void CSymbolEngineChipAmounts::CalculateBalances()
{
	for (int i=0; i<k_max_number_of_players; i++)
	{
		if (i < p_tablemap->nchairs())
		{
			SetBalance(i, p_scraper->player_balance(i));
		}
		else
		{
			SetBalance(i, 0);
		}
	}
}
Ejemplo n.º 2
0
Client::Client (const string& fName, const string& lName, const string& id, double balance)
{
    SetFName (fName);
    SetLName (lName);
    SetId (id);
    SetBalance (balance);
}