", 0, msg.c_str(),NULL);
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_RAID_WARNING:
        {
            std::string msg="";
            recv_data >> msg;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            Group *group = GetPlayer()->GetGroup();
            if(!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())))
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_WARNING, lang, "", 0, msg.c_str(),NULL);
            group->BroadcastPacket(&data, false);
        } break;

        case CHAT_MSG_BATTLEGROUND:
        {
            std::string msg="";
            recv_data >> msg;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            Group *group = GetPlayer()->GetGroup();
            if(!group || !group->isRaidGroup())
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND, lang, "", 0, msg.c_str(),NULL);
            group->BroadcastPacket(&data, false);
        } break;

        case CHAT_MSG_BATTLEGROUND_LEADER:
        {
            std::string msg="";
            recv_data >> msg;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            Group *group = GetPlayer()->GetGroup();
            if(!group || !group->isRaidGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, "", 0, msg.c_str(),NULL);
            group->BroadcastPacket(&data, false);
        } break;

        case CHAT_MSG_CHANNEL:
        {
            std::string channel = "", msg = "";
            recv_data >> channel;

            recv_data >> msg;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            if(ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
            {
                if(Channel *chn = cMgr->GetChannel(channel,_player))
                    chn->Say(_player->GetGUID(),msg.c_str(),lang);
            }
        } break;

        case CHAT_MSG_AFK:
        {
            std::string msg;
            recv_data >> msg;

            if((msg.empty() || !_player->isAFK()) && !_player->isInCombat() )
            {
                if(!_player->isAFK())
                {
                    if(msg.empty())
                        msg  = GetMangosString(LANG_PLAYER_AFK_DEFAULT);
                    _player->afkMsg = msg;
                }
                _player->ToggleAFK();
                if(_player->isAFK() && _player->isDND())
                    _player->ToggleDND();
            }
        } break;

        case CHAT_MSG_DND:
        {
            std::string msg;
            recv_data >> msg;

            if(msg.empty() || !_player->isDND())
            {
                if(!_player->isDND())
                {
                    if(msg.empty())
                        msg  = GetMangosString(LANG_PLAYER_DND_DEFAULT);
                    _player->dndMsg = msg;
                }
                _player->ToggleDND();
                if(_player->isDND() && _player->isAFK())
                    _player->ToggleAFK();
            }
        } break;

        default:
            sLog.outError("CHAT: unknown message type %u, lang: %u", type, lang);
            break;
    }
}
Ejemplo n.º 4
0
void WorldSession::HandleMessagechatOpcode(WorldPacket & recvData)
{
    uint32 type;
    uint32 lang;

    recvData >> type;
    recvData >> lang;

    if (type >= MAX_CHAT_MSG_TYPE)
    {
        sLog->outError("CHAT: Wrong message type received: %u", type);
        recvData.rfinish();
        return;
    }

    Player* sender = GetPlayer();

    //sLog->outDebug("CHAT: packet received. type %u, lang %u", type, lang);

    // pussywizard: chatting on most chat types requires 2 hours played to prevent spam/abuse
    if (AccountMgr::IsPlayerAccount(GetSecurity()))
        switch (type)
        {
        case CHAT_MSG_ADDON:
        case CHAT_MSG_PARTY:
        case CHAT_MSG_RAID:
        case CHAT_MSG_GUILD:
        case CHAT_MSG_OFFICER:
        case CHAT_MSG_AFK:
        case CHAT_MSG_DND:
        case CHAT_MSG_RAID_LEADER:
        case CHAT_MSG_RAID_WARNING:
        case CHAT_MSG_BATTLEGROUND:
        case CHAT_MSG_BATTLEGROUND_LEADER:
        case CHAT_MSG_PARTY_LEADER:
            break;
        default:
            if (sender->GetTotalPlayedTime() < 2*HOUR)
            {
                SendNotification("Speaking is allowed after playing for at least 2 hours. You may use party and guild chat.");
                recvData.rfinish();
                return;
            }
        }

    // pussywizard:
    switch (type)
    {
    case CHAT_MSG_SAY:
    case CHAT_MSG_YELL:
    case CHAT_MSG_EMOTE:
    case CHAT_MSG_TEXT_EMOTE:
    case CHAT_MSG_AFK:
    case CHAT_MSG_DND:
        if (sender->IsSpectator())
        {
            recvData.rfinish();
            return;
        }
    }

    // prevent talking at unknown language (cheating)
    LanguageDesc const* langDesc = GetLanguageDescByID(lang);
    if (!langDesc)
    {
        SendNotification(LANG_UNKNOWN_LANGUAGE);
        recvData.rfinish();
        return;
    }
    if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id))
    {
        // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
        Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE);
        bool foundAura = false;
        for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
        {
            if ((*i)->GetMiscValue() == int32(lang))
            {
                foundAura = true;
                break;
            }
        }
        if (!foundAura)
        {
            SendNotification(LANG_NOT_LEARNED_LANGUAGE);
            recvData.rfinish();
            return;
        }
    }

    if (lang == LANG_ADDON)
    {
        // LANG_ADDON is only valid for the following message types
        switch (type)
        {
        case CHAT_MSG_PARTY:
        case CHAT_MSG_RAID:
        case CHAT_MSG_GUILD:
        case CHAT_MSG_BATTLEGROUND:
        case CHAT_MSG_WHISPER:
            // check if addon messages are disabled
            if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL))
            {
                recvData.rfinish();
                return;
            }
            break;
        default:
            sLog->outError("Player %s (GUID: %u) sent a chatmessage with an invalid language/message type combination",
                           GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());

            recvData.rfinish();
            return;
        }
    }
    // LANG_ADDON should not be changed nor be affected by flood control
    else
    {
        uint32 specialMessageLimit = 0;
        // send in universal language if player in .gmon mode (ignore spell effects)
        if (sender->IsGameMaster())
            lang = LANG_UNIVERSAL;
        else
        {
            // send in universal language in two side iteration allowed mode
            if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT))
                lang = LANG_UNIVERSAL;
            else
            {
                switch (type)
                {
                case CHAT_MSG_PARTY:
                case CHAT_MSG_PARTY_LEADER:
                case CHAT_MSG_RAID:
                case CHAT_MSG_RAID_LEADER:
                case CHAT_MSG_RAID_WARNING:
                    // allow two side chat at group channel if two side group allowed
                    if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
                        lang = LANG_UNIVERSAL;

                    specialMessageLimit = 35;
                    break;
                case CHAT_MSG_GUILD:
                case CHAT_MSG_OFFICER:
                    // allow two side chat at guild channel if two side guild allowed
                    if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
                        lang = LANG_UNIVERSAL;

                    specialMessageLimit = 15;
                    break;
                case CHAT_MSG_WHISPER:
                    if (sender->getLevel() >= 80)
                        specialMessageLimit = 15;
                    break;
                }
            }
            // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
            Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE);
            if (!ModLangAuras.empty())
                lang = ModLangAuras.front()->GetMiscValue();
        }

        if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
            sender->UpdateSpeakTime(specialMessageLimit);
    }

    // pussywizard: optimization
    /*if (sender->HasAura(1852) && type != CHAT_MSG_WHISPER)
    {
        SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str());
        recvData.rfinish();
        return;
    }*/

    std::string to, channel, msg;
    bool ignoreChecks = false;
    switch (type)
    {
    case CHAT_MSG_SAY:
    case CHAT_MSG_EMOTE:
    case CHAT_MSG_YELL:
    case CHAT_MSG_PARTY:
    case CHAT_MSG_PARTY_LEADER:
    case CHAT_MSG_GUILD:
    case CHAT_MSG_OFFICER:
    case CHAT_MSG_RAID:
    case CHAT_MSG_RAID_LEADER:
    case CHAT_MSG_RAID_WARNING:
    case CHAT_MSG_BATTLEGROUND:
    case CHAT_MSG_BATTLEGROUND_LEADER:
        recvData >> msg;
        break;
    case CHAT_MSG_WHISPER:
        recvData >> to;
        recvData >> msg;
        break;
    case CHAT_MSG_CHANNEL:
        recvData >> channel;
        recvData >> msg;
        break;
    case CHAT_MSG_AFK:
    case CHAT_MSG_DND:
        recvData >> msg;
        ignoreChecks = true;
        break;
    }

    // Strip invisible characters for non-addon messages
    if (lang != LANG_ADDON && sWorld->getBoolConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
        stripLineInvisibleChars(msg);

    // pussywizard:
    if (lang != LANG_ADDON && msg.find("|0") != std::string::npos)
        return;

    if (!ignoreChecks)
    {
        if (msg.empty())
            return;

        if (ChatHandler(this).ParseCommands(msg.c_str()))
            return;

        if (!_player->CanSpeak())
        {
            std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
            SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
            return;
        }

        if (lang != LANG_ADDON)
        {
            if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && !ChatHandler(this).isValidChatMessage(msg.c_str()))
            {
                //sLog->outError("Player %s (GUID: %u) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName().c_str(),
                //    GetPlayer()->GetGUIDLow(), msg.c_str());

                if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK))
                    KickPlayer();

                return;
            }
        }
    }

    // exploit
    size_t found1 = msg.find("|Hquest");
    if (found1 != std::string::npos)
    {
        size_t found2 = msg.find(":", found1+8);
        size_t found3 = msg.find("|", found1+8);
        if (found3 != std::string::npos)
        {
            if (found2 == std::string::npos)
                return;
            if (found2 > found3)
                return;
        }
    }


    switch (type)
    {
    case CHAT_MSG_SAY:
    case CHAT_MSG_EMOTE:
    case CHAT_MSG_YELL:
    {
        // Prevent cheating
        if (!sender->IsAlive())
            return;

        if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
        {
            SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ));
            return;
        }

        if (type == CHAT_MSG_SAY)
            sender->Say(msg, lang);
        else if (type == CHAT_MSG_EMOTE)
            sender->TextEmote(msg);
        else if (type == CHAT_MSG_YELL)
            sender->Yell(msg, lang);
    }
    break;
    case CHAT_MSG_WHISPER:
    {
        if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ))
        {
            SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ));
            return;
        }

        if (!normalizePlayerName(to))
        {
            SendPlayerNotFoundNotice(to);
            break;
        }

        Player* receiver = ObjectAccessor::FindPlayerByName(to, false);
        bool senderIsPlayer = AccountMgr::IsPlayerAccount(GetSecurity());
        bool receiverIsPlayer = AccountMgr::IsPlayerAccount(receiver ? receiver->GetSession()->GetSecurity() : SEC_PLAYER);
        if (!receiver || (senderIsPlayer && !receiverIsPlayer && !receiver->isAcceptWhispers() && !receiver->IsInWhisperWhiteList(sender->GetGUID())))
        {
            SendPlayerNotFoundNotice(to);
            return;
        }

        if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && senderIsPlayer && receiverIsPlayer)
            if (GetPlayer()->GetTeamId() != receiver->GetTeamId())
            {
                SendWrongFactionNotice();
                return;
            }

        // pussywizard: optimization
        /*if (GetPlayer()->HasAura(1852) && !receiver->IsGameMaster())
        {
            SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName().c_str());
            return;
        }*/

        // If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to
        if (!senderIsPlayer && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID()))
            sender->AddWhisperWhiteList(receiver->GetGUID());

        GetPlayer()->Whisper(msg, lang, receiver->GetGUID());
    }
    break;
    case CHAT_MSG_PARTY:
    case CHAT_MSG_PARTY_LEADER:
    {
        // if player is in battleground, he cannot say to battleground members by /p
        Group* group = GetPlayer()->GetOriginalGroup();
        if (!group)
        {
            group = sender->GetGroup();
            if (!group || group->isBGGroup())
                return;
        }

        if (type == CHAT_MSG_PARTY_LEADER && !group->IsLeader(sender->GetGUID()))
            return;

        WorldPacket data;
        ChatHandler::BuildChatPacket(data, ChatMsg(type), Language(lang), sender, NULL, msg);
        group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID()));
    }
    break;
    case CHAT_MSG_GUILD:
    {
        if (GetPlayer()->GetGuildId())
        {
            if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
            {
                guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
            }
        }
    }
    break;
    case CHAT_MSG_OFFICER:
    {
        if (GetPlayer()->GetGuildId())
        {
            if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
            {
                guild->BroadcastToGuild(this, true, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
            }
        }
    }
    break;
    case CHAT_MSG_RAID:
    {
        // if player is in battleground, he cannot say to battleground members by /ra
        Group* group = GetPlayer()->GetOriginalGroup();
        if (!group)
        {
            group = GetPlayer()->GetGroup();
            if (!group || group->isBGGroup() || !group->isRaidGroup())
                return;
        }

        WorldPacket data;
        ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID, Language(lang), sender, NULL, msg);
        group->BroadcastPacket(&data, false);
    }
    break;
    case CHAT_MSG_RAID_LEADER:
    {
        // if player is in battleground, he cannot say to battleground members by /ra
        Group* group = GetPlayer()->GetOriginalGroup();
        if (!group)
        {
            group = GetPlayer()->GetGroup();
            if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(sender->GetGUID()))
                return;
        }

        WorldPacket data;
        ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_LEADER, Language(lang), sender, NULL, msg);
        group->BroadcastPacket(&data, false);
    }
    break;
    case CHAT_MSG_RAID_WARNING:
    {
        Group* group = GetPlayer()->GetGroup();
        if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup())
            return;

        WorldPacket data;
        //in battleground, raid warning is sent only to players in battleground - code is ok
        ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_WARNING, Language(lang), sender, NULL, msg);
        group->BroadcastPacket(&data, false);
    }
    break;
    case CHAT_MSG_BATTLEGROUND:
    {
        //battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
        Group* group = GetPlayer()->GetGroup();
        if (!group || !group->isBGGroup())
            return;

        WorldPacket data;
        ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND, Language(lang), sender, NULL, msg);
        group->BroadcastPacket(&data, false);
    }
    break;
    case CHAT_MSG_BATTLEGROUND_LEADER:
    {
        // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
        Group* group = GetPlayer()->GetGroup();
        if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
            return;

        WorldPacket data;
        ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND_LEADER, Language(lang), sender, NULL, msg);
        group->BroadcastPacket(&data, false);
    }
    break;
    case CHAT_MSG_CHANNEL:
    {
        if (AccountMgr::IsPlayerAccount(GetSecurity()))
        {
            if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
            {
                SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ));
                return;
            }
        }

        if (ChannelMgr* cMgr = ChannelMgr::forTeam(sender->GetTeamId()))
        {
            if (Channel* chn = cMgr->GetChannel(channel, sender))
            {
                chn->Say(sender->GetGUID(), msg.c_str(), lang);
            }
        }
    }
    break;
    case CHAT_MSG_AFK:
    {
        if (!sender->IsInCombat())
        {
            if (sender->isAFK())                       // Already AFK
            {
                if (msg.empty())
                    sender->ToggleAFK();               // Remove AFK
                else
                    sender->autoReplyMsg = msg;        // Update message
            }
            else                                        // New AFK mode
            {
                sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_AFK_DEFAULT) : msg;

                if (sender->isDND())
                    sender->ToggleDND();

                sender->ToggleAFK();
            }
        }
        break;
    }
    case CHAT_MSG_DND:
    {
        if (sender->isDND())                           // Already DND
        {
            if (msg.empty())
                sender->ToggleDND();                   // Remove DND
            else
                sender->autoReplyMsg = msg;            // Update message
        }
        else                                            // New DND mode
        {
            sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_DND_DEFAULT) : msg;

            if (sender->isAFK())
                sender->ToggleAFK();

            sender->ToggleDND();
        }

        break;
    }
    default:
        sLog->outError("CHAT: unknown message type %u, lang: %u", type, lang);
        break;
    }
}
Ejemplo n.º 5
0
void ClientSession::HandleMessagechatOpcode(WorldPacket & recv_data)
{
    uint32 type;
    uint32 lang;

    recv_data >> type;
    recv_data >> lang;

    if (type >= MAX_CHAT_MSG_TYPE)
    {
        sLog->outError("CHAT: Wrong message type received: %u", type);
        recv_data.rfinish();
        return;
    }

    Player* sender = GetPlayer();

    // prevent talking at unknown language (cheating)
    LanguageDesc const* langDesc = GetLanguageDescByID(lang);
    if (!langDesc)
    {
        SendNotification(LANG_UNKNOWN_LANGUAGE);
        recv_data.rfinish();
        return;
    }

    bool ignoreChecks = false;
    if (lang == LANG_ADDON)
    {
        // LANG_ADDON is only valid for the following message types
        switch (type)
        {
            case CHAT_MSG_PARTY:
            case CHAT_MSG_RAID:
            case CHAT_MSG_GUILD:
            case CHAT_MSG_BATTLEGROUND:
            case CHAT_MSG_WHISPER:
                ignoreChecks = true;
                break;
            default:
                sLog->outError("Player %s (GUID: %u) sent a chatmessage with an invalid language/message type combination",
                    GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());

                recv_data.rfinish();
                return;
        }
    }

    std::string to, channel, msg, temp;
    switch (type)
    {
        case CHAT_MSG_SAY:
        case CHAT_MSG_EMOTE:
        case CHAT_MSG_YELL:
        case CHAT_MSG_PARTY:
        case CHAT_MSG_PARTY_LEADER:
        case CHAT_MSG_GUILD:
        case CHAT_MSG_OFFICER:
        case CHAT_MSG_RAID:
        case CHAT_MSG_RAID_LEADER:
        case CHAT_MSG_RAID_WARNING:
        case CHAT_MSG_BATTLEGROUND:
        case CHAT_MSG_BATTLEGROUND_LEADER:
            recv_data >> msg;
            break;
        case CHAT_MSG_WHISPER:
            recv_data >> to;
            recv_data >> msg;
            break;
        case CHAT_MSG_CHANNEL:
            recv_data >> channel;
            recv_data >> msg;
            break;
        case CHAT_MSG_AFK:
        case CHAT_MSG_DND:
            recv_data >> msg;
            if (checkMsgForCommand(msg, recv_data) || checkMsgForMute(sender, recv_data))
                return;
            ignoreChecks = true;
            break;
    }

    if (!ignoreChecks)
    {
        if (msg.empty())
            return;

        if (checkMsgForCommand(msg, recv_data) || checkMsgForMute(sender, recv_data))
        {
            if (!AccountMgr::IsVIPorPlayer(GetSecurity()))
            {
                /*if (Player* pPlayer = sender->GetSelectedPlayer())
                    sGMQualityManager->OnGMChat(CHAT_MSG_SYSTEM, sender, msg, pPlayer->GetName());
                else*/
                    sGMQualityManager->OnGMChat(CHAT_MSG_SYSTEM, sender, msg);
            }
            return;
        }

        StripLineInvisibleChars(msg);
    }

    switch (type)
    {
        case CHAT_MSG_SAY:
        case CHAT_MSG_EMOTE:
        case CHAT_MSG_YELL:
            if (lang != LANG_ADDON)
            {
                if (!AccountMgr::IsVIPorPlayer(GetSecurity()))
                    sGMQualityManager->OnGMChat(ChatMsg(type), sender, msg);
                else
                    sGMQualityManager->OnPlayerChat(ChatMsg(type), sender, msg);
            }
        case CHAT_MSG_PARTY:
        case CHAT_MSG_PARTY_LEADER:
        case CHAT_MSG_GUILD:
        case CHAT_MSG_OFFICER:
        case CHAT_MSG_RAID:
        case CHAT_MSG_RAID_LEADER:
        case CHAT_MSG_RAID_WARNING:
        case CHAT_MSG_BATTLEGROUND:
        case CHAT_MSG_BATTLEGROUND_LEADER:
        {
            if (GetAntiSpamCounter() > LOGON_DOS_STRIKE_LIMIT || sLogon->CheckForSpam(msg))
            {
                IncAntiSpamCounter();
                SendFakeChatNotification(type, msg, lang);
                return;
            }

            SendPacketToNode(&recv_data);
            break;
        }
        case CHAT_MSG_WHISPER:
        {
            if (GetAntiSpamCounter() > LOGON_DOS_STRIKE_LIMIT || sLogon->CheckForSpam(msg))
            {
                IncAntiSpamCounter();
                SendFakeChatNotification(type, msg, lang);
                return;
            }

            if (sender->getLevel() < sLogon->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ))
            {
                SendNotification(GetTrinityString(LANG_WHISPER_REQ), sLogon->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ));
                return;
            }

            if (!normalizePlayerName(to))
            {
                SendPlayerNotFoundNotice(to);
                return;
            }

            Player* receiver = sObjectMgr->FindPlayerByName(to.c_str());
            bool senderIsPlayer = AccountMgr::IsPlayerAccount(GetSecurity());
            bool receiverIsPlayer = AccountMgr::IsPlayerAccount(receiver ? receiver->GetSession()->GetSecurity() : SEC_PLAYER);

            if (!receiver || (senderIsPlayer && !receiverIsPlayer && !receiver->isAcceptWhispers() && !receiver->IsInWhisperWhiteList(sender->GetGUID())))
            {
                SendPlayerNotFoundNotice(to);
                return;
            }

            if (!sLogon->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && senderIsPlayer && receiverIsPlayer)
                if (GetPlayer()->GetTeam() != receiver->GetTeam())
                {
                    SendWrongFactionNotice();
                    return;
                }

            if (!GetPlayer()->CanSpeak() && !receiver->isGameMaster())
            {
                SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName());
                return;
            }

            // If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to
            if (!senderIsPlayer && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID()))
                sender->AddWhisperWhiteList(receiver->GetGUID());

            GetPlayer()->Whisper(msg, lang, receiver->GetGUID());

            if (sLogon->getBoolConfig(CONFIG_CHATLOG_WHISPER))
                sLog->outChat("[WHISPER] Player %s tells %s: %s", GetPlayer()->GetName(), receiver ? receiver->GetName() : "<unknown>", msg.c_str());

            if (lang != LANG_ADDON)
            {
                if (!AccountMgr::IsVIPorPlayer(GetSecurity()))
                    sGMQualityManager->OnGMChat(ChatMsg(type), sender, msg, to);
                else
                    sGMQualityManager->OnPlayerChat(ChatMsg(type), sender, msg, to);
            }
            break;
        }
        case CHAT_MSG_CHANNEL:
        {
            if ((channel.compare("GLaDOS") == 0) || (channel.compare("GM") == 0))
            {
                if (AccountMgr::IsVIPorPlayer(GetSecurity()))
                    return;

                if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
                    return;
            }
            else
            {
                if (GetPlayer() && GetPlayer()->getLevel() < 10)
                    return;

                if (GetAntiSpamCounter() > LOGON_DOS_STRIKE_LIMIT || sLogon->CheckForSpam(msg))
                {
                    IncAntiSpamCounter();
                    SendFakeChannelNotification(channel, msg, lang);
                    return;
                }

                if (sLogon->getBoolConfig(CONFIG_CHATLOG_CHANNEL))
                    sLog->outChat("[CHANNEL] Player %s tells Channel [%s]: %s", GetPlayer()->GetName(), channel.c_str(), msg.c_str());

                if (strContains(channel, " - ", false) || strContains(channel, "SucheNachGruppe", false))
                {
                    SendPacketToNode(&recv_data); //Send if the Channel is not on our LogonServer
                    return;
                }

                if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
                {
                    if (Channel* chn = cMgr->GetChannel(channel, _player))
                        chn->Say(_player->GetGUID(), msg.c_str(), lang);
                }
            }

            break;
        }
        case CHAT_MSG_AFK:
        {
            if ((msg.empty() || !_player->isAFK())) //&& !_player->isInCombat())
            {
                if (!_player->isAFK())
                {
                    if (msg.empty())
                        msg = GetTrinityString(LANG_PLAYER_AFK_DEFAULT);
                    _player->afkMsg = msg;
                }
                _player->ToggleAFK();
                if (_player->isAFK() && _player->isDND())
                    _player->ToggleDND();
            }

            break;
        }
        case CHAT_MSG_DND:
        {
            if (msg.empty() || !_player->isDND())
            {
                if (!_player->isDND())
                {
                    if (msg.empty())
                        msg = GetTrinityString(LANG_PLAYER_DND_DEFAULT);
                    _player->dndMsg = msg;
                }
                _player->ToggleDND();
                if (_player->isDND() && _player->isAFK())
                    _player->ToggleAFK();
            }

            break;
        }
        default:
            sLog->outError("CHAT: unknown message type %u, lang: %u", type, lang);
            break;
    }
}