void CBlender_Compile::r_Pass (LPCSTR _vs, LPCSTR _gs, LPCSTR _ps, bool bFog, BOOL bZtest, BOOL bZwrite, BOOL bABlend, D3DBLEND abSRC, D3DBLEND abDST, BOOL aTest, u32 aRef) { RS.Invalidate (); ctable.clear (); passTextures.clear (); passMatrices.clear (); passConstants.clear (); dwStage = 0; // Setup FF-units (Z-buffer, blender) PassSET_ZB (bZtest,bZwrite); PassSET_Blend (bABlend,abSRC,abDST,aTest,aRef); PassSET_LightFog (FALSE,bFog); // Create shaders SPS* ps = DEV->_CreatePS (_ps); SVS* vs = DEV->_CreateVS (_vs); SGS* gs = DEV->_CreateGS (_gs); dest.ps = ps; dest.vs = vs; dest.gs = gs; ctable.merge (&ps->constants); ctable.merge (&vs->constants); ctable.merge (&gs->constants); SetMapping (); // Last Stage - disable if (0==stricmp(_ps,"null")) { RS.SetTSS (0,D3DTSS_COLOROP,D3DTOP_DISABLE); RS.SetTSS (0,D3DTSS_ALPHAOP,D3DTOP_DISABLE); } }
void VSkyLayer::SerializeX( VArchive &ar ) { char iVersion = 0; if (ar.IsLoading()) { ar >> iVersion; VVERIFY(iVersion==0 && "Invalid sky serialization version"); // main properties char mapping; ar >> mapping; ar >> m_vMappingParams; ar >> m_vColor; ar >> m_vTextureTransform; ar >> m_vScrollSpeed; SetMapping((VIS_SKY_MappingType)mapping); // textures float fProgressStep = mapping==VIS_SKYMAPPING_CUBEMAP ? 100.f/6.f : 100.f; float fProgress = 0.f; VMemoryTempBuffer<FS_MAX_PATH> buffer; SAFE_LOAD_TEXTURE(m_spTexture, mapping==VIS_SKYMAPPING_SPHERICAL || mapping==VIS_SKYMAPPING_CYLINDRICAL); for (int i=0;i<6;i++) SAFE_LOAD_TEXTURE(m_spCubemapFace[i],mapping==VIS_SKYMAPPING_CUBEMAP); } else
VSkyLayer::VSkyLayer() : m_vColor(1.f,1.f,1.f,1.f), m_vTextureTransform(1.f,1.f,0.f,0.f), m_pOwnerSky(NULL) { SetMapping(VIS_SKYMAPPING_SPHERICAL); SetHeightScale(2.5f); SetHeightPos(0.f); }
void CRygCtrl::OnPaint() { CPaintDC dc(this); SetMapping(&dc); dc.SelectStockObject(DKGRAY_BRUSH); dc.RoundRect(RectRnd, Point); for (int i = 0; i < 3; i++) UpdateColor(&dc, i); }
// Reverts to the active settings at program startup void MouseSettings::Revert() { SetClickSpeed(fOriginalSettings.click_speed); SetMouseSpeed(fOriginalSettings.accel.speed); SetMouseType(fOriginalSettings.type); SetAccelerationFactor(fOriginalSettings.accel.accel_factor); SetMouseMode(fOriginalMode); SetFocusFollowsMouseMode(fOriginalFocusFollowsMouseMode); SetAcceptFirstClick(fOriginalAcceptFirstClick); SetMapping(fOriginalSettings.map); }
VSkyLayer &VSkyLayer::operator = (const VSkyLayer &other) { m_vColor = other.m_vColor; m_vMappingParams = other.m_vMappingParams; m_vTextureTransform = other.m_vTextureTransform; m_vScrollSpeed = other.m_vScrollSpeed; m_spTexture = other.m_spTexture; for (int i=0;i<6;i++) m_spCubemapFace[i] = other.m_spCubemapFace[i]; SetMapping(other.m_eMapping); return *this; }
void EditorUI::ConvertToS3O() { static int texW = 256; static int texH = 256; texW = atoi (fltk::input ("Enter texture width: ", SPrintf("%d", texW).c_str())); texH = atoi (fltk::input ("Enter texture height: ", SPrintf("%d", texH).c_str())); std::string name_ext = fltk::filename_name (filename.c_str()); std::string name (name_ext.c_str(), fltk::filename_ext (name_ext.c_str())); if (model->ConvertToS3O(GetFilePath(filename) + "/" + name + "_tex.bmp", texW, texH)) { // Update the UI SetModelTexture (0, model->texBindings[0].texture.Get()); SetMapping (MAPPING_S3O); BACKUP_POINT("Converted to S3O texturing"); } else BackupManager::Get().ReloadLast (); Update(); }
void EditorUI::SetModel (Model *mdl) { SAFE_DELETE(model); model = mdl; objectViewer->Update(); viewsGroup->redraw (); mappingChooser->value (mdl->mapping); SetMapping (mdl->mapping); inputTexture1->value(0); inputTexture2->value(0); for (unsigned int a=0;a<mdl->texBindings.size();a++) SetModelTexture (a, mdl->texBindings[a].texture.Get()); Update (); }
// Resets the settings to the system defaults void MouseSettings::Defaults() { SetClickSpeed(kDefaultClickSpeed); SetMouseSpeed(kDefaultMouseSpeed); SetMouseType(kDefaultMouseType); SetAccelerationFactor(kDefaultAccelerationFactor); SetMouseMode(B_NORMAL_MOUSE); SetFocusFollowsMouseMode(B_NORMAL_FOCUS_FOLLOWS_MOUSE); SetAcceptFirstClick(kDefaultAcceptFirstClick); mouse_map map; if (get_mouse_map(&map) == B_OK) { map.button[0] = B_PRIMARY_MOUSE_BUTTON; map.button[1] = B_SECONDARY_MOUSE_BUTTON; map.button[2] = B_TERTIARY_MOUSE_BUTTON; SetMapping(map); } }
void EditorUI::SetModel (Model *mdl) { model = mdl; modelDrawer->SetModel (mdl); objectViewer->Update(); viewsGroup->redraw (); mappingChooser->value (mdl->mapping); SetMapping (mdl->mapping); inputTexture1->value(0); inputTexture2->value(0); for (int a=0; a<2; a++) { if (mdl->textures[a]) SetModelTexture (a, mdl->textures [a]); fltk::FileInput *input = a ? inputTexture2 : inputTexture1; input->value (mdl->textureNames [a].c_str()); } Update (); }
void CBlender_Compile::PassEnd () { // Last Stage - disable RS.SetTSS (Stage(),D3DTSS_COLOROP,D3DTOP_DISABLE); RS.SetTSS (Stage(),D3DTSS_ALPHAOP,D3DTOP_DISABLE); SPass proto; // Create pass proto.state = DEV->_CreateState (RS.GetContainer()); proto.ps = DEV->_CreatePS (pass_ps); proto.vs = DEV->_CreateVS (pass_vs); ctable.merge (&proto.ps->constants); ctable.merge (&proto.vs->constants); #if defined(USE_DX10) || defined(USE_DX11) proto.gs = DEV->_CreateGS (pass_gs); ctable.merge (&proto.gs->constants); # ifdef USE_DX11 proto.hs = DEV->_CreateHS (pass_hs); ctable.merge (&proto.hs->constants); proto.ds = DEV->_CreateDS (pass_ds); ctable.merge (&proto.ds->constants); proto.cs = DEV->_CreateCS (pass_cs); ctable.merge (&proto.cs->constants); # endif #endif // USE_DX10 SetMapping (); proto.constants = DEV->_CreateConstantTable(ctable); proto.T = DEV->_CreateTextureList (passTextures); #ifdef _EDITOR proto.M = DEV->_CreateMatrixList (passMatrices); #endif proto.C = DEV->_CreateConstantList (passConstants); ref_pass _pass_ = DEV->_CreatePass (proto); SH->passes.push_back (_pass_); }
//------------------------------------------------------------------------------------------------- void VideoRamBank::Restore() { SetMapping(oldVRAMCRMappingValue); }
//------------------------------------------------------------------------------------------------- void VideoRamBank::AssignToLCD() { oldVRAMCRMappingValue = *controlRegister; SetMapping(0); }