int
LPCINST::configure()
{
	SetupArrays((int)_frames);
	return 0;
}
 WaterNode::WaterNode(Vector<3, float> c, float d)
     : center(c), diameter(d), planetDiameter(1000),
       waterShader(IShaderResourcePtr()), elapsedTime(0) {
     SetupArrays();
 }