Ejemplo n.º 1
0
 void Reset()
 {
     if (master && m_creatureOwner)
     {
         DefaultInit();
         SetBaseArmor(162 * master->getLevel());
     }
 }
Ejemplo n.º 2
0
        void Reset()
        {
            Torment_cd = 0;

            if (master && m_creatureOwner)
            {
                setStats(master->getLevel(), PET_TYPE_VOIDWALKER, true);
                ApplyPassives(PET_TYPE_VOIDWALKER);
                ApplyClassPassives();
                SetBaseArmor(162 * master->getLevel());
            }
        }