void CSymbolEngineChipAmounts::CalculateBalances() { for (int i=0; i<k_max_number_of_players; i++) { if (i < p_tablemap->nchairs()) { SetBalance(i, p_scraper->player_balance(i)); } else { SetBalance(i, 0); } } }
Client::Client (const string& fName, const string& lName, const string& id, double balance) { SetFName (fName); SetLName (lName); SetId (id); SetBalance (balance); }