Ejemplo n.º 1
0
int Swap(int i, int j, List L)
{
	Position P1 = PositionOfIndex(i, L);
	Position P2 = PositionOfIndex(j, L);
	if(!P1 || !P2)
		return 0;
    SwapPosition( P1, P2, L);
	return 1;
}
Ejemplo n.º 2
0
bool HelloWorld::onTouchBegan(cocos2d::Touch* touch, cocos2d::Event* event) {
	auto touchPoint = touch->getLocation();

	log("onTouchBegan id =%d, x = %f, y = %f",
		touch->getID(),
		touchPoint.x,
		touchPoint.y);

	for (int i = 0; i < 8; i++) {
		bool bTouch = sildePuzzle[i]->getBoundingBox().containsPoint(touchPoint);
		if (bTouch) {
			int tagNum = sildePuzzle[i]->getTag();
			SwapPosition(tagNum, i);
			log("sprite touch %d",i);
			log("null Position %d", nullPosition);
			log("%d", sildePuzzle[i]->getTag());
		}
	}
	return true;
}
Ejemplo n.º 3
0
void HelloWorld::initSuffle() {
	Vec2 randVec[9] = { puzzlePosition[8],puzzlePosition[0], puzzlePosition[1],puzzlePosition[2],puzzlePosition[3],
		puzzlePosition[4],puzzlePosition[5],puzzlePosition[6],puzzlePosition[7] };
	Vec2 emptyCoord;
	int n = 0;
	srand((int)time(NULL));

	while (n < 5000) {
		n++;
		auto randTouch = emptyCoord + randVec[rand() % 8];
		log("%d (%f, %f)", n, randTouch.x, randTouch.y);

		for (int i = 0; i < 8; i++) {
			if (sildePuzzle[i]->getBoundingBox().containsPoint(randTouch)) {
				int tagNum = sildePuzzle[i]->getTag();
				SwapPosition(tagNum, i);
			}
		}
	}
}