Ejemplo n.º 1
0
void ECEditorWindow::AddEntities(const QList<entity_id_t> &entities, bool select_all)
{
    // SetEntitySelected() will block entity list's signals, no need to do it here.

    ClearEntities();
    foreach(entity_id_t id, entities)
    {
        EntityListWidgetItem *item = AddEntity(id, false);
        if (select_all)
            SetEntitySelected(item, true);
    }
Ejemplo n.º 2
0
void ECEditorWindow::AddEntities(const EntityList &entities, bool selectAll)
{
    // SetEntitySelected() will block entity list's signals, no need to do it here.
    ClearEntities();

    foreach(const EntityPtr &entity, entities)
    {
        EntityListWidgetItem *item = AddEntity(entity, false);
        if (selectAll)
            SetEntitySelected(item, true, false);
    }