Ejemplo n.º 1
0
// single exit point (regular exit or in case of signal fault)
void Sys_Exit( int ex ) {
	Sys_ConsoleInputShutdown();

	// we may be exiting to spawn another process
	if ( exit_cmdline[ 0 ] != '\0' ) {
		// temporize, it seems if you spawn too fast before GL is released, or if you exit too fast after the fork
		// some kernel can panic (my 2.4.17 does)
		sleep( 1 );
		Sys_DoStartProcess( exit_cmdline );
		sleep( 1 );
	}

#ifdef NDEBUG	// regular behavior

	// We can't do this
	//  as long as GL DLL's keep installing with atexit...
	//exit(ex);
	_exit( ex );
#else

	// Give me a backtrace on error exits.
	assert( ex == 0 );
	exit( ex );
#endif
}
Ejemplo n.º 2
0
// single exit point (regular exit or in case of signal fault)
void Sys_Exit( int ex ) {
	Sys_ConsoleInputShutdown();

	// we may be exiting to spawn another process
	if ( exit_cmdline[0] != '\0' ) {
		// possible race conditions?
		// buggy kernels / buggy GL driver, I don't know for sure
		// but it's safer to wait an eternity before and after the fork
		sleep( 1 );
		Sys_DoStartProcess( exit_cmdline );
		sleep( 1 );
	}

#ifdef NDEBUG // regular behavior

	// We can't do this
	//  as long as GL DLL's keep installing with atexit...
	//exit(ex);
	_exit( ex );
#else

	// Give me a backtrace on error exits.
	assert( ex == 0 );
	exit( ex );
#endif
}
Ejemplo n.º 3
0
// single exit point (regular exit or in case of signal fault)
void Sys_Exit( int ex ) {
  Sys_ConsoleInputShutdown();

#ifdef NDEBUG // regular behavior

  // We can't do this 
  //  as long as GL DLL's keep installing with atexit...
  //exit(ex);
  _exit(ex);
#else

  // Give me a backtrace on error exits.
  assert( ex == 0 );
  exit(ex);
#endif
}