Ejemplo n.º 1
0
void Shader::parseVaryings(void *compiler)
{
    if (!mHlsl.empty())
    {
        std::vector<Varying> *activeVaryings;
        ShGetInfoPointer(compiler, SH_ACTIVE_VARYINGS_ARRAY, reinterpret_cast<void**>(&activeVaryings));

        for (size_t varyingIndex = 0; varyingIndex < activeVaryings->size(); varyingIndex++)
        {
            mVaryings.push_back(PackedVarying((*activeVaryings)[varyingIndex]));
        }

        mUsesMultipleRenderTargets = mHlsl.find("GL_USES_MRT")          != std::string::npos;
        mUsesFragColor             = mHlsl.find("GL_USES_FRAG_COLOR")   != std::string::npos;
        mUsesFragData              = mHlsl.find("GL_USES_FRAG_DATA")    != std::string::npos;
        mUsesFragCoord             = mHlsl.find("GL_USES_FRAG_COORD")   != std::string::npos;
        mUsesFrontFacing           = mHlsl.find("GL_USES_FRONT_FACING") != std::string::npos;
        mUsesPointSize             = mHlsl.find("GL_USES_POINT_SIZE")   != std::string::npos;
        mUsesPointCoord            = mHlsl.find("GL_USES_POINT_COORD")  != std::string::npos;
        mUsesDepthRange            = mHlsl.find("GL_USES_DEPTH_RANGE")  != std::string::npos;
        mUsesFragDepth             = mHlsl.find("GL_USES_FRAG_DEPTH")   != std::string::npos;
        mUsesDiscardRewriting      = mHlsl.find("ANGLE_USES_DISCARD_REWRITING") != std::string::npos;
        mUsesNestedBreak           = mHlsl.find("ANGLE_USES_NESTED_BREAK") != std::string::npos;
    }
}
Ejemplo n.º 2
0
void Shader::compileToHLSL(void *compiler)
{
    // ensure we don't pass a NULL source to the compiler
    const char *source = "\0";
    if (mSource)
    {
        source = mSource;
    }

    // ensure the compiler is loaded
    initializeCompiler();

    int compileOptions = SH_OBJECT_CODE;
    std::string sourcePath;
    if (perfActive())
    {
        sourcePath = "";
        writeFile(sourcePath.c_str(), source, strlen(source));
        compileOptions |= SH_LINE_DIRECTIVES;
    }

    int result;
    if (sourcePath.empty())
    {
        result = ShCompile(compiler, &source, 1, compileOptions);
    }
    else
    {
        const char* sourceStrings[2] =
        {
            sourcePath.c_str(),
            source
        };

        result = ShCompile(compiler, sourceStrings, 2, compileOptions | SH_SOURCE_PATH);
    }

    if (result)
    {
        size_t objCodeLen = 0;
        ShGetInfo(compiler, SH_OBJECT_CODE_LENGTH, &objCodeLen);
        mHlsl = new char[objCodeLen];
        ShGetObjectCode(compiler, mHlsl);

        void *activeUniforms;
        ShGetInfoPointer(compiler, SH_ACTIVE_UNIFORMS_ARRAY, &activeUniforms);
        mActiveUniforms = *(sh::ActiveUniforms*)activeUniforms;
    }
    else
    {
        size_t infoLogLen = 0;
        ShGetInfo(compiler, SH_INFO_LOG_LENGTH, &infoLogLen);
        mInfoLog = new char[infoLogLen];
        ShGetInfoLog(compiler, mInfoLog);

        TRACE("\n%s", mInfoLog);
    }
}
Ejemplo n.º 3
0
void VertexShader::parseAttributes()
{
    const std::string &hlsl = getHLSL();
    if (!hlsl.empty())
    {
        void *activeAttributes;
        ShGetInfoPointer(mVertexCompiler, SH_ACTIVE_ATTRIBUTES_ARRAY, &activeAttributes);
        mActiveAttributes = *(std::vector<Attribute>*)activeAttributes;
    }
}
Ejemplo n.º 4
0
void FragmentShader::compile()
{
    uncompile();

    compileToHLSL(mFragmentCompiler);
    parseVaryings(mFragmentCompiler);
    std::sort(mVaryings.begin(), mVaryings.end(), compareVarying);

    const std::string &hlsl = getHLSL();
    if (!hlsl.empty())
    {
        void *activeOutputVariables;
        ShGetInfoPointer(mFragmentCompiler, SH_ACTIVE_OUTPUT_VARIABLES_ARRAY, &activeOutputVariables);
        mActiveOutputVariables = *(std::vector<Attribute>*)activeOutputVariables;
    }
}
Ejemplo n.º 5
0
void Shader::compileToHLSL(void *compiler)
{
    // ensure the compiler is loaded
    initializeCompiler();

    int compileOptions = SH_OBJECT_CODE;
    std::string sourcePath;
    if (perfActive())
    {
        sourcePath = getTempPath();
        writeFile(sourcePath.c_str(), mSource.c_str(), mSource.length());
        compileOptions |= SH_LINE_DIRECTIVES;
    }

    int result;
    if (sourcePath.empty())
    {
        const char* sourceStrings[] =
        {
            mSource.c_str(),
        };

        result = ShCompile(compiler, sourceStrings, ArraySize(sourceStrings), compileOptions);
    }
    else
    {
        const char* sourceStrings[] =
        {
            sourcePath.c_str(),
            mSource.c_str(),
        };

        result = ShCompile(compiler, sourceStrings, ArraySize(sourceStrings), compileOptions | SH_SOURCE_PATH);
    }

    size_t shaderVersion = 100;
    ShGetInfo(compiler, SH_SHADER_VERSION, &shaderVersion);

    mShaderVersion = static_cast<int>(shaderVersion);

    if (shaderVersion == 300 && mRenderer->getCurrentClientVersion() < 3)
    {
        mInfoLog = "GLSL ES 3.00 is not supported by OpenGL ES 2.0 contexts";
        TRACE("\n%s", mInfoLog.c_str());
    }
    else if (result)
    {
        size_t objCodeLen = 0;
        ShGetInfo(compiler, SH_OBJECT_CODE_LENGTH, &objCodeLen);

        char* outputHLSL = new char[objCodeLen];
        ShGetObjectCode(compiler, outputHLSL);

#ifdef _DEBUG
        std::ostringstream hlslStream;
        hlslStream << "// GLSL\n";
        hlslStream << "//\n";

        size_t curPos = 0;
        while (curPos != std::string::npos)
        {
            size_t nextLine = mSource.find("\n", curPos);
            size_t len = (nextLine == std::string::npos) ? std::string::npos : (nextLine - curPos + 1);

            hlslStream << "// " << mSource.substr(curPos, len);

            curPos = (nextLine == std::string::npos) ? std::string::npos : (nextLine + 1);
        }
        hlslStream << "\n\n";
        hlslStream << outputHLSL;
        mHlsl = hlslStream.str();
#else
        mHlsl = outputHLSL;
#endif

        delete[] outputHLSL;

        void *activeUniforms;
        ShGetInfoPointer(compiler, SH_ACTIVE_UNIFORMS_ARRAY, &activeUniforms);
        mActiveUniforms = *(std::vector<Uniform>*)activeUniforms;

        void *activeInterfaceBlocks;
        ShGetInfoPointer(compiler, SH_ACTIVE_INTERFACE_BLOCKS_ARRAY, &activeInterfaceBlocks);
        mActiveInterfaceBlocks = *(std::vector<InterfaceBlock>*)activeInterfaceBlocks;
    }
    else
    {
        size_t infoLogLen = 0;
        ShGetInfo(compiler, SH_INFO_LOG_LENGTH, &infoLogLen);

        char* infoLog = new char[infoLogLen];
        ShGetInfoLog(compiler, infoLog);
        mInfoLog = infoLog;

        TRACE("\n%s", mInfoLog.c_str());
    }
}