void PopupMenu::onCreate(const PopupMenu * Id) { Inherited::onCreate(Id); DefaultSingleSelectionModelUnrecPtr TheModel(DefaultSingleSelectionModel::create()); setSelectionModel(TheModel); }
void ScrollBar::onCreate(const ScrollBar * Id) { Inherited::onCreate(Id); DefaultBoundedRangeModelUnrecPtr TheModel(DefaultBoundedRangeModel::create()); setRangeModel(TheModel); if(Id != NULL) { if(Id->getVerticalMinButton() != NULL && Id->getVerticalMaxButton() != NULL && Id->getVerticalScrollBar() != NULL && Id->getVerticalScrollField() != NULL) { FieldContainerUnrecPtr TempPtr(Id->getVerticalMinButton()->shallowCopy()); setVerticalMinButton(dynamic_pointer_cast<Button>(TempPtr)); TempPtr = Id->getVerticalMaxButton()->shallowCopy(); setVerticalMaxButton(dynamic_pointer_cast<Button>(TempPtr)); TempPtr = Id->getVerticalScrollBar()->shallowCopy(); setVerticalScrollBar(dynamic_pointer_cast<Button>(TempPtr)); TempPtr = Id->getVerticalScrollField()->shallowCopy(); setVerticalScrollField(dynamic_pointer_cast<Button>(TempPtr)); } if(Id->getHorizontalMinButton() != NULL && Id->getHorizontalMaxButton() != NULL && Id->getHorizontalScrollBar() != NULL && Id->getHorizontalScrollField() != NULL) { FieldContainerUnrecPtr TempPtr(Id->getHorizontalMinButton()->shallowCopy()); setHorizontalMinButton(dynamic_pointer_cast<Button>(TempPtr)); TempPtr = Id->getHorizontalMaxButton()->shallowCopy(); setHorizontalMaxButton(dynamic_pointer_cast<Button>(TempPtr)); TempPtr = Id->getHorizontalScrollBar()->shallowCopy(); setHorizontalScrollBar(dynamic_pointer_cast<Button>(TempPtr)); TempPtr = Id->getHorizontalScrollField()->shallowCopy(); setHorizontalScrollField(dynamic_pointer_cast<Button>(TempPtr)); } } }
int main(int argc, char **argv) { // OSG init osgInit(argc,argv); { // Set up Window WindowEventProducerRecPtr TutorialWindow = createNativeWindow(); TutorialWindow->initWindow(); // Create the SimpleSceneManager helper SimpleSceneManager sceneManager; TutorialWindow->setDisplayCallback(boost::bind(display, &sceneManager)); TutorialWindow->setReshapeCallback(boost::bind(reshape, _1, &sceneManager)); // Tell the Manager what to manage sceneManager.setWindow(TutorialWindow); TutorialWindow->connectKeyTyped(boost::bind(keyPressed, _1)); // Make Torus Node (creates Torus in background of scene) NodeRecPtr TorusGeometryNode = makeTorus(.5, 2, 16, 16); // Make Main Scene Node and add the Torus NodeRecPtr scene = Node::create(); scene->setCore(Group::create()); scene->addChild(TorusGeometryNode); // Create the Graphics GraphicsRecPtr TutorialGraphics = Graphics2D::create(); // Initialize the LookAndFeelManager to enable default settings LookAndFeelManager::the()->getLookAndFeel()->init(); /****************************************************** Create a Spinner Model. This dictates how the Spinner functions. -setMaximum(int): Determine the Maximum value the Spinner can have. -setMinimum(int): Determine the Minimum value the Spinner can have. -setStepSize(int): Determine the incremental step size. -setValue(SharedFieldRecPtr(new SFInt32(int)): Determine initial starting value of the Spinner. Note: the StepSize can be changed dynamically as done in this Tutorial with ButtonSelectedListeners. ******************************************************/ //Int32SpinnerModelPtr TheModel(new Int32SpinnerModel()); Int32SpinnerModelPtr TheModel(new Int32SpinnerModel()); TheModel->setMaximum(100); TheModel->setMinimum(-100); TheModel->setStepSize(1); TheModel->setValue(boost::any(Int32(0))); /****************************************************** Create a Spinner and and assign it a Model. ******************************************************/ SpinnerRecPtr ExampleSpinner = Spinner::create(); ExampleSpinner->setModel(TheModel); /****************************************************** Create a RadioButtonPanel to allow for certain characteristics of the Spinner to be changed dynamically. See 14RadioButton for more information about RadioButtons. ******************************************************/ RadioButtonRecPtr SingleIncrementButton = RadioButton::create(); RadioButtonRecPtr DoubleIncrementButton = RadioButton::create(); SingleIncrementButton->setText("Increment by 1"); SingleIncrementButton->setPreferredSize(Vec2f(100, 50)); SingleIncrementButton->connectButtonSelected(boost::bind(handleSingleIncbuttonSelected, _1, TheModel)); DoubleIncrementButton->setText("Increment by 2"); DoubleIncrementButton->setPreferredSize(Vec2f(100, 50)); DoubleIncrementButton->connectButtonSelected(boost::bind(handleDoubleIncbuttonSelected, _1, TheModel)); RadioButtonGroupRecPtr SelectionRadioButtonGroup = RadioButtonGroup::create(); SelectionRadioButtonGroup->addButton(SingleIncrementButton); SelectionRadioButtonGroup->addButton(DoubleIncrementButton); SingleIncrementButton->setSelected(true); // Create The Main InternalWindow // Create Background to be used with the Main InternalWindow ColorLayerRecPtr MainInternalWindowBackground = ColorLayer::create(); MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5)); LayoutRecPtr MainInternalWindowLayout = FlowLayout::create(); InternalWindowRecPtr MainInternalWindow = InternalWindow::create(); MainInternalWindow->pushToChildren(SingleIncrementButton); MainInternalWindow->pushToChildren(DoubleIncrementButton); MainInternalWindow->pushToChildren(ExampleSpinner); MainInternalWindow->setLayout(MainInternalWindowLayout); MainInternalWindow->setBackgrounds(MainInternalWindowBackground); MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f)); MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.5f,0.5f)); MainInternalWindow->setDrawTitlebar(false); MainInternalWindow->setResizable(false); // Create the Drawing Surface UIDrawingSurfaceRecPtr TutorialDrawingSurface = UIDrawingSurface::create(); TutorialDrawingSurface->setGraphics(TutorialGraphics); TutorialDrawingSurface->setEventProducer(TutorialWindow); TutorialDrawingSurface->openWindow(MainInternalWindow); // Create the UI Foreground Object UIForegroundRecPtr TutorialUIForeground = UIForeground::create(); TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface); // Tell the Manager what to manage sceneManager.setRoot(scene); // Add the UI Foreground Object to the Scene ViewportRecPtr TutorialViewport = sceneManager.getWindow()->getPort(0); TutorialViewport->addForeground(TutorialUIForeground); // Show the whole Scene sceneManager.showAll(); //Open Window Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f); Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5); TutorialWindow->openWindow(WinPos, WinSize, "29Spinner"); //Enter main Loop TutorialWindow->mainLoop(); } osgExit(); return 0; }