void Reset() { if (master && m_creatureOwner) { DefaultInit(); SetBaseArmor(162 * master->getLevel()); } }
void Reset() { Torment_cd = 0; if (master && m_creatureOwner) { setStats(master->getLevel(), PET_TYPE_VOIDWALKER, true); ApplyPassives(PET_TYPE_VOIDWALKER); ApplyClassPassives(); SetBaseArmor(162 * master->getLevel()); } }