MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); ui->search_widget->hide(); ui->tableWidget->hide(); ui->textEdit->hide(); ui->statusBar->hide(); core_logic=new CoreLogic(); if(core_logic->OpenDatabase()) { graphic_scene=new GraphicsScene(); MapSceneInitialization(); TableViewInitialization(); status_bar_timer.setInterval(5000); status_bar_timer.setSingleShot(true); connect(&status_bar_timer,SIGNAL(timeout()),ui->statusBar,SLOT(hide())); connect(graphic_scene,SIGNAL(ShowMap()),this,SLOT(ShowMap())); connect(core_logic,SIGNAL(UpdateLastLightIntesity(QString,int,unsigned int)),this,SLOT(UpdateNodeData(QString,int,unsigned int))); connect(core_logic,SIGNAL(UpdateLastTemperatrueAndHumidity(QString,int,unsigned int)),this,SLOT(UpdateNodeData(QString,int,unsigned int))); connect(core_logic,SIGNAL(UpdateLastTemperatrue(QString,int,unsigned int)),this,SLOT(UpdateNodeData(QString,int,unsigned int))); connect(core_logic,SIGNAL(ClientDisConnect(QHostAddress)),this,SLOT(ClientDisConnect(QHostAddress))); connect(ui->search_button,SIGNAL(clicked()),this,SLOT(ShowHistoryGraphic())); ComboboxInitialization(); core_logic->StartListen(); }
// WARNING: NOT THREAD SAFE - DONT GET ANY SMART IDEAS. void ModuleSpanningTree::ShowMap(TreeServer* Current, userrec* user, int depth, char matrix[128][128], float &totusers, float &totservers) { if (line < 128) { for (int t = 0; t < depth; t++) { matrix[line][t] = ' '; } // For Aligning, we need to work out exactly how deep this thing is, and produce // a 'Spacer' String to compensate. char spacer[40]; memset(spacer,' ',40); if ((40 - Current->GetName().length() - depth) > 1) { spacer[40 - Current->GetName().length() - depth] = '\0'; } else { spacer[5] = '\0'; } float percent; char text[128]; /* Neat and tidy default values, as we're dealing with a matrix not a simple string */ memset(text, 0, 128); if (ServerInstance->clientlist->size() == 0) { // If there are no users, WHO THE HELL DID THE /MAP?!?!?! percent = 0; } else { percent = ((float)Current->GetUserCount() / (float)ServerInstance->clientlist->size()) * 100; } const std::string operdata = IS_OPER(user) ? MapOperInfo(Current) : ""; snprintf(text, 126, "%s %s%5d [%5.2f%%]%s", Current->GetName().c_str(), spacer, Current->GetUserCount(), percent, operdata.c_str()); totusers += Current->GetUserCount(); totservers++; strlcpy(&matrix[line][depth],text,126); line++; for (unsigned int q = 0; q < Current->ChildCount(); q++) { if ((Current->GetChild(q)->Hidden) || ((Utils->HideULines) && (ServerInstance->ULine(Current->GetChild(q)->GetName().c_str())))) { if (*user->oper) { ShowMap(Current->GetChild(q),user,(Utils->FlatLinks && (!*user->oper)) ? depth : depth+2,matrix,totusers,totservers); } } else { ShowMap(Current->GetChild(q),user,(Utils->FlatLinks && (!*user->oper)) ? depth : depth+2,matrix,totusers,totservers); } } } }
void do_map( CHAR_DATA *ch, char *argument ) { int size,center,x,y,min,max; char arg1[10]; one_argument( argument, arg1 ); size = atoi (arg1); size=URANGE(7,size,72); center=MAX_MAP/2; min = MAX_MAP/2-size/2; max = MAX_MAP/2+size/2; for (x = 0; x < MAX_MAP; ++x) for (y = 0; y < MAX_MAP; ++y) map[x][y]=NULL; /* starts the mapping with the center room */ MapArea(ch->in_room, ch, center, center, min, max); /* marks the center, where ch is */ map[center][center]="{R*"; ShowMap (ch, min, max); return; }
// Ok, prepare to be confused. // After much mulling over how to approach this, it struck me that // the 'usual' way of doing a /MAP isnt the best way. Instead of // keeping track of a ton of ascii characters, and line by line // under recursion working out where to place them using multiplications // and divisons, we instead render the map onto a backplane of characters // (a character matrix), then draw the branches as a series of "L" shapes // from the nodes. This is not only friendlier on CPU it uses less stack. void ModuleSpanningTree::HandleMap(const char** parameters, int pcnt, userrec* user) { // This array represents a virtual screen which we will // "scratch" draw to, as the console device of an irc // client does not provide for a proper terminal. float totusers = 0; float totservers = 0; char matrix[128][128]; for (unsigned int t = 0; t < 128; t++) { matrix[t][0] = '\0'; } line = 0; // The only recursive bit is called here. ShowMap(Utils->TreeRoot,user,0,matrix,totusers,totservers); // Process each line one by one. The algorithm has a limit of // 128 servers (which is far more than a spanning tree should have // anyway, so we're ok). This limit can be raised simply by making // the character matrix deeper, 128 rows taking 10k of memory. for (int l = 1; l < line; l++) { // scan across the line looking for the start of the // servername (the recursive part of the algorithm has placed // the servers at indented positions depending on what they // are related to) int first_nonspace = 0; while (matrix[l][first_nonspace] == ' ') { first_nonspace++; } first_nonspace--; // Draw the `- (corner) section: this may be overwritten by // another L shape passing along the same vertical pane, becoming // a |- (branch) section instead. matrix[l][first_nonspace] = '-'; matrix[l][first_nonspace-1] = '`'; int l2 = l - 1; // Draw upwards until we hit the parent server, causing possibly // other corners (`-) to become branches (|-) while ((matrix[l2][first_nonspace-1] == ' ') || (matrix[l2][first_nonspace-1] == '`')) { matrix[l2][first_nonspace-1] = '|'; l2--; } } // dump the whole lot to the user. This is the easy bit, honest. for (int t = 0; t < line; t++) { user->WriteServ("006 %s :%s",user->nick,&matrix[t][0]); } float avg_users = totusers / totservers; user->WriteServ("270 %s :%.0f server%s and %.0f user%s, average %.2f users per server",user->nick,totservers,(totservers > 1 ? "s" : ""),totusers,(totusers > 1 ? "s" : ""),avg_users); user->WriteServ("007 %s :End of /MAP",user->nick); return; }
int main(void) { MazeBoard *M1 = (MazeBoard *)malloc(sizeof(MazeBoard)); Stack *S1 = (Stack *)malloc(sizeof(Stack)); StackInit(S1); ShowMap(M1); while(TRUE) { } }
void CommandMap::ShowMap(TreeServer* Current, User* user, int depth, int &line, char* names, int &maxnamew, char* stats) { ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "ShowMap depth %d on line %d", depth, line); float percent; if (ServerInstance->Users->clientlist->size() == 0) { // If there are no users, WHO THE HELL DID THE /MAP?!?!?! percent = 0; } else { percent = Current->UserCount * 100.0 / ServerInstance->Users->clientlist->size(); } const std::string operdata = user->IsOper() ? MapOperInfo(Current) : ""; char* myname = names + 100 * line; char* mystat = stats + 50 * line; memset(myname, ' ', depth); int w = depth; if (user->IsOper()) { w += snprintf(myname + depth, 99 - depth, "%s (%s)", Current->GetName().c_str(), Current->GetID().c_str()); } else { w += snprintf(myname + depth, 99 - depth, "%s", Current->GetName().c_str()); } memset(myname + w, ' ', 100 - w); if (w > maxnamew) maxnamew = w; snprintf(mystat, 49, "%5d [%5.2f%%]%s", Current->UserCount, percent, operdata.c_str()); line++; if (user->IsOper() || !Utils->FlatLinks) depth = depth + 2; const TreeServer::ChildServers& servers = Current->GetChildren(); for (TreeServer::ChildServers::const_iterator i = servers.begin(); i != servers.end(); ++i) { TreeServer* child = *i; if (!user->IsOper()) { if (child->Hidden) continue; if ((Utils->HideULines) && (ServerInstance->ULine(child->GetName()))) continue; } ShowMap(child, user, depth, line, names, maxnamew, stats); } }
void ModuleSpanningTree::ShowMap(TreeServer* Current, User* user, int depth, int &line, char* names, int &maxnamew, char* stats) { ServerInstance->Logs->Log("map",LOG_DEBUG,"ShowMap depth %d on line %d", depth, line); float percent; if (ServerInstance->Users->clientlist->size() == 0) { // If there are no users, WHO THE HELL DID THE /MAP?!?!?! percent = 0; } else { percent = Current->UserCount * 100.0 / ServerInstance->Users->clientlist->size(); } const std::string operdata = user->IsOper() ? MapOperInfo(Current) : ""; char* myname = names + 100 * line; char* mystat = stats + 50 * line; memset(myname, ' ', depth); int w = depth; std::string servername = Current->GetName(); if (user->IsOper()) { w += snprintf(myname + depth, 99 - depth, "%s (%s)", servername.c_str(), Current->GetID().c_str()); } else { w += snprintf(myname + depth, 99 - depth, "%s", servername.c_str()); } memset(myname + w, ' ', 100 - w); if (w > maxnamew) maxnamew = w; snprintf(mystat, 49, "%5d [%5.2f%%]%s", Current->UserCount, percent, operdata.c_str()); line++; if (user->IsOper() || !Utils->FlatLinks) depth = depth + 2; for (unsigned int q = 0; q < Current->ChildCount(); q++) { TreeServer* child = Current->GetChild(q); if (!user->IsOper()) { if (child->Hidden) continue; if ((Utils->HideULines) && (ServerInstance->ULine(child->GetName()))) continue; } ShowMap(child, user, depth, line, names, maxnamew, stats); } }
void CScreen::Show(CGameMap *maap, CPC *pc) { /* for(int i = 0; i < SCREEN_SIZE + 2; ++i ) { printf_s("%s\n", ShowMap(i, maap, pc).c_str()); } printf_s("\n"); for(int i = 0; i < 4;++i) printf_s("%s\n",ShowStatus(i , pc).c_str()); printf_s("\n"); printf_s("%s\n", CLog::GetInstance()->GetMonsterLog(4).c_str()); printf_s("\n"); for(int i = 0; i < 5; ++i) printf_s("%s\n",CLog::GetInstance()->Get(i).c_str()); */ //가로로 펼쳐주기. for(int i = 0; i < SCREEN_SIZE + 2; i++ ) { std::string str = ShowMap(i, maap, pc); char buf[100]; if(i >= 1 && i <= 2)//몬스터 로그 sprintf_s(buf, "%-30.30s %.60s", str.c_str(), CLog::GetInstance()->GetMonsterLog(i + 2).c_str() ); else if(i>3 && i <= 7)//내 상태창. sprintf_s(buf, "%-30.30s %.60s", str.c_str(), ShowStatus(i - 4, pc).c_str()); else sprintf_s(buf, "%-30.30s", str.c_str()); printf_s("%s\n", buf); } //일반적인 로그 printf_s("%s\n", maap->GetDetail().c_str()); for(int i = 0 ; i < 5; ++i) { printf_s("%s\n", CLog::GetInstance()->Get(i).c_str()); } pc->SetSkillNotShow(); }
// Main Function int main() { user = InitiatePoint(); dest = InitiatePoint(); pass = InitiatePoint(); MAP[user.x][user.y] = MAZE[user.x][user.y] = 'S'; MAP[dest.x][dest.y] = MAZE[dest.x][dest.y] = 'P'; MAP[pass.x][pass.y] = MAZE[pass.x][pass.y] = 'D'; ShowMap(); while (1) { printf("Count: %d\n", ++count); Search(); if (!Calculate()) { dest = pass; break; } Move(); if (count == 5) return 0; } count = 0; while (1) { printf("Count %d\n", ++count); Search(); if (!Calculate()) { return 0; } Move(); if (count == 3) { return 0; } } return 0; }
int Move() { while (right > 0) { if (MAP[user.x][user.y + 1] != '1') { user.y += 2; right--; } else { if (MAP[user.x + 1][user.y] != '1') { user.x += 2; down--; } else if (MAP[user.x - 1][user.y] != '1') { user.x -= 2; up--; } else { user.y -= 2; left--; } } Search(); ShowMap(); } while (left > 0) { if (MAP[user.x][user.y - 1] != '1') { user.y -= 2; left--; } else { if (MAP[user.x + 1][user.y] != '1') { user.x += 2; down--; } else if (MAP[user.x - 1][user.y] != '1') { user.x -= 2; up--; } else { user.y += 2; right--; } } Search(); ShowMap(); } while (down > 0) { if (MAP[user.x + 1][user.y] != '1') { user.x += 2; down--; } else { if (MAP[user.x][user.y + 1] != '1') { user.y += 2; right--; } else if (MAP[user.x][user.y - 1] != '1') { user.y -= 2; left--; } else { user.x -= 2; up--; } } Search(); ShowMap(); } while (up > 0) { if (MAP[user.x - 1][user.y] != '1') { user.x -= 2; up--; } else { if (MAP[user.x][user.y + 1] != '1') { user.y += 2; right--; } else if (MAP[user.x][user.y - 1] != '1') { user.y -= 2; left--; } else { user.x += 2; down--; } } Search(); ShowMap(); } return 0; }
// Ok, prepare to be confused. // After much mulling over how to approach this, it struck me that // the 'usual' way of doing a /MAP isnt the best way. Instead of // keeping track of a ton of ascii characters, and line by line // under recursion working out where to place them using multiplications // and divisons, we instead render the map onto a backplane of characters // (a character matrix), then draw the branches as a series of "L" shapes // from the nodes. This is not only friendlier on CPU it uses less stack. bool ModuleSpanningTree::HandleMap(const std::vector<std::string>& parameters, User* user) { if (parameters.size() > 0) { /* Remote MAP, the server is within the 1st parameter */ TreeServer* s = Utils->FindServerMask(parameters[0]); bool ret = false; if (!s) { user->WriteNumeric(ERR_NOSUCHSERVER, "%s %s :No such server", user->nick.c_str(), parameters[0].c_str()); ret = true; } else if (s && s != Utils->TreeRoot) { parameterlist params; params.push_back(parameters[0]); params[0] = s->GetName(); Utils->DoOneToOne(user->uuid, "MAP", params, s->GetName()); ret = true; } // Don't return if s == Utils->TreeRoot (us) if (ret) return true; } // These arrays represent a virtual screen which we will // "scratch" draw to, as the console device of an irc // client does not provide for a proper terminal. int totusers = ServerInstance->Users->clientlist->size(); int totservers = this->CountServs(); int maxnamew = 0; int line = 0; char* names = new char[totservers * 100]; char* stats = new char[totservers * 50]; // The only recursive bit is called here. ShowMap(Utils->TreeRoot,user,0,line,names,maxnamew,stats); // Process each line one by one. for (int l = 1; l < line; l++) { char* myname = names + 100 * l; // scan across the line looking for the start of the // servername (the recursive part of the algorithm has placed // the servers at indented positions depending on what they // are related to) int first_nonspace = 0; while (myname[first_nonspace] == ' ') { first_nonspace++; } first_nonspace--; // Draw the `- (corner) section: this may be overwritten by // another L shape passing along the same vertical pane, becoming // a |- (branch) section instead. myname[first_nonspace] = '-'; myname[first_nonspace-1] = '`'; int l2 = l - 1; // Draw upwards until we hit the parent server, causing possibly // other corners (`-) to become branches (|-) while ((names[l2 * 100 + first_nonspace-1] == ' ') || (names[l2 * 100 + first_nonspace-1] == '`')) { names[l2 * 100 + first_nonspace-1] = '|'; l2--; } } float avg_users = totusers * 1.0 / line; ServerInstance->Logs->Log("map",LOG_DEBUG,"local"); for (int t = 0; t < line; t++) { // terminate the string at maxnamew characters names[100 * t + maxnamew] = '\0'; user->SendText(":%s %03d %s :%s %s", ServerInstance->Config->ServerName.c_str(), RPL_MAP, user->nick.c_str(), names + 100 * t, stats + 50 * t); } user->SendText(":%s %03d %s :%d server%s and %d user%s, average %.2f users per server", ServerInstance->Config->ServerName.c_str(), RPL_MAPUSERS, user->nick.c_str(), line, (line > 1 ? "s" : ""), totusers, (totusers > 1 ? "s" : ""), avg_users); user->SendText(":%s %03d %s :End of /MAP", ServerInstance->Config->ServerName.c_str(), RPL_ENDMAP, user->nick.c_str()); delete[] names; delete[] stats; return true; }