Ejemplo n.º 1
0
void MoonScriptCreatureAI::StopWaypointMovement()
{
	SetBehavior(Behavior_Default);
	_unit->GetAIInterface()->SetAIState(STATE_SCRIPTIDLE);
	SetMoveType(Move_DontMoveWP);
	SetWaypointToMove(0);
}
Ejemplo n.º 2
0
void MoonScriptCreatureAI::ForceWaypointMove(uint32 pWaypointId)
{
	if (GetCanEnterCombat())
		_unit->GetAIInterface()->SetAllowedToEnterCombat(false);
	if (!GetCanMove())
		SetCanMove(true);

	StopMovement();
	_unit->GetAIInterface()->SetAIState(STATE_SCRIPTMOVE);
	SetMoveType(Move_WantedWP);
	SetWaypointToMove(pWaypointId);
}
Ejemplo n.º 3
0
 void OnReachWP(uint32 iWaypointId, bool /*bForwards*/) override
 {
     switch (iWaypointId)
     {
         case 1:
         {
             SetWaypointMoveType(Movement::WP_MOVEMENT_SCRIPT_WANTEDWP);
             SetWaypointToMove(2);
             for (const auto& itr : getCreature()->getInRangeObjectsSet())
             {
                 if (itr && itr->isPlayer())
                 {
                     Player* pPlayer = static_cast<Player*>(itr);
                     if (pPlayer != nullptr)
                     {
                         QuestLogEntry* pQuest = pPlayer->GetQuestLogForEntry(10097);
                         if (pQuest != nullptr && pQuest->GetMobCount(1) < 1)
                         {
                             pQuest->SetMobCount(1, 1);
                             pQuest->SendUpdateAddKill(1);
                             pQuest->UpdatePlayerFields();
                         }
                     }
                 }
             }
         }
         break;
         case 3:
         {
             despawn(100, 0);
         }
         break;
         default:
         {
             SetWaypointMoveType(Movement::WP_MOVEMENT_SCRIPT_WANTEDWP);
             SetWaypointToMove(1);
         }
     }
 }
Ejemplo n.º 4
0
 void OnReachWP(uint32 iWaypointId, bool /*bForwards*/) override
 {
     switch (iWaypointId)
     {
         case 1:
             getCreature()->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Reached wp 1!");
             SetWaypointToMove(2);
             break;
         case 2:
         {
             if (m_isIntroMob)
             {
                 getCreature()->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Reached wp 2!");
                 getCreature()->Despawn(500, 0);
             }
             else
             {
                     // TODO: Door attack code
             }
         }break;
     }
 }
 void OnCombatStop(Unit* pTarget)
 {
     ParentClass::OnCombatStop(pTarget);
     SetWaypointToMove(m_currentWp);
 }