Ejemplo n.º 1
1
LIB_VIEW_FRAME::LIB_VIEW_FRAME( KIWAY* aKiway, wxWindow* aParent, FRAME_T aFrameType,
                                const wxString& aLibraryName ) :
    SCH_BASE_FRAME( aKiway, aParent, aFrameType, _( "Symbol Library Browser" ),
                    wxDefaultPosition, wxDefaultSize,
                    aFrameType == FRAME_SCH_VIEWER_MODAL ? LIB_VIEW_STYLE_MODAL : LIB_VIEW_STYLE,
                    aFrameType == FRAME_SCH_VIEWER_MODAL ? LIB_VIEW_NAME_MODAL : LIB_VIEW_NAME ),
    m_libList( nullptr ),
    m_cmpList( nullptr ),
    m_previewItem( nullptr )
{
    wxASSERT( aFrameType == FRAME_SCH_VIEWER || aFrameType == FRAME_SCH_VIEWER_MODAL );

    if( aFrameType == FRAME_SCH_VIEWER_MODAL )
        SetModal( true );

    // Force the frame name used in config. the lib viewer frame has a name
    // depending on aFrameType (needed to identify the frame by wxWidgets),
    // but only one configuration is preferable.
    m_configFrameName = LIB_VIEW_NAME;

    // Give an icon
    wxIcon  icon;
    icon.CopyFromBitmap( KiBitmap( library_browse_xpm ) );
    SetIcon( icon );

    m_hotkeysDescrList = g_Viewlib_Hotkeys_Descr;
    m_libListWidth = 200;
    m_cmpListWidth = 300;
    m_listPowerCmpOnly = false;
    SetShowElectricalType( true );

    // Initialize grid id to the default value (50 mils):
    m_LastGridSizeId = ID_POPUP_GRID_LEVEL_50 - ID_POPUP_GRID_LEVEL_1000;

    SetScreen( new SCH_SCREEN( aKiway ) );
    GetScreen()->m_Center = true;      // Axis origin centered on screen.
    LoadSettings( config() );

    SetSize( m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y );

    // Menu bar is not mandatory: uncomment/comment the next line
    // to add/remove the menubar
    ReCreateMenuBar();
    ReCreateHToolbar();
    ReCreateVToolbar();

    m_libList = new wxListBox( this, ID_LIBVIEW_LIB_LIST, wxDefaultPosition, wxDefaultSize,
                               0, NULL, wxLB_HSCROLL | wxNO_BORDER );

    m_cmpList = new wxListBox( this, ID_LIBVIEW_CMP_LIST, wxDefaultPosition, wxDefaultSize,
                               0, NULL, wxLB_HSCROLL | wxNO_BORDER );

    if( aLibraryName.empty() )
    {
        ReCreateListLib();
    }
    else
    {
        m_libraryName = aLibraryName;
        m_entryName.Clear();
        m_unit = 1;
        m_convert = 1;
    }

    m_selection_changed = false;

    DisplayLibInfos();

    m_auimgr.SetManagedWindow( this );
    m_auimgr.SetArtProvider( new EDA_DOCKART( this ) );

    // Manage main toolbar
    m_auimgr.AddPane( m_mainToolBar, EDA_PANE().HToolbar().Name( "MainToolbar" ).Top().Layer(6) );
    m_auimgr.AddPane( m_messagePanel, EDA_PANE().Messages().Name( "MsgPanel" ).Bottom().Layer(6) );

    m_auimgr.AddPane( m_libList, EDA_PANE().Palette().Name( "Libraries" ).Left().Layer(3)
                      .CaptionVisible( false ).MinSize( 80, -1 ).BestSize( m_libListWidth, -1 ) );
    m_auimgr.AddPane( m_cmpList, EDA_PANE().Palette().Name( "Symbols" ).Left().Layer(1)
                      .CaptionVisible( false ).MinSize( 80, -1 ).BestSize( m_cmpListWidth, -1 ) );

    m_auimgr.AddPane( m_canvas->GetWindow(), EDA_PANE().Canvas().Name( "DrawFrame" ).Center() );

    m_auimgr.GetPane( m_libList ).Show( aLibraryName.empty() );

    m_auimgr.Update();

    setupTools();
    GetToolManager()->RunAction( "common.Control.gridPreset", true, m_LastGridSizeId );
    GetToolManager()->RunAction( "common.Control.zoomFitScreen", true );

    if( !IsModal() )        // For modal mode, calling ShowModal() will show this frame
    {
        Raise();
        Show( true );
    }

    SyncView();
    GetGalCanvas()->GetViewControls()->SetSnapping( true );
    GetGalCanvas()->GetGAL()->SetAxesEnabled( true );
    GetGalCanvas()->GetGAL()->SetGridVisibility( IsGridVisible() );

    // Set the working/draw area size to display a symbol to a reasonable value:
    // A 450mm x 450mm with a origin at the area center looks like a large working area
    double max_size_x = Millimeter2iu( 450 );
    double max_size_y = Millimeter2iu( 450 );
    BOX2D bbox;
    bbox.SetOrigin( -max_size_x /2, -max_size_y/2 );
    bbox.SetSize( max_size_x, max_size_y );
    GetCanvas()->GetView()->SetBoundary( bbox );
}
Ejemplo n.º 2
0
VariableEditor::VariableEditor(ExpressionEditor *_editor, ScriptGlobals *_globals)
	: Panel("VariableEditor", (GameControl::Get()->Width() - WIDTH)/2, 
				          (GameControl::Get()->Height() - HEIGHT)/2,
						  WIDTH, HEIGHT)
{
	SetModal();
	SetToolTip(TIP_VARIABLEEDITOR);

	editor = _editor;
	globals = _globals;
	

	Text *text;
	Button *button;	
	int y;

	//Title
	text = AddText("User Variables", CENTER_TEXT, 5);
	y = DrawHLine(text->Down() + 2);

	//Body
	text = AddText("Variables: ", 10, y);
	listVars = AddListPop(text->Right() + 2, text->Top(), 300); listVars->SetToolTip(TIP_VARIABLEEDITOR_VARIABLES);
	button = AddButton("Add", listVars->Left(), listVars->Down() + 2, 0, 0, BT_ADD); button->SetToolTip(TIP_VARIABLEEDITOR_ADD);
	button = AddButton("Edit", button->Right(), button->Top(), 0, 0, BT_EDIT); button->SetToolTip(TIP_VARIABLEEDITOR_EDIT);
	button = AddButton("Remove", button->Right(), button->Top(), 0, 0, BT_REMOVE); button->SetToolTip(TIP_VARIABLEEDITOR_REMOVE);
	
	//Close
	y = DrawHLine(button->Down() + 4);
	button = AddButton("Close", (WIDTH - 60)/2, y, 0, 0, BT_CLOSE);

	UpdateVars();
}
Ejemplo n.º 3
0
DlgPocketPCKey::DlgPocketPCKey(SDLKey _keyFrom)
	: Panel("DlgPocketPCKey", (GameControl::Get()->Width() - WIDTH)/2, 
				          (GameControl::Get()->Height() - HEIGHT)/2,
						  WIDTH, HEIGHT)
{
	SetModal();
	key = SDLK_UNKNOWN;
	keyFrom = _keyFrom;

	Text *text;
	Button *button;	
	int y;

	//Title
	text = AddText("PocketPC Key Mapper", CENTER_TEXT, 5);
	y = DrawHLine(text->Down() + 2);
	
	//Body
	text = AddText(gedString("Redirect ") + SDL_GetKeyName(keyFrom), 10, y);	
	text = AddText("Press key to redirect: ", 10, text->Down()+1);	
	textKey = AddText("              ", text->Right(), text->Top());	
	
	//Close
	y = DrawHLine(textKey->Down() + 2);
	button = AddButton("Set Key", (WIDTH-135)/2, y, 0, 0, BT_SET);		
	button = AddButton("Close", button->Right() + 10, y, 0, 0, BT_CANCEL);		
}
Ejemplo n.º 4
0
DestroyTimer::DestroyTimer(Actor *actor)
	: BaseAction("Destroy Timer", (GameControl::Get()->Width() - WIDTH)/2, 
				          (GameControl::Get()->Height() - HEIGHT)/2,
						  WIDTH, HEIGHT)
{
	SetModal();
	SetToolTip(TIP_DESTROYTIMER);
	eventActor = actionActor = actor;

	Text *text;
	Button *button;	
	int y;

	//Title
	text = AddText(DESTROY_TIMER, CENTER_TEXT, 5);
	y = DrawHLine(text->Down() + 2);

	//Body
	text = AddText("   Timer: ", 10, y);
	listTimer = AddListPop(text->Right() + 2, text->Top(), 300, 0, LS_TIMER); listTimer->SetToolTip(TIP_DESTROYTIMER_TIMER);
	
	
	//Close
	y = DrawHLine(listTimer->Down() + 2);
	button = AddButton(Action::getEditAction()?"Ok":"Add", (WIDTH-135)/2, y, 0, 0, BT_ADD); button->SetToolTip(TIP_ACTION_ADD); SetConfirmButton(button);
	button = AddButton("Cancel", button->Right()+8, y, 0, 0, BT_CLOSE); button->SetToolTip(TIP_ACTION_CANCEL); SetCancelButton(button);

	GameControl::Get()->PopulateTimers(listTimer);			
	listTimer->SetItem(listTimer->GetText(0));

	if(!ExpressionEditor::getExpressionEditor()) UpdateEdition();
}
Ejemplo n.º 5
0
CapriceLoadSave::CapriceLoadSave(const CRect& WindowRect, CWindow* pParent, CFontEngine* pFontEngine) :
  CFrame(WindowRect, pParent, pFontEngine, "Load / Save", false)
{
  SetModal(true);
  // Make this window listen to incoming CTRL_VALUECHANGE messages (used for updating drop down values)
  CMessageServer::Instance().RegisterMessageClient(this, CMessage::CTRL_VALUECHANGE);
  CMessageServer::Instance().RegisterMessageClient(this, CMessage::CTRL_VALUECHANGING);

  // File type (.SNA, .DSK, .TAP, .VOC)
  m_pTypeLabel = new CLabel(          CPoint(15, 25),             this, "File type: ");
  m_pTypeValue = new CDropDown( CRect(CPoint(80, 20), 150, 20),    this, false);
#ifndef WITH_IPF
  m_pTypeValue->AddItem(SListItem("Drive A (.dsk)"));
  m_pTypeValue->AddItem(SListItem("Drive B (.dsk)"));
#else
  m_pTypeValue->AddItem(SListItem("Drive A (.dsk/.ipf)"));
  m_pTypeValue->AddItem(SListItem("Drive B (.dsk/.ipf)"));
#endif
  m_pTypeValue->AddItem(SListItem("Snapshot (.sna)"));
  m_pTypeValue->AddItem(SListItem("Tape (.cdt/.voc)"));
  m_pTypeValue->AddItem(SListItem("Cartridge (.cpr)"));
  m_pTypeValue->SetListboxHeight(5);
  m_pTypeValue->SelectItem(0);
  m_pTypeValue->SetIsFocusable(true);
  m_fileSpec = { ".dsk", ".zip" };

  // Action: load / save
  m_pActionLabel = new CLabel(          CPoint(15, 55),             this, "Action: ");
  m_pActionValue = new CDropDown( CRect(CPoint(80, 50), 150, 20),   this, false);
  m_pActionValue->AddItem(SListItem("Load"));
  m_pActionValue->AddItem(SListItem("Save"));
  m_pActionValue->SetListboxHeight(2);
  m_pActionValue->SelectItem(0);
  m_pActionValue->SetIsFocusable(true);

  // Directory
  m_pDirectoryLabel = new CLabel(          CPoint(15, 85),             this, "Directory: ");
  m_pDirectoryValue = new CEditBox( CRect( CPoint(80, 80), 150, 20),    this);
  m_pDirectoryValue->SetWindowText(simplifyDirPath(CPC.current_dsk_path));
  m_pDirectoryValue->SetReadOnly(true);

  // File list
  m_pFilesList = new CListBox(CRect(CPoint(80, 115), 150, 80), this, true, 12);
  m_pFilesList->SetIsFocusable(true);
  UpdateFilesList();

  // File name
  m_pFileNameLabel  = new CLabel(          CPoint(15, 215),              this, "File: ");
  m_pFileNameValue  = new CEditBox( CRect( CPoint(80, 210), 150, 20),    this);
  m_pFileNameValue->SetWindowText("");
  m_pFileNameValue->SetReadOnly(true);

  // Buttons
  m_pCancelButton   = new CButton(  CRect( CPoint(250, 180), 50, 20), this, "Cancel");
  m_pCancelButton->SetIsFocusable(true);
  m_pLoadSaveButton = new CButton(  CRect( CPoint(250, 210), 50, 20), this, "Load");
  m_pLoadSaveButton->SetIsFocusable(true);
}
Ejemplo n.º 6
0
// Replacement for Show(true) for modal dialogs - returns return code
int wxDialog::ShowModal()
{
    if ( !m_isModalStyle )
        SetModal(true);

    Show(true);

    return GetReturnCode();
}
Ejemplo n.º 7
0
// Replacement for Show(TRUE) for modal dialogs - returns return code
int wxDialog::ShowModal()
{
    if ( !IsModal() )
    {
        SetModal(TRUE);
    }

    Show(TRUE);
    return GetReturnCode();
}
Ejemplo n.º 8
0
OptionWindow::OptionWindow() : GUIWindow(),
	nextMode(OPTION_MODE_OPTION),
	current(NULL),
	option(NULL),
	video(NULL),
	audio(NULL)
{
	SetDimension(500, 550);
	SetModal(true);
}
Ejemplo n.º 9
0
bool Dialog::CreateFromXML(const char* idd){
	ScopedPointer<File> fh = gUiRender->OpenFile(idd);
	if(!fh) return false;
	char* xml = (char*)fh->ReadWholeFile();
	int tmpInt;
	bool result = true;
	
	try {
		ticpp::Document doc;
		doc.Parse(xml);

		ticpp::Element* root = doc.FirstChildElement("Root_Element");
		if(root->GetAttribute("ID", &tmpInt))			SetID(tmpInt);
		if(root->GetAttribute("X", &tmpInt))			SetPositionX(tmpInt);
		if(root->GetAttribute("Y", &tmpInt))			SetPositionY(tmpInt);
		if(root->GetAttribute("WIDTH", &tmpInt))		SetSizeX(tmpInt);
		if(root->GetAttribute("HEIGHT", &tmpInt))		SetSizeY(tmpInt);
		if(root->GetAttribute("MODAL", &tmpInt))		SetModal(tmpInt);
		if(root->GetAttribute("SHOWSID", &tmpInt))		SetShowSoundID(tmpInt);
		if(root->GetAttribute("HIDESID", &tmpInt))		SetHideSoundID(tmpInt);
		if(root->GetAttribute("EXTENT", &tmpInt))		SetExtent(tmpInt);
		if(root->GetAttribute("DEFAULT_X", &tmpInt))	SetDefaultPositionX(tmpInt);
		if(root->GetAttribute("DEFAULT_Y", &tmpInt))	SetDefaultPositionY(tmpInt);
		if(root->GetAttribute("ADJUST_X", &tmpInt))		SetDefaultAdjustPositionX(tmpInt);
		if(root->GetAttribute("ADJUST_Y", &tmpInt))		SetDefaultAdjustPositionY(tmpInt);
		if(root->GetAttribute("DEFAULT_VISIBLE", &tmpInt)) SetDefaultVisible(tmpInt);
		SetName(root->GetAttribute("NAME").c_str());
		
		for(ticpp::Element* child = root->FirstChildElement(false); child; child = child->NextSiblingElement(false)){
			if(child->Value() == "CAPTION"){
				mCaption = (Caption*)CreateControlFromXML(child, this);
			}else if(child->Value() == "RADIOBUTTON"){
				RadioButton* btn = (RadioButton*)CreateControlFromXML(child, this);
				if(int id = btn->RadioBoxID()){
					RadioBox* box = (RadioBox*)GetControlByID(id);
					if(box && box->ControlType() == CT_RADIOBOX)
						box->AddButton(btn);
				}

				AddChild(btn);
			}else{
				AddChild(CreateControlFromXML(child, this));
			}
		}

	}catch(ticpp::Exception& ex){
		LOG("TinyXML Exception %s", ex.what());
		result = false;
	}

	OnCreated();

	delete [] xml;
	return result;
}
Ejemplo n.º 10
0
DlgPathFinish::DlgPathFinish(Actor *actor)
	: Panel("DlgAnimationFinish", (GameControl::Get()->Width() - WIDTH)/2, 
				          (GameControl::Get()->Height() - HEIGHT)/2,
						  WIDTH, HEIGHT)
{
	SetModal();
	SetToolTip(TIP_DLG_PATH_FINISH);
	eventActor = actionActor = actor;

	Text *text;
	Button *button;
	Actor *add;
	int y;

	//Title
	text = AddText("Path Finish Event", CENTER_TEXT, 5);
	y = DrawHLine(text->Down() + 2);

	//Body
	text = AddText("Path: ", 10, y);
	listPath = AddListPop(text->Right() + 2, text->Top(), 128, 0, LS_ANIMATION); listPath->SetToolTip(TIP_DLG_PATHFINISH_PATH);
		
	//Close
	y = DrawHLine(listPath->Down() + 5);
	if(Action::inNewActivationEvent())
	{
		add = AddButton("Choose Actor", 25, y, 0, 0, LS_ACTION); ((Button *)add)->SetToolTip(TIP_ACTIVATIONEVENT_CHOOSE);	
	}
	else if(Action::getEditAction())
	{
		add = AddButton("Edit Action", (WIDTH-135)/2 - 12, y, 0, 0, LS_ACTION); ((Button *)add)->SetToolTip(TIP_ACTION_EDIT);
	}
	else
	{
		add = AddListPop(30, y, 85, 0, LS_ACTION, "Add Action"); ((ListPop *)add)->SetToolTip(TIP_ADDACTION);	
		Action::Populate((ListPop *)add);
	}
	
	if(Action::getEditAction())
	{
		button = AddButton("Cancel", add->Right() + 10, y, 0, 0, BT_CLOSE); if(!Action::inNewActivationEvent()) button->SetToolTip(TIP_ACTION_CANCEL);	
	}
	else
	{
		button = AddButton("Close", add->Right() + 10, y, 0, 0, BT_CLOSE); if(!Action::inNewActivationEvent()) button->SetToolTip(TIP_ACTION_CLOSE);	
	}


	GameControl::Get()->PopulatePaths(listPath, false);

	listPath->AddText(ANY_PATH);
	listPath->SetItem(ANY_PATH);

	UpdateEdition();
}
Ejemplo n.º 11
0
DlgTimer::DlgTimer(Actor *actor)
	: Panel("DlgTimer", (GameControl::Get()->Width() - WIDTH)/2, 
				          (GameControl::Get()->Height() - HEIGHT)/2,
						  WIDTH, HEIGHT)
{
	SetModal();
	SetToolTip(TIP_DLG_TIMER);
	eventActor = actionActor = actor;

	Text *text;
	Button *button;
	Actor *add;
	int y;

	//Title
	text = AddText("Timer Event", CENTER_TEXT, 5);
	y = DrawHLine(text->Down() + 2);

	//Body
	text = AddText("  Timer: ", 10, y);
	listTimer = AddListPop(text->Right() + 2, text->Top(), 300, 0, LS_TIMER);
		
	//Close
	y = DrawHLine(listTimer->Down() + 5);
	if(Action::inNewActivationEvent())
	{
		add = AddButton("Choose Actor", (WIDTH-135)/2 - 15, y, 0, 0, LS_ACTION); ((Button *)add)->SetToolTip(TIP_ACTIVATIONEVENT_CHOOSE);	
	}
	else if(Action::getEditAction())
	{
		add = AddButton("Edit Action", (WIDTH-135)/2 - 12, y, 0, 0, LS_ACTION); ((Button *)add)->SetToolTip(TIP_ACTION_EDIT);
	}
	else
	{
		add = AddListPop((WIDTH-135)/2 - 10, y, 85, 0, LS_ACTION, "Add Action"); ((ListPop *)add)->SetToolTip(TIP_ADDACTION);	
		Action::Populate((ListPop *)add);
	}
	
	if(Action::getEditAction())
	{
		button = AddButton("Cancel", add->Right() + 10, y, 0, 0, BT_CANCEL); if(!Action::inNewActivationEvent()) button->SetToolTip(TIP_ACTION_CANCEL);	
	}
	else
	{
		button = AddButton("Close", add->Right() + 10, y, 0, 0, BT_CANCEL); if(!Action::inNewActivationEvent()) button->SetToolTip(TIP_ACTION_CLOSE);	
	}

	GameControl::Get()->PopulateTimers(listTimer);		
	listTimer->Sort();
	//listTimer->SetItem(listTimer->GetText(0));

	UpdateEdition();
}
Ejemplo n.º 12
0
ToMousePosition::ToMousePosition(Actor *actor, bool bOnCollision)
	: BaseAction("To Mouse Position", (GameControl::Get()->Width() - WIDTH)/2, 
				          (GameControl::Get()->Height() - HEIGHT)/2,
						  WIDTH, HEIGHT)
{
	SetModal();
	SetToolTip(TIP_FOLLOW_MOUSE);
	this->eventActor = actionActor = actor;

	Text *text;
	Button *button;	
	int y;

	//Title
	text = AddText(FOLLOW_MOUSE, CENTER_TEXT, 5);
	y = DrawHLine(text->Down() + 2);

	//Body
	text = AddText("Actor: ", 10, y);
	listActor = AddListPop(text->Right() + 2, text->Top(), 128, 0, LS_ACTOR); listActor->SetToolTip(gedString(TIP_FOLLOW_MOUSE_ACTOR) + TIP_ACTION_ACTOR);
	text = AddText(" Axis: ", 10, listActor->Down());
	listAxis = AddListPop(text->Right() + 2, text->Top(), 128); listAxis->SetToolTip(TIP_FOLLOW_MOUSE_AXIS);
	
	
	//Close
	y = DrawHLine(listAxis->Down() + 2);
	button = AddButton(Action::getEditAction()?"Ok":"Add", 45, y, 0, 0, BT_ADD); button->SetToolTip(TIP_ACTION_ADD); SetConfirmButton(button);
	button = AddButton("Cancel", button->Right()+8, y, 0, 0, BT_CLOSE); button->SetToolTip(TIP_ACTION_CANCEL); SetCancelButton(button);


	GameControl::Get()->PopulateActors(listActor);
	listActor->AddText(S_EVENT_ACTOR);

	if(Tutorial::IsCompatible(VERSION_OUT_OF_VISION_OPTIMIZATION))
	{
		listActor->AddText(S_PARENT_ACTOR);
		listActor->AddText(S_CREATOR_ACTOR);
	}

	if(bOnCollision) listActor->AddText(S_COLLIDE_ACTOR);
	listActor->SetItem(S_EVENT_ACTOR);


	listAxis->AddText("Both");
	listAxis->AddText("x");
	listAxis->AddText("y");
	listAxis->AddText("none");
	listAxis->SetItem("Both");

	if(!ExpressionEditor::getExpressionEditor()) UpdateEdition();
}
Ejemplo n.º 13
0
void LoadSave::Init(int command, gedString title, gedString confirmButtonText)
{
	SetModal();
	this->command = command;

	Text *text;
	Button *button;		
	int y;	

	text = AddText(title, CENTER_TEXT, 5);
	y = DrawHLine(text->Down() + 2);

	if(command == SAVE_DIALOG)
	{
		SetToolTip(TIP_SAVE);

		text = AddText("File: ", 10, y);
		name = AddEditBox(text->Right(), text->Top(), 200);
		dir = AddListDirectory(name->Right() + 2, y, 80, 0, 0, "select");  dir->SetToolTip(TIP_SAVE_FILE);
		dir->SetSave();
		y = name->Down();
	}
	else if(command == LOAD_DIALOG)
	{
		SetToolTip(TIP_LOAD);

		text = AddText("File: ", 40, y);
		dir = AddListDirectory(text->Right(), y, 200, 0, 0); dir->SetToolTip(TIP_LOAD_FILE);
		y = dir->Down();
	}	
	else if(command == MERGE_DIALOG)
	{
		SetToolTip(TIP_MERGE);

		text = AddText("File: ", 40, y);
		dir = AddListDirectory(text->Right(), y, 200, 0, 0); dir->SetToolTip(TIP_MERGE_FILE);
		y = dir->Down();

		command = LOAD_DIALOG;
	}

	
	//Close
	y = DrawHLine(Height() - 40);

	button = AddButton(confirmButtonText, (WIDTH-135)/2, y, 0, 0, LOADSAVE_OK); SetConfirmButton(button);
	button = AddButton("Cancel", button->Right()+8, y, 0, 0, LOADSAVE_CLOSE); SetCancelButton(button);

	chdir(GameControl::Get()->getGamePath().c_str());
}
Ejemplo n.º 14
0
SetZDepth::SetZDepth(Actor *actor, bool bOnCollision)
	: BaseAction("Set ZDepth", (GameControl::Get()->Width() - WIDTH)/2, 
				          (GameControl::Get()->Height() - HEIGHT)/2,
						  WIDTH, HEIGHT)
{
	SetModal();
	SetToolTip(TIP_CHANGE_ZDEPTH);
	eventActor = actionActor = actor;
	

	Text *text;
	Button *button;	
	int y;

	//Title
	text = AddText(CHANGE_ZDEPTH, CENTER_TEXT, 5);
	y = DrawHLine(text->Down() + 2);

	//Body
	text = AddText("       Actor: ", 10, y);
	listActor = AddListPop(text->Right() + 2, text->Top(), 128, 0, LS_ACTOR); listActor->SetToolTip(gedString(TIP_CHANGE_ZDEPTH_ACTOR) + TIP_ACTION_ACTOR);
	text = AddText("     Z Depth: ", 10, listActor->Down() + 2);
	slide = AddSlide(text->Right(), text->Top(), 100, 14, SL_TRANS); slide->SetToolTip(TIP_CHANGE_ZDEPTH_AMOUNT);
	
	
	//Close
	y = DrawHLine(slide->Down() + 2);
	button = AddButton(Action::getEditAction()?"Ok":"Add", 55, y, 0, 0, BT_ADD); button->SetToolTip(TIP_ACTION_ADD); SetConfirmButton(button);
	button = AddButton("Cancel", button->Right()+8, y, 0, 0, BT_CLOSE); button->SetToolTip(TIP_ACTION_CANCEL); SetCancelButton(button);


	GameControl::Get()->PopulateActors(listActor);
	
	listActor->AddText(S_EVENT_ACTOR);

	if(Tutorial::IsCompatible(VERSION_OUT_OF_VISION_OPTIMIZATION))
	{
		listActor->AddText(S_PARENT_ACTOR);
		listActor->AddText(S_CREATOR_ACTOR);
	}

	if(bOnCollision) listActor->AddText(S_COLLIDE_ACTOR);
	listActor->SetItem(S_EVENT_ACTOR);

	oriZDepth = actionActor->getImage()->ZDepth();

	if(!ExpressionEditor::getExpressionEditor()) UpdateEdition();
}
Ejemplo n.º 15
0
void wxDialog::EndModal(int retCode)
{
    if (!m_modalShowing)
        return;

    SetReturnCode(retCode);

    // Strangely, we don't seem to need this now.
    //    XtRemoveGrab((Widget) m_mainWidget);

    Show(false);

    m_modalShowing = false;
    m_eventLoop->Exit();

    SetModal(false);
}
Ejemplo n.º 16
0
CP3DGUI_Emitter::CP3DGUI_Emitter()
{
	char title[30];
	sprintf(title, "%s 1", g_pLocaliz->Translate_const("#GUI_PEditEmitter") );
	
	CreateWindow(title, 0, 0, 400, 250, P3DWS_CAPTION | P3DWS_CLOSEBTN);
	CenterScreen();
	SetModal();

	m_lstFolders.CreateListBox(10, 10, 185, 184, this);
	m_lstFiles.CreateListBox(205, 10, 185, 184, this);

	m_lblPath.CreateLabel("...\\Cesta\\Cesta\\cesta\\cesta", 10, 198, 380, 20, false, LA_SINGLELINE | LA_RIGHT, this);
	m_txtFilename.CreateTextBox("pokus.dat", 10, 217, 185, 22, this);

	m_btnCancel.CreateButton(g_pLocaliz->Translate_const("#GUI_Cancel"), 303, 216, 87, 24, this);
	m_btnOK.CreateButton(g_pLocaliz->Translate_const("#GUI_Ok"), 205, 216, 87, 24, this);

	onOK = false;

	SetPath("C:\\");
}
Ejemplo n.º 17
0
ColorPicker::ColorPicker(int _r, int _g, int _b)
	: Panel("DlgColorPicker", (GameControl::Get()->Width() - WIDTH)/2, 
				          (GameControl::Get()->Height() - HEIGHT)/2,
						  WIDTH, HEIGHT)
{
	SetModal();

	Text *text;
	Button *button;

	//Title
	text = AddText("Color Picker", CENTER_TEXT, 5);
	int y = DrawHLine(text->Down() + 2);

	//Body
	canvas = new ColorCanvas(this);
	oldColor = new ColorSampleOfPicker(this);
	newColor = new ColorSampleOfPicker(this);

	canvas->SetPos(10, y + 2);	
	
	

	colorSlide = AddSlide(canvas->Right() + 5, canvas->Top(), 20, 256, SL_COLOR);
	colorSlide->SetPos(1.0);


	newColor->SetPos(colorSlide->Right() + 5, colorSlide->Top());
	oldColor->SetPos(newColor->Left(), newColor->Down());

	text = AddText("       Red: ", oldColor->Left(), oldColor->Down() + 16);
	rEdit = AddEditBox(text->Right(), text->Top(), 32); rEdit->SetNumeric(0, 255, 1);

	text = AddText("     Green: ", text->Left(), rEdit->Down() + 2);
	gEdit = AddEditBox(text->Right(), text->Top(), 32); gEdit->SetNumeric(0, 255, 1);

	text = AddText("      Blue: ", text->Left(), gEdit->Down() + 2);
	bEdit = AddEditBox(text->Right(), text->Top(), 32); bEdit->SetNumeric(0, 255, 1);


	text = AddText("       Hue: ", text->Left(), bEdit->Down() + 16);
	hEdit = AddEditBox(text->Right(), text->Top(), 32); hEdit->SetNumeric(0, 359, 1);

	text = AddText("Saturation: ", text->Left(), hEdit->Down() + 2);
	sEdit = AddEditBox(text->Right(), text->Top(), 32); sEdit->SetNumeric(0, 100, 1);

	text = AddText("Brightness: ", text->Left(), sEdit->Down() + 2);
	vEdit = AddEditBox(text->Right(), text->Top(), 32); vEdit->SetNumeric(0, 100, 1);

	listFix = AddListPop(oldColor->Left(), vEdit->Down() + 16, 104, 0, LS_FIX_COLOR);

	//Close
	y = DrawHLine(canvas->Down() + 2);

	button = AddButton("Ok", (WIDTH-135)/2, y, 0, 0, OK_BUTTON); SetConfirmButton(button);
	button = AddButton("Cancel", button->Right()+8, y, 0, 0, CANCEL_BUTTON); SetCancelButton(button);

	

	listFix->AddText("Red");
	listFix->AddText("Green");
	listFix->AddText("Blue");

	listFix->AddText("Hue");
	listFix->AddText("Saturation");
	listFix->AddText("Brightness");

	listFix->SetText("Red");	
	fixedColor = FIX_RED;
	r = _r;
	g = _g;
	b = _b;
	
	oldColor->SetColor(r, g, b);
	

	colorSlide->SetPos(r / 255.0);

	UpdateSample(r, g, b);	
	UpdateCanvas(r, fixedColor);
	UpdateSlideColor(r, g, b, fixedColor);
}
Ejemplo n.º 18
0
ExpressionEditor::ExpressionEditor(Actor *actor, bool bOnCollision)
	: BaseAction("Expression Editor", (GameControl::Get()->Width() - WIDTH)/2, 
				          (GameControl::Get()->Height() - HEIGHT)/2,
						  WIDTH, HEIGHT)
{
	expressionEditor = this;
	SetModal();
	SetToolTip(TIP_SCRIPTEDITOR);

	eventActor = actionActor = actor;
	this->bOnCollision = bOnCollision;

	Text *text;
	Button *button;	
	int y;

	//Title: Script Editor: oi -> Key Down (left)
	gedString title(EXPRESSION_EDITOR), actionDesc;
	title += ": ";
	actionDesc = actor->getActorName();
	actionDesc += " -> ";

	editAction = Action::getEditAction();
	if(editAction)
	{		
		actionDesc += Action::GetDescription(editAction, false);

		MainPanel::AddLastScript(actionDesc);
	}
	else
	{
		stAction tmp;
		tmp.eventData = Action::getActualEvent();

		actionDesc += Action::GetDescription(&tmp, false);
	}

	title += actionDesc;

	text = AddText(title, CENTER_TEXT, 5);
	textLine = AddText("Ln 1    ", WIDTH-45, 5, ALIGN_LEFT);
	y = DrawHLine(text->Down() + 2);

	//Body
	editExp = AddEditBox(10, y, WIDTH-34, HEIGHT-85, true);
	listActor = AddListPop(10, editExp->Down()+4, 120, 0, LS_ACTOR, "actors"); listActor->SetToolTip(TIP_SCRIPTEDITOR_ACTORS);
	listAutoComplete = AddListPop(listActor->Right(), listActor->Top(), 215, 0, LS_COMPLETE, "variables/functions"); listAutoComplete->SetToolTip(TIP_SCRIPTEDITOR_VARIABLES_FUNCTIONS);
	button = AddButton("Variables", listAutoComplete->Right(), listAutoComplete->Top(), 0, 0, BT_CREATEVAR); button->SetToolTip(TIP_SCRIPTEDITOR_VARIABLES);
	button = AddButton("Global code", button->Right(), button->Top(), 0, 0, BT_GLOBALS); button->SetToolTip(TIP_SCRIPTEDITOR_GLOBALCODE);
	listFile = AddListPop(button->Right() + 2, button->Top(), 64, 0, LS_FILE, "File"); listFile->SetToolTip(TIP_SCRIPTEDITOR_FILE);

	//button = AddButton("Web", listFile->Right() + 2, listFile->Top(), 35, 0, BT_WEB); button->SetToolTip(TIP_SCRIPTEDITOR_WEB);

	
	
	//Close
	y = DrawHLine(listAutoComplete->Down() + 2);
	button = AddButton(Action::getEditAction()?"Ok":"Add", WIDTH/2 - 65, y, 0, 0, BT_ADD); button->SetToolTip(TIP_ACTION_ADD);
	button = AddButton("Cancel", button->Right()+8, y, 0, 0, BT_CLOSE); button->SetToolTip(TIP_ACTION_CANCEL); //Don't exit on ESC (crash the editor)


	//Populate actors
	GameControl::Get()->PopulateActors(listActor);
	if(bOnCollision) listActor->AddText("collide");

	UpdateVars();

	listFile->AddText("Save");
	listFile->AddText("Load");

	bDelimit = false;

	editExp->SetSyntaxColorize(true);
	editExp->ShowScrollBar();

	pScript = NULL;
	UpdateEdition();
	if(!pScript) pScript = new Script();
}
Ejemplo n.º 19
0
LIB_VIEW_FRAME::LIB_VIEW_FRAME( KIWAY* aKiway, wxWindow* aParent, FRAME_T aFrameType,
        CMP_LIBRARY* aLibrary ) :
    SCH_BASE_FRAME( aKiway, aParent, aFrameType, _( "Library Browser" ),
            wxDefaultPosition, wxDefaultSize,
            aFrameType==FRAME_SCH_VIEWER ?
                KICAD_DEFAULT_DRAWFRAME_STYLE :
                KICAD_DEFAULT_DRAWFRAME_STYLE | wxFRAME_FLOAT_ON_PARENT,
            GetLibViewerFrameName() )
{
    wxASSERT( aFrameType==FRAME_SCH_VIEWER || aFrameType==FRAME_SCH_VIEWER_MODAL );

    if( aFrameType == FRAME_SCH_VIEWER_MODAL )
        SetModal( true );

    wxAcceleratorTable table( ACCEL_TABLE_CNT, accels );

    m_FrameName = GetLibViewerFrameName();
    m_configPath = wxT( "LibraryViewer" );

    // Give an icon
    wxIcon  icon;
    icon.CopyFromBitmap( KiBitmap( library_browse_xpm ) );

    SetIcon( icon );

    m_HotkeysZoomAndGridList = s_Viewlib_Hokeys_Descr;
    m_cmpList   = NULL;
    m_libList   = NULL;

    SetScreen( new SCH_SCREEN() );
    GetScreen()->m_Center = true;      // Axis origin centered on screen.
    LoadSettings( config() );

    SetSize( m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y );

    // Initialize grid id to the default value (50 mils):
    m_LastGridSizeId = ID_POPUP_GRID_LEVEL_50 - ID_POPUP_GRID_LEVEL_1000;
    GetScreen()->SetGrid( ID_POPUP_GRID_LEVEL_1000 + m_LastGridSizeId  );

    ReCreateHToolbar();
    ReCreateVToolbar();

    wxSize  size = GetClientSize();
    size.y -= m_MsgFrameHeight + 2;

    wxPoint win_pos( 0, 0 );

    if( !aLibrary )
    {
        // Creates the libraries window display
        m_libList = new wxListBox( this, ID_LIBVIEW_LIB_LIST,
                                   wxPoint( 0, 0 ), wxSize(m_libListWidth, -1),
                                   0, NULL, wxLB_HSCROLL );
    }
    else
    {
        m_libraryName = aLibrary->GetName();
        m_entryName.Clear();
        m_unit = 1;
        m_convert = 1;
        m_libListWidth = 0;
    }

    // Creates the component window display
    win_pos.x = m_libListWidth;
    m_cmpList = new wxListBox( this, ID_LIBVIEW_CMP_LIST,
                               wxPoint( 0, 0 ), wxSize(m_cmpListWidth, -1),
                               0, NULL, wxLB_HSCROLL );

    if( m_libList )
        ReCreateListLib();

    DisplayLibInfos();

    if( m_canvas )
        m_canvas->SetAcceleratorTable( table );

    m_auimgr.SetManagedWindow( this );


    EDA_PANEINFO horiz;
    horiz.HorizontalToolbarPane();

    EDA_PANEINFO vert;
    vert.VerticalToolbarPane();

    EDA_PANEINFO info;
    info.InfoToolbarPane();

    EDA_PANEINFO mesg;
    mesg.MessageToolbarPane();


    // Manage main toolbal
    m_auimgr.AddPane( m_mainToolBar,
                      wxAuiPaneInfo( horiz ).Name( wxT ("m_mainToolBar" ) ).Top().Row( 0 ) );

    // Manage the left window (list of libraries)
    if( m_libList )
        m_auimgr.AddPane( m_libList, wxAuiPaneInfo( info ).Name( wxT( "m_libList" ) ).
                          Left().Row( 0 ) );

    // Manage the list of components)
    m_auimgr.AddPane( m_cmpList,
                      wxAuiPaneInfo( info ).Name( wxT( "m_cmpList" ) ).
                      Left().Row( 1 ) );

    // Manage the draw panel
    m_auimgr.AddPane( m_canvas,
                      wxAuiPaneInfo().Name( wxT( "DrawFrame" ) ).CentrePane() );

    // Manage the message panel
    m_auimgr.AddPane( m_messagePanel,
                      wxAuiPaneInfo( mesg ).Name( wxT( "MsgPanel" ) ).Bottom().Layer(10) );

    /* Now the minimum windows are fixed, set library list
     * and component list of the previous values from last viewlib use
     */
    if( m_libList )
    {
        m_auimgr.GetPane( m_libList ).MinSize( wxSize( 80, -1) );
        m_auimgr.GetPane( m_libList ).BestSize( wxSize(m_libListWidth, -1) );
    }

    m_auimgr.GetPane( m_cmpList ).MinSize( wxSize( 80, -1) );
    m_auimgr.GetPane( m_cmpList ).BestSize(wxSize(m_cmpListWidth, -1) );

    m_auimgr.Update();

    // Now Drawpanel is sized, we can use BestZoom to show the component (if any)
#ifdef USE_WX_GRAPHICS_CONTEXT
    GetScreen()->SetZoom( BestZoom() );
#else
    Zoom_Automatique( false );
#endif

    Show( true );
}
Ejemplo n.º 20
0
FOOTPRINT_VIEWER_FRAME::FOOTPRINT_VIEWER_FRAME( KIWAY* aKiway, wxWindow* aParent, FRAME_T aFrameType ) :
    PCB_BASE_FRAME( aKiway, aParent, aFrameType, _( "Footprint Library Browser" ),
            wxDefaultPosition, wxDefaultSize,
            aFrameType == FRAME_PCB_MODULE_VIEWER_MODAL ?
                KICAD_DEFAULT_DRAWFRAME_STYLE | wxFRAME_FLOAT_ON_PARENT :
                KICAD_DEFAULT_DRAWFRAME_STYLE,
            GetFootprintViewerFrameName() )
{
    wxASSERT( aFrameType==FRAME_PCB_MODULE_VIEWER || aFrameType==FRAME_PCB_MODULE_VIEWER_MODAL );

    if( aFrameType == FRAME_PCB_MODULE_VIEWER_MODAL )
        SetModal( true );

    wxAcceleratorTable table( DIM( accels ), accels );

    m_FrameName  = GetFootprintViewerFrameName();
    m_configPath = wxT( "FootprintViewer" );
    m_showAxis   = true;         // true to draw axis.

    // Give an icon
    wxIcon  icon;
    icon.CopyFromBitmap( KiBitmap( modview_icon_xpm ) );
    SetIcon( icon );

    m_HotkeysZoomAndGridList = g_Module_Viewer_Hokeys_Descr;

    m_libList = new wxListBox( this, ID_MODVIEW_LIB_LIST,
            wxDefaultPosition, wxDefaultSize, 0, NULL, wxLB_HSCROLL );

    m_footprintList = new wxListBox( this, ID_MODVIEW_FOOTPRINT_LIST,
            wxDefaultPosition, wxDefaultSize, 0, NULL, wxLB_HSCROLL );

    SetBoard( new BOARD() );

    // Ensure all layers and items are visible:
    GetBoard()->SetVisibleAlls();
    SetScreen( new PCB_SCREEN( GetPageSizeIU() ) );

    GetScreen()->m_Center = true;      // Center coordinate origins on screen.
    LoadSettings( config() );

    SetSize( m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y );

    GetScreen()->SetGrid( ID_POPUP_GRID_LEVEL_1000 + m_LastGridSizeId  );

    ReCreateHToolbar();
    ReCreateVToolbar();

    ReCreateLibraryList();
    UpdateTitle();

    // If a footprint was previously loaded, reload it
    if( getCurNickname().size() && getCurFootprintName().size() )
    {
        FPID id;

        id.SetLibNickname( getCurNickname() );
        id.SetFootprintName( getCurFootprintName() );
        GetBoard()->Add( loadFootprint( id ) );
    }

    if( m_canvas )
        m_canvas->SetAcceleratorTable( table );

    m_auimgr.SetManagedWindow( this );

    wxSize minsize(100,-1);     // Min size of list boxes

    // Main toolbar is initially docked at the top of the main window and dockable on any side.
    // The close button is disable because the footprint viewer has no main menu to re-enable it.
    // The tool bar will only be dockable on the top or bottom of the main frame window.  This is
    // most likely due to the fact that the other windows are not dockable and are preventing the
    // tool bar from docking on the right and left.
    wxAuiPaneInfo toolbarPaneInfo;
    toolbarPaneInfo.Name( wxT( "m_mainToolBar" ) ).ToolbarPane().Top().CloseButton( false );

    EDA_PANEINFO info;
    info.InfoToolbarPane();

    EDA_PANEINFO mesg;
    mesg.MessageToolbarPane();

    // Manage main toolbar, top pane
    m_auimgr.AddPane( m_mainToolBar, toolbarPaneInfo );

    // Manage the list of libraries, left pane.
    m_auimgr.AddPane( m_libList,
                      wxAuiPaneInfo( info ).Name( wxT( "m_libList" ) )
                      .Left().Row( 1 ).MinSize( minsize ) );

    // Manage the list of footprints, center pane.
    m_auimgr.AddPane( m_footprintList,
                      wxAuiPaneInfo( info ).Name( wxT( "m_footprintList" ) )
                      .Left().Row( 2 ).MinSize( minsize ) );

    // Manage the draw panel, right pane.
    m_auimgr.AddPane( m_canvas,
                      wxAuiPaneInfo().Name( wxT( "DrawFrame" ) ).CentrePane() );

    // Manage the message panel, bottom pane.
    m_auimgr.AddPane( m_messagePanel,
                      wxAuiPaneInfo( mesg ).Name( wxT( "MsgPanel" ) ).Bottom() );

    if( !m_perspective.IsEmpty() )
    {
        // Restore last saved sizes, pos and other params
        // However m_mainToolBar size cannot be set to its last saved size
        // because the actual size change depending on the way modview was called:
        // the tool to export the current footprint exist or not.
        // and the saved size is not always OK
        // the trick is to get the default toolbar size, and set the size after
        // calling LoadPerspective
        wxSize tbsize = m_mainToolBar->GetSize();
        m_auimgr.LoadPerspective( m_perspective, false );
        m_auimgr.GetPane( m_mainToolBar ).BestSize( tbsize );
    }

#if 0   // no.
    // Set min size (overwrite params read in LoadPerspective(), if any)
    m_auimgr.GetPane( m_libList ).MinSize( minsize );
    m_auimgr.GetPane( m_footprintList ).MinSize( minsize );
#endif

    // after changing something to the aui manager,
    // call Update()() to reflect the changes
    m_auimgr.Update();

    // Now Drawpanel is sized, we can use BestZoom to show the component (if any)
#ifdef USE_WX_GRAPHICS_CONTEXT
    GetScreen()->SetZoom( BestZoom() );
#else
    Zoom_Automatique( false );
#endif

    Show( true );
}
Ejemplo n.º 21
0
CreateActor::CreateActor(Actor *actor, bool bOnCollision)
	: BaseAction("Create Actor", (GameControl::Get()->Width() - WIDTH)/2, 
				          (GameControl::Get()->Height() - HEIGHT)/2,
						  WIDTH, HEIGHT)
{
	SetModal();
	SetToolTip(TIP_CREATEACTOR);
	this->eventActor = actionActor = actor;

	Text *text;
	Button *button;	
	int y;

	//Title
	text = AddText(CREATE_ACTOR, CENTER_TEXT, 5);
	y = DrawHLine(text->Down() + 2);

	//Body
	text = AddText("    Actor: ", 10, y);
	listActor = AddListPop(text->Right() + 2, text->Top(), 128, 0, LS_ACTOR); listActor->SetToolTip(TIP_CREATEACTOR_ACTOR);

	text = AddText("Animation: ", 10, listActor->Down());
	listAnimation = AddListPop(text->Right() + 2, text->Top(), 128, 0, LS_ANIMATION); listAnimation->SetToolTip(TIP_CREATEACTOR_ANIMATION);

	text = AddText("   Parent: ", 10, listAnimation->Down());
	listParent = AddListPop(text->Right() + 2, text->Top(), 128, 0, LS_PARENT); listParent->SetToolTip(TIP_CREATEACTOR_PARENT);

	text = AddText("     Path: ", 10, listParent->Down());
	listPath = AddListPop(text->Right() + 2, text->Top(), 128, 0, LS_PATH); listPath->SetToolTip(TIP_CREATEACTOR_PATH);

	text = AddText("Initial position: ", 10, listPath->Down() + 4);
	
	text = AddText("x", 10, text->Down());
	posX = AddEditBox(text->Right() + 2, text->Top(), 50); posX->SetNumeric(-650000, 650000, 1);

	text = AddText("y", posX->Right()+5, posX->Top());
	posY = AddEditBox(text->Right() + 4, text->Top(), 50); posY->SetNumeric(-650000, 650000, 1);

	text = AddText("Relative to creator: ", 10, posY->Down() + 2);
	listRelativePos = AddListPop(text->Right() + 2, text->Top(), 40, 0, LS_RELATIVEPOS); listRelativePos->SetToolTip(TIP_CREATEACTOR_RELATIVE);
	
	
	//Close
	y = DrawHLine(listRelativePos->Down() + 2);
	button = AddButton(Action::getEditAction()?"Ok":"Add", (WIDTH-135)/2, y, 0, 0, BT_ADD); button->SetToolTip(TIP_ACTION_ADD); SetConfirmButton(button);
	button = AddButton("Cancel", button->Right()+8, y, 0, 0, BT_CLOSE); button->SetToolTip(TIP_ACTION_CANCEL); SetCancelButton(button);

	posX->SetText(0);
	posY->SetText(0);

	GameControl::Get()->PopulateActors(listActor, false);
	listActor->RemoveText(VIEW_NAME);
	GameControl::Get()->PopulateAnimations(actionActor, listAnimation);
	GameControl::Get()->PopulateActors(listParent);
	listParent->AddText(NO_PARENT);
	listParent->AddText(S_EVENT_ACTOR);	

	if(Tutorial::IsCompatible(VERSION_OUT_OF_VISION_OPTIMIZATION))
	{
		listParent->AddText(S_PARENT_ACTOR);
		listParent->AddText(S_CREATOR_ACTOR);
	}

	if(bOnCollision) listParent->AddText(S_COLLIDE_ACTOR);

	GameControl::Get()->PopulatePaths(listPath);

	if(!Tutorial::IsCompatible(VERSION_OUT_OF_VISION_OPTIMIZATION))
	{
		//Set default only in old tutorials
		listActor->SetItem(actionActor->getActorName());
	}
	else
	{
		//Don't select animations in new version
		listAnimation->RemoveAll();
		listAnimation->SetItem(-1);
	}

	listParent->SetItem(NO_PARENT);
	listPath->SetItem(NO_PATH);

	listRelativePos->AddText("Yes");
	listRelativePos->AddText("No");
	listRelativePos->SetItem("Yes");

	if(!ExpressionEditor::getExpressionEditor()) UpdateEdition();
}
Ejemplo n.º 22
0
LIB_VIEW_FRAME::LIB_VIEW_FRAME( KIWAY* aKiway, wxWindow* aParent, FRAME_T aFrameType,
                                PART_LIB* aLibrary ) :
    SCH_BASE_FRAME( aKiway, aParent, aFrameType, _( "Library Browser" ),
                    wxDefaultPosition, wxDefaultSize,
                    aFrameType==FRAME_SCH_VIEWER_MODAL ?
#ifdef __WINDOWS__
                    KICAD_DEFAULT_DRAWFRAME_STYLE | wxSTAY_ON_TOP
#else
                    aParent ? KICAD_DEFAULT_DRAWFRAME_STYLE | wxFRAME_FLOAT_ON_PARENT
                    : KICAD_DEFAULT_DRAWFRAME_STYLE | wxSTAY_ON_TOP
#endif
                    : KICAD_DEFAULT_DRAWFRAME_STYLE,
                    aFrameType == FRAME_SCH_VIEWER_MODAL ?
                    LIB_VIEW_FRAME_NAME_MODAL : LIB_VIEW_FRAME_NAME )
{
    wxASSERT( aFrameType == FRAME_SCH_VIEWER || aFrameType == FRAME_SCH_VIEWER_MODAL );

    if( aFrameType == FRAME_SCH_VIEWER_MODAL )
        SetModal( true );

    // Force the frame name used in config. the lib viewer frame has a name
    // depending on aFrameType (needed to identify the frame by wxWidgets),
    // but only one configuration is preferable.
    m_configFrameName = LIB_VIEW_FRAME_NAME;

    // Give an icon
    wxIcon  icon;
    icon.CopyFromBitmap( KiBitmap( library_browse_xpm ) );
    SetIcon( icon );

    m_hotkeysDescrList = g_Viewlib_Hokeys_Descr;
    m_cmpList   = NULL;
    m_libList   = NULL;
    m_listPowerCmpOnly = false;

    SetScreen( new SCH_SCREEN( aKiway ) );
    GetScreen()->m_Center = true;      // Axis origin centered on screen.
    LoadSettings( config() );

    SetSize( m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y );

    // Initialize grid id to the default value (50 mils):
    m_LastGridSizeId = ID_POPUP_GRID_LEVEL_50 - ID_POPUP_GRID_LEVEL_1000;
    GetScreen()->SetGrid( ID_POPUP_GRID_LEVEL_1000 + m_LastGridSizeId  );

    // Menu bar is not mandatory: uncomment/comment the next line
    // to add/remove the menubar
    ReCreateMenuBar();
    ReCreateHToolbar();
    ReCreateVToolbar();

    if( !aLibrary )
    {
        // Creates the libraries window display
        m_libList = new wxListBox( this, ID_LIBVIEW_LIB_LIST,
                                   wxPoint( 0, 0 ), wxSize(m_libListWidth, -1),
                                   0, NULL, wxLB_HSCROLL );
    }
    else
    {
        m_libraryName = aLibrary->GetName();
        m_entryName.Clear();
        m_unit = 1;
        m_convert = 1;
        m_libListWidth = 0;
    }

    // Creates the component window display
    m_cmpList = new wxListBox( this, ID_LIBVIEW_CMP_LIST,
                               wxPoint( 0, 0 ), wxSize(m_cmpListWidth, -1),
                               0, NULL, wxLB_HSCROLL );

    if( m_libList )
        ReCreateListLib();

    DisplayLibInfos();

    m_auimgr.SetManagedWindow( this );

    EDA_PANEINFO horiz;
    horiz.HorizontalToolbarPane();

    EDA_PANEINFO vert;
    vert.VerticalToolbarPane();

    EDA_PANEINFO info;
    info.InfoToolbarPane();

    EDA_PANEINFO mesg;
    mesg.MessageToolbarPane();


    // Manage main toolbal
    m_auimgr.AddPane( m_mainToolBar,
                      wxAuiPaneInfo( horiz ).Name( wxT ("m_mainToolBar" ) ).Top().Row( 0 ) );

    // Manage the left window (list of libraries)
    if( m_libList )
        m_auimgr.AddPane( m_libList, wxAuiPaneInfo( info ).Name( wxT( "m_libList" ) ).
                          Left().Row( 0 ) );

    // Manage the list of components)
    m_auimgr.AddPane( m_cmpList,
                      wxAuiPaneInfo( info ).Name( wxT( "m_cmpList" ) ).
                      Left().Row( 1 ) );

    // Manage the draw panel
    m_auimgr.AddPane( m_canvas,
                      wxAuiPaneInfo().Name( wxT( "DrawFrame" ) ).CentrePane() );

    // Manage the message panel
    m_auimgr.AddPane( m_messagePanel,
                      wxAuiPaneInfo( mesg ).Name( wxT( "MsgPanel" ) ).Bottom().Layer(10) );

    /* Now the minimum windows are fixed, set library list
     * and component list of the previous values from last viewlib use
     */
    if( m_libList )
    {
        m_auimgr.GetPane( m_libList ).MinSize( wxSize( 80, -1) );
        m_auimgr.GetPane( m_libList ).BestSize( wxSize(m_libListWidth, -1) );
    }

    m_auimgr.GetPane( m_cmpList ).MinSize( wxSize( 80, -1) );
    m_auimgr.GetPane( m_cmpList ).BestSize(wxSize(m_cmpListWidth, -1) );

    m_auimgr.Update();

    // Now Drawpanel is sized, we can use BestZoom to show the component (if any)
#ifdef USE_WX_GRAPHICS_CONTEXT
    GetScreen()->SetZoom( BestZoom() );
#else
    Zoom_Automatique( false );
#endif

    if( !IsModal() )        // For modal mode, calling ShowModal() will show this frame
    {
        Raise();
        Show( true );
    }
}
Ejemplo n.º 23
0
TutorialReminder::TutorialReminder()
	: Panel("TutorialReminder", (GameControl::Get()->Width() - (WIDTH_REMINDER - 85))/2, 
				          (GameControl::Get()->Height() - HEIGHT_REMINDER)/2,
						  WIDTH_REMINDER, HEIGHT_REMINDER)
{
	SetModal();

	bAlreadyShow = true;
	chdir((GameControl::getEditorPath() + DIR_SEP + "Tutorials" + DIR_SEP + "Getting Started").c_str());


	Text *text;
	Button *button;
	
	int y;

	//Title
	text = AddText("Welcome", CENTER_TEXT, 5);
	y = DrawHLine(text->Down() + 2);
	
	//Body
	text = AddText("Thank you for choosing Game Editor\nFor a quick start, select a option below:", 30, y);


	//Create a new game
	y = DrawHLine(text->Down() + 10);

	text = AddText("Create a new game:", 30, y);
	button = AddButton("Create now", 58, text->Down() + 10, 0, 0, BT_NEWGAME);


	//Demos
	y = DrawHLine(button->Down() + 5);

	text = AddText("Get game demos:", 30, y);
	button = AddButton("Go to demo page", 58, text->Down() + 10, 0, 0, BT_DEMOS);

	//Tutorials
	y = DrawHLine(button->Down() + 5);

	text = AddText("See the tutorials:", 30, y);

	listTutorialDir = AddListDirectory(10, text->Down() + 10, 0, 0, LS_TUTORIAL, " Click here for the tutorials ");
	listTutorialDir->setCanUseSystemFileDialog(false);

#if defined(WIN32) && !defined(GAME_EDITOR_HOME_EDITION)
	button = AddButton("Get the newest tutorials", 58, listTutorialDir->Down() + 5, 0, 0, BT_UPDATE);
	text = AddText("For more tutorials, select from Help Menu above", text->Left(), button->Down() + 5);
#else
	text = AddText("For more tutorials, select from Help Menu above", text->Left(), listTutorialDir->Down() + 25);
#endif

	listTutorialDir->SetPos((WIDTH_REMINDER - listTutorialDir->Width())/2, listTutorialDir->getImage()->Y());
	listTutorialDir->AddFilter("gedt");
	listTutorialDir->setShowDir(false);
	listTutorialDir->setShowExtension(false);


	


	//Help
	y = DrawHLine(text->Down() + 5);

	text = AddText("Get help:", 30, y);
	button = AddButton("Read the documentation", 58, text->Down() + 10, 0, 0, BT_DOCS);
	button = AddButton("Go to Game Editor's forum", 58, button->Down() + 5, 0, 0, BT_FORUM);
	
	
		
	//Close
	y = DrawHLine(button->Down() + 5);

	button = AddButton("Close", (WIDTH_REMINDER-135)/2 - 30, y, 0, 0, BT_CLOSE);
	button = AddButton(" Don't show again ", button->Right() + 10, y, 0, 0, BT_DONTSHOW);

	//Logo
	{
		EditorDirectory dir;

		logo = new Actor("ged_TutorialReminder_logo", this);
		logo->AddAnimation("logo", "logo.png", 1, 1, 0, 0);
		logo->SetPos(-logo->Width(), 0);
	}
}
Ejemplo n.º 24
0
FOOTPRINT_VIEWER_FRAME::FOOTPRINT_VIEWER_FRAME( KIWAY* aKiway, wxWindow* aParent, FRAME_T aFrameType ) :
    PCB_BASE_FRAME( aKiway, aParent, aFrameType, _( "Footprint Library Browser" ),
            wxDefaultPosition, wxDefaultSize,
            aFrameType == FRAME_PCB_MODULE_VIEWER_MODAL ?
#ifdef __WINDOWS__
                KICAD_DEFAULT_DRAWFRAME_STYLE | wxSTAY_ON_TOP :
#else
                KICAD_DEFAULT_DRAWFRAME_STYLE | wxFRAME_FLOAT_ON_PARENT :
#endif
                KICAD_DEFAULT_DRAWFRAME_STYLE,
            FOOTPRINT_VIEWER_FRAME_NAME )
{
    wxASSERT( aFrameType==FRAME_PCB_MODULE_VIEWER || aFrameType==FRAME_PCB_MODULE_VIEWER_MODAL );

    if( aFrameType == FRAME_PCB_MODULE_VIEWER_MODAL )
        SetModal( true );

    m_configFrameName = FOOTPRINT_VIEWER_FRAME_NAME;
    m_showAxis   = true;         // true to draw axis.

    // Give an icon
    wxIcon  icon;
    icon.CopyFromBitmap( KiBitmap( modview_icon_xpm ) );
    SetIcon( icon );

    m_hotkeysDescrList = g_Module_Viewer_Hokeys_Descr;

    m_libList = new wxListBox( this, ID_MODVIEW_LIB_LIST,
            wxDefaultPosition, wxDefaultSize, 0, NULL, wxLB_HSCROLL );

    m_footprintList = new wxListBox( this, ID_MODVIEW_FOOTPRINT_LIST,
            wxDefaultPosition, wxDefaultSize, 0, NULL, wxLB_HSCROLL );

    SetBoard( new BOARD() );
    // In viewer, the default net clearance is not known (it depends on the actual board).
    // So we do not show the default clearance, by setting it to 0
    // The footprint or pad specific clearance will be shown
    GetBoard()->GetDesignSettings().GetDefault()->SetClearance(0);

    // Ensure all layers and items are visible:
    GetBoard()->SetVisibleAlls();
    SetScreen( new PCB_SCREEN( GetPageSizeIU() ) );

    GetScreen()->m_Center = true;      // Center coordinate origins on screen.
    LoadSettings( config() );

    SetSize( m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y );

    GetScreen()->SetGrid( ID_POPUP_GRID_LEVEL_1000 + m_LastGridSizeId  );

    // Menu bar is not mandatory: uncomment/comment the next line
    // to add/remove the menubar
    ReCreateMenuBar();
    ReCreateHToolbar();
    ReCreateVToolbar();

    ReCreateLibraryList();
    UpdateTitle();

    PCB_BASE_FRAME* parentFrame = static_cast<PCB_BASE_FRAME*>( Kiway().Player( FRAME_PCB, true ) );

    // Create GAL canvas
    PCB_DRAW_PANEL_GAL* drawPanel = new PCB_DRAW_PANEL_GAL( this, -1, wxPoint( 0, 0 ), m_FrameSize,
                                                            parentFrame->GetGalCanvas()->GetBackend() );
    SetGalCanvas( drawPanel );

    // Create the manager and dispatcher & route draw panel events to the dispatcher
    m_toolManager = new TOOL_MANAGER;
    m_toolManager->SetEnvironment( GetBoard(), drawPanel->GetView(),
                                   drawPanel->GetViewControls(), this );
    m_toolDispatcher = new TOOL_DISPATCHER( m_toolManager );
    drawPanel->SetEventDispatcher( m_toolDispatcher );

    m_toolManager->RegisterTool( new PCBNEW_CONTROL );
    m_toolManager->ResetTools( TOOL_BASE::RUN );

    // If a footprint was previously loaded, reload it
    if( getCurNickname().size() && getCurFootprintName().size() )
    {
        FPID id;

        id.SetLibNickname( getCurNickname() );
        id.SetFootprintName( getCurFootprintName() );
        GetBoard()->Add( loadFootprint( id ) );
    }

    drawPanel->DisplayBoard( m_Pcb );
    updateView();

    m_auimgr.SetManagedWindow( this );

    wxSize minsize(100,-1);     // Min size of list boxes

    // Main toolbar is initially docked at the top of the main window and dockable on any side.
    // The close button is disable because the footprint viewer has no main menu to re-enable it.
    // The tool bar will only be dockable on the top or bottom of the main frame window.  This is
    // most likely due to the fact that the other windows are not dockable and are preventing the
    // tool bar from docking on the right and left.
    wxAuiPaneInfo toolbarPaneInfo;
    toolbarPaneInfo.Name( wxT( "m_mainToolBar" ) ).ToolbarPane().Top().CloseButton( false );

    EDA_PANEINFO info;
    info.InfoToolbarPane();

    EDA_PANEINFO mesg;
    mesg.MessageToolbarPane();

    // Manage main toolbar, top pane
    m_auimgr.AddPane( m_mainToolBar, toolbarPaneInfo );

    // Manage the list of libraries, left pane.
    m_auimgr.AddPane( m_libList,
                      wxAuiPaneInfo( info ).Name( wxT( "m_libList" ) )
                      .Left().Row( 1 ).MinSize( minsize ) );

    // Manage the list of footprints, center pane.
    m_auimgr.AddPane( m_footprintList,
                      wxAuiPaneInfo( info ).Name( wxT( "m_footprintList" ) )
                      .Left().Row( 2 ).MinSize( minsize ) );

    // Manage the draw panel, right pane.
    m_auimgr.AddPane( m_canvas,
                      wxAuiPaneInfo().Name( wxT( "DrawFrame" ) ).CentrePane() );
    m_auimgr.AddPane( (wxWindow*) GetGalCanvas(),
                      wxAuiPaneInfo().Name( wxT( "DrawFrameGal" ) ).CentrePane().Hide() );

    // Manage the message panel, bottom pane.
    m_auimgr.AddPane( m_messagePanel,
                      wxAuiPaneInfo( mesg ).Name( wxT( "MsgPanel" ) ).Bottom() );

    if( !m_perspective.IsEmpty() )
    {
        // Restore last saved sizes, pos and other params
        // However m_mainToolBar size cannot be set to its last saved size
        // because the actual size change depending on the way modview was called:
        // the tool to export the current footprint exist or not.
        // and the saved size is not always OK
        // the trick is to get the default toolbar size, and set the size after
        // calling LoadPerspective
        wxSize tbsize = m_mainToolBar->GetSize();
        m_auimgr.LoadPerspective( m_perspective, false );
        m_auimgr.GetPane( m_mainToolBar ).BestSize( tbsize );
    }

    // after changing something to the aui manager,
    // call Update()() to reflect the changes
    m_auimgr.Update();

    // Now Drawpanel is sized, we can use BestZoom to show the component (if any)
#ifdef USE_WX_GRAPHICS_CONTEXT
    GetScreen()->SetZoom( BestZoom() );
#else
    Zoom_Automatique( false );
#endif

    UseGalCanvas( parentFrame->IsGalCanvasActive() );

    if( !IsModal() )        // For modal mode, calling ShowModal() will show this frame
    {
        Raise();            // On some window managers, this is needed
        Show( true );
    }
}


FOOTPRINT_VIEWER_FRAME::~FOOTPRINT_VIEWER_FRAME()
{
    if( m_Draw3DFrame )
        m_Draw3DFrame->Destroy();
}



void FOOTPRINT_VIEWER_FRAME::OnCloseWindow( wxCloseEvent& Event )
{
    DBG(printf( "%s:\n", __func__ );)

    if( IsGalCanvasActive() )
Ejemplo n.º 25
0
DlgEventKeyDown::DlgEventKeyDown(Actor *actor, bool bUp)
	: Panel("EventKeyDown", (GameControl::Get()->Width() - ((bUp || !Tutorial::IsCompatible(VERSION_GET_ANIMINDEX))?WIDTH:WIDTH_KEY_DOWN))/2, 
				          (GameControl::Get()->Height() - ((bUp || !Tutorial::IsCompatible(VERSION_GET_ANIMINDEX))?HEIGHT:HEIGHT_KEY_DOWN))/2,
						  ((bUp || !Tutorial::IsCompatible(VERSION_GET_ANIMINDEX))?WIDTH:WIDTH_KEY_DOWN), 
						  ((bUp || !Tutorial::IsCompatible(VERSION_GET_ANIMINDEX))?HEIGHT:HEIGHT_KEY_DOWN))
{
	SetModal();
	eventActor = actor;
	this->bUp = bUp;
	mode = SDLK_UNKNOWN;

	Text *text;
	Button *button;	
	Actor *add;
	int y;
	listMode = listRepeat = NULL;
	textPanel = NULL;

	//Title
	text = AddText(bUp?"Key Up Event":"Key Down Event", CENTER_TEXT, 5);
	y = DrawHLine(text->Down() + 2);
	

	if(bUp || !Tutorial::IsCompatible(VERSION_GET_ANIMINDEX))
	{
		//Body
		text = AddText("Press event key or\nright click for 'any' key: ", 10, y);	
		textKey = AddText("              ", 170, text->Down() - 13);
		
		y = textKey->Down() + 5;
		if(!bUp)
		{
			SetToolTip(TIP_DLG_KEYDOWN);
			
			text = AddText("Repeat: ", 10, y+2);
			listRepeat = AddListPop(text->Right(), text->Top(), 128); listRepeat->SetToolTip(TIP_DLG_KEYDOWN_REPEAT);			
			y = listRepeat->Down();
		}
		else
		{
			SetToolTip(TIP_DLG_KEYUP);
			y += 20;
		}
	}
	else
	{
		//New Key Down intreface
		SetToolTip(TIP_DLG_KEYDOWN);

		text =    AddText("Press the key or key sequence (right click for 'any' key)", 10, y);	
		text =    AddText("Keys: ", 10, text->Down() + 4);	

		textKey = AddText("                                                          \n                                                          "
			, text->Right(), text->Top() + 2);

		textPanel = new Panel("textKeyPanel", textKey->Left() - 5, textKey->Top() - 2, textKey->Width() + 5, textKey->Height() + 4,
				  this, true, false, true, false);

		//Transparent background
		KrRGBA *pixels = textPanel->getCanvasResource()->Pixels();	
		if(pixels)
		{
			KrRGBA colorBack;
			colorBack.c.alpha = 0;
			
			for(int i = 2; i < textKey->Width() + 3; i++)
			{
				for(int j = 2; j < textKey->Height() + 2; j++)
				{
					pixels[ j*textPanel->Width() + i ] = colorBack;
				}
			}
		}

		GetFocus(this);

		textKey->getImage()->SetZDepth(textPanel->getImage()->ZDepth() + 1000);

		button = AddButton("Clear", textPanel->Right() - 45, textPanel->Down() + 3, 45, 0, BT_CLEAR); button->SetToolTip(TIP_DLG_KEYDOWN_CLEAR);			

		y = DrawHLine(button->Down() + 3);		
		
		text = AddText("Execute when: ", 10, y+2);
		listMode = AddListPop(text->Right(), text->Top(), 230); listMode->SetToolTip(TIP_DLG_KEYDOWN_MODE);			

		text = AddText("      Repeat: ", 10, listMode->Down() + 2);
		listRepeat = AddListPop(text->Right(), text->Top(), 128); listRepeat->SetToolTip(TIP_DLG_KEYDOWN_REPEAT);

		listMode->AddText("At least one key is pressed");
		listMode->AddText("All keys are pressed");
		listMode->AddText("Keys are pressed in order");
		listMode->SetItem("At least one key is pressed");
		
		y = listRepeat->Down();
	}
	
	//Close
	y = DrawHLine(y + 5);
	if(Action::inNewActivationEvent())
	{
		add = AddButton("Choose Actor", (((bUp || !Tutorial::IsCompatible(VERSION_GET_ANIMINDEX))?WIDTH:WIDTH_KEY_DOWN)-135)/2 - 15, y, 0, 0, LS_ACTION); ((Button *)add)->SetToolTip(TIP_ACTIVATIONEVENT_CHOOSE);	
	}
	else if(Action::getEditAction())
	{
		add = AddButton("Edit Action", (((bUp || !Tutorial::IsCompatible(VERSION_GET_ANIMINDEX))?WIDTH:WIDTH_KEY_DOWN)-135)/2 - 12, y, 0, 0, LS_ACTION); ((Button *)add)->SetToolTip(TIP_ACTION_EDIT);
	}
	else
	{
		add = AddListPop((((bUp || !Tutorial::IsCompatible(VERSION_GET_ANIMINDEX))?WIDTH:WIDTH_KEY_DOWN)-135)/2 - 10, y, 85, 0, LS_ACTION, "Add Action"); ((ListPop *)add)->SetToolTip(TIP_ADDACTION);	
		Action::Populate((ListPop *)add);
	}

	
	if(Action::getEditAction())
	{
		button = AddButton("Cancel", add->Right() + 10, y, 0, 0, BT_CANCEL); if(!Action::inNewActivationEvent()) button->SetToolTip(TIP_ACTION_CANCEL);	
	}
	else
	{
		button = AddButton("Close", add->Right() + 10, y, 0, 0, BT_CANCEL); if(!Action::inNewActivationEvent()) button->SetToolTip(TIP_ACTION_CLOSE);	
	}

	if(listRepeat)
	{
		listRepeat->AddText("Enable");
		listRepeat->AddText("Disable");
		listRepeat->SetItem("Enable");
	}

	Clear();

	UpdateEdition();
}
Ejemplo n.º 26
0
GameSettings::GameSettings()
	: Panel("GameSettings", (GameControl::Get()->Width() - WIDTH)/2, 
	(GameControl::Get()->Height() - getHeight())/2,
						  WIDTH, getHeight())
{
	SetModal();
	SetToolTip(TIP_GAMESETTINGS);

	gameSettings = this;
	listSuspend = listESC = listMotion = NULL;
	editViewSafeMargin = NULL;
	gamePort = gameID = NULL;
	listAutoStartNetwork = listGameServer = NULL;

	Text *text;
	Button *button;	
	int y, editSize = 40, editStart = 22;

	if(!Tutorial::IsCompatible(VERSION_OUT_OF_VISION_OPTIMIZATION))
	{
		editSize = 45;
		editStart = 8;
	}

	//Title
	text = AddText("Game Properties", CENTER_TEXT, 5);
	y = DrawHLine(text->Down() + 2);

	//Body
	text = AddText("Game resolution: ", 10, y);
	listRes = AddListPop(text->Right(), text->Top(), 128, 0, LS_RES); listRes->SetToolTip(TIP_GAMESETTINGS_RESOLUTION);

	editX = AddEditBox(listRes->Right() + editStart, listRes->Top(), editSize); editX->SetNumeric(2, 2000, 1);
	text = AddText("x", editX->Right()+1, editX->Top());
	editY = AddEditBox(text->Right() + 4, text->Top(), editSize); editY->SetNumeric(2, 2000, 1);

	text = AddText("Mode:            ", 10, editY->Down() + 4);
	listFull = AddListPop(text->Right(), text->Top(), 128, 0, LS_FULL); listFull->SetToolTip(TIP_GAMESETTINGS_MODE);

	if(Tutorial::IsCompatible(VERSION_OUT_OF_VISION_OPTIMIZATION))
	{
		text = AddText(" Safe margin: ", listFull->Right(), listFull->Top());
		editViewSafeMargin = AddEditBox(editY->Left(), text->Top(), editSize); editViewSafeMargin->SetNumeric(0, 2000, 1);
	}

	text = AddText("Frame rate:      ", 10, listFull->Down() + 4);
	editFps = AddEditBox(text->Right(), text->Top(), 50); editFps->SetNumeric(1, 512, 1);
	text = AddText("fps", editFps->Right() + 2, editFps->Top());

	listMouse = AddListPop(text->Right() + 32, text->Top(), 128, 0, LS_MOUSE); listMouse->SetToolTip(TIP_GAMESETTINGS_MOUSE);

	if(Tutorial::IsCompatible(VERSION_OUT_OF_VISION_OPTIMIZATION))
	{
		text = AddText("Suspend game if lost focus: ", 10, editFps->Down() + 6);
		listSuspend = AddListPop(text->Right() + 48, text->Top(), 32, 0, LS_SUSPEND); listSuspend->SetToolTip(TIP_GAMESETTINGS_SUSPEND);

		if(Tutorial::IsCompatible(VERSION_ESC_TO_EXIT))
		{
			text = AddText("  Use ESC key to exit game: ", 10, listSuspend->Down() + 6);
			listESC = AddListPop(text->Right() + 48, text->Top(), 32, 0, LS_ESC); listESC->SetToolTip(TIP_GAMESETTINGS_ESC);

			text = AddText("       Motion Compensation: ", 10, listESC->Down() + 6);
			listMotion = AddListPop(text->Right() + 48, text->Top(), 32, 0, LS_MOTION); listMotion->SetToolTip(TIP_GAMESETTINGS_MOTION_COMPENSATION);
		}
		
		
		y = DrawHLine(text->Down() + 8);
	}
	else
	{
		y = DrawHLine(editFps->Down() + 4);
	}
	
	text = AddText("Audio format: ", 10, y);
	listHz = AddListPop(text->Right(), text->Top(), 128, 0, LS_HZ); listHz->SetToolTip(TIP_GAMESETTINGS_AUDIO_HZ);
	listStereo = AddListPop(listHz->Right() + 4, listHz->Top(), 128, 0, LS_STEREO); listStereo->SetToolTip(TIP_GAMESETTINGS_AUDIO_STEREO);
	text = AddText("Maximum number of simultaneous sounds: ", 10, listStereo->Down()+4);
	editMaxSounds = AddEditBox(text->Right(), text->Top(), 50); editMaxSounds->SetNumeric(1, 512, 1);
	
	y = DrawHLine(editMaxSounds->Down() + 2);

	text = AddText("            Icon file:  ", 10, y + 2);
	iconPath = AddListDirectory(text->Right(), text->Top()); iconPath->SetToolTip(TIP_GAMESETTINGS_ICON);

	text = AddText("           Game title: ", 10, iconPath->Down() + 4);
	gameTitle = AddEditBox(text->Right(), text->Top(), 150);

	text = AddText("Game background color: ", 10, gameTitle->Down() + 4);
	backgroundColor = new ColorSample(this, text->Right(), text->Top(), 32); backgroundColor->SetToolTip(TIP_GAMESETTINGS_BACKGROUNDCOLOR);

	//Network
	if(Tutorial::IsCompatible(VERSION_NETWORK) && GAME_EDITOR_VERSION >= VERSION_NETWORK)
	{
		y = DrawHLine(backgroundColor->Down() + 2);

		text = AddText("     Game ID: ", 10, y);		
		gameID = AddEditBox(text->Right(), text->Top(), 256);

		text = AddText("Network Port: ", 10, gameID->Down() + 4);		
		gamePort = AddEditBox(text->Right(), text->Top(), 64);

		text = AddText("Use Game Editor Server: ", 10, gamePort->Down() + 4);
		listGameServer = AddListPop(text->Right() + 2, text->Top(), 32, 0, LS_GAMESERVER); listGameServer->SetToolTip(TIP_GAMESETTINGS_GAME_SERVER);

		text = AddText("    Auto Start Network: ", 10, listGameServer->Down() + 4);
		listAutoStartNetwork = AddListPop(text->Right() + 2, text->Top(), 32, 0, LS_AUTOSTART_NETWORK); listAutoStartNetwork->SetToolTip(TIP_GAMESETTINGS_AUTO_START_NETWORK);

		y = listAutoStartNetwork->Down() + 2;
	}
	else
	{
		y = backgroundColor->Down() + 2;
	}

	//PocketPC
	y = DrawHLine(y);
	listPocketKeys = AddListPop(10, y, 256, 0, LS_POCKET_KEYS, "Pocket PC and GP2X Keys"); listPocketKeys->SetToolTip(TIP_GAMESETTINGS_POCKET_KEYS);
	
	//Close
	y = DrawHLine(listPocketKeys->Down() + 2);
	button = AddButton("Ok", Width()/2 - 70, y, 0, 0, BT_ADD); SetConfirmButton(button);
	button = AddButton("Cancel", button->Right()+8, y, 0, 0, BT_CLOSE); SetCancelButton(button);


	//Populate resolutions
	char buf[64];
	if(Tutorial::IsOff())
	{
		SDL_Rect **modes;
		const SDL_VideoInfo *vinfo = SDL_GetVideoInfo();
		
		/* Get available fullscreen/hardware modes */
		modes=SDL_ListModes(vinfo->vfmt, VIDEO_FLAGS | SDL_FULLSCREEN);
		
		if(modes != (SDL_Rect **)0 && modes != (SDL_Rect **)-1)
		{		
			for(int i=0;modes[i];++i)
			{
				sprintf(buf, "%d x %d", modes[i]->w, modes[i]->h);
				listRes->AddText(buf);
			}
		}
	}
	else
	{
		//Don't change in different machines
		listRes->AddText("1280 x 1024");
		listRes->AddText("1280 x 960");
		listRes->AddText("1280 x 768");
		listRes->AddText("1280 x 720");
		listRes->AddText("1152 x 864");
		listRes->AddText("1024 x 768");
		listRes->AddText("848 x 480");
		listRes->AddText("800 x 600");
		listRes->AddText("720 x 576");
		listRes->AddText("720 x 480");
		listRes->AddText("640 x 480");
		listRes->AddText("640 x 400");
		listRes->AddText("512 x 384");
		listRes->AddText("480 x 360");
		listRes->AddText("400 x 300");
		listRes->AddText("320 x 240");
		listRes->AddText("320 x 200");		
	}

	if(Tutorial::IsCompatible(VERSION_OUT_OF_VISION_OPTIMIZATION))
	{
		listRes->AddText("240 x 320");
		listRes->AddText("240 x 320 Pocket PC");
		listRes->AddText("240 x 320 Pocket PC Upside down");
		listRes->AddText("320 x 240 Pocket PC Rotate left");
		listRes->AddText("320 x 240 Pocket PC Rotate right");

		listRes->AddText("480 x 640 Pocket PC");
		listRes->AddText("480 x 640 Pocket PC Upside down");
		listRes->AddText("640 x 480 Pocket PC Rotate left");
		listRes->AddText("640 x 480 Pocket PC Rotate right");
		listRes->AddText("800 x 480 Pocket PC Rotate left");
		listRes->AddText("800 x 480 Pocket PC Rotate right");

		//No changes in screen orientation now (don't have the w > h information)
		listRes->AddText("240 x 240 Pocket PC");
		listRes->AddText("480 x 480 Pocket PC");

		//Smartphone
		listRes->AddText("176 x 220 Smartphone");
		listRes->AddText("160 x 240 Smartphone");
		listRes->AddText("208 x 240 Smartphone");
		listRes->AddText("240 x 320 Smartphone");

		//HPC
		listRes->AddText("640 x 240 Handheld PC");
		listRes->AddText("640 x 480 Handheld PC");
		listRes->AddText("800 x 480 Handheld PC");
		listRes->AddText("800 x 600 Handheld PC");

		//GP2X
		listRes->AddText("320 x 240 GP2X");
		listRes->AddText("640 x 480 GP2X");

		// Apple iPhone // AKR
		listRes->AddText("320 x 480 iPhone");
		listRes->AddText("480 x 320 iPhone Rotate left");

		// Apple iPad // AKR
		listRes->AddText("768 x 1024 iPad");
		listRes->AddText("1024 x 768 iPad Rotate left");

	}
	else
	{
		listRes->AddText("240 x 320 Pocket PC");
	}

	listFull->AddText("Full screen");
	listFull->AddText("Window");


	listHz->AddText("44100 Hz");
	listHz->AddText("22050 Hz");
	listHz->AddText("11025 Hz");


	listStereo->AddText("Stereo");
	listStereo->AddText("Mono");

	listMouse->AddText("Show mouse");
	listMouse->AddText("Hide mouse");

	if(listSuspend)
	{
		listSuspend->AddText("Yes");
		listSuspend->AddText("No");
		
		if(GameControl::Get()->getSuspendGameIfLostFocus()) listSuspend->SetItem("Yes");
		else listSuspend->SetItem("No");
	}

	if(listAutoStartNetwork)
	{
		listAutoStartNetwork->AddText("Yes");
		listAutoStartNetwork->AddText("No");
				
		if(GameControl::Get()->getAutoStartNetwork()) listAutoStartNetwork->SetItem("Yes");
		else listAutoStartNetwork->SetItem("No");
	}

	if(listGameServer)
	{
		listGameServer->AddText("Yes");
		listGameServer->AddText("No");
				
		if(GameControl::Get()->getUseGameEditorServer()) listGameServer->SetItem("Yes");
		else listGameServer->SetItem("No");
	}

	if(listESC)
	{
		listESC->AddText("Yes");
		listESC->AddText("No");
		
		if(GameControl::Get()->getUseESCKeyToExit()) listESC->SetItem("Yes");
		else listESC->SetItem("No");
	}

	if(listMotion)
	{
		listMotion->AddText("Yes");
		listMotion->AddText("No");
		
		if(GameControl::Get()->getUseMotionCorrection()) listMotion->SetItem("Yes");
		else listMotion->SetItem("No");
	}

	if(gameID)
	{		
		gameID->SetText(GameControl::Get()->getGameID());
	}

	if(gamePort)
	{		
		gamePort->SetText(GameControl::Get()->getGamePort());
	}


	if(GameControl::Get()->getFullScreen()) listFull->SetItem("Full screen");
	else listFull->SetItem("Window");

	if(GameControl::Get()->getStereo()) listStereo->SetItem("Stereo");
	else listStereo->SetItem("Mono");

	if(GameControl::Get()->getShowMouse()) listMouse->SetItem("Show mouse");
	else listMouse->SetItem("Hide mouse");

	if(editViewSafeMargin)
	{
		editViewSafeMargin->SetText((int)GameControl::Get()->getViewSafeMargin());
	}
	

	sprintf(buf, "%ld Hz", GameControl::Get()->getAudioSamplerRate()); 
	listHz->SetItem(buf);

	sprintf(buf, "%d x %d", GameControl::Get()->getGameWidth(), GameControl::Get()->getGameHeight());
	listRes->SetItem(buf);

	editX->SetText(GameControl::Get()->getGameWidth());
	editY->SetText(GameControl::Get()->getGameHeight());
	editFps->SetText(GameControl::Get()->getFrameRate());
	editMaxSounds->SetText(GameControl::Get()->getMaximumSounds());

	bFlipPocketPCScreen = GameControl::Get()->getFlipPocketPCScreen();

	gedString res(buf);
	if(res == "240 x 320")
	{
		if(bFlipPocketPCScreen)
		{
			listRes->SetText("240 x 320 Up. down");
		}
	}
	else if(res == "320 x 240")
	{
		if(bFlipPocketPCScreen)
		{
			listRes->SetText("320 x 240 Rot.right");
		}
		else
		{
			listRes->SetText("320 x 240 Rot. left");
		}
	}
	else if(res == "480 x 640")
	{
		if(bFlipPocketPCScreen)
		{
			listRes->SetText("480 x 640 Up. down");
		}
		else
		{
			listRes->SetText("480 x 640 Pocket PC");
		}
	}
	else if(res == "640 x 480")
	{
		if(bFlipPocketPCScreen)
		{
			listRes->SetText("640 x 480 Rot.right");
		}
		else
		{
			//listRes->SetText("640 x 480 Rot. left");
			listRes->SetText("640 x 480");
		}
	}
	else if(res == "320 x 480")
	{
			listRes->SetText("320 x 480 iPhone");
	}
	else if(res == "480 x 320")
	{
		listRes->SetText("480 x 320 Rot.left");
	}
	else if(res == "768 x 1024")
	{
			listRes->SetText("768x1024 iPad");
	}
	else if(res == "800 x 480")
	{
		if(bFlipPocketPCScreen)
		{
			listRes->SetText("800 x 480 Rot.right");
		}
		else
		{			
			listRes->SetText("800 x 480");
		}
	}
	else if(res == "240 x 240")
	{
		listRes->SetText("240 x 240 Pocket PC");
	}
	else if(res == "480 x 480")
	{
		listRes->SetText("480 x 480 Pocket PC");
	}
	else if(res == "176 x 220")
	{
		listRes->SetText("176 x 220 Smartphone");
	}
	else if(res == "160 x 240")
	{
		listRes->SetText("160 x 240 Smartphone");
	}
	else if(res == "208 x 240")
	{
		listRes->SetText("208 x 240 Smartphone");
	}



	iconPath->AddFilter("tga");
	iconPath->AddFilter("bmp");
	iconPath->AddFilter("pnm");
	iconPath->AddFilter("xpm");
	iconPath->AddFilter("xcf");
	iconPath->AddFilter("pcx");
	iconPath->AddFilter("gif");
	iconPath->AddFilter("jpg");
	iconPath->AddFilter("jpeg");
	iconPath->AddFilter("jpe");
	iconPath->AddFilter("jfif");
	iconPath->AddFilter("tif");
	iconPath->AddFilter("tiff");
	iconPath->AddFilter("iff");
	iconPath->AddFilter("lbm");
	iconPath->AddFilter("png");
	iconPath->AddFilter("ico");

	//iconPath->SetText(GameControl::Get()->getIconPath());

	if(!GameControl::Get()->getIconPath().empty())
	{
		gedString file, dir;
		SplitPath(GameControl::Get()->getIconPath(), file, dir);
		chdir(dir.c_str());

		iconPath->AddText(file);
		iconPath->SetItem(file);
	}

	gameTitle->SetText(GameControl::Get()->getGameTitle());

	backgroundColor->setColor(GameControl::Get()->getBackGroundColor());

	SetPocketKeys();
}
Ejemplo n.º 27
0
ChangeParent::ChangeParent(Actor *actor, bool bOnCollision)
	: BaseAction("Change Parent", (GameControl::Get()->Width() - WIDTH)/2, 
				          (GameControl::Get()->Height() - HEIGHT)/2,
						  WIDTH, HEIGHT)
{
	SetModal();
	SetToolTip(TIP_CHANGEPARENT);
	this->eventActor = actionActor = actor;

	Text *text;
	Button *button;	
	int y;

	//Title
	text = AddText(CHANGE_PARENT, CENTER_TEXT, 5);
	y = DrawHLine(text->Down() + 2);

	//Body
	text = AddText("    Child: ", 10, y);
	listActor = AddListPop(text->Right() + 2, text->Top(), 128, 0, LS_ACTOR);  listActor->SetToolTip(gedString(TIP_CHANGEPARENT_CHILD) + TIP_ACTION_ACTOR);
	text = AddText("   Parent: ", 10, listActor->Down());
	listParent = AddListPop(text->Right() + 2, text->Top(), 128, 0, LS_PARENT); listParent->SetToolTip(TIP_CHANGEPARENT_PARENT);
	
	
	//Close
	y = DrawHLine(listParent->Down() + 2);
	button = AddButton(Action::getEditAction()?"Ok":"Add", 45, y, 0, 0, BT_ADD); button->SetToolTip(TIP_ACTION_ADD); SetConfirmButton(button);
	button = AddButton("Cancel", button->Right()+8, y, 0, 0, BT_CLOSE); button->SetToolTip(TIP_ACTION_CANCEL); SetCancelButton(button);	


	GameControl::Get()->PopulateActors(listParent);
	listParent->AddText(NO_PARENT);
	if(actionActor && actionActor->getParent())
	{
		listParent->SetItem(actionActor->getCloneName());
	}
	else
	{
		listParent->SetItem(NO_PARENT);
	}
	
	GameControl::Get()->PopulateActors(listActor);
	
	listActor->AddText(S_EVENT_ACTOR);
	listParent->AddText(S_EVENT_ACTOR);

	if(Tutorial::IsCompatible(VERSION_OUT_OF_VISION_OPTIMIZATION))
	{
		listActor->AddText(S_PARENT_ACTOR);
		listActor->AddText(S_CREATOR_ACTOR);

		listParent->AddText(S_PARENT_ACTOR);
		listParent->AddText(S_CREATOR_ACTOR);
	}

	if(bOnCollision) listParent->AddText(S_COLLIDE_ACTOR);
	if(bOnCollision) listActor->AddText(S_COLLIDE_ACTOR);

	listActor->SetItem(S_EVENT_ACTOR);

	if(!ExpressionEditor::getExpressionEditor()) UpdateEdition();
}
Ejemplo n.º 28
0
CTDuelInvite::CTDuelInvite(){
	SetDialogType(DLG_TYPE_DUELINVITE);
	SetModal();
}
Ejemplo n.º 29
0
DlgCollision::DlgCollision(Actor *actor, bool bCollision)
	: Panel("DlgCollision", (GameControl::Get()->Width() - WIDTH)/2, 
				          (GameControl::Get()->Height() - (bCollision?(HEIGHT + 55):HEIGHT))/2,
						  WIDTH, bCollision?(HEIGHT + 55):HEIGHT)
{
	SetModal();

	eventActor = actionActor = actor;
	this->bCollision = bCollision;
	

	Text *text;
	Button *button;
	Actor *add;
	int y;

	//Title
	text = AddText(bCollision?"Collision Event":"Collision Finish Event", CENTER_TEXT, 5);
	y = DrawHLine(text->Down() + 2);

	//Body
	if(bCollision)
	{
		SetToolTip(TIP_DLG_COLLISION);

		text = AddText("       On: ", 10, y);
		listSide = AddListPop(text->Right() + 2, text->Top(), 128, 0, LS_SIDE); listSide->SetToolTip(TIP_DLG_COLLISION_SIDE);

		text = AddText(" Of Actor: ", 10, listSide->Down() + 2);
		listActor = AddListPop(text->Right() + 2, text->Top(), 128, 0, LS_ACTOR); listActor->SetToolTip(TIP_DLG_COLLISION_ACTOR);

		text = AddText("        Repeat this event\nwhile actor is colliding: ", 10, listActor->Down() + 2);
		listType = AddListPop(listActor->Right() - 40, text->Top() + 10, 40, 0, LS_TYPE); listType->SetToolTip(TIP_DLG_COLLISION_REPEAT);

		listType->AddText("Yes");
		listType->AddText("No");
		listType->SetItem("No");

		listSide->AddText("Any Side");
		listSide->AddText("Top Side");
		listSide->AddText("Bottom Side");
		listSide->AddText("Left Side");
		listSide->AddText("Right Side");
		listSide->AddText("Top or Bottom Side");
		listSide->AddText("Left or Right Side");

		listSide->SetItem("Any Side");
		side = ANY_SIDE;


		y = listType->Down() + 2;
	}
	else
	{
		SetToolTip(TIP_DLG_COLLISION_FINISH);

		text = AddText("    Actor: ", 10, y);
		listActor = AddListPop(text->Right() + 2, text->Top(), 128, 0, LS_ACTOR); listActor->SetToolTip(TIP_DLG_COLLISION_ACTOR);

		y = listActor->Down() + 2;
	}
		
	//Close
	y = DrawHLine(y);
	if(Action::inNewActivationEvent())
	{
		add = AddButton("Choose Actor", 25, y, 0, 0, LS_ACTION); ((Button *)add)->SetToolTip(TIP_ACTIVATIONEVENT_CHOOSE);
	}
	else if(Action::getEditAction())
	{
		add = AddButton("Edit Action", (WIDTH-135)/2 - 12, y, 0, 0, LS_ACTION); ((Button *)add)->SetToolTip(TIP_ACTION_EDIT);
	}
	else
	{
		add = AddListPop(30, y, 85, 0, LS_ACTION, "Add Action"); ((ListPop *)add)->SetToolTip(TIP_ADDACTION);	
		Action::Populate((ListPop *)add);
	}

	if(Action::getEditAction())
	{
		button = AddButton("Cancel", add->Right() + 10, y, 0, 0, BT_CLOSE); if(!Action::inNewActivationEvent()) button->SetToolTip(TIP_ACTION_CANCEL);	
	}
	else
	{
		button = AddButton("Close", add->Right() + 10, y, 0, 0, BT_CLOSE); if(!Action::inNewActivationEvent()) button->SetToolTip(TIP_ACTION_CLOSE);	
	}

	

	 

	GameControl::Get()->PopulateActors(listActor);

	if(!Tutorial::IsCompatible(VERSION_OUT_OF_VISION_OPTIMIZATION))
	{
		//Set default only in old tutorials
		listActor->SetItem(actionActor->getCloneIndex()?actionActor->getCloneName():actionActor->getActorName());	
	}

	listActor->AddText(ANY_ACTOR);
	listActor->RemoveText(VIEW_NAME);

	UpdateEdition();
}
Ejemplo n.º 30
0
FOOTPRINT_WIZARD_FRAME::FOOTPRINT_WIZARD_FRAME( KIWAY* aKiway,
        wxWindow* aParent, FRAME_T aFrameType ) :
    PCB_BASE_FRAME( aKiway, aParent, aFrameType, _( "Footprint Wizard" ),
                    wxDefaultPosition, wxDefaultSize,
                    KICAD_DEFAULT_DRAWFRAME_STYLE | wxFRAME_FLOAT_ON_PARENT,
                    FOOTPRINT_WIZARD_FRAME_NAME )
{
    wxASSERT( aFrameType==FRAME_PCB_FOOTPRINT_WIZARD_MODAL );

    if( aFrameType == FRAME_PCB_FOOTPRINT_WIZARD_MODAL )
        SetModal( true );

    wxAcceleratorTable table( ACCEL_TABLE_CNT, accels );

    m_FrameName     = FOOTPRINT_WIZARD_FRAME_NAME;
    m_configPath    = wxT( "FootprintWizard" );
    m_showAxis      = true;    // true to draw axis.

    // Give an icon
    wxIcon  icon;
    icon.CopyFromBitmap( KiBitmap( module_wizard_xpm) );
    SetIcon( icon );

    m_HotkeysZoomAndGridList = g_Module_Viewer_Hokeys_Descr;
    m_wizardName.Empty();

    SetBoard( new BOARD() );

    // Ensure all layers and items are visible:
    GetBoard()->SetVisibleAlls();
    SetScreen( new PCB_SCREEN( GetPageSizeIU() ) );
    GetScreen()->m_Center = true;      // Center coordinate origins on screen.

    LoadSettings( config() );

    SetSize( m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y );
    GetScreen()->SetGrid( ID_POPUP_GRID_LEVEL_1000 + m_LastGridSizeId  );

    ReCreateHToolbar();
    ReCreateVToolbar();

    // Creates the parameter pages list
    m_pageList = new wxListBox( this, ID_FOOTPRINT_WIZARD_PAGE_LIST,
                                wxDefaultPosition, wxDefaultSize,
                                0, NULL, wxLB_HSCROLL );

    // Creates the The list of parameters for the current parameter page
    m_parameterGrid = new wxGrid( this, ID_FOOTPRINT_WIZARD_PARAMETER_LIST );

    m_parameterGrid->CreateGrid( 1, 3 );

    // Columns
    m_parameterGrid->SetColLabelValue( 0, _( "Parameter" ) );
    m_parameterGrid->SetColLabelValue( 1, _( "Value" ) );
    m_parameterGrid->SetColLabelValue( 2, _( "Units" ) );
    m_parameterGrid->SetColLabelAlignment( wxALIGN_LEFT, wxALIGN_CENTRE );
    m_parameterGrid->AutoSizeColumns();

    ReCreatePageList();

    DisplayWizardInfos();

    if( m_canvas )
        m_canvas->SetAcceleratorTable( table );

    m_auimgr.SetManagedWindow( this );

    EDA_PANEINFO horiztb;
    horiztb.HorizontalToolbarPane();

    EDA_PANEINFO    info;
    info.InfoToolbarPane();

    EDA_PANEINFO    mesg;
    mesg.MessageToolbarPane();

    // Manage main toolbal
    m_auimgr.AddPane( m_mainToolBar, wxAuiPaneInfo( horiztb ).
                      Name( wxT ("m_mainToolBar" ) ).Top().Row( 0 ) );

    // Manage the left window (list of parameter pages)
    EDA_PANEINFO paneList;
    paneList.InfoToolbarPane().Name( wxT( "m_pageList" ) ).Left().Row( 0 );
    m_auimgr.AddPane( m_pageList, wxAuiPaneInfo( paneList ) );

    // Manage the parameters grid editor for the current parameter page
    EDA_PANEINFO panePrms;
    panePrms.InfoToolbarPane().Name( wxT( "m_parameterGrid" ) ).Left().Row( 1 );
    m_auimgr.AddPane( m_parameterGrid, wxAuiPaneInfo( panePrms ) );

    // Manage the draw panel
    m_auimgr.AddPane( m_canvas,
                      wxAuiPaneInfo().Name( wxT( "DrawFrame" ) ).CentrePane() );

    // Manage the message panel
    m_auimgr.AddPane( m_messagePanel,
                      wxAuiPaneInfo( mesg ).Name( wxT( "MsgPanel" ) ).Bottom().Layer(1) );

    // Gives a min size and the last saved size to left windows
    m_auimgr.GetPane( m_pageList ).MinSize( wxSize(60, -1 ) );
    m_auimgr.GetPane( m_pageList ).BestSize( wxSize(m_pageListWidth, -1) );

    m_auimgr.GetPane( m_parameterGrid ).MinSize( wxSize( 120, -1 ) );
    m_auimgr.GetPane( m_parameterGrid ).BestSize( wxSize(m_parameterGridWidth, -1) );

    m_auimgr.Update();

    // Now Drawpanel is sized, we can use BestZoom to show the component (if any)
#ifdef USE_WX_GRAPHICS_CONTEXT
    GetScreen()->SetZoom( BestZoom() );
#else
    Zoom_Automatique( false );
#endif

    Show( true );

    this->SelectFootprintWizard();
}