Ejemplo n.º 1
0
static void GenerateModesTable(TXT_UNCAST_ARG(widget),
                               TXT_UNCAST_ARG(modes_table))
{
    TXT_CAST_ARG(txt_table_t, modes_table);
    char buf[15];
    screen_mode_t *modes;
    txt_radiobutton_t *rbutton;
    int i;

    // Pick which modes list to use

    if (fullscreen)
    {
        if (screen_modes_fullscreen == NULL)
        {
            BuildFullscreenModesList();
        }

        modes = screen_modes_fullscreen;
    }
    else if (aspect_ratio_correct) 
    {
        modes = screen_modes_scaled;
    }
    else
    {
        modes = screen_modes_unscaled;
    }

    // Build the table
 
    TXT_ClearTable(modes_table);
    TXT_SetColumnWidths(modes_table, 14, 14, 14, 14, 14);

    for (i=0; modes[i].w != 0; ++i) 
    {
        // Skip bad fullscreen modes

        if (fullscreen && !GoodFullscreenMode(&modes[i]))
        {
            continue;
        }

        sprintf(buf, "%ix%i", modes[i].w, modes[i].h);
        rbutton = TXT_NewRadioButton(buf, &vidmode, i);
        TXT_AddWidget(modes_table, rbutton);
        TXT_SignalConnect(rbutton, "selected", ModeSelected, &modes[i]);
    }

    // Find the nearest mode in the list that matches the current
    // settings

    vidmode = FindBestMode(modes);

    if (vidmode > 0)
    {
        screen_width = modes[vidmode].w;
        screen_height = modes[vidmode].h;
    }
}
Ejemplo n.º 2
0
static void AdvancedDisplayConfig(TXT_UNCAST_ARG(widget),
                                  TXT_UNCAST_ARG(modes_table))
{
    TXT_CAST_ARG(txt_table_t, modes_table);
    txt_window_t *window;
    txt_checkbox_t *ar_checkbox;

    window = TXT_NewWindow("Advanced display options");

    TXT_SetColumnWidths(window, 35);

    TXT_AddWidgets(window,
                   ar_checkbox = TXT_NewCheckBox("Fix aspect ratio",
                                                 &aspect_ratio_correct),
                   TXT_NewCheckBox("Show ENDOOM screen on exit", &show_endoom),
                   NULL);

    TXT_SignalConnect(ar_checkbox, "changed", GenerateModesTable, modes_table);

    // On Windows, there is an extra control to change between 
    // the Windows GDI and DirectX video drivers.

#if defined(_WIN32) && !defined(_WIN32_WCE)
    {
        txt_radiobutton_t *dx_button, *gdi_button;

        TXT_AddWidgets(window,
                       TXT_NewSeparator("Windows video driver"),
                       dx_button = TXT_NewRadioButton("DirectX",
                                                      &use_directx, 1),
                       gdi_button = TXT_NewRadioButton("Windows GDI",
                                                       &use_directx, 0),
                       NULL);

        TXT_SignalConnect(dx_button, "selected",
                          UpdateVideoDriver, modes_table);
        TXT_SignalConnect(gdi_button, "selected",
                          UpdateVideoDriver, modes_table);
        SetWin32VideoDriver();
    }
#endif
}
Ejemplo n.º 3
0
static txt_radiobutton_t *SizeSelectButton(window_size_t *size)
{
    char buf[15];
    txt_radiobutton_t *result;

    M_snprintf(buf, sizeof(buf), "%ix%i", size->w, size->h);
    result = TXT_NewRadioButton(buf, &window_width, size->w);
    TXT_SignalConnect(result, "selected", WindowSizeSelected, size);

    return result;
}
void JoinMultiGame(void)
{
    txt_window_t *window;
    txt_table_t *gameopt_table;
    txt_table_t *serveropt_table;
    txt_inputbox_t *address_box;

    window = TXT_NewWindow("Join multiplayer game");

    TXT_AddWidgets(window, 
        gameopt_table = TXT_NewTable(2),
        TXT_NewSeparator("Server"),
        serveropt_table = TXT_NewTable(2),
        TXT_NewStrut(0, 1),
        TXT_NewButton2("Add extra parameters...", OpenExtraParamsWindow, NULL),
        NULL);

    TXT_SetColumnWidths(gameopt_table, 12, 12);

    TXT_AddWidgets(gameopt_table,
                   TXT_NewLabel("Game"),
                   IWADSelector(),
                   NULL);

    TXT_AddWidgets(serveropt_table,
                   TXT_NewRadioButton("Connect to address:",
                                      &jointype, JOIN_ADDRESS),
                   address_box = TXT_NewInputBox(&connect_address, 30),
                   TXT_NewRadioButton("Auto-join LAN game",
                                      &jointype, JOIN_AUTO_LAN),
                   NULL);

    TXT_SignalConnect(address_box, "changed", SelectAddressJoin, NULL);
    TXT_SelectWidget(window, address_box);

    TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction());
    TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, JoinGameAction());
}
Ejemplo n.º 5
0
void ConfigDisplay(void)
{
    txt_window_t *window;
    txt_table_t *modes_table;
    txt_separator_t *modes_separator;
    txt_table_t *bpp_table;
    txt_window_action_t *advanced_button;
    txt_checkbox_t *fs_checkbox;
    int i;
    int num_columns;
    int num_rows;
    int window_y;

    // What color depths are supported?  Generate supported_bpps array
    // and set selected_bpp to match the current value of screen_bpp.

    IdentifyPixelDepths();
    SetSelectedBPP();

    // First time in? Initialise selected_screen_{width,height}

    if (selected_screen_width == 0)
    {
        selected_screen_width = screen_width;
        selected_screen_height = screen_height;
    }

    // Open the window

    window = TXT_NewWindow("Display Configuration");

    // Some machines can have lots of video modes.  This tries to
    // keep a limit of six lines by increasing the number of
    // columns.  In extreme cases, the window is moved up slightly.

    BuildFullscreenModesList();

    if (num_screen_modes_fullscreen <= 24)
    {
        num_columns = 3;
    }
    else if (num_screen_modes_fullscreen <= 40)
    {
        num_columns = 4;
    }
    else
    {
        num_columns = 5;
    }

    modes_table = TXT_NewTable(num_columns);

    // Build window:

    TXT_AddWidget(window, 
                  fs_checkbox = TXT_NewCheckBox("Full screen", &fullscreen));

    if (num_supported_bpps > 1)
    {
        TXT_AddWidgets(window,
                       TXT_NewSeparator("Color depth"),
                       bpp_table = TXT_NewTable(4),
                       NULL);

        for (i = 0; i < num_supported_bpps; ++i)
        {
            txt_radiobutton_t *button;

            button = TXT_NewRadioButton(supported_bpps[i],
                                        &selected_bpp, i);

            TXT_AddWidget(bpp_table, button);
            TXT_SignalConnect(button, "selected", UpdateBPP, modes_table);
        }
    }

    TXT_AddWidgets(window,
                   modes_separator = TXT_NewSeparator(""),
                   modes_table,
                   NULL);

    TXT_SignalConnect(fs_checkbox, "changed",
                      GenerateModesTable, modes_table);
    TXT_SignalConnect(fs_checkbox, "changed",
                      UpdateModeSeparator, modes_separator);

    // How many rows high will the configuration window be?
    // Need to take into account number of fullscreen modes, and also
    // number of supported pixel depths.
    // The windowed modes list is four rows, so take the maximum of
    // windowed and fullscreen.

    num_rows = (num_screen_modes_fullscreen + num_columns - 1) / num_columns;

    if (num_rows < 4)
    {
        num_rows = 4;
    }

    if (num_supported_bpps > 1)
    {
        num_rows += 2;
    }

    if (num_rows < 14)
    {
        window_y = 8 - ((num_rows + 1) / 2);
    }
    else
    {
        window_y = 1;
    }

    // The window is set at a fixed vertical position.  This keeps
    // the top of the window stationary when switching between
    // fullscreen and windowed mode (which causes the window's
    // height to change).

    TXT_SetWindowPosition(window, TXT_HORIZ_CENTER, TXT_VERT_TOP, 
                                  TXT_SCREEN_W / 2, window_y);

    GenerateModesTable(NULL, modes_table);
    UpdateModeSeparator(NULL, modes_separator);

    // Button to open "advanced" window.
    // Need to pass a pointer to the modes table, as some of the options
    // in there trigger a rebuild of it.

    advanced_button = TXT_NewWindowAction('a', "Advanced");
    TXT_SetWindowAction(window, TXT_HORIZ_CENTER, advanced_button);
    TXT_SignalConnect(advanced_button, "pressed",
                      AdvancedDisplayConfig, modes_table);
}
Ejemplo n.º 6
0
void ConfigSound(TXT_UNCAST_ARG(widget), void *user_data)
{
    txt_window_t *window;
    txt_window_action_t *music_action;

    // Build the window

    window = TXT_NewWindow("Sound configuration");
    TXT_SetWindowHelpURL(window, WINDOW_HELP_URL);

    TXT_SetColumnWidths(window, 40);
    TXT_SetWindowPosition(window, TXT_HORIZ_CENTER, TXT_VERT_TOP,
                                  TXT_SCREEN_W / 2, 3);

    music_action = TXT_NewWindowAction('m', "Music Packs");
    TXT_SetWindowAction(window, TXT_HORIZ_CENTER, music_action);
    TXT_SignalConnect(music_action, "pressed", OpenMusicPackDir, NULL);

    TXT_AddWidgets(window,
        TXT_NewSeparator("Sound effects"),
        TXT_NewRadioButton("Disabled", &snd_sfxdevice, SNDDEVICE_NONE),
        TXT_If(gamemission == doom,
            TXT_NewRadioButton("PC speaker effects", &snd_sfxdevice,
                               SNDDEVICE_PCSPEAKER)),
        TXT_NewRadioButton("Digital sound effects",
                           &snd_sfxdevice,
                           SNDDEVICE_SB),
        TXT_If(gamemission == doom || gamemission == heretic
            || gamemission == hexen,
            TXT_NewConditional(&snd_sfxdevice, SNDDEVICE_SB,
                TXT_NewHorizBox(
                    TXT_NewStrut(4, 0),
                    TXT_NewCheckBox("Pitch-shifted sounds", &snd_pitchshift),
                    NULL))),
        TXT_If(gamemission == strife,
            TXT_NewConditional(&snd_sfxdevice, SNDDEVICE_SB,
                TXT_NewHorizBox(
                    TXT_NewStrut(4, 0),
                    TXT_NewCheckBox("Show text with voices", &show_talk),
                    NULL))),

        TXT_NewSeparator("Music"),
        TXT_NewRadioButton("Disabled", &snd_musicdevice, SNDDEVICE_NONE),

        TXT_NewRadioButton("OPL (Adlib/Soundblaster)", &snd_musicdevice,
                           SNDDEVICE_SB),
        TXT_NewConditional(&snd_musicdevice, SNDDEVICE_SB,
            TXT_NewHorizBox(
                TXT_NewStrut(4, 0),
                TXT_NewLabel("Chip type: "),
                OPLTypeSelector(),
                NULL)),

        TXT_NewRadioButton("GUS (emulated)", &snd_musicdevice, SNDDEVICE_GUS),
        TXT_NewConditional(&snd_musicdevice, SNDDEVICE_GUS,
            TXT_MakeTable(2,
                TXT_NewStrut(4, 0),
                TXT_NewLabel("Path to patch files: "),
                TXT_NewStrut(4, 0),
                TXT_NewFileSelector(&gus_patch_path, 34,
                                    "Select directory containing GUS patches",
                                    TXT_DIRECTORY),
                NULL)),

        TXT_NewRadioButton("Native MIDI", &snd_musicdevice, SNDDEVICE_GENMIDI),
        TXT_NewConditional(&snd_musicdevice, SNDDEVICE_GENMIDI,
            TXT_MakeTable(2,
                TXT_NewStrut(4, 0),
                TXT_NewLabel("Timidity configuration file: "),
                TXT_NewStrut(4, 0),
                TXT_NewFileSelector(&timidity_cfg_path, 34,
                                    "Select Timidity config file",
                                    cfg_extension),
                NULL)),
        NULL);
}
Ejemplo n.º 7
0
void SetupWindow(void)
{
    txt_window_t *window;
    txt_table_t *table;
    txt_table_t *rightpane;
    txt_checkbox_t *cheesy_checkbox;
    txt_window_action_t *pwn;
    txt_label_t *toplabel;
    char buf[100];
    int i;
    
    window = TXT_NewWindow("Window test");

    TXT_AddWidget(window, TXT_NewSeparator("Main section"));
    table = TXT_NewTable(3);

    toplabel = TXT_NewLabel("This is a multiline label.\n"
                            "A single label object contains \n"
                            "all three of these lines.\n");
    TXT_AddWidget(window, toplabel);
    TXT_SetWidgetAlign(toplabel, TXT_HORIZ_CENTER);

    //TXT_AddWidget(window, TXT_NewScrollPane(15, 4, table));
    TXT_AddWidget(window, table);

    for (i=0; i<5; ++i)
    {
        sprintf(buf, "Option %i in a table:", i + 1);
        TXT_AddWidget(table, TXT_NewLabel(buf));
        sprintf(buf, " Button %i-1 ", i + 1);
        TXT_AddWidget(table, TXT_NewButton(buf));
        sprintf(buf, " Button %i-2 ", i + 1);
        TXT_AddWidget(table, TXT_NewButton(buf));
    }

    TXT_AddWidget(window, TXT_NewStrut(0, 1));
    value_label = TXT_NewLabel("");
    TXT_AddWidget(window, value_label);

    table = TXT_NewTable(2);
    TXT_AddWidget(window, table);
    TXT_SetWidgetAlign(table, TXT_HORIZ_CENTER);

    cheesy_checkbox = TXT_NewCheckBox("Cheesy", &cheesy);
    TXT_AddWidget(table, cheesy_checkbox);
    TXT_SignalConnect(cheesy_checkbox, "changed", UpdateLabel, NULL);

    rightpane = TXT_NewTable(1);
    TXT_AddWidget(table, rightpane);

    for (i=0; i<3; ++i)
    {
        txt_radiobutton_t *rbut;

        rbut = TXT_NewRadioButton(radio_values[i], &radiobutton_value, i);
        TXT_AddWidget(rightpane, rbut);
        TXT_SignalConnect(rbut, "selected", UpdateLabel, NULL);
    }

    UpdateLabel(NULL, NULL);

    TXT_AddWidget(window, TXT_NewButton2("Close Window", CloseWindow, NULL));

    pwn = TXT_NewWindowAction(KEY_F1, "PWN!");
    TXT_SetWindowAction(window, TXT_HORIZ_CENTER, pwn);
    TXT_SignalConnect(pwn, "pressed", PwnBox, NULL);

    firstwin = window;
}