Ejemplo n.º 1
0
int main( int argc, char **argv )
#endif
{

#if _WIN32 && !__MINGW32__ && _MSC_VER >= 1200
	LPWSTR* lpArgv = CommandLineToArgvW(GetCommandLineW(), &szArgc);
	int size, i = 0;
	szArgv = (char**)malloc(szArgc*sizeof(char*));
	for (; i < szArgc; ++i)
	{
		size = wcslen(lpArgv[i]) + 1;
		szArgv[i] = (char*)malloc(size);
		wcstombs(szArgv[i], lpArgv[i], size);
	}
	LocalFree(lpArgv);
#else
	szArgc = argc;
	szArgv = argv;
#endif

	Sys_LoadEngine();

	int ret = Xash_Main( szArgc, szArgv, GAME_PATH, false, ( Xash_Shutdown != NULL ) ? Sys_ChangeGame : NULL );

#if _WIN32 && !__MINGW32__ && _MSC_VER >= 1200
	for (; i < szArgc; ++i)
		free(szArgv[i]);
	free(szArgv);
#endif
}
Ejemplo n.º 2
0
int main( int argc, char **argv )
#endif
{

#if _MSC_VER == 1200
	LPWSTR* lpArgv = CommandLineToArgvW(GetCommandLineW(), &szArgc);
	int size, i = 0;
	szArgv = (char**)malloc(szArgc*sizeof(char*));
	for (; i < szArgc; ++i)
	{
		size = wcslen(lpArgv[i]) + 1;
		szArgv[i] = (char*)malloc(size);
		wcstombs(szArgv[i], lpArgv[i], size);
	}
	LocalFree(lpArgv);
#else
	szArgc = argc;
	szArgv = argv;
#endif
#if defined(PANDORA) || defined(RPI)
	if( SDL_Init( SDL_INIT_VIDEO |
				SDL_INIT_TIMER |
				SDL_INIT_AUDIO |
				SDL_INIT_JOYSTICK |
				SDL_INIT_EVENTS ))
	{
		Xash_Error( "Error on SDL_Init" );
		return 0;
	}
#endif

	Sys_LoadEngine();

	return Xash_Main( szArgc, szArgv, GAME_PATH, false, ( Xash_Shutdown != NULL ) ? Sys_ChangeGame : NULL );
}
Ejemplo n.º 3
0
void Sys_ChangeGame( const char *progname )
{
	if( !progname || !progname[0] ) Xash_Error( "Sys_ChangeGame: NULL gamedir" );
	if( Xash_Shutdown == NULL ) Xash_Error( "Sys_ChangeGame: missed 'Host_Shutdown' export\n" );
	strncpy( szGameDir, progname, sizeof( szGameDir ) - 1 );

	Sys_UnloadEngine ();
	Sys_LoadEngine ();

	Xash_Main( szArgc, szArgv, szGameDir, true, ( Xash_Shutdown != NULL ) ? Sys_ChangeGame : NULL );
}
Ejemplo n.º 4
0
void Sys_ChangeGame( const char *progname )
{
	if( !progname || !progname[0] ) Sys_Error( "Sys_ChangeGame: NULL gamedir" );
	if( Host_Shutdown == NULL ) Sys_Error( "Sys_ChangeGame: missed 'Host_Shutdown' export\n" );
	strncpy( szGameDir, progname, sizeof( szGameDir ) - 1 );

	Sys_UnloadEngine ();
	Sys_LoadEngine ();
	
	Host_Main( szGameDir, TRUE, ( Host_Shutdown != NULL ) ? Sys_ChangeGame : NULL );
}
Ejemplo n.º 5
0
int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow )
{
	Sys_LoadEngine();

	return Host_Main( GAME_PATH, FALSE, ( Host_Shutdown != NULL ) ? Sys_ChangeGame : NULL );
}