Ejemplo n.º 1
0
static void PeriodicAllClientLogic(void)
{
	SetNextThinkTime(self);
	self->fb.prev_touch_marker = self->fb.touch_marker;

	if (PAST(weapon_refresh_time)) {
		FrogbotSetFirepower(self);
	}

	// If we haven't touched a marker in a while, find closest marker
	if (PAST(touch_marker_time)) {
		SetMarker(self, LocateMarker(self->s.v.origin));
	}

	if (self->fb.touch_marker) {
		BotPathCheck (self, self->fb.touch_marker);

		if (self->fb.state & AWARE_SURROUNDINGS) {
			if (self->isBot) {
				BotTouchMarkerLogic();
			}
			else {
				HumanTouchMarkerLogic();
			}
		}
		else {
			self->fb.goal_refresh_time = 0;
			self->fb.state |= AWARE_SURROUNDINGS;
			self->fb.old_linked_marker = (self->isBot ? NULL : self->fb.old_linked_marker);
		}
	}
}
Ejemplo n.º 2
0
void CASW_Burning::BurnEntity( CBaseEntity *pEntity, CBaseEntity *pAttacker, float fFireDuration, float fBurnInterval, float fDamagePerInterval, CBaseEntity *pDamagingWeapon /*= NULL */ )
{
	if (!pEntity)
		return;

	int c = m_Burning.Count();
	for (int i=0;i<c;i++)
	{
		if (m_Burning[i]->m_hEntity.Get() == pEntity)	// already burning this ent
		{
			m_Burning[i]->m_fDieTime = MAX(m_Burning[i]->m_fDieTime, gpGlobals->curtime + fFireDuration);
			return;
		}
	}

	//Msg("BurnEntity: %d:%s for %f seconds, interval %f damageper %f\n", pEntity->entindex(), pEntity->GetClassName(),
		//fFireDuration, fBurnInterval, fDamagePerInterval);

	// add a new one
	CASW_BurnInfo *pBurn = new CASW_BurnInfo(pEntity, pAttacker, gpGlobals->curtime + fFireDuration, fBurnInterval, fDamagePerInterval, pDamagingWeapon );
	if (pBurn)
	{
		m_Burning.AddToTail(pBurn);
		SetNextThinkTime();
	}
}
Ejemplo n.º 3
0
void CASW_Burning::FireThink()
{
	int c = m_Burning.Count();
	for (int i=c-1;i>=0;i--)	// go backwards in case we remove one
	{
		CBaseEntity *pEnt = m_Burning[i]->m_hEntity.Get();
		if (m_Burning[i]->m_fDieTime <= gpGlobals->curtime || !pEnt)
		{
			delete m_Burning[i];
			m_Burning.Remove(i);
			CBaseAnimating *pAnim = dynamic_cast<CBaseAnimating*>(pEnt);
			if (pAnim)
			{
				//OnEntityExtinguished(pEnt);
				pAnim->Extinguish();	// this makes the entity remove its FL_ONFIRE flag, its m_bOnFire bool and then calls back to us to check its not in the list anymore
			}		
		}
		else
		{
			if (m_Burning[i]->m_fNextBurnTime <= gpGlobals->curtime + 0.01f)
			{
				// hurt the entity!
				CBaseEntity *pAttacker = m_Burning[i]->m_hAttacker.Get();
				if (!pAttacker)
					pAttacker = this;
				//Msg("%f: burning %d:%s from %d:%s for %f\n", gpGlobals->curtime,
					//pEnt->entindex(), pEnt->GetClassName(),
					//pAttacker->entindex(), pAttacker->GetClassName(),
					//m_Burning[i]->m_fDamagePerInterval);
				CTakeDamageInfo info( this, pAttacker, m_Burning[i]->m_fDamagePerInterval, DMG_BURN | DMG_DIRECT );
				info.SetWeapon( m_Burning[i]->m_hDamagingWeapon.Get() );
				pEnt->TakeDamage( info );

				m_Burning[i]->m_fNextBurnTime += m_Burning[i]->m_fBurnInterval;
			}
		}		
	}
	SetNextThinkTime();
}