Ejemplo n.º 1
0
Archivo: hud.cpp Proyecto: Yosam02/game
//=======================================================================================================================
//  CHudElement
//	All hud elements are derived from this class.
//=======================================================================================================================
//-----------------------------------------------------------------------------
// Purpose: Registers the hud element in a global list, in CHud
//-----------------------------------------------------------------------------
CHudElement::CHudElement(const char *pElementName)
{
    m_bActive = false;
    m_iHiddenBits = 0;
    m_pElementName = pElementName;
    SetNeedsRemove(false);
    m_bIsParentedToClientDLLRootPanel = false;
}
Ejemplo n.º 2
0
//=======================================================================================================================
//  CHudElement
//	All hud elements are derived from this class.
//=======================================================================================================================
//-----------------------------------------------------------------------------
// Purpose: Registers the hud element in a global list, in CHud
//-----------------------------------------------------------------------------
CHudElement::CHudElement( const char *pElementName )
{
	m_pHud = NULL;
	m_bActive = false;
	m_iHiddenBits = 0;
	m_pElementName = pElementName;
	m_nSplitScreenPlayerSlot = -1;
	SetNeedsRemove( false );
	m_bIsParentedToClientDLLRootPanel = false;


}
Ejemplo n.º 3
0
//=======================================================================================================================
//  CHudElement
//	All hud elements are derived from this class.
//=======================================================================================================================
//-----------------------------------------------------------------------------
// Purpose: Registers the hud element in a global list, in CHud
//-----------------------------------------------------------------------------
CHudElement::CHudElement( const char *pElementName )
{
	m_bActive = false;
	m_iHiddenBits = 0;
	m_pElementName = pElementName;
	SetNeedsRemove( false );
	m_bIsParentedToClientDLLRootPanel = false;

	// Make this for all hud elements, but when its a bit safer
#if defined( TF_CLIENT_DLL ) || defined( DOD_DLL )
	RegisterForRenderGroup( "global" );
#endif
}