Ejemplo n.º 1
0
  //
  // Draw an axis aligned bounding box
  //
  void OutlineBox(const BoundingBox &box, const Vector &v, Color c)
  {
    v;

	  VertexTL verts[8];
    SetupVerts(verts, box, c);
    RenderBoxEdges(verts);
  }
Ejemplo n.º 2
0
  //
  // Draw an arbitrarily aligned bounding box
  //
  void OutlineBox(const BoundingBox &box, const Matrix &m, Color c)
  {
	  VertexTL verts[8];
    SetupVerts(verts, box, c);
    RenderBoxEdges(verts, &m);
  }
static void Init( void )
{
   GLint errno;
   GLuint prognum;
   int color_size = 4;

   static const char *prog1 =
      "!!ARBvp1.0\n"
      "PARAM mvp[4] = {state.matrix.mvp};\n"
      "DP4 result.position.x, vertex.position, mvp[0]; \n"
      "DP4 result.position.y, vertex.position, mvp[1]; \n"
      "DP4 result.position.z, vertex.position, mvp[2]; \n"
      "DP4 result.position.w, vertex.position, mvp[3]; \n"
      "MOV  result.color, vertex.color;\n"
      "END\n";

#ifndef GL_ARB_vertex_type_2_10_10_10_rev
   fprintf(stderr,"built without ARB_vertex_type_2_10_10_10_rev\n");
   exit(1);
#endif

  if (!glutExtensionSupported("GL_ARB_vertex_type_2_10_10_10_rev")){
     fprintf(stderr,"requires ARB_vertex_type_2_10_10_10_rev\n");
     exit(1);
   }

   glGenProgramsARB(1, &prognum);
   glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
   glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
		      strlen(prog1), (const GLubyte *) prog1);

   assert(glIsProgramARB(prognum));
   errno = glGetError();

   if (errno != GL_NO_ERROR)
   {
      GLint errorpos;

      glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
      printf("errorpos: %d\n", errorpos);
      printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
   }


   glEnableClientState( GL_VERTEX_ARRAY );
   glEnableClientState( GL_COLOR_ARRAY );

   SetupVerts();

   glGenBuffersARB(1, &arrayObj);
   glBindBufferARB(GL_ARRAY_BUFFER_ARB, arrayObj);
   glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), verts, GL_STATIC_DRAW_ARB);

   if (bgra)
     color_size = GL_BGRA;

#ifdef GL_ARB_vertex_type_2_10_10_10_rev
   glVertexPointer( 4, GL_INT_2_10_10_10_REV, sizeof(verts[0]), 0 );
   glColorPointer( color_size, GL_UNSIGNED_INT_2_10_10_10_REV, sizeof(verts[0]), (void *)(sizeof(unsigned int)) );
#endif
}