Ejemplo n.º 1
0
//=============================================================================
void TitleUnit::calc()
{
	_bg.calc();

	static const float COIN_POS_X_TH_MAX = 200 * Screen::RATIO;
	static const float COIN_POS_X_TH_MIN = -10 * Screen::RATIO;
	static const float COIN_FALL_SPEED = 4 * Screen::RATIO;
	static const float COIN_FALL_MAX_Y = 282 * Screen::RATIO;
	static const float COIN_AUTO_MOVE_X_SPEED = 160.0f * Screen::RATIO;

	Math::Vector3 coinpos = _coinModel->GetPosition();
	if (coinpos.y < COIN_FALL_MAX_Y) coinpos.y += COIN_FALL_SPEED;
	if (_coinCounter == 0) coinpos.x -= (coinpos.x - COIN_AUTO_MOVE_X_SPEED) * 0.03f;
	else {
		if (abs(_coinSpeed) > 1.0f) {
			_coinSpeed -= _coinSpeed * 0.1f;
		} else {
			_coinSpeed = 0;
		}
		coinpos.x += _coinSpeed;
	}
	_coinModel->SetPosition(coinpos);
	_coinModel->SetRotation(Math::Vector3(0, 0, (coinpos.x - COIN_AUTO_MOVE_X_SPEED) * 2.0f));

	LOGI("titleUnit, x=%3.3f", coinpos.x);
	if (coinpos.x > COIN_POS_X_TH_MAX) {
		SetEnd(true);
		SetNextID(UNIT_PUZZLE_NO_TIMELIMIT);
	} else if (coinpos.x < COIN_POS_X_TH_MIN) {
		SetEnd(true);
		SetNextID(UNIT_PUZZLE);
	}

	if (!_coinTouched && _coinCounter > 0) _coinCounter--;
}
Ejemplo n.º 2
0
AHTMODEL::AHTMODEL( void )
{
    flag = AHTMODEL_FLAG_NONE;
    dummy = 0;
    SetCur( 0, 0 );
    SetPage( 0 );
    SetNextID( -1 );
    SetPrevID( -1 );
    SetGlobalId( 0 );
    
    obj.option1 = 0;
    obj.option2 = 0;
    obj.option3 = 0;
    obj.option4 = 0;
    
    prop_cnt = 0;
    mem_prop_size = 0;
    mem_prop = NULL;
    
    source = NULL;
    propstr = NULL;
    exp = NULL;
    stdbuf = NULL;
    
    *name = 0;
    *classname = 0;
    *author = 0;
    *ver = 0;
    *fname = 0;
    *fpath = 0;
    refprop = NULL;
    
    *icon = 0;
    iconid = 0;
}