Ejemplo n.º 1
0
PLUGIN_API VOID SetGameState(DWORD GameState) 
{ 
    DebugSpew("MQ2ChatWnd::SetGameState()"); 
    if (GameState==GAMESTATE_CHARSELECT) 
    { 
        if (bNoCharSelect) 
        { 
            // destroy chatwnd at charselect if NoCharSelect=on 
            DestroyChatWnd(); 
        } 
        else 
        { 
            AddMQ2KeyBind("MQ2CSCHAT",DoMQ2ChatBind); 
            KeyCombo Combo; 
            ParseKeyCombo("/",Combo); 
            SetMQ2KeyBind("MQ2CSCHAT",FALSE,Combo); 
        } 
    } 
    else 
    { 
        if (GameState!=GAMESTATE_CHARCREATE) RemoveMQ2KeyBind("MQ2CSCHAT"); 
        if (GameState==GAMESTATE_INGAME && !MQChatWnd) 
        { 
            // we entered the game, set up shop 
            DebugTry(CreateChatWindow()); 
        } 
    } 
} 
Ejemplo n.º 2
0
void EQGamestateService(bool Broadcast, unsigned int MSG, void *lpData)
{
    if (MSG == GAMESTATESERVICE_CHANGED) {
        DWORD GameState = (DWORD)lpData;
        if (GameState == GAMESTATE_CHARSELECT) {
            AddMQ2KeyBind("MQ2CSCHAT", DoMQ2ChatBind);
            KeyCombo Combo;
            ParseKeyCombo("/", Combo);
            SetMQ2KeyBind("MQ2CSCHAT", 0, Combo);
        }
        else {
            RemoveMQ2KeyBind("MQ2CSCHAT");
            if (GameState == GAMESTATE_INGAME && !MQChatWnd) {
                // we entered the game, set up shop
                DebugTry(CreateChatWindow());
            }
        }
    }
}