Ejemplo n.º 1
0
// process the capture events
bool OutdoorPvPNA::HandleEvent(uint32 eventId, GameObject* go, Unit* pInvoker, uint32 spellId)
{
    // If we are not using the Halaa banner return
    if (go->GetEntry() != GO_HALAA_BANNER)
        return false;

    bool eventHandled = true;

    switch (eventId)
    {
        case EVENT_HALAA_BANNER_WIN_ALLIANCE:
            ProcessCaptureEvent(go, ALLIANCE);
            eventHandled = false;
            break;
        case EVENT_HALAA_BANNER_WIN_HORDE:
            ProcessCaptureEvent(go, HORDE);
            eventHandled = false;
            break;
        case EVENT_HALAA_BANNER_PROGRESS_ALLIANCE:
            SetBannerVisual(go, CAPTURE_ARTKIT_ALLIANCE, CAPTURE_ANIM_ALLIANCE);
            sWorld.SendDefenseMessage(ZONE_ID_NAGRAND, LANG_OPVP_NA_PROGRESS_A);
            break;
        case EVENT_HALAA_BANNER_PROGRESS_HORDE:
            SetBannerVisual(go, CAPTURE_ARTKIT_HORDE, CAPTURE_ANIM_HORDE);
            sWorld.SendDefenseMessage(ZONE_ID_NAGRAND, LANG_OPVP_NA_PROGRESS_H);
            break;
    }

    // there are some events which required further DB script
    return eventHandled;
}
Ejemplo n.º 2
0
void OutdoorPvPTF::ProcessCaptureEvent(GameObject* pGo, uint32 uiTowerId, Team team, uint32 uiNewWorldState)
{
    if (team != TEAM_NONE)
    {
        if (team == ALLIANCE)
        {
            SetBannerVisual(pGo, CAPTURE_ARTKIT_ALLIANCE, CAPTURE_ANIM_ALLIANCE);
            ++m_uiTowersAlliance;
        }
        else
        {
            SetBannerVisual(pGo, CAPTURE_ARTKIT_HORDE, CAPTURE_ANIM_HORDE);
            ++m_uiTowersHorde;
        }

        // if all towers are captured then process event
        if (m_uiTowersAlliance == MAX_TF_TOWERS || m_uiTowersHorde == MAX_TF_TOWERS)
        {
            SendUpdateWorldState(m_uiZoneWorldState, WORLD_STATE_REMOVE);
            m_uiZoneWorldState = team == ALLIANCE ? WORLD_STATE_TF_LOCKED_ALLIANCE : WORLD_STATE_TF_LOCKED_HORDE;
            SendUpdateWorldState(m_uiZoneWorldState, WORLD_STATE_ADD);

            m_uiZoneLockTimer = TIMER_TF_LOCK_TIME;
            UpdateTimerWorldState();

            m_zoneOwner = team;
            BuffTeam(team, SPELL_AUCHINDOUN_BLESSING);

            // lock the towers
            LockTowers(pGo);
        }
    }
    else
    {
        SetBannerVisual(pGo, CAPTURE_ARTKIT_NEUTRAL, CAPTURE_ANIM_NEUTRAL);

        if (m_capturePointOwner[uiTowerId] == ALLIANCE)
            --m_uiTowersAlliance;
        else
            --m_uiTowersHorde;
    }

    // update tower state
    SendUpdateWorldState(m_uiTowerWorldState[uiTowerId], WORLD_STATE_REMOVE);
    m_uiTowerWorldState[uiTowerId] = uiNewWorldState;
    SendUpdateWorldState(m_uiTowerWorldState[uiTowerId], WORLD_STATE_ADD);

    // update tower count
    SendUpdateWorldState(WORLD_STATE_TF_TOWER_COUNT_A, m_uiTowersAlliance);
    SendUpdateWorldState(WORLD_STATE_TF_TOWER_COUNT_H, m_uiTowersHorde);

    // update capture point owner
    m_capturePointOwner[uiTowerId] = team;

}
Ejemplo n.º 3
0
// process the capture events
bool OutdoorPvPGH::HandleEvent(uint32 eventId, GameObject* go, Unit* invoker)
{
    // If we are not using the lighthouse return
    if (go->GetEntry() != GO_VENTURE_BAY_LIGHTHOUSE)
        return false;

    bool eventHandled = true;

    switch (eventId)
    {
        case EVENT_LIGHTHOUSE_WIN_ALLIANCE:
            // Ignore the event if the zone is already in alliance control
            if (m_zoneOwner == ALLIANCE)
                return true;

            // Spawn the npcs only when the tower is fully controlled. Also allow the event to handle summons in DB.
            m_zoneOwner = ALLIANCE;
            LockLighthouse(go);
            DespawnVendors(go);
            eventHandled = false;
            break;
        case EVENT_LIGHTHOUSE_WIN_HORDE:
            // Ignore the event if the zone is already in horde control
            if (m_zoneOwner == HORDE)
                return true;

            // Spawn the npcs only when the tower is fully controlled. Also allow the event to handle summons in DB.
            m_zoneOwner = HORDE;
            LockLighthouse(go);
            DespawnVendors(go);
            eventHandled = false;
            break;
        case EVENT_LIGHTHOUSE_PROGRESS_ALLIANCE:
            SetBannerVisual(go, CAPTURE_ARTKIT_ALLIANCE, CAPTURE_ANIM_ALLIANCE);
            break;
        case EVENT_LIGHTHOUSE_PROGRESS_HORDE:
            SetBannerVisual(go, CAPTURE_ARTKIT_HORDE, CAPTURE_ANIM_HORDE);
            break;
        case EVENT_LIGHTHOUSE_NEUTRAL_ALLIANCE:
        case EVENT_LIGHTHOUSE_NEUTRAL_HORDE:
            m_zoneOwner = TEAM_NONE;
            SetBannerVisual(go, CAPTURE_ARTKIT_NEUTRAL, CAPTURE_ANIM_NEUTRAL);
            break;
    }

    // there are some events which required further DB script
    return eventHandled;
}
Ejemplo n.º 4
0
void OutdoorPvPTF::ResetTowers(const WorldObject* objRef)
{
    for (uint8 i = 0; i < MAX_TF_TOWERS; ++i)
    {
        if (GameObject* go = objRef->GetMap()->GetGameObject(m_TowerBannerGUID[i]))
        {
            go->SetCapturePointSlider(CAPTURE_SLIDER_NEUTRAL);
            SetBannerVisual(go, CAPTURE_ARTKIT_NEUTRAL, CAPTURE_ANIM_NEUTRAL);
        }
        else
            // if grid is unloaded, resetting the slider value is enough
            SetCapturePointSliderValue(aTerokkarTowers[i], CAPTURE_SLIDER_NEUTRAL);
    }
}
Ejemplo n.º 5
0
// Handle towers reset when the timer expires
void OutdoorPvPTF::ResetTowers(const WorldObject* objRef)
{
    for (uint8 i = 0; i < MAX_TF_TOWERS; ++i)
    {
        if (GameObject* go = objRef->GetMap()->GetGameObject(m_towerBanners[i]))
        {
            go->SetCapturePointSlider(CAPTURE_SLIDER_MIDDLE);
            // visual update needed because banner still has artkit from previous owner
            SetBannerVisual(go, CAPTURE_ARTKIT_NEUTRAL, CAPTURE_ANIM_NEUTRAL);
        }
        else
            // if grid is unloaded, resetting the saved slider value is enough
            sOutdoorPvPMgr.SetCapturePointSlider(terokkarTowers[i], CAPTURE_SLIDER_MIDDLE);
    }
}
void OutdoorPvP::SetBannerVisual(const WorldObject* objRef, ObjectGuid goGuid, uint32 artKit, uint32 animId)
{
    if (GameObject* go = objRef->GetMap()->GetGameObject(goGuid))
        SetBannerVisual(go, artKit, animId);
}
Ejemplo n.º 7
0
bool OutdoorPvPTF::ProcessCaptureEvent(GameObject* go, uint32 towerId, Team team, uint32 newWorldState)
{
    if (team == ALLIANCE)
    {
        // update banner
        SetBannerVisual(go, CAPTURE_ARTKIT_ALLIANCE, CAPTURE_ANIM_ALLIANCE);

        // update tower count
        ++m_towersAlliance;

        // if all towers are captured then process event
        if (m_towersAlliance == MAX_TF_TOWERS)
        {
            LockZone(go, towerId, team, newWorldState);
            return true;
        }

        // update tower count world state
        SendUpdateWorldState(WORLD_STATE_TF_TOWER_COUNT_A, m_towersAlliance);
    }
    else if (team == HORDE)
    {
        // update banner
        SetBannerVisual(go, CAPTURE_ARTKIT_HORDE, CAPTURE_ANIM_HORDE);

        // update tower count
        ++m_towersHorde;

        // if all towers are captured then process event
        if (m_towersHorde == MAX_TF_TOWERS)
        {
            LockZone(go, towerId, team, newWorldState);
            return true;
        }

        // update tower count world state
        SendUpdateWorldState(WORLD_STATE_TF_TOWER_COUNT_H, m_towersHorde);
    }
    else
    {
        // update banner
        SetBannerVisual(go, CAPTURE_ARTKIT_NEUTRAL, CAPTURE_ANIM_NEUTRAL);

        // update tower count
        if (m_towerOwner[towerId] == ALLIANCE)
        {
            --m_towersAlliance;
            SendUpdateWorldState(WORLD_STATE_TF_TOWER_COUNT_A, m_towersAlliance);
        }
        else
        {
            --m_towersHorde;
            SendUpdateWorldState(WORLD_STATE_TF_TOWER_COUNT_H, m_towersHorde);
        }
    }

    // update tower state
    SendUpdateWorldState(m_towerWorldState[towerId], WORLD_STATE_REMOVE);
    m_towerWorldState[towerId] = newWorldState;
    SendUpdateWorldState(m_towerWorldState[towerId], WORLD_STATE_ADD);

    // update capture point owner
    m_towerOwner[towerId] = team;

    // the are no DB exceptions in this case
    return true;
}
Ejemplo n.º 8
0
bool OutdoorPvPHP::ProcessCaptureEvent(GameObject* go, uint32 towerId, Team team, uint32 newWorldState, uint32 towerArtKit, uint32 towerAnim)
{
    // set artkits and process buffs
    if (team == ALLIANCE)
    {
        SetBannerVisual(go, CAPTURE_ARTKIT_ALLIANCE, CAPTURE_ANIM_ALLIANCE);

        // update counter state
        ++m_towersAlliance;
        SendUpdateWorldState(WORLD_STATE_HP_TOWER_COUNT_ALLIANCE, m_towersAlliance);

        if (m_towersAlliance == MAX_HP_TOWERS)
            BuffTeam(ALLIANCE, SPELL_HELLFIRE_SUPERIORITY_ALLIANCE);
    }
    else if (team == HORDE)
    {
        SetBannerVisual(go, CAPTURE_ARTKIT_HORDE, CAPTURE_ANIM_HORDE);

        // update counter
        ++m_towersHorde;
        SendUpdateWorldState(WORLD_STATE_HP_TOWER_COUNT_HORDE, m_towersHorde);

        if (m_towersHorde == MAX_HP_TOWERS)
            BuffTeam(HORDE, SPELL_HELLFIRE_SUPERIORITY_HORDE);
    }
    else
    {
        SetBannerVisual(go, CAPTURE_ARTKIT_NEUTRAL, CAPTURE_ANIM_NEUTRAL);

        if (m_towerOwner[towerId] == ALLIANCE)
        {
            if (m_towersAlliance == MAX_HP_TOWERS)
                BuffTeam(ALLIANCE, SPELL_HELLFIRE_SUPERIORITY_ALLIANCE, true);

            // update counter
            --m_towersAlliance;
            SendUpdateWorldState(WORLD_STATE_HP_TOWER_COUNT_ALLIANCE, m_towersAlliance);
        }
        else
        {
            if (m_towersHorde == MAX_HP_TOWERS)
                BuffTeam(HORDE, SPELL_HELLFIRE_SUPERIORITY_HORDE, true);

            // update counter
            --m_towersHorde;
            SendUpdateWorldState(WORLD_STATE_HP_TOWER_COUNT_HORDE, m_towersHorde);
        }
    }

    SetBannerVisual(go, m_banners[towerId], towerArtKit, towerAnim);

    // update tower state
    SendUpdateWorldState(m_towerWorldState[towerId], WORLD_STATE_REMOVE);
    m_towerWorldState[towerId] = newWorldState;
    SendUpdateWorldState(m_towerWorldState[towerId], WORLD_STATE_ADD);

    // update capture point owner
    m_towerOwner[towerId] = team;

    // the are no DB exceptions in this case
    return true;
}
Ejemplo n.º 9
0
bool OutdoorPvPEP::ProcessCaptureEvent(GameObject* go, uint32 towerId, Team team, uint32 newWorldState)
{
    if (team == ALLIANCE)
    {
        // update banner
        for (GuidList::const_iterator itr = m_towerBanners[towerId].begin(); itr != m_towerBanners[towerId].end(); ++itr)
            SetBannerVisual(go, (*itr), CAPTURE_ARTKIT_ALLIANCE, CAPTURE_ANIM_ALLIANCE);

        // update counter
        ++m_towersAlliance;
        SendUpdateWorldState(WORLD_STATE_EP_TOWER_COUNT_ALLIANCE, m_towersAlliance);

        // buff players
        BuffTeam(ALLIANCE, plaguelandsTowerBuffs[m_towersAlliance - 1].spellIdAlliance);
    }
    else if (team == HORDE)
    {
        // update banner
        for (GuidList::const_iterator itr = m_towerBanners[towerId].begin(); itr != m_towerBanners[towerId].end(); ++itr)
            SetBannerVisual(go, (*itr), CAPTURE_ARTKIT_HORDE, CAPTURE_ANIM_HORDE);

        // update counter
        ++m_towersHorde;
        SendUpdateWorldState(WORLD_STATE_EP_TOWER_COUNT_HORDE, m_towersHorde);

        // buff players
        BuffTeam(HORDE, plaguelandsTowerBuffs[m_towersHorde - 1].spellIdHorde);
    }
    else
    {
        // update banner
        for (GuidList::const_iterator itr = m_towerBanners[towerId].begin(); itr != m_towerBanners[towerId].end(); ++itr)
            SetBannerVisual(go, (*itr), CAPTURE_ARTKIT_NEUTRAL, CAPTURE_ANIM_NEUTRAL);

        if (m_towerOwner[towerId] == ALLIANCE)
        {
            // update counter
            --m_towersAlliance;
            SendUpdateWorldState(WORLD_STATE_EP_TOWER_COUNT_ALLIANCE, m_towersAlliance);

            if (m_towersAlliance == 0)
                BuffTeam(ALLIANCE, plaguelandsTowerBuffs[0].spellIdAlliance, true);
        }
        else
        {
            // update counter
            --m_towersHorde;
            SendUpdateWorldState(WORLD_STATE_EP_TOWER_COUNT_HORDE, m_towersHorde);

            if (m_towersHorde == 0)
                BuffTeam(HORDE, plaguelandsTowerBuffs[0].spellIdHorde, true);
        }
    }

    bool eventHandled = true;

    if (team != TEAM_NONE)
    {
        // update capture point owner before rewards are applied
        m_towerOwner[towerId] = team;

        // apply rewards of changed tower
        switch (towerId)
        {
            case TOWER_ID_NORTHPASS:
                RespawnGO(go, team == ALLIANCE ? m_lordaeronShrineAlliance : m_lordaeronShrineHorde, true);
                break;
            case TOWER_ID_CROWNGUARD:
                sObjectMgr.SetGraveYardLinkTeam(GRAVEYARD_ID_EASTERN_PLAGUE, GRAVEYARD_ZONE_EASTERN_PLAGUE, team);
                break;
            case TOWER_ID_EASTWALL:
                // Return false - allow the DB to handle summons
                if (m_towerOwner[TOWER_ID_NORTHPASS] != team)
                    eventHandled = false;
                break;
            case TOWER_ID_PLAGUEWOOD:
                // Return false - allow the DB to handle summons
                eventHandled = false;
                break;
        }
    }
    else
    {
        // remove rewards of changed tower
        switch (towerId)
        {
            case TOWER_ID_NORTHPASS:
                RespawnGO(go, m_towerOwner[TOWER_ID_NORTHPASS] == ALLIANCE ? m_lordaeronShrineAlliance : m_lordaeronShrineHorde, false);
                break;
            case TOWER_ID_CROWNGUARD:
                sObjectMgr.SetGraveYardLinkTeam(GRAVEYARD_ID_EASTERN_PLAGUE, GRAVEYARD_ZONE_EASTERN_PLAGUE, TEAM_INVALID);
                break;
            case TOWER_ID_EASTWALL:
                UnsummonSoldiers(go);
                break;
            case TOWER_ID_PLAGUEWOOD:
                UnsummonFlightMaster(go);
                break;
        }

        // update capture point owner after rewards have been removed
        m_towerOwner[towerId] = team;
    }

    // update tower state
    SendUpdateWorldState(m_towerWorldState[towerId], WORLD_STATE_REMOVE);
    m_towerWorldState[towerId] = newWorldState;
    SendUpdateWorldState(m_towerWorldState[towerId], WORLD_STATE_ADD);

    // there are some events which required further DB script
    return eventHandled;
}
Ejemplo n.º 10
0
void OutdoorPvPEP::ProcessCaptureEvent(GameObject* pGo, uint32 uiTowerId, Team team, uint32 uiNewWorldState)
{
    if (team == ALLIANCE)
    {
        for (std::list<ObjectGuid>::iterator itr = m_lTowerBanners[uiTowerId].begin(); itr != m_lTowerBanners[uiTowerId].end(); ++itr)
            SetBannerVisual(pGo, (*itr), CAPTURE_ARTKIT_ALLIANCE, CAPTURE_ANIM_ALLIANCE);

        ++m_uiTowersAlliance;
        BuffTeam(ALLIANCE, m_aPlaguelandsTowerBuffs[m_uiTowersAlliance - 1].uiSpellIdAlliance);
    }
    else if (team == HORDE)
    {
        for (std::list<ObjectGuid>::iterator itr = m_lTowerBanners[uiTowerId].begin(); itr != m_lTowerBanners[uiTowerId].end(); ++itr)
            SetBannerVisual(pGo, (*itr), CAPTURE_ARTKIT_HORDE, CAPTURE_ANIM_HORDE);

        ++m_uiTowersHorde;
        BuffTeam(HORDE, m_aPlaguelandsTowerBuffs[m_uiTowersHorde - 1].uiSpellIdHorde);
    }
    else
    {
        for (std::list<ObjectGuid>::iterator itr = m_lTowerBanners[uiTowerId].begin(); itr != m_lTowerBanners[uiTowerId].end(); ++itr)
            SetBannerVisual(pGo, (*itr), CAPTURE_ARTKIT_NEUTRAL, CAPTURE_ANIM_NEUTRAL);

        if (m_capturePointOwner[uiTowerId] == ALLIANCE)
        {
            if (--m_uiTowersAlliance == 0)
                BuffTeam(ALLIANCE, m_aPlaguelandsTowerBuffs[0].uiSpellIdAlliance, true);
        }
        else
        {
            if (--m_uiTowersHorde == 0)
                BuffTeam(HORDE, m_aPlaguelandsTowerBuffs[0].uiSpellIdHorde, true);
        }
    }

    // handle rewards of each tower
    if (team != TEAM_NONE)
    {
        // update capture point owner
        m_capturePointOwner[uiTowerId] = team;

        switch (uiTowerId)
        {
            case TOWER_ID_NORTHPASS:
                UpdateShrine(pGo);
                break;
            case TOWER_ID_CROWNGUARD:
                SetGraveyard();
                break;
            case TOWER_ID_EASTWALL:
                if (m_capturePointOwner[TOWER_ID_NORTHPASS] != team)
                    SummonSoldiers(pGo);
                break;
            case TOWER_ID_PLAGUEWOOD:
                SummonFlightMaster(pGo);
                break;
        }
    }
    else
    {
        switch (uiTowerId)
        {
            case TOWER_ID_NORTHPASS:
                UpdateShrine(pGo, true);
                break;
            case TOWER_ID_CROWNGUARD:
                SetGraveyard(true);
                break;
            case TOWER_ID_EASTWALL:
                UnsummonSoldiers(pGo);
                break;
            case TOWER_ID_PLAGUEWOOD:
                UnsummonFlightMaster(pGo);
                break;
        }

        // update capture point owner
        m_capturePointOwner[uiTowerId] = team;
    }

    // update tower state
    SendUpdateWorldState(m_uiTowerWorldState[uiTowerId], WORLD_STATE_REMOVE);
    m_uiTowerWorldState[uiTowerId] = uiNewWorldState;
    SendUpdateWorldState(m_uiTowerWorldState[uiTowerId], WORLD_STATE_ADD);

    // update counter state
    UpdateWorldState();
}